Max Mustard #psvr2
55:56
2 сағат бұрын
Encircled #psvr2
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4 сағат бұрын
Snow Scout - Best Scout Ever #psvr2
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4 сағат бұрын
Snow Scout - All Trash Recycled #psvr2
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Snow Scout - Day 7 #psvr2
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Dead Second - Piranha #psvr2
4:00
12 сағат бұрын
Helldivers 2 - Sterilizer vs Terminids
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Snow Scout - Day 6 #psvr2 #fitnessgame
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Dead Second - Phoenix #psvr2
3:05
16 сағат бұрын
Dead Second - Hard Boiled #psvr2 #fitnessgame
13:50
Snow Scout - Day 5 #psvr2 #fitnessgame
32:45
Dead Second - Dual Rhino #psvr2
11:55
21 сағат бұрын
Dead Second - Dual Mongoose #psvr2
11:25
21 сағат бұрын
Пікірлер
@cusman
@cusman 8 сағат бұрын
Based on my limited time with it, I do not recommend playing Metal: Hellsinger VR on the PSVR2, not yet (needs patching - read further below). It is a rhythm-based first-person shooter which has been adapted from flat version of game for VR. It is a Doom-style shooter which rewards offensive focused play-style where doing finishing attacks on foes regains any health damage you might be taking, but the key to doing well in this game is to attack (shoot / slice) to the beat of the music which increases the amount of damage you do significantly compared to be off beat. The game starts you out with option to go through a calibration for the audio and visual cues to help align your response window to help you stay on beat (1:15). There are extensive set of options to access in the Unknown Lair by pulling different settings books off the shelf (6:25). This includes option for vignettes of various kinds and intensity, snap vs smooth turns including speed configuration. Once you are ready, you start with a Tutorial that introduces you to your avatar (Unknown) and the campaign story. Once you have completed the Tutorial more of your Lair opens up (lava gets replaced with flooring) and once you complete the first Campaign level, you will have full access to your Lair with ability to choose your loadout which allows up to 4 weapons to be equipped with 2 required and 2 optional from wall of unlocked weapons (34:25). Beyond the Tutorial, the game has 8 levels representing different Hells (Voke, Stygia, Yhelm, Incaustis, Gehenna, Nihil, Acheron, and Sheol). At the end of each level you will fight an aspect of the Red Judge and in the final hell you will have to defeat the Red Judge as final boss. These can be played on one of 4 available difficulties (Lamb, Goat, Beast and Archdevil). As you complete each level, you open the option to play Torment challenges for that level (36:00) to earn Sigils. Completing my first Torment Challenge earned Sigil: Streak Guardian which can now be equipped on loadout wall to help keep Kill Streaks through a mistake. In addition to unlocking next level and option to play Torment Challenges, you also unlock additional music tracks. Any tracks that you have unlocked or purchased can be played on any level, so you pick the level and difficulty you want to play, but also whether to play full level or a Torment Challenge and you get to choose what music you will play the level to. Speaking of purchased, the game has following DLC available at launch: * The Dream of the Beast was free if you pre-ordered and otherwise $4. It includes 2 additional songs, one new weapon (The Red Right Hand) and 3 outfits for Unknown with passive effects. * Purgatory is $6 and includes 3 additional songs, one new weapon (Telos) and 3 cosmetic skins. * Essential Hits Pack is $10 and includes 8 additional tracks (including Gorillaz, Muse, Depache Mode, and some others I don't recognize). There is a note on the Essential Hits Pack that the Song Layering feature is not available on licensed tracks. What this is referring to is how during gameplay, the track being played changes dynamically to include more elements and the vocals at highest when you are playing in sync with the music and layers off if you are doing poorly. On the table in Lair where you can select the track, you have option for Original, DLC and Licensed DLC. The Licensed DLC won't layer the music based on your gameplay, but the rest do. The gameplay is enjoyable featuring fast movement, dashes & jumps and double-jumps, weapon switching between melee & ranged options, and ultimate moves that are unique to each weapon. The fights take place in fairly big open arenas with traps you can trigger to damage enemies (or yourself), health crystals you can shatter to heal yourself, and plenty of enemies that spawn before you have cleared the area and can open up path to next area in linear progression towards the boss of each level. There are online leaderboards for each of the levels and one of the consequences of dying during a level is you take a score penalty to resume from where you died, so completing the game is actually very easy, but being top of leaderboards will require an investment in skill and chained kill streaks execution. The music selection can be subjective, but I can say that the quality of the audio is very good but I did find it too loud initially, so I turned it down in Audio settings. Guns and creatures sound good. The voice narration is good. No complaints on sound. Haptic implementation is top notch with your controller hands pulsing to the beat. I think this helps stay on beat better than the audio visual feedback. I couldn't tell if headset haptics are being used at any point, including while taking damage. Graphics is where this game has its biggest and significant issues. It has the absolute worse implementation of eye-tracked dynamic foveated rendering (ETDFR) I've experienced. You can see what I mean throughout the video I captured where it is simply too aggressive about lowering resolution of things it thinks are not in your focal point of view. Their implementation of ETDFR anytime you are interacting with any of the panels that display text also make things difficult to read. The tutorial prompts which hover text in front of you are also struggling to stay stable with shimmering borders. For whatever reason, during combat in the levels it doesn't stand out as an issue and the game can both look and feel good to play, but a lot of other times (especially in the Lair) it is very bad experience. I'd rather have lower res, but stable graphics than their implementation of ETDFR which just feels like a defective implementation to me. So I think this game will be receiving patch(es) to fix its implementation of ETDFR for the PSVR2 and that is why I don't recommend playing it until after that. I would like to play more, but not before they fix this problem.
@cusman
@cusman Күн бұрын
Based on my time with it, I highly recommend playing Max Mustard on the PSVR2. It is a mascot platformer that takes strong inspiration from Astro Bot Rescue Mission on the PSVR1 using mix of traditional platforming mechanics where you control Max in 3rd person and immersive VR elements where you get access to power-ups like Plunger Shooter or Vacuum Gun that can aid Max through variety of platforming levels, mini-games and boss battles. The campaign story / setup of the game is you are a navigator who witnesses Roboctopus kidnap a bunch of adorable Mudpup and are about to be taken as well when Max Mustard comes flying in her flying van and smashes Roboctopus into retreat and thus starts your adventure and partnership controlling Max, going through levels with main goal of rescuing Mudpup (up to 3 in each regular level) before reaching the end to unlock next level(s). In between levels, you return to Max's flying van where you receive letters to read which provide more story context and more importantly can navigate to next available level or replay a prior level or visit Shop if you have enough coins to get permanent upgrades for Max increasing her abilities (fighting, platforming, speed, coin collection, ?). It features a 40-level campaign divided into distinct Arcs (1-4?), each culminating in a boss battle. Each arc has you selecting levels on a map in Max's flying van which opens up as you clear levels. Some levels require that you have rescued enough Mudpups before you can proceed. Some levels are optional such as Plunger Shooting mini-game where top prize is rescuing one additional Mudpup and otherwise just coins awards or Coin Frenzy level that just lets you collect coins as much as you want if you want to focus on shop upgrades that might help you get past whatever level you are struggling on. Graphically, the game is a dream. It looks gorgeous with its art style and solid framerate performance. Max is a highly expressive character that will lock eyes with you during her various platforming actions and the level designs will have you taking in the sights looking for opportunities to collect more coins (used for upgrades). I especially appreciate the level transitions where it puts Max Mustard on black screen and then zooms in through the outline of Max Mustard seamlessly loading into the next level in what feels like a distinct experience each time because every level is a distinct new level design to warp into. I also appreciate the call back to developers founding game (Richie's Plank Experience) with game willing to be aggressive with dropping a player from tall heights (48:35) or send them flying when they pull the Do Not Pull lever (55:35). These types of thrilling high velocity moments they have made part of the game have no discernible loading. It is a very technically polished game when it has no loading inconveniences for the player that aren't well disguised like the fantastic level transitions. Soundtrack of the game is spectacular. Different tracks that suit each level. Levels that even let you set your own soundtrack (37:20) by choosing which music elements to activate before you progress. Sound effects that are directional and informative about where you might find Mudpups that might be out of normal view. Haptics in controller are present throughout your interactions picking up coins, using boost jumps, etc. In addition, the game includes very strong headset haptics for when you take damage and more subtle headset haptics in some other scenarios where it makes sense. It does allow you to adjust the haptic intensity or even turn off haptic feedback in settings. Speaking of which, there aren't many options. You can adjust sound levels for music & sound effects, control haptic intensity and on/off, and which hand is your dominant. No VR comfort options are provided, but I think with how well the auto-movement is implemented the only VR discomfort you may feel are for the thrilling possibly vertigo inducing moments the game has in a few of the levels. The game does provide a Camera Snap (snap-turn) option as one of the cheapest items that can be bought from Shop (8:50) but I played standing so I never needed it beyond trying it out and seeing it is a good implementation (not a blink turn, but just a fast turn). The game features a Platinum trophy which requires rescuing every Mudpup and getting Gold in Bullseye mini-games which may take some retries, but really not hard or frustrating in what I've played so far (18:00 & 41:30). Although I only played through Arc 1 on Day 1, I can see some trophy hunters on PSN Profiles have already gotten Platinum 100% completion within 12 hours of games release. This is a game that I expect will have high % of people that complete and above average that get Platinum, even if they aren't trophy hunters. I think some people will say the game isn't challenging enough, but I think it is just right so far. The lack of challenge if felt isn't from lack of creativity in level designs or requiring good platforming execution to get rescue Mudpups or get to next checkpoint, but because controlling a platformer mascot in VR is just a lot easier than it is in flat games because you have infinitely better depth perception playing in VR. I'm finding the game challenging and creative enough to be engaging and more importantly, it is just fun. If you liked Astro Bot Rescue Mission on PSVR1 or even any flat 3D mascot platformers, you owe it to yourself to treat yourself to this game and enjoy. Even if you have never played any mascot platformer, this is worth giving a chance to and finding out the appeal of such games. I can't imagine that you would be disappointed about anything other than total campaign length because I think for most players it will end sooner than they want it to because there is more quality here than necessarily quantity. Given enough time, I think people will be as interested in a sequel to Max Mustard in VR as they are for Astro Bot Rescue Mission in VR.
