How Tutorials Are Holding You Back
7:43
Free Game Development Tools! (2021)
9:49
Пікірлер
@lozD83
@lozD83 2 күн бұрын
Pro tip: say sine and cosine rather than sine and cos
@NapLegends
@NapLegends 2 күн бұрын
2:40 Were you born under a rock, most games do that.
@Casual_Posts
@Casual_Posts 3 күн бұрын
The best video ever for who wants a starting guide on math subjects for game dev! Well explained too😊😊 love from india 🇮🇳❤
@HalkerVeil
@HalkerVeil 7 күн бұрын
I would add Probability and Statistics. Anything with noise. Perlin specifically.
@thedude4795
@thedude4795 10 күн бұрын
can some one say what games are displayed from 1:03 to 1:39 ? The side scrolling shooter on the river, the knight jumping on the dragon, and the 3d platformer where they jump and race to the finish? Edit: please also, if you know, the jump to the finish at 3:26
@aes_ria
@aes_ria 19 күн бұрын
Lowkey inspiring gamedev,, I've been trying to run away from complex math but it keeps following me... I think it's cool but i don't have enough brain cells to understand shiii
@phlipclip5097
@phlipclip5097 23 күн бұрын
11:03 You use Trackmania footage and didn't use a cool Press W (Forward) map. Missed Opportunity
@Safir234
@Safir234 Ай бұрын
Peak
@JoeChillius
@JoeChillius Ай бұрын
I watched your video getting ready for a college class, and they then used your video, so thank you I guess, lol
@helluci6449
@helluci6449 Ай бұрын
so loud music..
@springcar
@springcar Ай бұрын
hey northwest same amount and northeast same amount is not "similar to each others" in most cases. so that branded " dot product" math fools us. and with calculating amounts of two actors compass directions ( even if you need know two directions similarity amount) could give better results
@springcar
@springcar Ай бұрын
hey i like to motivate you show more easy math logics to game codeing, and young learn create easy games and even easiest 3D engine . you can do it . rockknnnRoll !
@springcar
@springcar Ай бұрын
your logic of "orange ball going too far northeast directionn first" ( which feeels like error because it go distance more than blue ball) . and then after error and consumed cpu processing power you lessened the amount of "too far" with extra processing command to cpu. the trendified "normalizing" word containing logica are often stupid logic that are used to lessen results of young creators worldwide. ( the whole normalizing theory is a sabotage against young humans results and self control of movements) . greetings from finland military, we like motivate fun creators like you too.
@NotifrikiTV
@NotifrikiTV Ай бұрын
this was an amazing video!
@kikokat_3119
@kikokat_3119 Ай бұрын
This is such a good video helped a lot :) I also liked the little funny details ;D
@PlantVsZiebom
@PlantVsZiebom 2 ай бұрын
Hello Sir, Can I use it for my commercial game?
@charliecharliewhiskey9403
@charliecharliewhiskey9403 2 ай бұрын
Beginner gamedev here. Sometimes knowing these things exists also can help you sort through documentation. For instance, I realised I could use pythagoras in my code, which worked. But then because I also knew that square root is inefficient, I looked up if there was a more efficient way, and found that in Godot you can just use vector2.length() to do the same thing. I wouldn't have found that if I hadn't approached already knowing pythagoras. Knowing math doesn't just help you solve problems, it helps you find what you need on complex topics, and more easily understand what the explanations mean.
@JanKerstens
@JanKerstens 2 ай бұрын
Very, very nice video. Thanks!
@Motivational-Mango
@Motivational-Mango 3 ай бұрын
well the math like plus and the minus is good also multipliction like 5 x5 or 10 x 5 is also good. some people saying you need vectors but not that important! i just use plus minus multipliction and i made many game like zeldas, the super mario nintendo, the dragon of steel, the spyro ratchet clank and bandicoot. thanks
@konradswart4069
@konradswart4069 3 ай бұрын
The assertion about dot product, as stated, is not correct. The assertion applies only to normalized vectors. When two vectors are not normalized, their dot product can have _any_ value!
@AbigailDingle
@AbigailDingle 4 ай бұрын
😊
@sakanagakyoko
@sakanagakyoko 4 ай бұрын
I actually made some better than expected tunes with this! Thanks a million
@emperor8716
@emperor8716 4 ай бұрын
guys: don't learn discrete maths. you will die.
