Pro tip: say sine and cosine rather than sine and cos
@NapLegends2 күн бұрын
2:40 Were you born under a rock, most games do that.
@Casual_Posts3 күн бұрын
The best video ever for who wants a starting guide on math subjects for game dev! Well explained too😊😊 love from india 🇮🇳❤
@HalkerVeil7 күн бұрын
I would add Probability and Statistics. Anything with noise. Perlin specifically.
@thedude479510 күн бұрын
can some one say what games are displayed from 1:03 to 1:39 ? The side scrolling shooter on the river, the knight jumping on the dragon, and the 3d platformer where they jump and race to the finish? Edit: please also, if you know, the jump to the finish at 3:26
@aes_ria19 күн бұрын
Lowkey inspiring gamedev,, I've been trying to run away from complex math but it keeps following me... I think it's cool but i don't have enough brain cells to understand shiii
@phlipclip509723 күн бұрын
11:03 You use Trackmania footage and didn't use a cool Press W (Forward) map. Missed Opportunity
@Safir234Ай бұрын
Peak
@JoeChilliusАй бұрын
I watched your video getting ready for a college class, and they then used your video, so thank you I guess, lol
@helluci6449Ай бұрын
so loud music..
@springcarАй бұрын
hey northwest same amount and northeast same amount is not "similar to each others" in most cases. so that branded " dot product" math fools us. and with calculating amounts of two actors compass directions ( even if you need know two directions similarity amount) could give better results
@springcarАй бұрын
hey i like to motivate you show more easy math logics to game codeing, and young learn create easy games and even easiest 3D engine . you can do it . rockknnnRoll !
@springcarАй бұрын
your logic of "orange ball going too far northeast directionn first" ( which feeels like error because it go distance more than blue ball) . and then after error and consumed cpu processing power you lessened the amount of "too far" with extra processing command to cpu. the trendified "normalizing" word containing logica are often stupid logic that are used to lessen results of young creators worldwide. ( the whole normalizing theory is a sabotage against young humans results and self control of movements) . greetings from finland military, we like motivate fun creators like you too.
@NotifrikiTVАй бұрын
this was an amazing video!
@kikokat_3119Ай бұрын
This is such a good video helped a lot :) I also liked the little funny details ;D
@PlantVsZiebom2 ай бұрын
Hello Sir, Can I use it for my commercial game?
@charliecharliewhiskey94032 ай бұрын
Beginner gamedev here. Sometimes knowing these things exists also can help you sort through documentation. For instance, I realised I could use pythagoras in my code, which worked. But then because I also knew that square root is inefficient, I looked up if there was a more efficient way, and found that in Godot you can just use vector2.length() to do the same thing. I wouldn't have found that if I hadn't approached already knowing pythagoras. Knowing math doesn't just help you solve problems, it helps you find what you need on complex topics, and more easily understand what the explanations mean.
@JanKerstens2 ай бұрын
Very, very nice video. Thanks!
@Motivational-Mango3 ай бұрын
well the math like plus and the minus is good also multipliction like 5 x5 or 10 x 5 is also good. some people saying you need vectors but not that important! i just use plus minus multipliction and i made many game like zeldas, the super mario nintendo, the dragon of steel, the spyro ratchet clank and bandicoot. thanks
@konradswart40693 ай бұрын
The assertion about dot product, as stated, is not correct. The assertion applies only to normalized vectors. When two vectors are not normalized, their dot product can have _any_ value!
@AbigailDingle4 ай бұрын
😊
@sakanagakyoko4 ай бұрын
I actually made some better than expected tunes with this! Thanks a million
@emperor87164 ай бұрын
guys: don't learn discrete maths. you will die.
@Hiroki_MakeGames4 ай бұрын
great tutorial, thanks ! i have a music background so wish me luck trying to make music for my games
@losersreadwhat4 ай бұрын
this is great content dude wow!! thanks
@ilias_moujahid4 ай бұрын
I miss you man
@TheDJJAYB4 ай бұрын
nice video, but how we sell our music and where ??
@MisterBeigeMusic4 ай бұрын
I'm seeking opportunities to plug my music into games! Willing to do it for a low cost or free--I'm a novice musicmaker and I'm looking to build my resume. Most of my sounds skew eerie, ambient, and abstract, but I am able to shift to specific scenarios or moods depending what you're looking for.
@RecklessRaven_5 ай бұрын
Very useful video! I'm reorienting my career towards game development. I haven't done math like this in about 12-15 years. It's helpful to know what math is needed, when it's used, and why it's important. This will allow me to review the necessary math before starting my university degree in video game programming and animation.
@Devilnero19915 ай бұрын
I suspect there would be highly specialised software which can take care of movement and vectors. Is it necessary to learn math to code games these days?
@sjoerdmpfrgh3 ай бұрын
I think it depends on how much control you want over the lower level mechanisms of the game. You can get away with using build-in functions but at some point you'll want to tweak things for the specific requirements of your game
@MrZAPPER10005 ай бұрын
10:40 yes but also because the Greeks did it with triangles. Eastern math systems used arcs and strings before triangles. Super cool history to it
@khawlatouj89805 ай бұрын
thank you for the good explanation
@joshuawilson88045 ай бұрын
I was listening to this and took the suggestion. But dang, it doesn't seem to work. I went to chordchord as suggested and found a melody I like. I put it in as instructed but the intsruments sound like a mess while on chordchord it sounded beautiful. I think it has something to do with the notes being able to fade but on LMMS its all monotone and holding the same pitch? Volume? I don't know.
@cristian0214925 ай бұрын
Thanks so much for this video, really helped a lot!
@alexkt34005 ай бұрын
The ghost (or grim reaper) that's forcing you to clear the level faster has been a thing since the era of New Zealand Story, Bubble Bobble, Snow Bros etc. It's a design concept from a previous millennium, even though it does bring forth its own improvements to the classic formula. Considering your implementation doesn't even use a ghost or some indestructible character directly following the player, I'd say you're actually improving the gargamel mob (that's what we used to call it in the 90s) more than Spellunky did on the original concept.
@FlyGuyGreeny6 ай бұрын
Thanks! ❤
@preetierajdeo1496 ай бұрын
Amazing Man!!!! I am just speechless Maths is sooooo wonderful! Hats off to you!!
@your_nightmare19876 ай бұрын
Thank you so much fir this video!
@akshay_m7 ай бұрын
I know this is not the best video for music theory. But, you helped me with something else. LMMS. I always wanted to try making stuff on this thing, but was never able to start as I didn't wanted to learn a whole new software. Seeing you use it, I now know tha it's not as difficult as I thought it would be. Thank you very much.
@vivithepotato83527 ай бұрын
The first helpful video I've watched on this topic, you are a fucking wizard my friend
@NugGarou7 ай бұрын
Why is his camera constantly switching between being more blue or green or red? It’s very distracting.
@RealObservr7 ай бұрын
Thanks for the tutorial m8!
@noobemath8 ай бұрын
extremely helpful
@Robyamdam8 ай бұрын
Bro literally dropped a banger and dipped
@Nammedit8 ай бұрын
Hey! Great video and you're a great teacher, but the music in the background is really distracting.
@Syntaxify_dev8 ай бұрын
what is the name of the game with the parachute 2:06 ?