@cusman
@cusman 2 күн бұрын
Based on my limited time with it, I do no recommend playing Encircled on the PSVR2, unless you specifically want a Tower Defense game and are accepting of it being a budget title with many rough edges (covered below). It is a Tower Defense strategy game where you can place various creatures, robot, etc to be your defense towers where they specialize across different elements and have different styles of attacks. Enemies spawn in waves each giving a description of what to expect before you start the wave or you can leave it on auto-start. You can also speed up or slow down the waves including ability to pause using O button. As enemies are defeated you accumulate currency that can be used to place additional towers or upgrade deployed towers. You can also sell deployed towers to recover costs as needed. You also have ability to shoot energy beams of different element types you can switch using X button to compliment your Tower Defense but firing the beams depletes energy and then you have to wait for your energy to build up to continue firing so it can't be your main strategy. The strategy part of game is starting basic but building up to be able to handle later waves, for instance, without reaching certain upgrade level on your towers, they can't target cloaked enemies that come in later waves (11:52) and if you didn't know / plan for this, it will lead to defeat. You can place these defense towers anywhere you like but your goal is to intercept and prevent enemies spawning from one end of map (green light) from reaching the end (red light). You take damage if any get through and you are defeated only when your health reaches 0. The game features 9 distinct themed maps that can be played across 5 game modes (Easy, Standard, Hard, Endless and Spirit Master). There are 12 distinct towers specializing in 1 of 7 elements with their own branching upgrades and ~20 different enemy units across the 7 element types (Normal, Earth, Fire, Water, Laser, Psychic, and Spirit) that need to be intercepted to clear levels. The way elements work is they are strong against some enemy elemental types while weak against others, so some combination will be needed to handle the expected waves. There is no indicator when selecting level of what to expect, so what you need to clear each themed map type will be learned through failure. That said, at higher difficulty or later maps, it may be more important to use / invest in more than 1-2 tower types to cover the different types of elemental enemies you need to defend successfully but in what I played of Woodlands on Easy, it seemed the Rogue Mech (Robot) and Golden Eagle are the overall best towers where Robot can kill everything and Eagle does damaging push back to buy more time for Robot to kill everything (19:00). The most important thing was upgrading enough to be able to target cloaked enemies that come near end (21:15). The games Tutorial (0:29) is very weak and wasn't doing good job of teaching about the game. You can read the instructions to understand the controls it is introducing and after I knew how to deploy a tower and upgrade it, I left it rather than complete whatever instructions it was trying to walk me through. A better tutorial would have guided me on placement and restricted me from spending the tutorial budget on upgrades until it wants me to. It should also have used a tutorial text window that can be re-positioned. Graphics are much better in the video capture than in-headset. I think it is a poor choice by developer (new & inexperienced to PSVR2?) to render 3 different screens (left-eye, right-eye and social) and to put highest quality render on the social screen output that player doesn't benefit from in-game. Performance is solid and no reprojection but in-game graphics could / should be what looks better and most text windows used by game are impossible to read within headset and hard to read even on the higher-quality social output (20:00). Biggest problem in the game for me was how much of what it provides for strategy (elements, upgrades, etc) can't be read in-game. Soundtrack is pretty good for my taste for this type of game and the sound effects are good enough. It is using subtle haptics in controller while firing the beams to enhance beyond the audio / visual feedback. I didn't feel use of adaptive triggers or any other haptics. VR comfort / accessibility wise, the game supports full locomotion or teleport. The option to turn on Vignette and the option to turn off Snap Turns. It does not provide option to re-size UI interface to make those bigger and easier to read in-game or smaller to have them take up less space or re-positioning. You can also have parts of UI interface buried under ground and then just guessing what option you are clicking since you can't see (13:00). The game is featuring Platinum trophy expecting all 9 maps to be cleared on any difficulty (mode), at least one on Hard and Spirit Master and then surviving a long time (unspecified) in Endless mode. It also has a serious grind trophy of killing 1,000,000 enemies which would take a long while. I think developer(s) should improve the UI / UX issues (especially readability of in-game texts), perhaps make the tutorial more scripted / guided and make the in-game graphics higher priority than social screen graphics. Those improvements would make this a much better game for people looking for a pure waves based Tower Defense strategy game on PSVR2.
@cusman
@cusman 3 күн бұрын
Proved myself wrong and earned Principle kzbin.info/www/bejne/pGOrm6t_Zaacl68 I feel like I got very lucky because skill & persistence is not enough without luck of the random arms and other factors aligning to clawback any lost accuracy back towards 100% by the very end.
@jaisfunsreejai6996
@jaisfunsreejai6996 3 күн бұрын
7:43 it was sadness…
@cusman
@cusman 3 күн бұрын
You rooting for the Arch-Illager?
@Skullguy-w7b
@Skullguy-w7b 3 күн бұрын
😃😃😃
@usmaanmahmad
@usmaanmahmad 3 күн бұрын
Overcooked Apocalypse Intro
@jameskeogh7918
@jameskeogh7918 4 күн бұрын
you went from 145 to 2 really good there is a way of getting a monster combo on the last 5 it's hard to do and doesn't always work out. you even beat tocrum and I consider him the best on the planet he is really really really good
@cusman
@cusman 4 күн бұрын
@@jameskeogh7918 I am just playing the levels again with my improved skills. Haven’t memorized anything, just running on instinct. I think TocRum is focused on being top of leaderboards on Hard. Probably hasn’t re-swept through Easy & Normal yet.
@jameskeogh7918
@jameskeogh7918 4 күн бұрын
@@cusman yep I was thinking the same thing
@jameskeogh7918
@jameskeogh7918 3 күн бұрын
if u haven't played level 5 (top floor takedown) on hard b warned it is EXTREMELY hard has taken me two nights to beat tocrums score
@cusman
@cusman 3 күн бұрын
@@jameskeogh7918 You got a healthy leaderboard competition going. I will be much less dedicated to improving my scores, but I do intend to sweep through one more time with my improved skills. I am also playing other games so happy to pace myself to 1-2 levels of Dead Second per session. It’s a nice warm up game for me.
@usmaanmahmad
@usmaanmahmad 4 күн бұрын
It's composed by Paul Mottram, Tempestus 1. Tempestus 2 is the version with out the choir singing. It is epic too.
@usmaanmahmad
@usmaanmahmad 4 күн бұрын
@elborrachosobrio9979 5 years ago It's composed by Paul Mottram, Tempestus 1. Tempestus 2 is the version with out the choir singing. It is epic too.
@jameskeogh7918
@jameskeogh7918 4 күн бұрын
I c u are no2 on normal malware. good stuff
@cusman
@cusman 4 күн бұрын
Did that with the Phoenix earlier today 🤠
@jameskeogh7918
@jameskeogh7918 4 күн бұрын
@@cusman are you putting up a video would love to see it
@cusman
@cusman 4 күн бұрын
@@jameskeogh7918 Oh, sure. I think I did record it, so I'll upload it before going to bed.
