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@tengu5305
@tengu5305 Күн бұрын
Hey, I recently discovered your channel. Thank you so much for your tutorials:)
@zack3danimation666
@zack3danimation666 Күн бұрын
Thank you for your support
@allanrenol
@allanrenol 10 күн бұрын
file please
@zack3danimation666
@zack3danimation666 9 күн бұрын
😂Sorry, too many years go I lost the file. The only thing I remember is I used C4d to make this which is very simple
@mlbbmyanmar3000
@mlbbmyanmar3000 11 күн бұрын
u are so cool ...Lǎoshī🙌🙌🙌🙌❤❤
@jeffg4686
@jeffg4686 19 күн бұрын
Great intro to matrix node. Curious why rotation takes 6 (or 9) values whereas translation and scale take 3. I kind of see that it's the 3x3 matrix that represents the quaternion rotation, but how can the diagonal values be used for both rotation and scale? That's where I get confused. Or is it only 6 values used for rotation - not the whole 3x3 matrix (portion). Perhaps the scale and rotation need to be multiplied to fit both for using 1 matrix for rotation and scale. ​Sx⋅Rxx Sx⋅Rxy Sx⋅Rxz Sy⋅Ryx​ Sy⋅Ryy​ Sy⋅Ryz​ Sz⋅Rzx​​ Sz⋅Rzy Sz⋅Rzz​​ I'm not certain, but that might be what's needed to use both​ at the same time - but I may be way off. Otherwise, the 3 diagonal values would somehow have to be used for both rotation and scale. (if the rotation is defined by the 3x3 matrix - and not just 4 values (x,y,z,w) in that 3x3 matrix
@zack3danimation666
@zack3danimation666 17 күн бұрын
Hello, It's a great question. You dive very deep. Sorry that I don't where to explain. I will try to explain by my learning process. The calculation rule of the matrix is the key to understand this. My method to comprehend that is to use a 4x4 matrix to multiply a 4x1 matrix(the position vector of the point is a 3x1 matrix, just add 1 in the fourth row to make it a 4x1 matrix). Then everything seems clear to me. When it comes to rotation, If one axis and angle are fixed (like the axis is (0,0,1)), we can figure out an equation about how to get the new position. Then reverse the calculation to get a 3x3 matrix which can be combined into a 4x4 matrix. I didn't calculate the equation thoroughly. I just comprehend the algorithm roughly. Hope I explained them well. If not, I suggest you find some Matrix tutorials of Houdini which are very detailed and much more powerful.
@jeffg4686
@jeffg4686 17 күн бұрын
@@zack3danimation666 - thanks
@huanqingliu9634
@huanqingliu9634 22 күн бұрын
您好!我很想知道您是怎么给这些小方片上上不同的颜色的?
@zack3danimation666
@zack3danimation666 21 күн бұрын
这是很简单的随机连接到渐变节点作为着色器颜色接入
@nicolanarracci
@nicolanarracci Ай бұрын
amazing, thank you
@zack3danimation666
@zack3danimation666 Ай бұрын
🌹🌹🌹🌹🌹🌹🌹
@nicolanarracci
@nicolanarracci Ай бұрын
beautifull Zack, i hope you continue, nice to meet you. :)
@zack3danimation666
@zack3danimation666 Ай бұрын
@@nicolanarracci I appreciate your support. Thank you
@tcheadriano
@tcheadriano Ай бұрын
Awesome! Great tut! +1 sub
@zack3danimation666
@zack3danimation666 Ай бұрын
🌷🌷🌷🌷Thank you very much
@AlphaXDE
@AlphaXDE Ай бұрын
Awesome, nice speed to follow along.
@zack3danimation666
@zack3danimation666 Ай бұрын
🌹🌹🌹🌹Happy to know you like it
@fazil.tech1
@fazil.tech1 Ай бұрын
Amazing❤
@zack3danimation666
@zack3danimation666 Ай бұрын
Glad you like it🌹🌹🌹🌹🌹🌹🌹🌹
@fazil.tech1
@fazil.tech1 Ай бұрын
@@zack3danimation666 yes sir i learn lot of things from u
@punmije
@punmije 2 ай бұрын
thank you! I've seen similar animation in animation nodes before and I was wondering can something similar be done in GNs.
@zack3danimation666
@zack3danimation666 2 ай бұрын
I saw something similar before. So I made this. Geometry nodes is like majic. Hope it will be evolving faster
@titanmoruma5834
@titanmoruma5834 2 ай бұрын
Amazing! do you have instagram?
@eclecticgamer5144
@eclecticgamer5144 2 ай бұрын
Hmm, I think this could be modified. Use a uniform point cloud, and a branching algorithm of your choice, then point to mesh, then bool-diff. This would give you "non-straight" edges... or "cells".
