Thank you very much! It's really help me to setup Android components
@navidtbt398Ай бұрын
That was useful, thank you.
@tsiqz2891Ай бұрын
Buddy youve just earned a like and a subscribe ive been struggling to get api 34 to work for 2 months and ive changed the manifest ive updated plugins and everything but for some reason after using your settings api 34 now works. Thanks man!!!!
@Owl_UA_UnrealАй бұрын
Great to hear that, thanks mate!
@kbor68402 ай бұрын
Які ж в нас талановиті люди! ДЯЯЯКУЮ! Ти просто агонь!!! Цілий день намагалася це пофіксити поки не знайшла цей туторіал. Бажаю тобі мільйон переглядів!
@Owl_UA_Unreal2 ай бұрын
Вітаю, дякую приємно чути, що відео допомогло і можеш лайкнути). Ти також талановита, бачив гарні рендери у Unreal
@kbor68402 ай бұрын
@@Owl_UA_Unreal Дякую :)
@Andrium3 ай бұрын
Привіт з України
@twcloud3 ай бұрын
you saved my life!! thanks a million!
@LyriaTempest3 ай бұрын
Hi, I have this error, but I don't know how to fix it : .... LogPlayLevel: Error: UAT: ld.lld: error: cannot open C:/Users/Lyr/Documents/Unreal Projects/TestVRProject/Intermediate/Build/Android/a/UnrealGame/Development/TestVRProject/TestVRProject.cpp.o: unspecified system_category error LogPlayLevel: Error: UAT: clang++: error: linker command failed with exit code 1 (use -v to see invocation) ..... PackagingResults: Error: Launch failed! Unknown Error
@Owl_UA_Unreal3 ай бұрын
Hi, try to delete in project folder Binaries, Build, DerivedDataCache, Intermidiate, Saved folders and try again.
@thomasschauli8443 ай бұрын
blender is better but still good
@Owl_UA_Unreal3 ай бұрын
thanks, that is a good AR realistic experience in Unreal. But not the best 5.4 version for AR
@DJMemeboy3 ай бұрын
Cheers for this! Been looking for hours, google says it cannot be done, and I was about to give up until I saw this video
@Owl_UA_Unreal3 ай бұрын
Great to hear that mate! Also, you can like the video and subscribe to the channel which will motivate me to do more video like that.
@talos57503 ай бұрын
GAS reallly a powerful system
@wavelet_noise4 ай бұрын
Unfortunately, the words are completely inaudible, something is wrong with the audio recording
@wavelet_noise4 ай бұрын
Unfortunately, the words are completely inaudible, something is wrong with the audio recording
@aneesaziz36114 ай бұрын
What do i put in the give ability input id?
@Owl_UA_Unreal4 ай бұрын
You can leave just default value -1
@vitaliikhomenia2024 ай бұрын
Thanks. Even though, solution with manual setup of values doesn't look good, but the idea works. It can be made, using `GetScrollOffsetOfEnd` and defining number of elements and size of single element.
@Owl_UA_Unreal4 ай бұрын
Interesting number GetScrollOffsetOfEnd, later mb i will check.
@arielw1775 ай бұрын
Amazing and its woking. Thank you!
@Owl_UA_Unreal5 ай бұрын
Happy to hear that mate! You can like the video, to promote it for other developers
@justcj48015 ай бұрын
My beautiful brother, thank you for this video, and if you make an android packaging video with unreal engine 5.4.3 version, it would be really very, very nice because with 5.4.3, the system has changed a lot and there is no one who makes videos about this subject, it would be good as a viewer, thanks in advance. It won't take much time for sure.
@Owl_UA_Unreal5 ай бұрын
Hey mate, 5.4 works the same for publishing i made video with a pinned comment for small changes in 5.4 to publish
@motordepotgames98555 ай бұрын
Thanks! You helped me a lot!
@Owl_UA_Unreal5 ай бұрын
Great to heare that mate, you can also like the video :)
@dani_zi5 ай бұрын
Thank you man! You saved me hours or days!
@zakaria200625 ай бұрын
can use this plugin on blueprint widget ? let say have widget like to zoom using toch screen it possible ?
@Owl_UA_Unreal5 ай бұрын
Hey, that is a Blueprint project, not plugin. That zoom can be made but i dont know why you want widget.. You can get from your pawn or character Zoom value and make zoom, or send to the widget that value via delegate binging.