@usmaanmahmad
@usmaanmahmad 5 күн бұрын
Contains music from Paul mottram tempestus
@cusman
@cusman 4 күн бұрын
Is that a problem?
@usmaanmahmad
@usmaanmahmad 5 күн бұрын
Tempestus Paul Mottram
@jameskeogh7918
@jameskeogh7918 6 күн бұрын
you are getting better at this game . squatting is a no no don't do it it's not necessary. just use one gun pistol or ryhno.good luck (ULTRAVIOLLLENCE)
@cusman
@cusman 6 күн бұрын
Hey, I remember your username from the top of the leaderboards 🙌 Squatting was necessary for me to complete on Hard, but after watching some gameplay of TocRum, I realized using one gun and using the time slowing mechanic to perform symphony of headshots is the way to place higher in leaderboards. In trying the Phoenix again, I also noted it’s got good stability & accuracy when used this way. When I first tried it while dual wielding it had so much recoil that I thought it is bad. Holding weapon with both hands stabilizing them is a cool mechanic.
@jameskeogh7918
@jameskeogh7918 6 күн бұрын
@@cusman tocrum is super good he is top of the leaderboard on zombie land headshot fever really brilliant guy .I only use one motion controller which gives me more stability holding the gun with both hands the drawback of this is can't activate the slow mo or pause the game.i use the ryhno revolver
@cusman
@cusman 6 күн бұрын
@@jameskeogh7918 If you are comfortable with it, I'd love to see your top of leaderboard gameplay of Dead Second, Zombieland and Tiger Blade type games. It is nice that you and TocRum giving each other good challenge for the top in these types of games. I am happy if I can get into the top 10 🥳
@jameskeogh7918
@jameskeogh7918 6 күн бұрын
@@cusman if u get into top ten it means u are really good and you could make it to top three. keep playing the same level on easy till u memorize every bit of it. one of the most important things is the move position u choose to teleport to. on malware u could have done a lot better on the last bit by teleporting quickly down the center . think u could be no 3 now on board.
@cusman
@cusman 6 күн бұрын
@@jameskeogh7918 I have a few top 3 on Easy after today. Going to improve my scores for Normal next.
@TocRum
@TocRum 8 күн бұрын
You’re right about the squatting, damn. Making my legs burn just watching :p Trying to get good footage of the 3rd level on hard, my best run was a bit messy. Going to try getting more of a clean run, did still manage to get WR score though :)
@cusman
@cusman 8 күн бұрын
Once you lose the ambush advantage and the slow-motion kill chaining advantage, there is no choice but to duct behind cover. Especially on Hard where the enemies aim faster and shoot more accurately. You also have less health and the hearts give less health back, so yeah, lot of swatting was necessary for me to survive through successfully 😇 But I look for games that can give me a workout while being fun so I loved it here even if the hard levels left me sweating. I subscribed to your channel so hopefully KZbin will show me when you post new videos. Your skill & style of playing this game is exceptional. It is why you are top of the leaderboards 🤠 I am happy if I can get near or in top 10 :)
@Paprochino
@Paprochino 11 күн бұрын
Going back to old war footage to find possible additions for the second Galactic war, it's heart warming to see the veterans fight.
@T4nkcommander
@T4nkcommander 12 күн бұрын
"balanced" - and that's coming from someone who used the Flamethrower in every patch in Helldivers history. This patch removed just about everything I really loved about the game/series :(
@cusman
@cusman 12 күн бұрын
I think flames sticking to ground again is a good thing. It just looks and feels more authentic. Being able to damage through heavy armor also makes sense because you can't re-shape or melt metal without heat and you are vulnerable when you focus flames to be able to take out the bigger things. Flames are dangerous enough that I favor using both Flame resistant armor and Personal Shield Generator pack. As for the positives or negatives of this patch, the main negative I've noticed is Automatons are quicker to alert and start firing and much more accurate and shooting them or towards them doesn't storm-trooper them like it used to (and how one of the dropping in hints states it should). Our Helldivers have also become more fragile and prone to getting limb injuries, but I consider this a neutral change as it encourages use of Heavy Armor as a real benefit rather than just aesthetics. I haven't re-tried everything touched yet, but the Recoilless Rifle and Flame (in general) rebalancing have been good changes for me. I also like the changed behavior of Gas. Much left to re-try and see how I feel about it.
@ilovehelldivers5317
@ilovehelldivers5317 12 күн бұрын
I always wondered how that would work
@cusman
@cusman 12 күн бұрын
@@ilovehelldivers5317 It confuses them and can also kill them but mainly confuses & weakens them to make it easier for you to take them out or get away with the change to how Gas works in latest patch.
@ilovehelldivers5317
@ilovehelldivers5317 12 күн бұрын
@@cusman Who would have thought we'd have illuminate confusion stratagems from the bugs
@cusman
@cusman 12 күн бұрын
@@ilovehelldivers5317 That's funny. It is doing the same to the automatons, but their wild firing can still get you while the terminids can be seen climbing up walls for no reason in their confusion. I am very happy with how re-worked Orbital Gas Strike and new Gas Grenades are working.
@ilovehelldivers5317
@ilovehelldivers5317 12 күн бұрын
@@cusman its good they changed it this way, it would have ended badly if they just looked at the other bombing strats and slapped it with more damage
@Zeidinho
@Zeidinho 13 күн бұрын
Thx for the balanced review. Reviewers often hype up games based on graphics and immersion but rarely consider if it's something people will enjoy. It's a bit like the hype surrounding GT7, which is a very well produced game but it's quite dull for non-car enthusiasts. I'll keep into the radius in my wish list but, from seeing gameplay footage and reading your review, I think I'll only pick this up at an even cheaper price.
@cusman
@cusman 12 күн бұрын
“A game for everyone is a game for no one” - Johan Pilestedt @ Arrowhead Game Studios
@T4nkcommander
@T4nkcommander 13 күн бұрын
Reminds me of Superhot with the bullet time, but more fast paced.
@cusman
@cusman 13 күн бұрын
The automatic slow motion anytime an enemy is defeated in this game allows you to appreciate the amazing fluid animations. Very fun to play. One of those hidden gem games because it is from small but talented team and no marketing.
