@@projectikaruga Thanks! I think those routes are some of the most important to learn, being able to take the corner off of that hit is huge for turning the tides of the game.
@eliwolf89879 күн бұрын
good stuff!
@theguywhomakesstuffbutbetter18 күн бұрын
SEGA was on some sort of substance making this exit that hard to get
@ChuckShadow8621 күн бұрын
Thank you!!!
@TalentedAndHot22 күн бұрын
these are great tysm 🎉
@uckyYuckySoul25 күн бұрын
good guide! Pretty solid selection of combos based on what hits actually get landed in matches
@ayanokoji_k8181Ай бұрын
thank you sir Squilliam for this gem
@SathCurryАй бұрын
🔥🔥🔥 thank you sir Squilliam for this gem 💎
@theanxietynurseАй бұрын
Are thes combos still viable
@squilliam0909Ай бұрын
All of these still work, but some are no longer optimal. After a DI, DF HK to Flash Kick is a better route. For a DP Punish, Stand HK to Crouch MP to Flash Kick would be better as Stand HP now does less damage in combos.
@theanxietynurseАй бұрын
@@squilliam0909why I cant seem to connect standing HP from crouch mp into L.perfect sonic boom can you confirm this Thank you
i have a question. can you do me a favor please and tell me the input in a chart or something it would be helpful
@senghorsanga2 ай бұрын
That's a problem
@mbison7combo2 ай бұрын
First real Burnout loop video of Bison, thanks
@squilliam09092 ай бұрын
Glad I could help!
@bentaranagagaming47512 ай бұрын
Why too fast 😮. Thanks for the guide anyways and
@bugginout86022 ай бұрын
0:08
@squilliam09092 ай бұрын
@@bugginout8602 so pretty much do the Stand MP with a neutral input, start charging down back as soon as you can, do the Back HP with Down Back, then do the flash kick. It takes practice but it is probably worth learning.
@bugginout86022 ай бұрын
@@squilliam0909 Yeah the part I am struggling with is that stand MP
@jedihacim2 ай бұрын
Do the sonic booms have to be perfect?
@squilliam09092 ай бұрын
@@jedihacim Unfortunately for this combo I do believe all of them have to be perfect. Forward MP, Crouch LP into Stand LK into H. Flash Kick is probably the best conversion without a boom loop.
@jedihacim2 ай бұрын
@@squilliam0909 thanks for the tech man, dope vid
@NEETIRLttv2 ай бұрын
this will be helpful against Gief. Thank you ^_^
@squilliam09092 ай бұрын
Indeed, make sure to beat his Level 3 with the UDK
@NEETIRLttv2 ай бұрын
@@squilliam0909 yeah! I've also been QCB LP into a jump if I happen to Flash Kick em into a corner.
@xboxpenguin87052 ай бұрын
Bit spooky innit?
@squilliam09092 ай бұрын
The spookiest.
@MindoftheNorthStar2 ай бұрын
That's filthy
@squilliam09092 ай бұрын
It's def strong but also easy to drop
@LordBBetelgeuse2 ай бұрын
Man, your SF5 Bison videos really helped me a lot when I first started playing. I even thought about you and if you would like his new kit while rewatching his gameplay video.
@ukanengoma39322 ай бұрын
Très beau combo beaucoup de style, et ils bouffent beaucoup de pv je vais m'en inspirer
@rafaelepelde24952 ай бұрын
Brutal 👏🏻👏🏻👏🏻⚠️🚨 empezamos bien!!
@squilliam09092 ай бұрын
Muchas Gracias
@kearugrenn23342 ай бұрын
Most of those start with a jump are they possible with dash or neutral?
@Jaqwaebius_x3 ай бұрын
Before game ended
@BUDDAz1g3 ай бұрын
Season 2? I dont know if back hp hits afyer boom anymore
@squilliam09093 ай бұрын
They didn’t alter the frame advantage on boom or the speed of Back HP. This combo still works and was recorded the same day it was posted.
@conconcon703 ай бұрын
What input do you play on?
@squilliam09093 ай бұрын
I play on PC and use an Xbox based 8 BitDo wired controller, similar to a PlayStation controller but with an SNES styled D Pad.
@ronaldnguyen90123 ай бұрын
when i do the first perfect boom on the stun combo it leaves me +5 but 2mp is 6f, is this combo gone or is this skill issue?