@noname_21086 ай бұрын
thanks!
@Utopia2023Game26 ай бұрын
thx
@Owl_UA_Unreal6 ай бұрын
In 5.4+ if you have warning/error: packagingresults: warning: googleplay games app id is invalid! replacing it with "1" So get your project ID (Console -> your project -> and in URL idXXXXXXXXXXX) coppy that and paste in Project settings -> Games App ID. To fix error: "your app currently uses play billing library version aidl and must update to at least version 5.2.1 to make use of the latest monetization features on google play." solution: forums.unrealengine.com/t/google-play-aidl-submission-error-ue-5-4/1810571/3?u=owl.ua To fix error: "android you must approve this permission in the app settings storage" just enable Use ExternalFilesDir for UE4Game files?
@Juan_Laurino6 ай бұрын
Build sucessfull! But when I try to play it on android (tried 2 different devices) It crashes after splash screen, if I remove splash screen crashes immediately. Do you know what could it be? I started a new fresh project and still the same :(
@Owl_UA_Unreal6 ай бұрын
Hey mate, that's strange i did not had that, try on other devices or different android SDK versions
@thomasschauli8446 ай бұрын
Im using an android Galaxy A53 with Android 14 and it says that the version is not compatible with the apk file when i launch it on my phone. But the PC part is perfect❤
@drunkpilotexplorer70616 ай бұрын
thank but holy crap your mic sucks
@鄭軒丞6 ай бұрын
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\fdgs\artest\DownloaderActivity.java:787: error: package R does not exist why it give to me this debug?-?
@TheAmish286 ай бұрын
the Sanic and dog didnt come up on my screen @ 1:30? did i do something wrong?
@鄭軒丞6 ай бұрын
Haha, sounds like you're having some technical difficulties! Maybe Sanic and the dog are on a coffee break. Try refreshing the page or giving it another go. You're definitely adding some fun to my day!
@michaeldiponio31227 ай бұрын
I'm really trying to get this to work, but I don't understand the numbers you're using. I have a scroll box with 16 unique buttons, and each button is 256x256, with 4 pixels of padding on each side. Can I make your system work with this or am I wasting my time? The numbers don't seem to match up right.
@ryanvaldes16147 ай бұрын
LEGEND you covered this so well, Thank you! I don't understand why these things cant be automated or made easier
@deygus5 ай бұрын
It's because Epic Devs are lazy and choose to focus more on bleeding edge stuff instead of making development more efficient.
@miguelangelsantamariadiaz50577 ай бұрын
In the location of Java it says "\jbr", instead of "\jre", and in SDK management (on package for Android platform) says "Error info, the platform sdk status was not returned from turnkey" :C I have followed so many tutorials and it's always the same result...
@Owl_UA_Unreal7 ай бұрын
Mb you have an old PC or an old android SDK. Search in google or in chat gpt, that something weird
@nathanp.39097 ай бұрын
Is my phone messed up or is the sound on this fading in and out?
@Juan_Laurino6 ай бұрын
Is him, not you.
@andy0x587 ай бұрын
Not worked. After install to a device I got an error: "failed to open descriptor file ../../../myProject.uproject". Can you show Android project settings?
@Owl_UA_Unreal7 ай бұрын
mb you have a bad path of the project, try to make a new one in the desktop or default UE project with English-only names.
@nerdherbs16087 ай бұрын
will it work on android version 15 ?
@Owl_UA_Unreal7 ай бұрын
Hey, yes
@salvygames55107 ай бұрын
Hiiiii, I don't know why i see this LogBuildPatchTool: Error: Tool exited with ArgumentProcessingError (2) Tool exited with ArgumentProcessingError (2) LogBuildPatchTool: Error: For more details, see log file at C:/Users/iTORE/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log For more details, see log file at C:/Users/iTORE/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log
@VisQo-Herold7 ай бұрын
thank you SO much!
@Niall_Safiullin7 ай бұрын
Thanks! Finally worked for me. You are best🙂
@Owl_UA_Unreal7 ай бұрын
Happy to hear that
@rz3xcontent7447 ай бұрын
Anyway, thank you for your efforts. How are your sales on EGS better than on steam?