@cusman
@cusman 14 күн бұрын
Based on my limited time with it, I do recommend playing Into the Radius on the PSVR2, but only if you know what you are getting into and it appeals to you. It is Survival Shooter set in a post-apocalyptic Pechorsk Exclusion Zone which is a mysterious and dangerous area filled with anomalies and eerie hostiles. This is a deeply immersive survival game expecting you to work each day within its dynamic day/night cycle scavenging resources and completing regular and priority missions by leaving safety of your base camp Into the Radius. Back at base, you can sell anything you scavenged that you don't need and buy or craft or repair items you do need for your next run Into the Radius (48:05). As you go on missions, you need to be mindful of your health, stamina and time because if you stay out too long, things get rougher at night and if you push past certain point, you can be teleported somewhere else randomly making it even harder to get back to base. If you get defeated, you then have to get back to where you last fell to retrieve your lost items (backpack). So similar to Saints & Sinners, you can take many days doing just enough each day or be more aggressive with how much you try to accomplish each day and face the consequences of staying out too late. Inventory management is about using all the spots on your body where you can place Pouch, Stim, Knife, Pistol, Shotgun, Grenade, Extra Mags, Flashlight, Flexible Front-Pouch, and your trusty Backpack which you can stuff however you like. Furthermore, at base camp you have shelves that you can stock with food, weapons, ammo or really whatever you like however you like. Everything can be placed how you like and it will remain undisturbed until you interact with it again. Weapons deteriorate with use, so you are required to repair them to ensure they work reliably for you in combat. If you don't, they will be prone to jamming and make tense combat situations worse for your survival. Holding top action button while holding weapon shows Information prompt that will show its current condition, but you can also just see visually when a weapon is overdue for some maintenance. Within your safe room at your base there is a podium where you can perform needed maintenance. You spray oil and brush to clean the outside and use a cleaning rod with tissue paper to clean the inside (43:40). Alternatively, you can visit the Railcar Shop building in your base and use the auto-repair station to inspect and pay for repairs (50:55). This is also where you can buy anything you can afford with your Security Clearance or apply upgrades to your weapons. Your Security Clearance is increased by progressing the story by completing Priority Missions. Resource management is a part of all Survival games and here you will be finding individual bullets of different types that you can add to corresponding cases or magazines or weapons. Cases in turn can be used to refill magazines by holding them together (13:20). Weapons have safety on/off that you have to be mindful of and also whether a round is chambered or not when you add a new magazine and pull slide to ready next bullet. If you see an unused bullet pop out of the gun, you can find it on the floor and retrieve it into storage rather than letting it go to waste. There is only manual reloading and you have choice of how pistol magazine is ejected where single press of eject button will drop the magazine out while holding it will release it but still attached to base of pistol so you can grab the magazine from there rather than off the floor. You will have to learn how to reload each weapon type you find / buy because the tutorial tips are limited to the starting pistol. You also have to eat and I think sleep, but it isn't as urgent risk to your survival in what I played on Normal as in Song in the Smoke which has much faster day/night cycle. Weapons look, sound and work authentically but I don't think the game has any aim assist like many other games so you will need to aim more carefully to land shots. You can accessorize your weapons with better sights / scopes, suppressors, lasers and more. You can save some ammo by making use of your knife to destroy the orbs enemies leave behind when defeated (28:50). Another part of the survival gameplay is avoiding damage from anomalies which you can make visible to you by throwing probes from pouch. This part is still unclear / unintuitive to me even after the game covered it twice as part of its 3-part ~1 hour long tutorial (16:30 & 37:15). There is also a Detector device which can be used to find artifacts and special monsters (38:15). There are many other details covered in the games 3-part ~1 hour long intro / tutorial like how the map works in this open world game and how you find journals entries or tapes to listen to and ashen silhouettes that have some story telling / quest hinting significance. The primary story drive is from going towards white particle effects and interacting with a white light female silhouette which shatters on interaction like the others but is more central to the main plot of game. VR comfort settings wise, it has you fully covered including but not limited to: * Snap or Smooth Turning (including angles / speed) * Teleport (Blink) or Smooth Locomotion (Normal) * Vignette for Turning or Movement * Height & Arm Length configuration (auto-config worked great for me) * Setting for Seated Play * Toggle or Hold to Grip (I kept on default of Hold to Grip) * Capacitive Touch or Press for the Grip Trigger (I kept on default of Touch) * Settings for Dominant Hand * Changing controller pitch angles * Options related to specific types of interactions and more It really has it all on settings, but not necessarily the labels you may be used to. Graphically, it is very good looking (taking full advantage of OLED HDR) on either of the two graphics mode options: * Quality is 60fps with reprojection with more effects & details * Performance ~90fps without reprojection with some effects & details removed Sound is a standout with a haunting soundtrack, eerie desolate ambiance that feels like you are in a windy radioactive wasteland, and really creepy sound effects from the paranormal enemies. Haptics are implemented everywhere they make sense and the game is making strong use of adaptive triggers. Trophy wise, it does feature a Platinum, after total of 11 Gold trophies where I think most would be earned by anybody that completes the game on any difficulty, one for being thorough enough to find all the audio logs for full story and one for completing the game in Ironman mode which prevents manual save at any time but otherwise available to any difficulty. For difficulty, the game offers Easy, Normal, Realistic and Custom where you can tweak any number of things to your preference and this is separate from option to play Ironman or not. This is a lonely, desolate play at your pace immersive survival shooter game that will expect you to learn its complicated but generally well implemented controls & systems. The only technical shortcoming outside of learning curve issues that I felt is with opening and closing cupboards. Also, I know from reading some reddit posts that users who switched to Toggle to Grip while leaving Capacitive Touch on find the controls very bad, but I think that is result of unknowingly picking a poor configuration choice to use those settings together (really shouldn't be offered). I think this game will be like Legendary Tales where it is doing its own thing with many UI / UX systems and they all make sense in the context of what the game is doing / expecting, but it will take time for players to see why the developers have chosen the controls and mechanics or at least become comfortable using them proficiently because they can't bring their experience from another similar game and hit the ground running here. It isn't going to be for everyone, but for those that are into it, I can understand the very high praise it will get. I personally don't rank it above Saints & Sinners or Song in the Smoke for Survival games because I think those two are more accessible and fun (while still being tense in their own way), but my opinion may shift overtime as I play more of this newer more technically polished survival experience.
@cusman
@cusman 16 күн бұрын
Based on my time with it, I do recommend playing Gun Club VR (Reloaded) on the PSVR2. It is an immersive shooting gallery experience with cardboard cutout enemies or targets to shoot while avoiding shooting any innocents using a wide array of firearms. This is a game that has fairly been called the Gran Turismo of shooting gallery games because of the focus on weapon realism and extensive customization options for the over 100 weapons available. The arsenal includes wide variety of weapons such as Pistols, Shotguns, SMG, Assault Rifles, Sniper Rifles and more. There are few different types of events / challenges available in (at least) two scenarios in the base game (Warehouse & Allied) per trophy data: * Pistol - Shoot at cardboard cutout enemies while avoiding hitting any hostages / innocents from generally stationary position (at least early on) * Sideshow - Shoot at moving targets in either Easy, Medium or Hard variants * Zombie - Shoot at Zombies that are moving slowly towards you where only headshots will take them out efficiently from generally stationary position (at least early on) * Action - Variant of Pistol, but you have to move between waves of enemies to next marked location The game also features two paid DLC packs each adding new weapons and more: * SWAT features all new Subway scenario with its own set of events & challenges including Zombie, Hostile Targets and Training Simulations. * Wild West features all western themed old Saloon scenario with its own set of events & challenges including Zombie, Action and Wave Defense. Note: You can't access the DLC content until you have cleared enough of the base game events (10-11 levels). It also features a Sandbox mode that lets you be creative including providing options to modify gravity. This is also where you can try out various weapons and attachments at shooting range before you decide to buy & accessorize outside of sandbox mode to use in rest of game. Graphics in the game are crisp and clear and I can tell it went through an extensive effort to upgrade all the 100+ weapons and 100+ accessories as well as the environments. It is definitely using reprojection but I only noticed it in the hub area when looking around. I didn't notice it during the events / challenges where you focus forward on the targets. Sound budget for this game is all spent on the weapons with each weapon having its own sound effects, again going for realism and authenticity. There isn't any soundtrack or notable ambiance to the environments. The in-game tutorializing is also not voiced providing pop-up text boxes which try to stay in your view but sometimes obstructed so it would have been better if they had voiced these. The game is using haptic feedback and adaptive triggers in controllers. From what I've read, just like the sounds, this is also specific to each weapon. I haven't felt any haptic feedback in headset but I haven't taken damage yet either. Settings wise, it offers a set of screens before you even get to Title screen that will let you choose Movement (Teleport, Free, One-Hand), Turning (Snap, Smooth) type & Speed, Vignettes (On / Off), Belt Height & Holster Depth (I increased +1), Grip Toggle (I switched to Hybrid), Grip & Grip Angle Offset (I kept default), and Stock Emulation (I kept Hybrid). It also notifies that there are even more options available that can be accessed in Options before landing you on Title screen. Gameplay wise, the weapon handling is good enough that I unlocked Headshot King trophy for getting 10 headshots in a row without trying in 1st tutorial event (2:32). I am still early in game so most of my time was using Pistol, but I did get to try two-handed assault rifle when I tried the Sandbox mode and it also handled & aimed well (13:25). There are other parts of the gameplay experience that are less intuitive like the button prompts I see in the Sandbox firing range where I am not sure how to Move Back / Move Up or Reset and when playing Action mode, I am not sure what the button prompts mean when I am using Free movement to move to next area (21:45). The game is not featuring any online leaderboards so the motivation to keep going or replay any events you have already cleared would be about earning more money, leveling up which earns bonus cash, and using that to Buy more Weapons and Attachments and trying different weapons out. Also, trying to get Platinum rating on every event / challenge will likely require using the right weapon and attachments strategy to increase your probability for success. The game is featuring Platinum and from my review the rarest are getting Bronze / Silver / Gold and finally Platinum rating on every Warehouse and Allied range which implies things will get much harder as I progress further. The other ultra rare are for accumulating enough cash and owning all available weapons. Neither of the DLC packs have their own trophies. If you already owned the game for PS4 PSVR1, there is option to import your PS4 save file to PS5 and a discounted upgrade path is offered for the base game costing $10 instead of $30 (list price). I believe the DLC packs are free upgrades between PS4 and PS5 but I am not sure. If this will be all new for you, worth mentioning the game is currently on sale for 60% off and the two DLC packs are currently 50% off.
@MelvilleAlbert-h2j
@MelvilleAlbert-h2j 16 күн бұрын
Miller Sharon Young Matthew Walker Daniel
@raftolxitiannamiran8332
@raftolxitiannamiran8332 17 күн бұрын
thanks , nw i know how to use fire hellpods !
