Catacombs of solaris. The place, no... The time? neither... Where meaning starts to lose its meaning. Hundreds of thousands of gods and divine beings have died here, their untouchable, unseeable corpses stored in 5 kilometer long aether tablets. No mind can comprehend what's happened, let alone how they got here, or anything in the first place. The last atoms in the universe form this unescapable, invisible, nonsensical labyrinth of deception and illusion.
@pickmenpikmin15 күн бұрын
Personally i don't like building my own cell towers since you have to build so many just to get a bit further map. And if people agree with me, then please change it back to the original. Still love this game tho
@RewindGPs6 күн бұрын
womp womp
@hanswang7891Ай бұрын
Can you add a time accelerate option for monorail stations? It is cool to finally complete an almost 50km long contract, but then I have to wait over 10 minutes at a station just to ride it myself!
@LamachunАй бұрын
Hey. Love your game :) Please add Tires on wich blocks can be placed, so i am able to steer per wasd to aim a rocket as example
which means death stranding 2 will be the third strand type game
@xtradressn28952 ай бұрын
you are so cool for this
@TylerGarner02 ай бұрын
dude, where did the music for this come from? It's so cool =)
@ianmaclarty2 ай бұрын
It's by the game's composer, Dan Golding (it's one of the tracks in the game)
@TylerGarner02 ай бұрын
@@ianmaclarty So often I'm playing with music turned down so I can listen to podcasts, I'll definitely have to check it out!
@bling_t2 ай бұрын
More thing to do in the game
@ej70522 ай бұрын
The Infrastructure Update! Also, donuts!! 🍩
@Twinkles__2 ай бұрын
It begins.
@CaptainFram2 ай бұрын
oh my god
@UncleRikkie2 ай бұрын
This is the opposite of the direction I wanted or expected from this game.
@MisterGrimace2 ай бұрын
OOOOOH! This is a different direction than I was expecting but that's RAD!
@Sorahawk2 ай бұрын
Holy shit!
@fallrivers7432 ай бұрын
i will 100% need to give it a try again! :0
@SpcmnSpf222 ай бұрын
Looks amazing
@platinum51682 ай бұрын
nice
@SandraCat222 ай бұрын
This is cool 😎 ❤
@TheStuntViking2 ай бұрын
What if LEGOs were reversible like that?
@theredscissors3 ай бұрын
Game Good
@theredscissors3 ай бұрын
Game Good
@Sjors_233 ай бұрын
Love your game! Appreciate you putting hard work in it and sharing the progress with us.
@dazyalaska87135 ай бұрын
It is a great game but still upset about the map change, I hope it is an option, it be bad if it was enforced change.
@meylahuelgas30396 ай бұрын
turn it into a mobile game
@Kenjuudo6 ай бұрын
To address slowdowns: Find all pieces that have a rigid connection to each other (could find several "islands" of rigid pieces) and combine each island into one rigid body each.
@Kenjuudo6 ай бұрын
To the selecting when you have three or more connections issue (but should work in the general case): Use A* (path finding algorithm) to find a path to the CPU from each of the selected piece's connected pieces. If a path is not found the piece is not connected. Flood fill from that same piece to find all pieces connected to the disconnected piece. Note that flood fill will also eventually find the CPU (if connected), but is a slower approach than A*. Besides, you want to see if they are at all connected and only flood fill if not.
@BalancerStudio.ZhaoJie6 ай бұрын
Great game developers and interaction designers, bridging science and art with creativity. I hope you can receive my email and have academic exchanges with you.
@RealComp57 ай бұрын
The way the building works in Trailmakers is the way it should work here IMO. If you remove a part that other parts are attached to, they should stay there floating and be movable, and the editor just won't let you leave if there are any part that aren't connected. Love this game, but check out Trailmakers for inspiration because they way the building works in that game is about as good as it get for something like this.