@squilliam09093 ай бұрын
Tbh I don’t regularly go for it for that reason. You need to time the jump in late to build a bit more space and it doesn’t work on wide character like Gief. Something like Jump HK -> Back HP xx P. Sonic Boom -> Crouch LP xx H. Flash Kick is probably the best route there.
@CanalRulez5 ай бұрын
Excelent content, dude. Simple and clean.
@Ibra_4995 ай бұрын
Sign for me to pick up Guile?
@majorsnowballx36125 ай бұрын
Brown bags galore, such BS lmfao
@Alex5454185 ай бұрын
nobody pins the legend Squilliam
@Gumbo3545 ай бұрын
You should tweet it to poofesure
@notnoone1235 ай бұрын
Fr
@acemanph6 ай бұрын
Thank u
@acemanph6 ай бұрын
Thank u. Nice n easy bnb combos. Easy to understand n execute. Except some like the air pile deiver. Cant really do it on a d pad.
@JaggerIsBurritos6 ай бұрын
Instead of standing mp into crouching mp target combo after the punish counter drive impact, it actually does more damage just to go DF HK -> Flash Kick
@squilliam09092 ай бұрын
Yeah I still don't know why I put that route in there, I was def using the DF HK route already haha
@mikewarp-ye7pv7 ай бұрын
I didn't undestand why Bison needs the energy bar for his Psycho Crusher and ball attacks and ryu and company does not.
@InsouciantSage7 ай бұрын
They kept charges in sf6, right?
@generalfranky19057 ай бұрын
That first combo i can finally do a combo on akuma this feels great to practice through all his moves
@curtiswesley32617 ай бұрын
Stand Heavy into flash kick is crazy
@austinyun7 ай бұрын
I think it's the same way you do cr.LK cr.LP st.LK flash kick. Charge partitioning. Like you hold the down charge, let go, hit HP and immediately finish the flash kick. You have like 10 frames I think to go from down to up+K and whatever happens in between doesn't matter. Impossible to tell from the inputs though because dude is spamming directions and buttons like crazy.
@zforx8 ай бұрын
How to do ko punch on switch
@amerstain6 ай бұрын
@@CoalPricewhat. It's just pressing b tf
@nap_time_3 ай бұрын
@@CoalPrice this isnt kazuya bro its just neutral b
@shaikhdotmp48 ай бұрын
Hey, I've been trying to learn combos and stumbled upon this channel and wanted to ask about Combo 1; how do you build charge between 4MP > 4HP > H.FK? I can't seem to get the charge to do the FK.
@EfReez8 ай бұрын
plink the charge immediately after hitting the MP. should be almost instantaneous. the HP input will ignore the down command since its a target combo and then you can cancel into FK. the timing is actually not too strict for the cancel
@Eshiay9 ай бұрын
How do you do Flashkick into Level 3?
@squilliam09099 ай бұрын
Taken from a previous reply: “For Flash Kick into Level 3 (only works for Level 3), Charge with Downback, cancel a normal like a Crouch MP. Go to up forward and hit HK for the flash kick, then go to back, then forward and hit HK again to cancel it. It only works on a grounded connect in this game unlike Flash Kick xx CA in SFV.”
@Eshiay8 ай бұрын
@squilliam5777 4 weeks ago I thought this was crazy, and then I realized you could JHK-HK->SA3 and do 4800 without it being too difficult, and then I realized you could drive rush combo target combo into SA1 or SA3 and can now do it consistently and I'm just...dang. This game's awesome.
@markchavez7389 ай бұрын
I can't for the life of me do the first combo in this video, I don't know what I'm doing wrong :(
@jmatao8 ай бұрын
2 things that helps execute this every single time. You should immediately hit down after standing MP. And as soon as you see Cr.MP confirm hitting then you Flashkick. If you don’t get 1frame immediately after standing MP. Flashkick won’t be there for you.
@sethos10 ай бұрын
I am really struggling with flash kick into CA. I know mechanically what I need to do but am having a tough time physically doing it reliably even outside of matches.
@squilliam090910 ай бұрын
I’ve had the same problems man. I remember learning this combo in SFV and thinking it was so hard. As long as you mechanically understand it, its really just about practicing and getting more consistent. To be honest this is probably the easiest way to cancel to super, canceling from a normal is surprisingly difficult as well.