@cusman
@cusman 17 күн бұрын
A loadout with lot of low cool down supply / defensive stratagems maximizes the potential 🤠
@T4nkcommander
@T4nkcommander 17 күн бұрын
Hey hey! The crossbow. Good choice pairing the MG with it, tho I personally prefer Arc Thrower. You know it closes holes/fabs now, right? Really really strong, actually. D4 really let y'all down, not knocking out the Shrieker nests with his Spear. 8:54 was bold! 13:43 nicely landed.
@cusman
@cusman 17 күн бұрын
I paired the MG with the Crossbow in case of Stalkers 😇 8:44 Glory favors the brave 🤠 13:30 Landing SEAF hits successfully is extra satisfying 🙂
@T4nkcommander
@T4nkcommander 17 күн бұрын
Lots of wordplay, from the title and gun names. Is this supposed to be like Gun Club?
@cusman
@cusman 17 күн бұрын
The Firing Range challenges are a smaller part of the game. The focus of the main game is much more something like Time Crisis. I haven't tried Gun Club on PSVR2 yet (did on PSVR1), but I believe it is still the king of Firing Range scenarios.
@Zeidinho
@Zeidinho 18 күн бұрын
You haven’t reviewed this game yet, right? Have it on my wish list but not rushed to get it
@cusman
@cusman 18 күн бұрын
You can find my first impressions write-up on this game here: kzbin.info/www/bejne/ZqiWmKxmjq-BeMk If you have interest in physically active VR Skiing gameplay set in a chill self-reflective adventure story, I think you will enjoy the game whenever you get around to it.
@Zeidinho
@Zeidinho 18 күн бұрын
Thx! I don't know how I missed it
@cusman
@cusman 18 күн бұрын
@@Zeidinho KZbin isn't consistent with notifications even when people are subscribed to be notified. I possible upload too much other stuff of less interest than coverage on new PSVR2 games 😇
@Zeidinho
@Zeidinho 18 күн бұрын
@@cusman :D it may a bit of both but I look forward to your videos. I tend to skip the helldivers 2 ones but generally check everything else. You pick up and cover games I didn’t even know are available on VR2. I’m more interested in VR games because it’s a new form of experience for me. I’ve been gaming since the early 80s; developers were definitely more innovative back then as they were forced to experiment with new technologies to push the envelope. Nowadays, apart from a handful of studios, most just copy and paste successful titles much like how record labels were churning out boy bands back when this genre was printing money. I recently played and finished moss book 2 without having played the 1st one. It just blew my mind, and got me wondering which games would suit 3rd person perspective VR (Zelda, Mario, Monkey Island, Unchartered).
@T4nkcommander
@T4nkcommander 18 күн бұрын
I saw you on today and wanted to play with you but already had committed to another group. Pretty down about the upcoming patch.... probably will go back to HD1 if I continue to play :/
@cusman
@cusman 18 күн бұрын
@@T4nkcommander I didn’t let any nerfs stop me from enjoying and I won’t let any buffs either. It is always up to the players which loadout mix, what faction, which difficulty, etc I won’t judge things by description or community reception. I will try it for myself before I form my opinions. PS - Hopefully we get to play together in near future. I am expecting Illuminates soon with all the teasing. They will also do something special for Liberty Day (10/26).
@cusman
@cusman 20 күн бұрын
Based on my limited time with it, Dead Second is an easy game to recommend playing on PSVR2. Especially if you have enjoyed arcade shooters like Crisis Brigade 2, Tiger Blade or Zombieland: Headshot Fever Reloaded. It is an arcade style shooter where you teleport from position to position as you make progress through each level that ends at a computer terminal. It doesn't have 2P co-op or boss fights or additional modes like Crisis Brigade 2, but it has very similar appeal of going through an arcade action campaign as you complete its 8 distinct missions which can each be played on 3 different difficulty settings. It also has a firing range with 10 different challenges with their own leaderboards. When you play the required Tutorial, you are given your starting handgun but everything else needs to be purchased in any order you like which includes additional weapons, dual wield option (2 of same weapon), weapon skins and glove skins using currency that you earn in-game by completing missions, unlocking trophies, or even just simply playing daily (3:41). Once you have two different weapons, you can dual wield using mix & match to holster the two weapons you want to use on next mission before starting. On mission completion, you rank on three separate online leaderboards for Score, Time and Accuracy and you can filter the leaderboard results (at end of mission or while selecting mission) by World, Friends or Top (10:50). Graphically this game looks & feels notably better in headset than the video capture with everything crisp and clear and variety of draw distances with interesting arenas and sky boxes. It does use dynamic shadows for enemies and your hands / guns (but you don't have body). It runs solid with no signs of reprojection. The standout to me are the realistic ragdoll animations with a sense of physical impact from explosions and bullets on enemies providing wide range of dynamic animations. I mean I can't think of any other game that is doing bullet impact ragdoll animations better that what they are doing here. Sound category includes fitting soundtrack and ambient sounds, but the standout are the guns and bullets with loud bangs and variety of impact sounds depending on what got hit, whether bullet ricochet and maybe even the room acoustics. This is loud action filled game with the default audio settings. Haptic feedback on controllers and resistive / adaptive triggers are implemented making each weapon you get to use feel different. Haptic feedback is also present when interacting with any menu systems using your virtual finger to touch options. It also has subtle haptic feedback in headset when taking damage. Gameplay feels fast-paced at least on Easy difficulty, where you can move ahead very fast as you teleport from position to position while taking out enemies and scoring extra points for getting multi-kill combos. The game helps maintain the flow by going into momentary bullet time anytime you take out an enemy or you can trigger longer bullet time by pressing both L3 and R3 if the indicator shows your "Dead Second" power is charged and available. You can see and dodge bullets at anytime by physically side stepping or ducking, but the bullet time features allow you do this much easier. It features typical red barrels that you can use to dispatch any enemies that are close to explosive. It also features green bottles to shoot which may contribute to higher score but cost time, so you may do different types of runs for the three different leaderboard placements. The way you move is using teleport but you may have multiple positions available to move and you can move between different types of cover positions in many of the games combat areas. By that, you could move to blue color coded position where the cover has you stand full length and you can side step / peak around to take shots at enemies or you could move to yellow color coded position where you will need to physically duck to be behind cover. Once an area is clear, you can move forward to green positions until you are back in a combat area. Settings offer choice of two different reload modes where automatic works like Pistol Whip (point gun down) but not as fast and manual is close to how that works in COMPOUND where you eject the clip but you eject the clip pressing down on control stick, replace the clip with off hand and then ready the clip with top action button on gun hand controller. Additionally you can control how much of trigger must be pulled to "fire", choice of grip to hold or toggle to hold, snap or smooth rotation (including angle / speed), and option to tweak offsets until the guns feel natural to you. I kept most of the default options. Trophy wise it may or may not have Platinum but you can see all 22 trophy conditions using in-game tracker. I can think of Crazy Kung Fu as a game with in-game trophy tracker that does have Platinum and I'm positive I've seen some games with even less than 22 trophies with Platinum, so it won't be known until either someone gets 100% of trophies or the production trophy list gets published. I have messaged the developer on their twitter that production trophy list hasn't been published by Sony PlayStation and something they may need to request. This has happened to other games including most recently to COMPOUND until the list got published within a day of developer learning of issue (I had reported that one as well). Whatever trophies you earn before the trophy list is published are still earned with their original timestamps so don't let this singular issue I can report from time with game stop you if you are interested in playing yourself. This is a short game with a finite set of 8 fixed missions but good replay value thanks to 3 difficulties and 3 types of leaderboard rankings and I think it will be great for VR parties with players taking turns.
@madrack968
@madrack968 20 күн бұрын
Thx for your feedback you re actually the only one on the PSVR2 version 👍
@cusman
@cusman 20 күн бұрын
The game was released without much notice and in a week with a few other game releases so I assume most people that got new games to play this week are either playing Snow Scout, Chernobyl Again or Dead Second instead. I picked this because I like melee combat focused games. If they can patch the hit detection issues I experienced and add toggle to grip option, I would be happy.
