Side note, Manual airlock (and mechanized airlock)is actually bad for keeping thermal transfer. Since it make of metal ore. and metal ore have higher thermal conductivity than most gas in early game. in my opinion, airlock in early game is just to reduce gas flow transfer. in term of thermal tranfer is kind of opposite.
@MurlokGКүн бұрын
I have like all problems from this video in one run
@ahmataevo16 сағат бұрын
There's solutions for every problem. GCFungus, Echo Ridge Gaming, and Francis John all have tutorials covering different things. 1 - Box base design at the start helps to keep things organized and makes your layout easier to work with. Specifically, start with two 16 tile wide rooms plus one twenty-five tile wide (explained later), excluding the wall and or door on either side. Three of these rooms wide and about seven floors tall, in between rooms have a column of ladder and firepole 2 or 3 tiles wide. Add insulated tiles box around the outside of base later or during, except for a single opening on one of the top sides for atmo suit docks. Use a water lock to prevent outside gasses coming in. 1.2 - With this design you can have barracks, great hall and washroom in the top half of the base for easy +9 morale to all dupes. You can put material, water, and gas storage, farming, and early power / industrial setups in the lower half, but keep the hot equipment on the opposite end of your farming. Put 2 water filter + Co2 scrubber pairs near the transport columns 1.3 - The 25 tile wide room is for hatch ranches - put all the ranching equipment closest to the door, then immediately after another door and tile on top, then at the far end of the room a tile in the top corner. This lets your rangers and autosweepers make ranching far easier. Be careful you don't run out of stone! They will make coal for you. 1.4 - You don't have to use this design for the whole game and can change it later when you are more comfortable with what layout you want, for example if you want to redesign a base for private bedrooms and bathrooms, fill it with recreational buildings or cute critters, etc. This is just to help you with basic organization and design methods.
@ahmataevo16 сағат бұрын
Move your heat-producing industrial equipment to the outside of the thermally-sealed box base when you can, including the power production, excluding manual generators (for emergencies). This will give your farm more time to live while looking for materials to build a cooling solution. This is the time to move to starting your mid-game industry. 2 - Intermediate materials - Reed fiber for atmo suits, plastic and steel for mid-game construction, oil/petroleum for power. 2.1 Reed Fiber - Protect wild-growing reed fiber or other "free" fiber sources. If you're lucky a polluted water geyser will be at the right temperature to feed some reed fiber directly. Also, consider drecko farms after you get hatches going. GCFungus has good tutorials about them. 2.2 - Plastic - you can get this with a glossy drecko farm but it's slow to start. the other option is to refine it in a plastic press with petroleum, or apparently the nectar with the frozen world dlc if you have that. Plastic press is most likely, but it generates an enormous amount of heat and should only bet set up outside your base. Use a thermal sensor to turn it off when the temperature gets too high. 2.3 Steel - This can only be made in the metal refinery and generates a ludicrous amount of heat. Usually you can only use one run of any water and only if it's cool enough, but you only need to make 1200kg for your first batch for a special build combo that's important for the rest of the game - aquatuner and steam turbine (and sensor logic). You can use an ice biome to sink the heat, but most ice biomes won't last too long, save some sleet wheat in some farm tiles in a locked room for later. 2.4 Oil/Petroleum - Dig to the bottom of the map (any in base game, and only if oily asteroid in dlc) to find the oil biome. You need atmo suits here otherwise dupes can't do much and will take a lot of damage. Make an oil well - do not use the steel for this. Put an oil refinery in its own closed room somewhere and a dupe will turn the oil into petroleum. These are the basic materials of a vanilla game with no DLC to build everything that comes later.