@rz3xcontent7447 ай бұрын
whats wrong with your sound????? i can not hear it
@Owl_UA_Unreal7 ай бұрын
Bad recorded sound, sometimes it's happened
@karanboxfy7 ай бұрын
how exactly you will be able to play that game in android 34 version since it's r25 sdk only? i have android 34 but i am not able to update allowed sdk version
@Owl_UA_Unreal7 ай бұрын
Hey mate, i have that setting and with another video "Unreal 5.3 Android package for Google Play Market". And with that, I successfully published the project to Play Market, Touch Manager product.
@smilypirates34237 ай бұрын
00:29 As for JDK, I don't have "jbr" folder, I have "jre" folder instead, is that a big deal?
@thomasschauli8446 ай бұрын
You can look at his previous video where he explains how to package from UE5 to apk and that saved me fr 15h no jokes
Dear sir I'm keep getting this error UATHelper: Packaging (Android (ASTC)): Execution failed for task ':app:compileDebugJavaWithJavac'. I searched most of internet but I found no solution. Please can you help me with that.
@VeganApps8 ай бұрын
Thanks! But please get a proper microphone.
@bencejuhasz65608 ай бұрын
Thank you for the tutorial, everything went fine until the SetupAndroid.bat. I got a "failed to parse the XML" warning. Do you have any suggestions on how to fix it? I tried UE5.2 and UE5.3 with no success, and I couldn't find any help. There is a similar post on the Unreal Forum about this, and no one can solve it. Thanks anyway for the tutorial, it is really helpful. :)
@rokerfilmsstudio8 ай бұрын
Thank you for that tutorial, everything works perfectly!
@Owl_UA_Unreal8 ай бұрын
You are welcome mate, it will be great to like the video!
@ninemeasure8 ай бұрын
Sonic XD
@NedenTurkGenci8 ай бұрын
Thanks MAN I should try this
@I-MM-O-R-T-A-L8 ай бұрын
Can you do a video about the project settings also? Would help a lot
@Owl_UA_Unreal8 ай бұрын
Hey project settings about Android setup for Google Play Market is already done kzbin.info/www/bejne/fZPShqSBd5Z6mLcsi=jym3uIMIXCoIVeJV
@I-MM-O-R-T-A-L8 ай бұрын
@@Owl_UA_Unreal that’s for Google play, I mean general vr project settings for packaging on the device
@Owl_UA_Unreal8 ай бұрын
@@I-MM-O-R-T-A-L Mb later mate i can do that, but honestly, there are a lot of tutorials on the web. I'm trying to add a tutorial for something specific, complicated that was without answers. The tutorial I find you can check that one: kzbin.info/www/bejne/eYOndZp8gNqDnposi=FbZ28kW4FlmTjE8L
@I-MM-O-R-T-A-L8 ай бұрын
@@Owl_UA_Unreal there are no tutorials for 5.3.2 tho.. also, oculus just got an update and now the api is 32. You can also do a tutorial on how to migrate ALL project to another project if the same or newer version. Or even better, if someone has many maps, how he can build them all together and not go to each one separately
@Ana-AlMadinahVR8 ай бұрын
thank you, its working for me, in which device you can test the app? because it not working on bluestack
@Owl_UA_Unreal8 ай бұрын
Hey, on android devices 26+ SDK version but not an emulator
@Ana-AlMadinahVR8 ай бұрын
@@Owl_UA_Unreal thank you +1 susbcribe
@TheFearofThePast9 ай бұрын
Thank you sir please I need your help i got error says Tool exited with FileNotFound (4) LogBuildPatchTool: Error: For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log For more details, see log file at C:/Users/User/AppData/Local/BuildPatchTool/Saved/Logs/BuildPatchTool.log any idea ?
@Owl_UA_Unreal9 ай бұрын
Hey, mb something wrong with a pass or cloud directories. Also that can be helpful forums.unrealengine.com/t/build-patch-tool-doesnt-work/788352/3?u=owl.ua
@TheFearofThePast8 ай бұрын
@@Owl_UA_Unreal thank you so much, I want to be sure Is BuildRoot where the packaged game file? and where can I find CloudDir?
@Owl_UA_Unreal8 ай бұрын
@@TheFearofThePast yes build root it's where your path build and cloud dir you can leave empty.
@TheFearofThePast8 ай бұрын
@@Owl_UA_Unreal the error I got say BuildRoot Provided launch executable file was not found within the build root. The Fear of The Past.exe. any idea?
@Owl_UA_Unreal8 ай бұрын
Looks file is not found, you need to add a path, not game.exe, you can check the log or ask Epic Games support about that, it's not my free work..