@cusman
@cusman 20 күн бұрын
Based on my time with it, I do not recommend playing Crimen - Mercenary Tales on the PSVR2 at least until after they release patches to address serious hit detection defects which impair combat enjoyment and possibly puzzle solving which may hinder your progress as it did mine (45:05). It is an action-adventure with focus on melee combat set in fantasy medieval times with eight distinct stories where you take on roles of various mercenaries including vampire hunters, pirate captains, diplomats and thieves. You start in a hub area where you will meet various characters that will become available as you complete earlier stories. To complete any of their stories, you have to give them a high-five to start and you must complete the full character story (which can be 30-60 minutes long) in that play session for progress to save. The first story is shortest (10-15 minutes) and serves as tutorial. The gameplay is focused on melee combat where your primary weapon is a sword that you need to use to parry incoming attacks according to the direction of attack that is telegraphed. Enemy types can telegraph where their attack will come from differently so you need to learn each opponents move set even if many of them will share the same telegraphs and attack timings. The block / parry in the game works well, but when you need to attack enemies back is where I feel the game has serious hit detection defects. Your strikes can either hit or be blocked giving you all the expected audio, visual and haptic feedback or have hit detection issues where they neither hit nor get blocked but do nothing so you are just flailing your sword around uselessly. This is worse when game expects certain directions of attack as timed prompts indicate (like during boss fight) but game doesn't detect your accurate swings correctly (34:15). Beyond the core sword melee combat, you can pickup many items that can be thrown like a bucket that will go over an enemy head making them vulnerable (19:30) or other items that can be used as projectile attacks. Some enemies when defeated also release special weapons towards you that you can grab out of the air such as pistol (11:30). You may also find other items to use as weapons like poo-on-a-stick (12:40) that can be used to stun an enemy or a magic wand (24:20) which can turn enemy into chicken. You will also get other breakable melee weapons and possibility for more ranged weapons like bows. Lastly, there is climbing (6:20), zip-lining (8:05) and variety of puzzle simple but immersive solving like needing to figure out correct notes to play on organ to awaken Lady Bathory (32:05). The story progression is linear but it does have optional tasks like finding donkey on every level (22:20) and some other trophies related to playing a little more exploratory. Speaking of which, the game does have a Platinum which will require beating game on highest difficulty, completing one story without taking any damage, finding secrets, and performing various feats using the games creative combat options. Graphically, the hub area and first story are not as good looking as the second story area. None of it is particularly high resolution, but with the cell-shaded (?) art style it is using, the more atmospheric second story environment (19:20) immediately looks much better than the brighter more realistic setting of the hub area and first story. I think it is running 90-120 as I didn't feel any reprojection. Soundtrack is fitting with entertaining voiced NPC telling their stories and commentating as you play and boss fights that are also voiced. All sound effects are on point with good ambiance to levels. The game is using haptic feedback in the controllers while climbing, parrying, attacking and some other interactions but it isn't consistent and I think tied to the inconsistency of hit detection issues the game has. It isn't using headset haptics for when you take damage. The game is providing typical set of VR comfort options where you can use either full locomotion or teleport at anytime, choose between Snap and Continuous / Smooth turning including speed / angles and even increase / decrease you movement speed which has different settings for during combat vs exploration. You can also set Vignette / Tunneling / Blinders using strength from 0 (off) to 100 (max). I really like the game design, personality and gameplay and would be very happy if not for the serious hit detection issues including impeding story progression near end of second tale for me. The only other issue impacting gameplay enjoyment is the use of hold to grip as the only option. I understand why hold to grip is better for games that make use of throwing, but then they should make use of the capacitive touch on the triggers so you don't have to keep the grip trigger pressed and get middle-finger fatigue while playing. Ideally they will allow the primary weapon to be toggle to grip and let the rest be hold to grip. One last thing worth mentioning is this kind of broken release on PSVR2 is priced almost 2x what the same game is costing on Steam, Meta and PICO.
@ilovehelldivers5317
@ilovehelldivers5317 20 күн бұрын
10:50 Illuminate's attempts at taking out Lein are insane there
@cusman
@cusman 20 күн бұрын
Cooler heads can prevail even in the worse of circumstances.
@ilovehelldivers5317
@ilovehelldivers5317 12 күн бұрын
@@cusman Oh he's cool alright
@ilovehelldivers5317
@ilovehelldivers5317 12 күн бұрын
@@cusman also sick save :3
@ilovehelldivers5317
@ilovehelldivers5317 20 күн бұрын
3:53 Cuh, where you going Cuh
@cusman
@cusman 22 күн бұрын
Based on my limited time with it, I do recommend playing Snow Scout on the PSVR2, especially if you have interest in VR Skiing. It is a VR Skiing game with ~20 Ski Routes with online leaderboards, but wrapped up within a narrative driven Adventure game. In this, it is very similar to the previous game by Tunermaxx that released for PSVR2 called Rainbow Reactor: Fusion which was a Puzzle game with ~10 puzzle solving shifts to complete that was also wrapped up within a well written narrative driven adventure game. What this means is you have fully voiced narrative with at least one Non-Player-Character and writing driving a personal & character story as well as tasks outside of just doing the skiing. Similar to Rainbow Reactor: Fusion, as you play you unlock more of the game world but here it is a much bigger game world because your mode of transport is Skiing and the game doesn't disappoint in giving you some steep slopes or winding paths to traverse while Skiing at speed early in the experience. As you do you have mix of required and optional tasks that will propel the story forward while giving you access to more of the Ski Routes to race for leaderboard placements (if / as you do). Optional tasks can be menial like picking up trash and storing in backpack to later dispose properly or more interesting like spotting and then cataloging birds by taking their pictures using the tablet device camera. The game will also make you use a shovel for various reasons, an axe to chop fire wood, light up logs to keep your cabin warm or cook your food and other such things immersing you into the adventure side of the games setting & story. As you do, your guide character (Vreni) will speak with you over the radio and you can respond using radio with one-click for Yes or two-clicks for No or not answer and the game will display [Vreni Will Remember This] for each such option. Your dialog options in these moments influence how the narrative flows and possibly affects the relationship between your character and Vreni for different endings? (as hinted by trophy descriptions). Speaking of which, the game features Platinum trophy for completing the game, doing enough of some optional tasks and meeting certain ending conditions which may encourage some replay value using the multiple save slots the game provides at the title screen. Graphically, the game looks much better in the headset than video capture shows. I think it is typical of games that make use of HDR where their video capture colors / brightness / contrast look much worse than game looks in-headset. It is crisp and clear with no signs of reprojection with long draw distances. Your hands, ski poles, and tools all produce dynamic shadows but it also reminds me that I am missing a body & legs. The soundscape of the game is driven by ambiance, sound effects and the NPC dialog. It works for me just fine not having or rarely having any music soundtrack for the type of game / setting this is going for. The introduction of the game will cover VR comfort as well as how physically active you want to play. You can turn off vignette / tunneling / blinders and use smooth turning and full locomotion but it is providing full range of typical comfort settings. The more special option is whether you will play more physically active (as I choose) or use thumbsticks for the skiing. On to gameplay, the games intro / tutorial is very effective at covering the controls used and it really didn't take much time to be comfortable with how to push forward, bending to go faster or for going uphill, as well as turning and slowing which is all helped by the haptic controls implementation. The game also features headset haptics to give you sense of going at high speed or while riding a sky lift and other such immersive touches. It feels pretty good most of the time but if the skis get misaligned there are different ways to try and fix but what I found easiest is to click in both control sticks to remove the skis and then again to bring them back facing forward ready to work intuitively again. The misalignment happens most when transitioning between areas including when using the auto-center option in settings which is off by default (8:20). The Skiing controls & gameplay set to adventure narrative are strongest part of the game (19:10). I was sweating and needing to rest after ~40 minutes playing standing using physically active full skiing simulation controls method which is a plus to me. I know each new type of repetitive movement in a VR game is initially more exhausting and then after a few sessions it isn't as strenuous for me to continue to enjoy playing that way. The rest of gameplay involves VR interactivity with either your backpack which has a small grab zone right above your left shoulder when using your left controller, various stuff you pickup and store either on your belt slots or your backpack, or using your shovel or axe which are also stored on the backpack. Everything you interact with is grip to hold with no option for toggle to hold. You can also pull out your tablet device at anytime by pressing face button on left controller as your way to review chat log, task list, use camera, access settings and more. The VR interactivity is the weakest part of the game where grabbing and using stuff could use some levels of patch refinement. For example, trying to use a shovel two-handed (30:00 & 35:30) is hard just to grip right (two-handed) and then harder still to use in a way that feels right. It is a little bit like MADiSON VR where you should go into game knowing some interactions are janky / unpleasant but I think the overall game is worth tolerating that. If you liked their prior game, Rainbow Reactor: Fusion, I think you will also appreciate the writing / narrative / personality here. I also think the core gameplay attraction of Skiing will be worthwhile for people interested in that, the same way the core gameplay of mixing colors and throwing colored orbs in match-3+ type Puzzle game in their prior game was engaging for people interested in that. Edit: The patch that released this weekend (9/15/2024 - 1.000.009) has vastly improved the VR interactivity and I didn’t have single ski getting misaligned issue going between areas. Big quality of life improvement. You can find gameplay after the patch here: kzbin.info/www/bejne/bGiuimprltyhjrM
@thehattime
@thehattime 22 күн бұрын
Well well well, looks like the tox-13 avenger has return huh?