@ahmataevo16 сағат бұрын
Industry and sustainability - Here you move way past the early game builds and start to use what can be called permanent solutions to your problems. Most of these will, or can involve the aquatuner + steam turbine combo in some way. 3 - AT/Turbine Combo, Self-Powered Oxygen Maker, Automation, Geyser Taming 3.1 - Aquatuner + Steam turbine - these will be their own self-contained rooms. Use only insulated tiles. USE ONLY INSULATED TILES!!! The aquatuner reduces temperature of the liquid by a flat 14C and puts that temperature out into the surrounding area. This should be a steam room, with loose materials and no other gasses or liquids than steam/water. The steam turbine will take in any steam above 125C, and output water at 95C and some power, with maximum power at 200C. It will continue to work beyond that but you will not get any extra power. The steam generator heats up by 1/10th of the heat it removed. Use the aquatuner to cool the turbine. You can use the same, or a second aquatuner to cool everything that is outside the steam room, including your base and farming area. 3.2 Industrial room - Put the AT/turbine on the top of your industrial room. You can put all your hot production stuff here. You can even put power stuff here if you want - batteries, power generators, etc. Use the AT/turbine to cool this room. Make sure it cools the plastic press first, and to under 150C so the plastic doesn't melt. Here's another special thing - use petroleum as coolant for your metal refineries, and pipe them through the steam room. Now your metal refinery will produce a huge amount of power when it refines everything except gold, where the net cost is about 400 watts instead of the full 1200 watts. 3.3 - Self Powered Oxygen Maker - GCFungus and Francis John covered this pretty well. Basically 6 pumps for oxygen on the bottom, 4 electrolyzers with the hydrogen pump in the middle, and then hydrogen generators on top. You should generate a fair amount of extra hydrogen to start a drecko farm and for some extra power to your base. This is power positive even after cooling the oxygen that comes out with the aquatuner and steam turbine. 3.4 Automation - Automation is your very best friend. Even if an individual automation is slow, every single thing you automate is one less thing your dupes have to do, and that means your dupes run around less and do more important work more often. Autosweers in your ranch can help keep critters fed, carry eggs to the kitchen or egg hatching room, refill your coal generators, refill your water filters, pick up harvested crops, pre-fill industrial machines for dupes, run kilns for you 3.5 Geyser Taming - GCFungus covers this best. The very basic idea is you need to cool most geyser materials, and aquatuner/turbine combo will do this for everything, even volcanos. Combined with automation, you can have geyser products delivered directly to storage or where they are used. With all that, you have everything you need for a stable colony and build or try anything you want from there.
@RevolutionaryLiger2 күн бұрын
You should link the posts in the about
@radupaulconstantin70353 күн бұрын
You make great tutorials! I wonder why you don't have more subscribers, honestly. I recommend making some sort of task-list in order of stuff that people should do when starting until mid-late game(Like digging, rooms, water, early food, infinite bathrooms... until something like a spom and permanent energy types) You got my sub :)
@ethanplays-lag2 күн бұрын
Thank you, I appreciate your support and feedback! I'm still very new, so I'm very pleased with the amount of subs I have. With hard work, I hope that the community will continue to grow!
@jaycee59433 күн бұрын
1:08, except for Molecular Forge which is 5 tiles high.
@ethanplays-lag2 күн бұрын
Good point!
@AlexanderBukh3 күн бұрын
Whatnomium? 😮
@TyberiusJackson-hs2qf4 күн бұрын
Great video! I started a couple of days ago and prioritized getting dupes with specific interests at a high level, so level 9-10, Buil, Exc, and Cuisine. I had no idea why they became stressed and had low morale within 30 days, but your video explained how to use the skill tree better and pick dupes with various interests to keep morale high while they advance further. Also, I never cared about their negative trait, haha (Big mistake). Thanks for the constructive tips. On to your next video!
@ethanplays-lag2 күн бұрын
Thank you! I appreciate the feedback and I'm very glad to hear the video was helpful!
