Hello ive been trying to find this weapons camo on both base and NGS but cant seem to find it. any ideas why and whats the camo name? ty
@cy48848 ай бұрын
hi dae~ cool video, John and Aus brought me here
@jalinbell6088 Жыл бұрын
How are you doing that much damage?
@DaeDae0415 Жыл бұрын
mostly gear and TE buff
@jalinbell6088 Жыл бұрын
@@DaeDae0415TE Buff got it, but what type of gear?
@DaeDae0415 Жыл бұрын
@@jalinbell6088 full R-atk, I think around 400 R-atk on each unit and then ~200HP 15PP ish, it's basically 8s affix on unit and weapon.
@wolfyfluff7585 Жыл бұрын
Are they still supporting base pso2
@InuzakaNazeАй бұрын
No
@ShiraEverqueen Жыл бұрын
Sorry but your problem is the lack of knowledge and skill.
@InuzakaNaze Жыл бұрын
July 2023 lemme guess. the game is still f*cked, right?
@MMORPGxDRAGONMANxCZ Жыл бұрын
IDK HOW IT IS IN GLOBAL BUT IN JP BASE PSO2 NOONE DOES EQ ANYMORE AND BARELY SEE ANY PLAYER IN LOBBY
@R0NThaDon Жыл бұрын
If you loved pso1 you’ll like pso2. New genesis is nothing like pso1.
@ox0light0xo Жыл бұрын
roughly 1 year later or less: Still haven't received healing
@DaeDae0415 Жыл бұрын
you are fineeeeeeeeee
@ox0light0xo Жыл бұрын
Has it been a year after this video got published? o.o
@Miraglyth Жыл бұрын
Hindsight from only just seeing this great video: Yes countering is a problem, yes many weapons should be based on doing their best damage by something other than countering, no there's no indication Sega will fix it, and yes it's hilarious how much the obvious katana players in the comments of this video are stretching to try and excuse how busted their weapon remains even after the October update. Listen people, most other classes have to WORK to do what they do. Hunters have to time their PA release to enemy hits - one factor of which being somewhat out of their control - to get comparable damage output to katana just countering whenever it wants instantly. Gunners' Stylish dodges are inopportune and barely give any bonus, and they have to juggle that with Chain Trigger buildup. Poor Bouncers have an unholy number of incompatible no-synergy mechanics to juggle especially if they try to play both weapons, and some of their counters don't even do direct damage in NGS. Katana just gets good sandbag damage for low effort. But better than that Silverleaf, Fearless, PA Combo Finish AND every counter have 100% counter input uptime which is frankly nuts, every counter gives a ton of PP, a massive high-damage AOE piercing shockwave and a free hitscan followup. Moreover, katana has one of the most lenient guard windows in the game (beaten only by the 0.4 second duration of partisans and rods) AND you can hold it for 90% damage reduction so even if you guard too soon you're still safe! I tried playing other classes for a year and then switched to katana full-time in Stia for an instant undeserved performance boost that let me start doing things like soloing GeoLab S ranks after months of higher-effort failures with other weapons. Denying how much EASIER it is to play katana effectively is the act of a fool. The most difficult thing any katana user needs to learn is how to count to three. That's why these people are suddenly saying "Don't nerf!!" after spending the better part of a year screaming at Sega to nerf and neglect jet boots (which were never in the position katana is now in the first place by the way). They know that nerfing is the only sensible reaction here, because the amount of buffing (in particular streamlining the complexity) other weapons need is extremely unrealistic and as long as Sega are obeying their demand to chase that rainbow katana will continue to fare very well.
@cosmodominguez101 Жыл бұрын
I did give it a try at one point back in 2020 that played for a while but when I returned today than I started to notice that NGS is different than Base
@OmegaDerrick2 жыл бұрын
Countering also creates a balance issue between melee n range weapons. Melee should be the ones that excel in countering to do more damage. But when u have to counter with range weapon like Bow to get its maximum dps going, now that “range” weapon becomes also a cqc weapon since u are force to get as much counters. Range weapons needs PA damage buffs.
@eriksegura31902 жыл бұрын
A Lot seems to have changed since i palayed techer back in PSO on xbox360...its all a bit confusing now jeesh!
@eriksegura31902 жыл бұрын
cna force not use the dark, light,or wind technique's?
@EXFOOLYCOOLY2 жыл бұрын
Thank you. Just started base PSO2 and found this helpful. Also cultured for the dengeki intro
@FutaCockWorshipper2 жыл бұрын
Damn 2 new zones of content just blown through in 2-3 days and the boss isn't even challenging That's all I need to know
@duramirez2 жыл бұрын
Having fun as a new player, but it does take a loooooooooooooooot of effort to level up, Geeeez. >_<
@jcduran84282 жыл бұрын
I’m about a month into the game what do you think about Force/Bouncer works better then Force/Tech because all Tech gives me is photon increase gain faster. By subbing Bouncer you get a damage increase to downed mob(s). I’m working on Kaizer weapon now since rugged weapon has very low drop rate.
