Working on Corrective Shapekeys
2:49:02
Losing my mind while rigging
3:16:53
Character Head Time Lapse
10:15
5 ай бұрын
GameDev - Finishing Rig and Animating
2:24:01
GameDev - Character Rigging
2:26:02
10 ай бұрын
Doing some chararacter rigging
3:33:16
Doing some Character Texture Work
2:06:38
Low Poly Skull
1:56:24
Жыл бұрын
Working On a Frog 3d Print
3:49:10
Жыл бұрын
Пікірлер
@coffeeslayergaming4833
@coffeeslayergaming4833 Сағат бұрын
Thank you for actually explaining this!! Can't tell you how many other 15 - 20 min videos I've watched that only left me more confused!
@otto2853
@otto2853 4 сағат бұрын
I'm so confused. I can't use Circle Select when using the Knife tool. And when I'm pressing escape to get out of the Knife tool all the things i selected (obviously) go away too!
@TheSicklyWizard
@TheSicklyWizard 3 күн бұрын
Damnit! i just now realized how loud the music was over my voice! Sorry in advance.
@SuperSillyXD
@SuperSillyXD 4 күн бұрын
2:02:02 Boss 4 music starts
@AmbientMood
@AmbientMood 6 күн бұрын
Thanks, this is exactly what i was looking for! Tyring to transfer my vertex color workflow from Maya to blender and the Masking options is what was needed to make that possible. Blending multiple maps is a great bonus!
@SuperSillyXD
@SuperSillyXD 7 күн бұрын
Relatable
@basselhamidah6603
@basselhamidah6603 9 күн бұрын
Does that work when we import the object to unity ?
@TheSicklyWizard
@TheSicklyWizard 7 күн бұрын
Yea, because marking sharps is basically just editing the normals of the surface.
@Cutting2Night
@Cutting2Night 14 күн бұрын
This was so incredibly helpful 😱🤯 There aren't much tutorials that talk about these very specific questions, yet alone made in a manner where one can easily follow and understand the problems/fixes right away. Gold star!!!🤓🥳❤
@denpapa
@denpapa 28 күн бұрын
ape escape music detected
@TheOnlyAndEgg
@TheOnlyAndEgg 29 күн бұрын
Hey there! Love this rig, got to do an actual project with it and everything. However, I wanted to add a mouth on my rig but I can't add another UV Map because the max is 8. I have 6 maps for pupil, eye, and eyebrows, UVMap and TEXCOORD_0. Any clue on how I can fit one more for the mouth?
@PRINTORO
@PRINTORO 29 күн бұрын
SIIIIICCCCK!!!!!!
@brawlmaster7
@brawlmaster7 Ай бұрын
absolutely amazing!! ;D incredible tutorial man! hahah, i can't believe how much ease of access blender can have; like placing all those tree with different colors and shapes to ' em n stuff, it's amazing!
@TheAtticus82
@TheAtticus82 Ай бұрын
Dude, this is one of the best Blender tutorials I've ever found. instant sub from me
@JohnnyThund3r
@JohnnyThund3r Ай бұрын
Very helpful... this is like the first tutorial I've seen where someone explains how to make seamless video game textures in Gimp.
@Wabkee
@Wabkee Ай бұрын
This is my absolute favorite blender tutorial of all time! Thank you so much for taking the time to throughly explain each step. I am looking for help on how to modify the facial rig to better fit my art style and anyone reading this has any advice I would very much appreciate the guidance. In my art style, I don’t fill in the white of characters’ eyes. Ex) Scooby Doo: Legend of the Phantosaur My plan was to use the white of the eyes act as a range for the pupil movement (potentially down the line to have white be a more specific color), but then the white would then be made to appear invisible on the rest of the model without the pupil. I've experienced difficulty trying to incorporate this concept with the facial rig - I've tried using various transparency shader methods, but most haven't worked as intended, especially needing the mix shader for the transparency needing to occur after all the multiply shaders.
@TheSicklyWizard
@TheSicklyWizard Ай бұрын
Well, based on what I'm reading, you can basically ignore adding the white of the eyes and just layer the pupils on with alpha. Maybe make an alpha mask where the pupils can go instead of using the white of the idea as a sort of way to do that
@Wabkee
@Wabkee Ай бұрын
@@TheSicklyWizard Thank you so much!
@Wabkee
@Wabkee Ай бұрын
Update on the rig: I created an alpha mask as suggested and used a series of mix shader nodes to layer everything as the transparency node does not work with the normal mix node. Though my model appears as intended, I've encountered a new problem. If the pupil moves onto the black fill of the mask, it will remain visible though the pupil's color will become one singular color. Ex) Character's pupil has drawn on highlights and shadows, but moving it outside of the white of alpha mask will remove the details and it'll just be a singular shade of blue. I have been playing around with the sequence order of the mix shader nodes, but to no avail. I feel close to the end result, just don't know what's triggering the 'turning into one solid color' part.
@TheSicklyWizard
@TheSicklyWizard Ай бұрын
@Wabkee yea that definitely sounds like you got the sequence wrong, I'd help if I could see your node set up
@Wabkee
@Wabkee Ай бұрын
@@TheSicklyWizard Would you feel comfortable if I message you on discord?
@spicym7669
@spicym7669 Ай бұрын
Does not work for me.
@Ioydd
@Ioydd Ай бұрын
काल्पनिक
@vilewisher8786
@vilewisher8786 Ай бұрын
Fantastic walkthrough on this Sickly. That said, seems like putting these together would be pretty tricky (building multiple scenes then stitching them all together as one big world to explore). Do you have any tutorials on that? Thank you for all you do!
@Pocky311
@Pocky311 Ай бұрын
Fuckkkkkkkk >~<
@comicalsomber9044
@comicalsomber9044 Ай бұрын
how do you make ps1
@shaharyar.shaukat
@shaharyar.shaukat Ай бұрын
Thank you so much for this addon. :) Can't seem to make it work on 4.2, but working great in 3.6. Maybe I'm missing something 😢
@caveirainvocada9438
@caveirainvocada9438 Ай бұрын
Sprytile is in 4.x through ReSprytile!