@zack3danimation666
@zack3danimation666 2 ай бұрын
Thank you for your advice
@tanbirjishan3980
@tanbirjishan3980 3 ай бұрын
superb🤩, Would you mind if i copy this for my project?
@zack3danimation666
@zack3danimation666 3 ай бұрын
I suggest making one as per my tutorial. Because the video is compressed by KZbin and the image is blurry.
@teccc42
@teccc42 3 ай бұрын
Very helpful tutorial. Thank you!
@zack3danimation666
@zack3danimation666 3 ай бұрын
Glad to know you like it
@maxim.library
@maxim.library 3 ай бұрын
Love the differential line growth. How do you make this smoother tho? Less jittery? Is it even possible?
@zack3danimation666
@zack3danimation666 3 ай бұрын
I can only reduce the jittery by repeating more with lower force. But it will be more costly for the computer. I think in the future with a better nearest node there will be a better solution. For now, it can only get one point at a time.
@maxim.library
@maxim.library 3 ай бұрын
OMG SO MUCH GOOD STUFF!
@zack3danimation666
@zack3danimation666 3 ай бұрын
Happy to know you like it
@PRINCE-fj6iu
@PRINCE-fj6iu 3 ай бұрын
Nice thumbnail
@zack3danimation666
@zack3danimation666 3 ай бұрын
😀😀Happy to know you like it
@sudhamshuds1668
@sudhamshuds1668 3 ай бұрын
Very Cool!
@zack3danimation666
@zack3danimation666 3 ай бұрын
@sudhamshuds1668
@sudhamshuds1668 3 ай бұрын
This is amazing!
@zack3danimation666
@zack3danimation666 3 ай бұрын
Thank you for your support
@SaifArabb
@SaifArabb 3 ай бұрын
my curves keep flickering from some reason, is there a solution?
@zack3danimation666
@zack3danimation666 3 ай бұрын
Maybe you can try link them by ID.
@SaifArabb
@SaifArabb 3 ай бұрын
@@zack3danimation666 i followed you and wanted the first setup look without following the object, and it flickers, like it does not understand where the normals is it scales weirdly the curves.
@zack3danimation666
@zack3danimation666 3 ай бұрын
@@SaifArabb Maybe you can share your file by WE TRANSFER. So I can check the problem. I can't judge what's the problem comes from for now
@fabiobiffcg4980
@fabiobiffcg4980 4 ай бұрын
Interesting!
@zack3danimation666
@zack3danimation666 4 ай бұрын
🌺🌷🌼🌷
@zavitak
@zavitak 4 ай бұрын
Huh, look at that. I was the first one to watch this video. It was a good one as well.
@zack3danimation666
@zack3danimation666 4 ай бұрын
Thank you for your support
@Blenderlands
@Blenderlands 4 ай бұрын
But why you didn't like the video.. I did it 🥇
@zack3danimation666
@zack3danimation666 4 ай бұрын
@@Blenderlands Wow, you did so many interesting videos and have so many subscribers
@petedejager
@petedejager 4 ай бұрын
Very useful information, many thanks. I'm also a former Houdini user.
@zack3danimation666
@zack3danimation666 4 ай бұрын
Wow, We share the same happiness
@petedejager
@petedejager 4 ай бұрын
Love your channel and tutorials. Keep up the good work!
@zack3danimation666
@zack3danimation666 4 ай бұрын
Thank you for your support
@toniejatotyimo9889
@toniejatotyimo9889 4 ай бұрын
nice job ! beautifull
@zack3danimation666
@zack3danimation666 4 ай бұрын
Thank you, nice to know you like it
@user-cc8ch9ee8p
@user-cc8ch9ee8p 4 ай бұрын
Nice tutorial !!! ありがとうございました。
@zack3danimation666
@zack3danimation666 4 ай бұрын
Thank you😀
@dushyantidhatia218
@dushyantidhatia218 5 ай бұрын
marvelous..... we need more like this
@zack3danimation666
@zack3danimation666 5 ай бұрын
👏👏👏
@dushyantidhatia218
@dushyantidhatia218 5 ай бұрын
it's awesome and useful
@zack3danimation666
@zack3danimation666 5 ай бұрын
Thank you
@terryblend
@terryblend 6 ай бұрын
Looks really great
@zack3danimation666
@zack3danimation666 6 ай бұрын
Thank you
@jairramirez2668
@jairramirez2668 Жыл бұрын
This method works perfectly .. thanks for sharing ;)
@user-wz4kq2iu8f
@user-wz4kq2iu8f Жыл бұрын
I love Houdini too
@RMAFIRE
@RMAFIRE Жыл бұрын
Terrific job !! 💯⚡