@starryskies1132 жыл бұрын
i want those rinna pigtails and bixla so expensive hope come back
@karinhimesama2 жыл бұрын
I agree 10000000%, I used to play Fighter and some locks during some PAs were just too annoying, feels too clunky. I play Braver now and for me it's what other classes should be
@Basojin2 жыл бұрын
Ranger be like: Yo... you guys can counter?
@ThatDegenJohn2 жыл бұрын
*laughs in Waker animation locks... yeah... please get rid of some of the animation locks on the PAs
@neppgaming2 жыл бұрын
Waker has Marmelo Hot Parry, but that is still isnt enough as it is kinda difficult to use it, at least in my opinion. I think if sega made Marmelo Hot Parry automatically activate just by hitting WA in the middle of animation lock (all of its charged PA is animation locked after all), that would make it better, but thats just my two cent thought. this would also help with button bloats too, tho Waker doesnt really have it UNLESS multiweaponed, which most people prefer to have either way. But man, button bloat on Wand+Talis is rough 🤣 wand's animation lock isnt that good either...
@IndyAlexander2 жыл бұрын
lol
@IndyAlexander2 жыл бұрын
the comment about techter / techer thing made me laugh its was a bad translation on jp its always been techter テクター Tekutā i've always said techter people always said i was wrong XD te main since forever on jp ship 2 XD
@IndyAlexander2 жыл бұрын
remember that one time when everyone was GU/HU on jp ship 2 hahaha lv 65 cap days "o the ragol memories"
@IndyAlexander2 жыл бұрын
jokes on u biiiish i been playing on jp since 2013 XD personally counter should not be a thing for every class. Te main here i guess they had to put that lavis cannon potential wave hit somewhere i guess... they could have just made it a skill on the extra normal attack but nope part of the counter.
@IndyAlexander2 жыл бұрын
i hated the su/gu abuse it made sega kill my Fo/gu abuse i had so much fun chaining ilbarta finishes. But you know segac are anti fun. and yes katana is way too strong in ngs right now its not even funny that's why i'm hybrid braver XD despite being techter main oof techter is so shite in ngs without zanverse and ramegid 0 makes me cry.
@IndyAlexander2 жыл бұрын
i don't see the point in grinding for weeks for this crap when we know better weapons are coming i wont be grinding any new weapon until at least 14/15 star rarity and i hope they add 16 star i wanted 16 in base but then this shitty ngs was announced. for now im using evolorbit and i'm doing everything just fine. you gotta be really bored to grind out this shit. also your comment about sega not caring that's actually true lol they only care about the money it makes.
@alex859112 жыл бұрын
The balancing of classes other than braver does need to happen, but people tend to have this invalid opinion on how braver should be nerfed, which is extremely idiotic since nerfing in PvE games makes no sense. On the other hand, melee classes should always boast more overall DPS than mid-long range support classes. Wand techter, soaring blades bouncer and twin daggers/double saber fighter should be the first classes getting buffs, in my opinion.
@shidokasagi54062 жыл бұрын
As someone who played more then 610 hrs in base pso2 in both jp and global version i find it pretty disappointing at what sega done to the game at first it was pretty exciting since you know new form of gameplay and new look on already known classes and even potential new ones that would add variety *buuuuuut* after beta and few month of no new content beside classes witch hardly can be called *new* content and endless glam releases i was really disappointed and dropped out of game and now as i see nothing changed much beside 2 *new* versions of desert/snow zones from original pso2 and it make me really sad/ cuz ngs *had* huge potential to turn the tables on base pso2 but it is what it is. just release original pso2 as single player game with all 6 episodes and let us be happy but alas.
@Nomadic_Gaming2 жыл бұрын
game just dropped on playstation so get ready for some views
@TheDragonsDogma2 жыл бұрын
After playing an hour on PS I can say there is really nothing interesting for me. BDO has better combat, FFXIV has a better story and endgame loop. This mmo just feels really dated for me. Kudos to the people who enjoy it but I'm gonna have to pass.
@EtherealRune2 жыл бұрын
Remember where you just played a class for fun? Not caring if it's the strongest or not? Nowadays we got all these meta-slaves, always chasing the maximum highest damage potential, rubbing their e-peen over it because they feel like it's an achievement they can show off to other people. What a drama.