@cusman
@cusman 22 күн бұрын
A variant of it, probably not as overpowering. Still exciting 🤠
@cusman
@cusman 23 күн бұрын
Found one hidden word "Gold" thanks to Hint system. Is there a second one?
@cusman
@cusman 23 күн бұрын
Found one Secret Word (Earth) thanks to Hint system. Is there a second I missed?
@ilovehelldivers5317
@ilovehelldivers5317 24 күн бұрын
Hoh...
@cusman
@cusman 24 күн бұрын
I didn't spot any hidden words in this one. Did you?
@cusman
@cusman 24 күн бұрын
Now I can see hidden word "Horse" near bottom right and "Poker" near middle left edge. Any others?
@LawPea
@LawPea 26 күн бұрын
How do u play this demo?
@cusman
@cusman 26 күн бұрын
@@LawPea Search by name in your Meta Horizon app (or your Quest headset store app) including the word “demo”, download for free and then play.
@LawPea
@LawPea 26 күн бұрын
@@cusman Ok thx. I just pre ordered the game and was trying to find the demo, ty.
@cusman
@cusman 26 күн бұрын
@@LawPea I pre-ordered the game for PSVR2, but I played the demo on Quest since it is only available on Quest. They should release the demo for the other platforms as well since it is a good representation of the game.
@LawPea
@LawPea 26 күн бұрын
@@cusman yeah
@cusman
@cusman 26 күн бұрын
Based on my time with it, I do not recommend playing K-ONE math dimension on the PSVR2. It is a game that is blending on-rails shooting with educational elements set to a fictional story that will take player through various historical periods / dimensions such as the prehistoric era where you can see dinosaurs in the background or ancient Egypt where you can see iconic Egyptian structures offering a unique mix of adventure and education centered around solving math equations. The way game is structured, you are placed on a floating platform where you have limited range to free walk / turn (roomscale / standing) or use snap turns as it moves on-rails following a display board floating device. At different points both stop moving and the display board will display an equation on top along with 4 answers below showing different colors. You have to note the color that corresponds to the correct answer and then shoot only those colored floating cute ball shaped creatures. This earns points and charges up the display board and then it continues concluding when you have completed that challenge giving you 1-5 star rating depending on your performance. This also prompts whether you want to Restart, Continue or Exit. Choosing to Continue, you get a new Orb and the adventure continues. After every 3 or so challenges where you collect an Orb, the adventure moves to next era. From in-game / trophy data available, there are 7 eras / dimensions: * Prehistoric * Ancient Egypt * Dojo * Medieval * Cave * Viking * Moon The game is offering 6 different difficulties (Beginner, Intermediate, Advanced, Expert, Master and Legendary) that can be paired with Knowledge Level 1-10 or set to adaptable. The loading screens give tips on how to guesstimate answers or doing quicker head math for divisions or multiplications and you can get to the correct answer without 4 shots because if you shoot the wrong target you get minus points as immediate feedback that you picked wrong target. The on-rails shooting part of the game controls well and vast majority of the stops I've played so far work with only one in the early prehistoric level where the targets I needed to shoot were obstructed by display board device (7:10). As the game continues there are more and more variations in how the targets appear or move so this part of the game gets more engaging as you need to shoot the correct targets before they reach end of their procession while avoiding hitting other targets that are also moving through the space. As you move between challenges there are other things that appear that you can shoot but I'm not sure for what purpose other than giving you stuff to shoot while it moves to next challenge location. Graphically the opening area is where it is worse where it feels like you are inside a thin clear glass container looking out with weird light shimmers. It also feel like your lens is fogging up when it is just the game looking blurrier at times. This clears up as you get to the challenges and later areas of game I've played so far. This game is definitely using reprojection and I think whatever feels off about graphical presentation to me is part of that. I thought I adjusted to it and that is why later areas / levels look better but when I replayed early part of game, I felt the same as I did originally where the early part of this game is most off. Soundtrack is fine, themed to each era with sound effects that work and the story narrator is fine. If there is any use of haptics or adaptive triggers, I didn't feel it, but I also didn't feel them missing so maybe they are present at very subtle level. The game doesn't provide any VR comfort settings. It also doesn't provide any color-blind assist features where I specifically had hard time distinguishing between the Orange vs Yellow answers. It is something I adapted to recognize better but took some false guesses from me. It does feature a Platinum, but has 7 trophies (not counting Platinum) sitting at 0%. I don't know if that is due to trophy defects or nobody has yet been willing to beat the game in its various trophy challenges (complete on Legendary difficulty, Knowledge 10 setting, 5-star all challenges, etc). All of the above looks mostly okay / good on paper for what this game is going for, so why don't I recommend the game? Well, the game doesn't save any progress as you play which I think is a technical defect because the title menu expects otherwise. So if you stop along the way and return to the game, you can't continue where you choose to Exit. It means you have to complete the full game in 1 session and it isn't a short enough game to do that, especially being the type of game with the reprojection it has, I don't see myself wanting to play 2-3+ hours straight of this to reach conclusion but it is the only way currently to possibly reach the end. If they can fix the save progression issue and implement eye-tracked foveated rendering to improve the visuals and get rid of the reprojection, then I think there is a decent game design / idea even if it skews to younger or more casual demographics. I wanted to see if the game has same issue on Steam (coming soon) or Quest (not found) and it isn't available for those platforms (yet), so it is currently a PS5 + PSVR2 exclusive. I haven't found any way to contact the developers of this game (Knowledge Dimension, S.L.) to inform them of the save progress defect that they need to fix. I can see that the game on PS5 + PSVR2 was patched post-release, but why this issue persists or if that patch is what broke the saving functionality is unknown.
@cusman
@cusman 27 күн бұрын
Based on my time with it, I recommend playing Travel The Words on PSVR2. It is a crossword puzzle game that combines education and fun. It contains 12 distinct levels that have their own visual environment, sound ambiance and word lists for you to solve. Each puzzle can have also contain unlisted words which offer a space-invaders like mini-game that is also themed to the environment selected. Graphically it is using a visual style very reminiscent of Walkabout Mini Golf and I make that comparison as a compliment. The soundtrack and ambience is well done and the voiced dialog after you complete each word giving fun facts is also well done. The controls are intuitive and easy to use and I think there is very subtle use of controller haptics. It does not include a Platinum trophy and the 12 trophies it does have are for completing the crossword puzzle in each of the 12 environments. Beyond completing the crossword puzzle in each area once, you can choose to re-shuffle and replay but it won't be new set of words to find, just new placement. It is a short but well made crossword puzzle game. If they could add new levels and crosswords with DLC the way Puzzling Places adds new puzzles regularly or Walkabout Mini Golf adds new courses regularly, I am happy enough with the VR environments, ambiance and crosswords with the educational fun facts that I would pay $2-3 for them.
@cusman
@cusman 28 күн бұрын
Based on my limited time with it, I do recommend playing Reading World VR on the PSVR2, but only if you are interested in the potential benefit of its educational value for yourself or someone else in your household or just want a light game with simple carnival style sports mini-games. It is an educational game that is using 12 different carnival style sports mini-games where you need to solve reading based questions to know which target(s) to score on including: * Word Scramble: Spell the word using magic wand using picture shown. * Sentence Smash: Use Hammer to smash word that matches the interrogative word (?). Taught me something. * Ring Toss: Throw ring on pole that matches the sentence's verb tense. Taught me something. * Spelling Puncher: Punch letters to unscramble word. * Rhyming Slicer: Slice words that sound the same, but this mini-game didn't work for me at all since I couldn't grab sword successfully. * Archery Mixup: Use Bow & Arrow to shoot pairs of word fragments to create word. * Slingshot Sentence: Use slingshot to fill in the blank sentence by shooting correct word. * Syllable Fishing: Catch words with matching number of syllables with your fishing rod. * Syllable Smash: Punch words that match the number of syllables. * Bucket Toss: Throw baseball into bucket which has letters that will help complete word. * Word Race: Win horse race by throwing baseball at word that matches definition displayed. * Lily Pad Leap: Launch frogs towards lily pads using hammer that match shown part of speech (Verb, Noun, or Adjective). Some of these mini-games offer up to 3 difficulty levels but not all of them it has the same local leaderboards for players taking turns locally as Math World VR. The graphics and sound effects are fine for what it is. The soundtrack is varied with decent tracks and volume control is consistent between mini-games as an improvement over Math World VR. VR interactions are using haptic feedback where appropriate but feel more subtle than in Math World VR. The game does have a Platinum trophy and anybody that plays the game enough will get all trophies because it is about playing each mini-game 10 times and 4 of the games 20 times plus unlocking all the skin options which is done using points earned playing any of the games. It is the exactly same trophy structure as Math World VR, except they have halved the amount of points needed to unlock random cosmetics as a grind reduction. There is a general improvement over Math World VR in how the VR interactivity controls work reliably across games with only Rhyming Slicer not working well and in this case not working at all. There are a couple of others that don't control great (for example I think Bow & Arrow were better in Math World VR), but on average there is more good & improved here than not. I expected to like Math World VR more because I didn't really understand the concept of Reading based mini-games being useful, but the game has shown me otherwise. For myself, I think they are covering a good set of different structural semantics that are part of learning English that learning informally doesn't impart. Perhaps more importantly, the developers have improved the implementation in their newer game so it feels like a better game absent Rhyming Slicer not working properly (at least for me) which makes it more fun to play.