@MrJM0B6 күн бұрын
Except you need 200kg a day of polluted water so this doesn't work unless you have however many dupes it takes to support even 1 Reed fiber
@ethanplays-lag4 күн бұрын
If your waste from lavatories and sinks goes directly into hydroponic farms at the start of the gaming you'll eventually have enough reed fibers to build atmo suits for your entire colony in time. Of course this depends on how many dupes you have (+waste), and how quickly you rush atmo suits (-cycles) which will determine the difference. In my case on the "Regrettable Burrow" playthrough, I was able to get a steady supply of reed fibers and didn't have to wait when it came time to build my atmo suits
@MatW892 күн бұрын
Can confirm 1 reed fibre is good enough for a handful of atmo suits if you set it up early.
@jasiek15196 күн бұрын
I love mod "piped out" and I dont care about filters any more, but I used to use "mechanic filters" builded by valves. It can be idea for your future films ;) I remember old version ONI when bacteria and illnes were also problem and needed suits and decontamination builds with chlorine, sanitizers or showers. I love this game casue in every build or run you can be more and more efficient. Good job!
@ethanplays-lag4 күн бұрын
I love using mods! I will check this out! Thank you for the feedback!
@godfreyofbouillon9666 күн бұрын
Increased air consumption is such a nonissue I find it surprising you avoid it. I personally only avoid farting dupes, nictophobics and narcoleptics, although the latter two are not such a big deal either late game.
@ethanplays-lag4 күн бұрын
I can deal with it fairly easily, but the video is aimed at new players who may not know how to get their electrolyzers set up quick enough before they run out of algae. In this scenario, a dupe that creates an extra tax on your resources will cause a beginner to lose the game quicker. I appreciate your feedback, and I totally agree with it from an experienced player perspective
@TeracomConsulting6 күн бұрын
12:19 You can save 10 watts and simplify your build if you place a High Pressure vent on the tile immediately after a gas pipe element sensor. Wire the sensor to the vent. You could set the sensor to Hydrogen, add a not gate, and anything that is not hydrogen would be ejected from the vent, while the Hydrogen would keep flowing down the pipe. Same result that you have, just don't need the gas shutoff or the power.
@ethanplays-lag4 күн бұрын
Good point! Appreciate your comment and suggestion!
@TeracomConsulting6 күн бұрын
A few things that could be improved or optimized... - If you go with a room that is 6 tall by 16 wide, you have room for 8 mealwood and all the necessary stations. - To get hydrogen into the room, instead of finding hydrogen, and pumping that across the map, just build an electrolizer in the room. Once the top 2 or 3 rows are full of hydrogen, you can deconstruct it. Since drecko ranches are normally in a base, and bases normally have water, I find it much easier to supply some water to an electrolizer than finding and pumping in Hydrogen. - With this setup, I have never had any hydrogen escape (but I tend to keep my bases fairly well pressurized.) - I normally have MANY more glossy dreckos in my evolution room. That is where most of the plastic comes from. Keeping the evolution room in 100% Hydrogen with a shearing station keeps the plastic flowing instead of just giving meat. - You only need 6-8 Mealwood to keep 8 dreckos fed. I'm not sure why you have 13. You are going through twice as much dirt as you need to. - Are you really just leaving the incubators on all the time with no automation? You realize that they only need to be powered WHILE the dupe is hugging the egg... you can turn it off between lullabies. 2 incubators running full time is almost 1000 watts. That's One and a half Coal generators running full time... Or 2.5 dupes on a wheel forever. Anyhow, I hope some of these help.
@luvaxs88435 күн бұрын
i'm your biggest fan
@ethanplays-lag4 күн бұрын
Thanks for the feedback! Yeah my base has a LOT of inefficiencies lol. On the Terra asteroid you really don't need to worry about power or crunching numbers when it comes to feeding dreckos for example, so I don't mind over producing and letting things take care of themselves. In fact, I think the base is a good example of just how easy Terra can be, even with all of the points you made. I'll be starting a new asteroid sometime this week, it'll be fun to have a bit more challenge! Appreciate you stopping by!