@Hiroki_MakeGames
@Hiroki_MakeGames 4 ай бұрын
great tutorial, thanks ! i have a music background so wish me luck trying to make music for my games
@losersreadwhat
@losersreadwhat 4 ай бұрын
this is great content dude wow!! thanks
@ilias_moujahid
@ilias_moujahid 4 ай бұрын
I miss you man
@TheDJJAYB
@TheDJJAYB 4 ай бұрын
nice video, but how we sell our music and where ??
@MisterBeigeMusic
@MisterBeigeMusic 4 ай бұрын
I'm seeking opportunities to plug my music into games! Willing to do it for a low cost or free--I'm a novice musicmaker and I'm looking to build my resume. Most of my sounds skew eerie, ambient, and abstract, but I am able to shift to specific scenarios or moods depending what you're looking for.
@RecklessRaven_
@RecklessRaven_ 5 ай бұрын
Very useful video! I'm reorienting my career towards game development. I haven't done math like this in about 12-15 years. It's helpful to know what math is needed, when it's used, and why it's important. This will allow me to review the necessary math before starting my university degree in video game programming and animation.
@Devilnero1991
@Devilnero1991 5 ай бұрын
I suspect there would be highly specialised software which can take care of movement and vectors. Is it necessary to learn math to code games these days?
@sjoerdmpfrgh
@sjoerdmpfrgh 3 ай бұрын
I think it depends on how much control you want over the lower level mechanisms of the game. You can get away with using build-in functions but at some point you'll want to tweak things for the specific requirements of your game
@MrZAPPER1000
@MrZAPPER1000 5 ай бұрын
10:40 yes but also because the Greeks did it with triangles. Eastern math systems used arcs and strings before triangles. Super cool history to it
@khawlatouj8980
@khawlatouj8980 5 ай бұрын
thank you for the good explanation
@joshuawilson8804
@joshuawilson8804 5 ай бұрын
I was listening to this and took the suggestion. But dang, it doesn't seem to work. I went to chordchord as suggested and found a melody I like. I put it in as instructed but the intsruments sound like a mess while on chordchord it sounded beautiful. I think it has something to do with the notes being able to fade but on LMMS its all monotone and holding the same pitch? Volume? I don't know.
@cristian021492
@cristian021492 5 ай бұрын
Thanks so much for this video, really helped a lot!
@alexkt3400
@alexkt3400 5 ай бұрын
The ghost (or grim reaper) that's forcing you to clear the level faster has been a thing since the era of New Zealand Story, Bubble Bobble, Snow Bros etc. It's a design concept from a previous millennium, even though it does bring forth its own improvements to the classic formula. Considering your implementation doesn't even use a ghost or some indestructible character directly following the player, I'd say you're actually improving the gargamel mob (that's what we used to call it in the 90s) more than Spellunky did on the original concept.
@FlyGuyGreeny
@FlyGuyGreeny 6 ай бұрын
Thanks! ❤
@preetierajdeo149
@preetierajdeo149 6 ай бұрын
Amazing Man!!!! I am just speechless Maths is sooooo wonderful! Hats off to you!!
@your_nightmare1987
@your_nightmare1987 6 ай бұрын
Thank you so much fir this video!
@akshay_m
@akshay_m 7 ай бұрын
I know this is not the best video for music theory. But, you helped me with something else. LMMS. I always wanted to try making stuff on this thing, but was never able to start as I didn't wanted to learn a whole new software. Seeing you use it, I now know tha it's not as difficult as I thought it would be. Thank you very much.
@vivithepotato8352
@vivithepotato8352 7 ай бұрын
The first helpful video I've watched on this topic, you are a fucking wizard my friend
@NugGarou
@NugGarou 7 ай бұрын
Why is his camera constantly switching between being more blue or green or red? It’s very distracting.
@RealObservr
@RealObservr 7 ай бұрын
Thanks for the tutorial m8!
@noobemath
@noobemath 8 ай бұрын
extremely helpful
@Robyamdam
@Robyamdam 8 ай бұрын
Bro literally dropped a banger and dipped
@Nammedit
@Nammedit 8 ай бұрын
Hey! Great video and you're a great teacher, but the music in the background is really distracting.
@Syntaxify_dev
@Syntaxify_dev 8 ай бұрын
what is the name of the game with the parachute 2:06 ?
@silverbolt6699
@silverbolt6699 9 ай бұрын
anyone know the tank game at 0:25?
@rakhelkhongsaiaccount99
@rakhelkhongsaiaccount99 9 ай бұрын
Why did he stop uploading
@theman7050
@theman7050 9 ай бұрын
Brilliant!! Thanks
@havish530
@havish530 10 ай бұрын
you look like young elon musk!