@T4nkcommander
@T4nkcommander 28 күн бұрын
You constantly running into the flames never ceased to amuse me....an effective combo of stratagem and armor. I need to get back into the game and enjoy it before all the enemies get gutted next patch :/
@cusman
@cusman 27 күн бұрын
We had good time. The fires are hot. The fire resistant armor helps keep you on your feet when you have a job to do 🤠
@cusman
@cusman 29 күн бұрын
Based on my limited time with it, I neither recommend for nor against playing Math World VR on the PSVR2. It is an educational game that is using 12 different carnival style sports mini-games where you need to solve mathematics to know which target(s) to score on including: * Balloon Darts: Shoot dart to pop balloons with even or odd numbers based on active prompt * Basketball Quiz: Shoot ball through correct hoop * Plate Smasher: Pitch the ball at correct numbers (multiple answers) * Addition Shooter: Shoot the correct number combination * Number Slicer: Slice through even or odd numbers based on active prompt * Bow Shooter: Shoot arrows at correct target * Axe Throwing: Throw axe at correct target * Plate Puncher: Punch the correct number plates (multiple answers) * Frisbee: Throw frisbee through correct target * Mini-Golf: Putt the ball towards ramp with correct number * Multiples Shooter: Shoot the correct numbers (multiple answers) * Slingshot: Shoot slingshot at correct target The game provides 4 difficulty levels to set the difficulty of the mathematics questions and local leaderboards for players taking turns locally. The graphics and sound effects are fine for what it is. The soundtrack is varied with some good tracks but volume control is not consistent and there are no options in the game to tune anything to your liking. VR interactions are using haptic feedback but how well each game works for the VR interactivity expected varies by sport. The game does have a Platinum trophy and anybody that plays the game enough will get all trophies because it is about playing each mini-game 10 times and 4 of the games 20 times plus unlocking all the skin options which is done using points earned playing any of the games. I like the concept of the game and the variety of mini-games and I think it is priced right (especially on sale) for what it is. The reason I'm not comfortable recommending it is the lack of polish in the controls for some of the mini-games (like Axe Throwing) while others play well (like Bow & Arrow). If the controls could be improved where it is never difficult to grab a frisbee or throwing of axe works consistently and other such examples, then I think this game has potential to be better than the sum of its parts because it is mixing mathematics based brain training with physical sports activity.
@cusman
@cusman 29 күн бұрын
Based on my limited time with it, I do not recommend You, Calligrapher on the PSVR2, unless you want to pseudo-learn Calligraphy set to Japanese cultural music, backdrop and writings. The game provides a Tutorial that I don't think covered everything it expects the player to know. For instance, I still don't know what the purpose of the Ink Stick or Ink Soak is. Beyond that it has option of Challenge Mode or Free Mode. Challenge Mode is providing 30 levels where you fill out a template however you like, but there is also a demonstration of how you are supposed to write more masterfully. I think as long as you paint within the lines and complete the word, the game is generous about ranking you Excellent when you Submit and that opens up the next level. I think the first 10 levels are one word, the middle 10 levels are two words, and the last 10 levels will be 3 words. The game has trophies related to getting Poor, Good, Great and Excellent ratings for these levels in Challenge Mode, but getting Excellent doesn't increment the count of less than Excellent ratings earned. So rarity wise, it is actually less rare for someone to have 30 Excellent trophy than 30 Good. A trophy completionist would likely have to intentionally make mistakes to figure out how to get Good and Great ratings instead of Excellent. Free Mode let's you do whatever you want but provides different templates that you can use. These can include outlines of various Japanese words for you to fill in or blank pages for you to create your own art. Whatever you have created you can save under My Works to recall later. This part of the game is probably the best part for anybody looking for an art / drawing / painting application in VR. The game also has trophies for spending time in Free Mode trying out various features and although these add up to 30 trophies, there is no Platinum. Graphically, the game is crisp and clear but definitely using reprojection as you can see ghosting when you move you head around. The best part is probably how the ink from your brush diffuses and looks on paper when it is freshly applied vs how it looks after settling / drying. It is virtual, but it feels authentic more than not. Sound is serene and relaxing and while there is a menu option for Music but I never felt like changing from the default. The game is using haptic feedback in the controllers as you grind Ink Stick most prominently and more subtle for some other interactions. Gameplay wise, there are instances where I think the PSVR2 starts to lose traction if your off hand isn't kept in front. It also helped me to change how I am holding the writing hand which makes buttons inaccessible but feels more authentic for how I am holding and using the brushes. The off hand can be what interacts with the menu options to Submit, Next, etc. The grip trigger (middle-finger trigger) on either controller can be pressed anytime to undo your most recent brush stroke. You can adjust the height of the table which is covered in tutorial. But will it teach calligraphy? I don't know that whatever virtual calligraphy skills you develop in this game / app will translate to skills with a real brush and you can't undo bad strokes in real-life so easily so I think this is more pseudo-learning in a relaxing virtual atmosphere with no clean-up after. I do like the physics of how the brushes are working virtually and how you control the thickness of your brush strokes by how deep your hold the brush to the paper and I think the main value here is that it is a better make art in VR tool (Free Mode) than what Horizon Call of the Mountain provides in one part of its grand climbing focused action adventure.
@cusman
@cusman Ай бұрын
Human Anatomy VR on the PSVR2 is not a game and therefore has no trophies or other features typical for a game. I do not recommend it for anybody except students interested in learning about Human Anatomy at High School or University level. It is a polished detailed application with crisp and clear visuals and high resolution assets but does use reprojection as I can see ghosting on any text displayed while moving. It provides minimal VR comfort settings but does allow option of teleport or locomotion (default) and only snap turns. It seems there in an Institution option (10:25) that allows multi-user feature for students to be in same virtual space learning together that is reserved for educators that acquire license for that separately. The purchase from the PlayStation Store is only the personal use license for this application. Beyond the 6-part tutorial that teaches you how to use the application features, it is a self-paced learning tool where you can focus on either male or female anatomy, where I believe the female anatomy was added in a recent free update to the application as it originally only had male option. For either gender model, the user can choose to inspect full body from head to toes learning about every bone and then layers of muscles, connective tissues, integumentary system (skin / nudity), brain, nerves, arteries, veins, lymphatic, respiratory, digestive, urogenital, endocrine and sensory. It allows you to focus on full body or specific parts and even full VR animations that you can view from any angle for specific organs and systems. It allows you to get into specific organs, change size and orientation of whatever you are inspecting, even enable what it calls Ant Mode which makes you a very tiny part of the environment and able to go into the large scale body or any part of it. I think the main purpose other than providing a detailed virtual tour of human anatomy is the InfoPanel that displays information for you to read as you point at various parts of the anatomy so you can learn their name and function. The application does feature a Quiz feature which looks to give series of 7 randomized questions where a part of the anatomy is highlighted and you are asked to identity from set of many options where 1 is correct. It doesn't have any course type modules or instructors that will guide you through learning in any organized way, so I think this can only be a very useful companion application for someone that is already enrolled in High School or University level education in this area. That is who I think this is best for.
@cusman
@cusman Ай бұрын
9:53 The stilettos aren't just for good looks 😂 37:27 Found out when we get defeated and revive ourselves by pulling sword from our gravestone to continue fight we lose a percentage of our Gold stock each time 🤕
@azurewrath6625
@azurewrath6625 Ай бұрын
nice! Lanista is a tough fight
@cusman
@cusman Ай бұрын
@@azurewrath6625 For our group of mostly casual VR players, I was surprised we found a way on our second encounter. All the videos I’ve seen are solo 1-1 fights so seeing Lanista adds are Tormented Gladiators was the toughest part of this fight. That said, the game is pretty generous to co-op team ability to keep coming back into fight through the portals so any fight of attrition favors the players so long as we don’t leave area which can cause the boss health to get restored.