@highbornjase24127 күн бұрын
The setup is pretty sound but I can suggest a couple of changes first is with the air flow tiles it is better to use mesh tiles because if a wrong liquid gets into the electrolyzers it is then spat out by the machines and will cover the tiles preventing the gases to pass and you must break it open to mop it up but with the mesh tiles the liquid will just fall to the bottom which will not affect the operation of the lower gas pumps. Also the automation on the pumps should be set at 250 top and 450 bottom these numbers work perfectly. Lastly that hydrogen tank will eventually fill up and cause a back up I suggest a pipe continuing from the input of the gas reservoir to another generator to burn off any excess hydrogen. Glad to see a new face on you tube for ONI keep up the great work.
@ethanplays-lag7 күн бұрын
Thank you for the kind feedback! I never considered the mesh tiles, I suppose I never came across that error in the design yet. But it's a great suggestion. And your final suggestions are noted! I've used this base for newer videos that I've made, and I have 12 gas reservoirs built because of the back-up issue (I don't care for using infinite storage) and now I'm sending the excess hydrogen straight into the generators for power. Thanks again for stopping by!
@highbornjase24127 күн бұрын
@@ethanplays-lag ive had the issue of wrong liquids many of times seems no matter what i do with the exception of putting a liquid filter in, I always get a packet of salt water or polluted water inside. but with mesh tiles it just drops to the bottom and it doesn't effect the operation. Always good to have storage of hydrogen however you like to do it so you know you got some spare encase of an emergency but as for the rest like you said just toss it in a generator as your base grows you will use the extra power anyway. Always glad to stop by and help a fellow ONI player out.
@sang78737 күн бұрын
At this point,I think this should add advice on how to make liquid lock for Drekco ranch , It's not high in temperature and needs simple beginning material. a debuff from dupe passes through liquid should not be much concerned for beginner at early game assume that they play on normal difficulty and don't do something completely wrong.
@ethanplays-lag7 күн бұрын
The reason I don't use liquid lock is because my dupes need oxygen to breath while they are inside working. Arguably you could set up atmo suits ahead of a liquid lock and not worry about the oxygen levels as mealwood can survive in CO2, and then you could hold the entire room atmosphere at a constant level of hydrogen/oxygen or CO2 Your idea is a great example of all of the different ways to play ONI. That's why I love the game! The purpose of this video was just to show how easily you can set it up as a beginner and seamlessly transition to glossy dreckos using the exact same farm. Thanks for the feedback!
@TeracomConsulting6 күн бұрын
With a 16x6 Drecko room, you really don't need a Liquid Lock. The problem with a locked drecko room is getting the balance between Hydrogen / CO2, so the plants don't stifle in the hydrogen. With the open design, there is never the possibility of the plants stifling. (Unless you have chlorine / NatGas at your CO2 boundary, and if that happens to be at the level of your drecko ranch.) It is also MUCH easier to set up. Just build an electrolizer inside it, and done... Hydrogen at the top, oxygen at the bottom.
@sang78736 күн бұрын
@@ethanplays-lag agree, the slight on how players do make a different design. It does not matter in the right or wrong or efficiency, just the preference and thought process. I appreciate seeing other people's designs and how they solve the problem.
@tiemanowo8 күн бұрын
I'm new to ONI and I have a question. Even if you surround your volcano with a "insulated tiles" they will eventually heat up. Is there a way to prevent that? how to deal with that?
@ethanplays-lag8 күн бұрын
That's a good point that I didn't mention. I prematurely uncovered the entire volcano, normally I would leave it covered slightly by natural tiles so it can't erupt and that basically solves the problem, or if you uncovered it fully like I did, double insulation will usually prevent most of the heat transfer. If you only had access to sandstone, then you could take it one step farther and double insulate with a oxygen layer (vacuum would be better) in between the insulation tiles. This would probably be the quickest way to deal with it in the early game, and by the time you're ready to tame it, basically all of the heat will be deleted by steam turbines anyways
@muhamadhasbullahbinzakaria24308 күн бұрын
bro, u can also cool the metals inside steam engine chamber...2 in one..make sure to isolate the room to avoid cold getting out from room...fill the room with hydrogen gas for more efficient cooling..u can try to make the steam engine to function at 100% all times if u got steel and some automations
@ethanplays-lag8 күн бұрын
Yeah you're right. There's a lot that can be improved. Thanks for the comment!