@raaka247 ай бұрын
I remeber that windows 95 or windows 2000 had this kind of screensaver or was it a windows media player i dont know
@Deckogon7 ай бұрын
lsd sim
@crcfran7 ай бұрын
I think this changes are positive because gives more control and options, great update for the game, by the way 100% recomend it its a great game, love the graffic style
@3rbium7 ай бұрын
This new build approach looks lekke! I'm going join the beta program soon because of this
@TheOddler7 ай бұрын
This is huge! I love it! Instead of it being "magnetic" maybe you can, when placing a block, still draw the little pegs where connections are made. Kinda of like automatically adding pegs where needed, and giving a visual indication of what parts are being attached.
@enriquegarciacota39148 ай бұрын
Wtf well done
@juriscervenaks89538 ай бұрын
This new system is little more clicks to remove things, but much less clicks to add things, overall about 50% of click reduction, that improves productivity of building. Thank you, that is huge. I would like to change horizon lines of small hills that are close to vehicle. They disappear when getting closer, but they still are small hill, and sometimes my car bumps into them and drops package. I change camera angle to side of car to see hill better, but still not always seeing hill. I would like to change color of closest hill lines, but still keep line until i drove past hill (hill is behind camera view). Maybe this won't be problem anymore because now i can build 6 big tires with 1 spring to each that attach to central shaft, in that way making 1 big tire 6-10 times larger than big tire. Need to test it, how steering works on it. If it works, then i can drag race full speed with rockets at back over small rocks, and don't even notice them. Thanks for new building parts. I am excited about new big builds with many moving parts. Hope you are working on player changing controls of each moving part with player chosen keyboard key. That would remove rotating between moving parts while driving. And would allow to move many parts at the same time.
@juriscervenaks89538 ай бұрын
@juriscervenaks8953 I tested big tire design and didn't work. First i put bearing in center shaft, but tires would go around, but car would have less speed than normal tire design, because bearing would go opposite way to tire rotation. Then i tested with 2x servo motor on each shaft, but they don't have power to rotate that big mass. It would be good if tire also would have attachment on both sides, so i can connect central shaft to central tire. Then when i push W, not only 6 outside diameter tires would rotate, but also central tire, that would rotate central shaft. And also i forgot that even big tires have much sliding. My current design is the best for fast travel and raised body with cargo. 8 big tires on each side of car and each tire on separate 1x heavy and 1x medium spring. Still doing missions to get even more tires for better traction. And of course 4 rockets at back and big fuel tanks that get refueled between checkpoints between pick up and drop off mission points. Still experimenting with big cranes for big cargo.
@gyzmau8 ай бұрын
After 100h+ of playing under the belt , I am welcoming with joy this new update, Excited. the changes about the connection of block will help a lot when you want to redo some part at the beginning of a chain of parts ( the old way). Thank you for it. I am taking the opportunity for little feedback: - Sometimes I making a base of vehicule and I am working on different variant of it with different claw and stuff. By doing and saving the iteration, I quickly reach the limit of 100 saved design. It would be nice if we can organise it a bit with something like folder for example. - the channel mechanism can be tedious when adding a lot of controlled part that need to be on the same channel. Would be nice an option somewhere, when picking up a controlled part, where you can set auto-incremental channel or not to have the option to not increment the channel number when placing a controlled part. Overall , great work, awesome game!.
@soan71_ita548 ай бұрын
why not just add a double prom block? would keep old builds working.
@jonaskuula52188 ай бұрын
love the game man! great work so far!
@OpinionatedHuman8 ай бұрын
This is soooooo much better! All my build will probably not work correctly anymore. But that's ok because it will be better now when I fixed them!
@klaymation8 ай бұрын
Nice, this looks like a big improvement.
@foodforthegods8 ай бұрын
Is a replace tool possible? Something like you select a part from your parts list, enable a replace mode, highlight a part in your build, a click replaces the highlighted part with the part chosen from the parts list. In my head it would work basically the same as deleting a part, but with the added automatic step of placing a chosen part in that position. Would save a lot of clicks while building. Edit: Thinking about it, for just replacing a single part, it wouldn't actually save any clicks. But it would make it easier to follow your train of thought when replacing multiple parts with the same one.
@heygleeson8 ай бұрын
Huuge!
@foodforthegods8 ай бұрын
Huge buff to spacer parts 😄Looking forward to playing around with this!