@Cicadeus2 жыл бұрын
reminds me of Vindictus, except countering leds to everyone just being some differnt flavor of dps and there's no such thing as really a tank or healer as much and everyone is some kinda solo player in a way, kinda lame
@AzariusR2 жыл бұрын
Balancing classes in a ultra fast paced game is a hard thing to do, as every new mechanics that are added to them will either make or break the class as NGS is a very DPS reliant kinda game especially with so much HP Sponge enemies present. However Braver Katana came from a weird start where it is clunkier than most other classes before Radiant Lilac and Counter hitscan arrived. So Braver Katana mains are like very happy but then it caused the 'Hero' effect back in Base PSO2, where every other classes got outdpsed by just one single class in this case it's Braver Katana, not only does it has the flexibility of cancelling their animation by just a tap on the guard button, they can spam that guard precisely too whereas other classes can't really keep up with infinite counters like Katana, therefore the Hero effect. The devs at least had addressed the issue of class balancing and unfortunately they had to stick to the same October schedule so that they don't make it wrong as it is a very delicate issue apparently. So sadly we gotta wait till October for now and play with the new PS4 Players instead.
@templeknights2 жыл бұрын
Nice skit reading
@subtleblow2 жыл бұрын
Nothing new, every class went through same bs in Pso2 when people figured out how broken something is/was until it got nerfed. My favorite was how people shit on summoner until they figured out they could delete bosses but then butt-hurt sega came in(eventually) and added a damage cap and screwed over every class. Give up complaining about anything in this game because they're going to screw everybody/class over in some way or another.
@featherless25242 жыл бұрын
Yeah and Katana has always been the "counter" weapon so don't really see the issue. PSO2 has never been balanced.
@Oishimaru2 жыл бұрын
I personally do want to see overall class balance to better. We will have to wait and see what they do Edit: I think the way is to make classes that have been left behind stronger, instead of nerfing current strongest classes :) and improving on some other flawed mechanics some weapons have
@yunarikagurasaka26342 жыл бұрын
I just drop the game there is no point tot learn all boss timing to perfect counter when I have more fun when able to read and counter other player. There have same problem whit shump that some developer tried to solve if we force player to graze all the time that will drive many player away we have to make player who not doing this feel rewarding as well.
@TheAzulupus2 жыл бұрын
Lol no. braver gets buffed, because all the braver players cry their weapon is weak despite being consistently the strongest weapon in the game. then you look at classes like techter, which seems to be segas hated step child that does not rescieve any worth while buffs ever.
@zacharydrozdowski10892 жыл бұрын
The answer is YES! It’s more then a side game but when playing games u don’t have to pick 1 game and exclusively play that 1 game, it u think like that then of course the answer is no, same as evey other game..
@ThatDegenJohn2 жыл бұрын
Braver Katana is pretty busted... If you know who can still get carried like hell while playing like shit while playing katana then yeah, the class might be broken.
@myonwontstfu2 жыл бұрын
...is that a Lappland cosplay? No I don't think it is judging by other vid thumbs I like counters like any guy, but being a Gu player it's kinda sad, especially cuz you still have to dodge counter if you want some semblance of damage out of it. Back when I played TD Fi it wasn't as but still pretty bad cause their counter damage is awful too and you're better off blocking with pa guard frames if you have pp for that and with a TD cycle you most likely do
@Aythos2 жыл бұрын
I don't know how to feel about that, to me there is 2 things to take into account. 1st Braver is an anomaly, because it didn't get balanced around the other classes, it got balanced around the expectation of the community which is always a bad idea to have a balanced game. Well before the community was mad and the class honestly wasn't much fun to play so it's not bad either. But due to that and the fact that is a class which is especially designed around counters, it makes it's counter totally broken. The 2nd thing is, at least to me, it totally makes sens to have stronger counters for melee classes than for range classes, the range classes are supposed to play from afar and having constent damage while (TMG should be an exception since the playstyle makes you come closer, but I haven't played the class enough to know if it's counter should be buffed according to my logic) Other than that my feeling for the melee classes is that each counter is quite different from the other. Hunter's counter isn't that strong compared to avenger art so you mainly focus on charging attack to unleach big counters. Fighter's counter have way shorter frame than Hunter (and Braver) but are quick with high potency. Bouncer JB is close to fighter but still has it's specificities of being a tech weapon and I think the counter is still easier to do than the fighter's. Techter Rod... really needs a up... like really. Bouncer SB is... yeah no this one is wierd since it's based of step dodges counter so no one enjoy it comming from another class but it's actually my favorite weapon by quite a lot. The isn't long but you can almost always cancer your PA and when you can't you have to rely on the weapon action which enable to ignore damage without stoping the PA but has a CD... Anyway it's a lot of fun when you're used to it. As I said, to me Ranger, Force and Techter talis should be ranged dps, not counter based so if the classes are too weak (which I don't really know if it is the case tbh) it's simply their damage that should be buffed, not their counter. As for waker... I have no idea what that class does so I wont talk xD
@IndyAlexander2 жыл бұрын
techter rod? umm rod is force my dude XD
@Aythos2 жыл бұрын
@@IndyAlexander yeah meant wand, my bad, rod is fine
@justplaygamer23312 жыл бұрын
Can't wait for this to release on ps5 In a few days.im going to play pso2 base first.