@tibearius858 күн бұрын
I prefer to run the gold through the steam before sending it to the chiller. That allows you to put out more heat for the steam turbine, and it reduces the amount of power used by the aquatuner.
@JackJester219 күн бұрын
This is the best tamer video I've found yet. Really enjoy the simplicity as a new player
@glacier49119 күн бұрын
I think your playlists are reversed. If i press next on part 1 vid it stops. (Last video)
@glacier49119 күн бұрын
Good voice. Good tutorial. Yeay from me 😊
@twicethebaka56409 күн бұрын
for the aquatuner, best liquid prior to Super Coolant is polluted water, it has the second highest SHC and has a greater temp range than regular water, using crude oil in a cooling loop spends four times more power to get the same cooling effect
@ethanplays-lag8 күн бұрын
This is true, I just used whatever I had nearest and available and neglected to mention it. This base is not super optimized, it is a very lazy base
@jerzyswiecicki45199 күн бұрын
A few things. 1. If you use the really hot gold to build anything outside of the base the resulting building will have low temperature. You can deconstruct it to have cooled gold. Bit explity but fine otherwise. 2. As for gasses in the steam chamber I wouldn't worry as much about other gasses because the steam will push them into 1 tile per gas. Only hydrogen could travel in the upper tiles to block one of the 5 turbine slots. 3. It's nothing but the dropper building doesn't need power to work. 4. I would run the conveyor rail to run through the steam to disperse it's heat into steam in a loop . Then a thermo sensor to let it go into the metal tiles to finish cooling off. Then you won't need as much metal tiles. Like 1-4 depending on the metal. Also seal of the metal tiles. If the aquatuner stops working for some reason you heat up the surroundings.
@mrjblacc859 күн бұрын
I'd allways recommend having your steam turbine water output directly over the middle of the volcano, this cools of the metal more. Also: putting the conveyor rail thermal sensor there is not advisable, there's virtually no thermal transfer of that one tile, better to put I a few tiles back and submerge it in water. I'd also set the sensor about 10 higher then your cooling is set at.
@sang78739 күн бұрын
Never thought about sand dropping or dropping something directly to liquid metal before. Nice content!
@ethanplays-lag8 күн бұрын
Yup, it works, and eventually you might even end up with molten glass this way. However, its a very brute-force way of extracting gold and glass. Not recommended for long term😅
@princescdk31079 күн бұрын
Just to add. Counting 2 from the left most nutronium tile and 3 up counting the nutronium tile you stop on will tell you geyser activity tile. If you leave that tile it will never realse its contents.
@Bonnesig12 сағат бұрын
Came to say this
@kjjj71959 күн бұрын
we need guidance vid to go through early-mid-late game bruhh 😂
@Dasin559 күн бұрын
Great video :3 Some small things to help with the design: the cooling chamber should be closed off with insulated tiles to stop wasting the extra cooling And the heat from in the chamber is being bleed out to the surrounding environment, a double liquid lock with a vacuum would easily fix that. But I loved how you explained the bridge, that took me SOO long to figure out lol
@ethanplays-lag8 күн бұрын
Yeah this is a good point!
@ShanomoBro9 күн бұрын
Hi Ethan, thanks for this vid :) Much like Ecozy I've mostly been learning through vids and and just improving on my bases through resets and trial and error, great to hear your thoughts on goals their missing for the the early stages as I am a bit further along but stuck on some things like reaching the bottom of the map due to lack of breathable air. Last base I killed multiple dupes when I set up a check point too early like you said :( Still struggling with how to create oxygen for atmo suits, as I'm not sure how to deal with the electrolyzer set ups! I'll try to pump oxygen from my polluted oxygen farm to it and get started on learning how to use them based on your advice! Looking forward to more vids ^.^
@ethanplays-lag9 күн бұрын
Hey @ShanomoBro, I appreciate your feedback! The easiest way to fill your atmo suit docks is to set up an oxygen diffuser in a small room (or just out in the open if you need oxygen bad enough) and install a gas pump next to the diffuser. Then you'll want to filter the gas, as you'll likely suck up CO2 and polluted oxygen, which you don't want heading into your atmo suit docks. Have this setup running non-stop to keep your docks topped up
@ethanplays-lag9 күн бұрын
I have a video called "Electrolyzer Setup Guide" that may help you setting up electrolyzers. It's an older video now, and I'll have to redo it at some point to make it easier to understand and to add more detail
@ShanomoBro9 күн бұрын
@@ethanplays-lag I checked it out just before, looks like a fairly nice setup, though will need to refer to it for the specifics when I go to make it. I haven't completed creating a cooling system for anything like that yet though, I am working on it by just freezing polluted water by pumping from an ice biome geyser into the the up to the area before space then planning to auto-sweep it down to a pool haha For now I will just use my current oxygen generation and automate some filtration for atmo to explore easier :) Do you have a commentated let's play series or stream btw?
@aoofmg66849 күн бұрын
Let me be your 29th subscriber mate. I learned quite a lot. My biggest issue is metal ore but a water lock seems a lot cheaper than dozens of pressure doors. So far I solved the waste issue with a room with just a ladder entry and a deodorizer next to it. And yesterday I found out that pressure doors can be hatches :)
@ethanplays-lag9 күн бұрын
I appreciate your sub! It means a lot to me 🙂 Indeed a water lock is much more efficient than using many doors. Doors don't really stop gases 100% because even an airlock door will let gases through when a dupe passes through it. It's good that you've been finding new solutions! The game is all about learning! Keep it up!
@mashadarii9 күн бұрын
your second metal cooling system is better than the one I built. I realize now that my approach is kind of dumb
@ethanplays-lag9 күн бұрын
@@mashadarii Im glad this was helpful! What was your approach to the cooling?
@Frozztastic10 күн бұрын
Glad to see someone making new ONI content! 😊
@ethanplays-lag9 күн бұрын
Thank you for checking out my video! I love ONI and I'm excited to share my knowledge and hopefully help newer players out.
@glacier49119 күн бұрын
I agree.
@cottonmouthplays551610 күн бұрын
nice video and has excellent explanations with thorough examples. the title can use a little bit of help though. 😅
@ethanplays-lag10 күн бұрын
LOL yeah 😅 I had PC troubles while editing yesterday and I was so exhausted that I forgot to change the title from the last video 😂 I appreciate you checking it out and leaving your feedback 😊
@mrjblacc8510 күн бұрын
I like to go with a science dedicated dupe, that being their only interest. They can serve as a hauler when not researching, doesn't need much skills and by the time you've finished the tech tree you'll be so late game that you can support morale with good food and decor, so I've never seen this be a problem, even at higher difficulties. Also I REALLY like a digger/builder that has the super productive overjoyed response. (And haulers with sparkle streaker, but that's never starting dupe)
@ethanplays-lag9 күн бұрын
Yeah the super productive response is a nice bonus! I totally agree with you on the science dupe. I like to speed run the tech tree, and then have him/her doing other things
@Naturjoghurt199611 күн бұрын
Totally agree. Digging and science is must have. Than look for something you also need early on like building, farming, ranching or operating. If at least one dupe can cook, I dont care if the others cant. Perfect explanation
@ethanplays-lag10 күн бұрын
Yeah totally! Cooking, ranching and farming can become full time work in the mid-late game, so it's essential to have them!
@godfreyofbouillon9666 күн бұрын
I think early game building is much more important than something like farming, leave alone operating. Cooking is also not needed for quite a while. I always take digging, science and building as my three starters, and also either scientist or builder must also have digging, making them an additional part time digger.
@ethanplays-lag4 күн бұрын
@@godfreyofbouillon966 Yeah, good point. Your three starters are who I usually take, but sometimes I like to change it up, so I made the case for other selections in case people had different considerations
@SugSugGaming12 күн бұрын
I did not know about the drop down!! That is soooo helpful!!!
@ethanplays-lag12 күн бұрын
Appreciate your support! And I'm glad I could help in some way
@cybergamer295312 күн бұрын
Remarkable, I never got past cycle 500
@ethanplays-lag12 күн бұрын
What was the reason that stopped you on your last run from getting past 500?
@cybergamer295312 күн бұрын
@@ethanplays-lag Bad temperature managemente, alot of machines and crops overheating because of bad cooling, and I lost a ton of resources fixing overloaded wires so I just started a new
@ethanplays-lag12 күн бұрын
@@cybergamer2953 Yeah I've been there!! Sometimes it's easier to just start over😅
@jasiek151913 күн бұрын
Very usefull tips for begginers learnig game, but you shoud also metion it colse road for few achivments (localvore and one with energy from renewable sources (hydrogen generator, solar panel). Today I always try for every achiv but I remember my beginigs and frustrations for low energy, food and some crucial resources 😅
@ethanplays-lag12 күн бұрын
Absolutely! These are definitely considerations to make, and they're important to mention. This video is aimed at the very new player, who may not care or even be aware of achievements. Eventually, I hope that this series of videos can take someone from being totally new to the game, to someone who has mastered most/all of the mechanics involved. So I will definitely cover achievements in future videos! Thanks for the feedback!
@jasiek151912 күн бұрын
@@ethanplays-lag For me when I start thinking seriously about game, after knowing most basic mechanics most fun was seeing all achivments runs on YT. Imo when you start making this kind of video, the most difficult will be for other this two to do. I remember my first carnivore 😅 Take fun with making videos, good job! Btw, after ~700h Im not confident about my skills and still learn new ways to improwe my bases 😂
@ethanplays-lag12 күн бұрын
@@jasiek1519 Yeah good point on the achievement run! I haven't considered that but it's something I'll add to my list. Going for the achievements allows you to make the most of the skills you learn, especially for ones like the carnivore. That one is hard! I'm always learning something new as well, and I've had the game for about 4+ years now. I'm always looking at the wiki or watching some other KZbinrs seeing how they build their bases
@LedimLPMore13 күн бұрын
Hey, thanks for the video. I started my journey with ONI a couple of days ago and this video helped me a lot to get at least to mid game without a total mess. ❤
@ethanplays-lag13 күн бұрын
That's awesome! Things get hectic in the mid-game. Take things slow, and always keep an eye on your oxygen, food and power and you'll be fine🙂
@SugSugGaming14 күн бұрын
Awesome!!!
@ethanplays-lag13 күн бұрын
Thank you my friend! Appreciate your support!
@SugSugGaming13 күн бұрын
@ of course! Always happy to support someone who definitely deserves it! 👏
@CoffinPlays-y9v15 күн бұрын
about the coal generators they produce a lot of carbon and it takes a while to get the skimmer which made me lose once
@ethanplays-lag15 күн бұрын
I've never used the skimmer, I find it to be redundant because you can get rid of your CO2 for cheaper by venting it into space, or digging lower to let it settle. Water is precious, and using it to get rid of CO2 is very costly IMO
@vorsichtglars15 күн бұрын
By watching your ONI videos, i feel like i found a little gem. I got the game last weekend and your videos are super helpful!! Thank you so much! I wonder if it makes sense to give a little lookout to beginners how a mid and late game looks like. Just wondering what else will come and how big the map is. I'll just watch your Cycle 400 Commentary first. Thanks again, all the best to you
@vorsichtglars15 күн бұрын
Ah one question: Where would you put your coal generator? I thought it makes sense to put it in the carbon dioxide pocket below the base? I just wonder if i can somehow lock it up at some point and convert the gas to something less harmful or vent it to a separate area
@ethanplays-lag15 күн бұрын
@@vorsichtglars Thank you for the feedback! Place you coal generator at the bottom of your base, and then dig out a pit below it so the CO2 can fall in the pit. If your coal generator is too low and deep in CO2 itself, your dupes won't be able to breath and work when they're replenishing the coal In the long term, you may want to look at simply venting the CO2 into space to delete it via gas pump, or feeding it to slicksters
@jasiek151913 күн бұрын
@@vorsichtglars simple solution, gases and liquids can be stored in infinite storage (some exploits, but most of ppl use them instead of lots of normal storage - check yourself, it have special rules for building without mods). To prevent suffocating and popped eardrums use atmosuits. CO2 can be converted mid game by slicksters to crude oil. I love in this game idea of renewable everything and self-sustainable base, but have hard time with complex automation, large scale cooling and making eg. naphta boilers
@SugSugGaming15 күн бұрын
Base looks so good! Can't wait to get this far in my save!
@ethanplays-lag15 күн бұрын
Thank you! I have an update video coming today on my base!
@SugSugGaming15 күн бұрын
@ sweet! I watched this one last night and it was so cool to see how far things can get progressed!
@SugSugGaming16 күн бұрын
This is super helpful!! Thank you for sharing your knowledge!! I really like how you explain things, you do a good job of that! 👏👏👏
@ethanplays-lag16 күн бұрын
I appreciate your feedback! I'm always working on getting better and improving! There's more to come. I really want to help new players, because most of the guides tend to favor mid to late game builds, but I see so many people struggling with the early game. I want to help people concur the early game so they can make it to mid game!
@SugSugGaming15 күн бұрын
@ that would be awesome! I'd love to see your way of setting up coal gens and how to get rid of polluted water early game! I'm always worried the coal Gen will make the air hard to breathe for my dups so I've been trying to figure out a good placement for it to prevent that carbon dioxide from taking over.
@ethanplays-lag15 күн бұрын
@@SugSugGaming Easiest solution for me to get rid of polluted water in the early game is to feed it to thimble reed plants in hydroponic farms! It's a very important plant in the early game that gives you Reed Fiber for atmo suits!
@lifeofmike378717 күн бұрын
Great video, picked this game up on sale and was wondering about what seed your world is? I find water is hard to consolidate and i end up suffocating my dupes because my water sources end up extremely deep where all the carbon dioxide is 😅
@ethanplays-lag17 күн бұрын
Hey thanks for your feedback! The coordinates for this are SNDST-A-2050082980-0-D3-TE2, with Frosty Planet DLC enabled. If you want to find some seeds that are more suited for your playstyle, check out my video "How to find the PERFECT MAP SEED in OXYGEN NOT INCLUDED" from Oct 20th! There is a very handy website that can help you find a seed for your game regardless of the DLCs you have enabled.
@SugSugGaming18 күн бұрын
So excited to start a new load! I’m gonna follow along with your videos! 👍
@ethanplays-lag18 күн бұрын
Thank you! Glad you enjoyed this. Let me know if you have any questions
@SugSugGaming18 күн бұрын
Thank you for making this video! Hopefully I can learn some things from it! I just started playing!
@ethanplays-lag18 күн бұрын
Thank you, I appreciate the feedback! Good luck in your colony building adventure! Did you get the base game, or the DLCs as well?
@SugSugGaming17 күн бұрын
@@ethanplays-lag I didn't get the DLCs yet.... but I am thinking about it!!
@ethanplays-lag17 күн бұрын
@@SugSugGaming They give you some good variety! I spent ~400hrs in the base game before finally pulling the trigger on the Spaced Out DLC, it changes the game up a bit, but there's plenty of value even without any extras