Please end the tutorial with the asteroids spinning
@zack-3d-animation9 күн бұрын
Just connect the scene time to the transform rotation. And just by using the math vector. Sorry, I forget this.
@nicolanarracci9 күн бұрын
Beautifull, great.
@zack-3d-animation9 күн бұрын
Thank you
@Maxume14 күн бұрын
I would've liked to see your hair system in action with some character animation.
@zack-3d-animation14 күн бұрын
Yeah. I began to start a small animation project using this and other geometry node effect. Hope I can finish it soon. I will post them in KZbin when ready
@3dprintmonster2 күн бұрын
I would like make some animation
@pascalcapelle2920 күн бұрын
Merci
@zack-3d-animation20 күн бұрын
You are welcome
@JoshuaMerrill04225 күн бұрын
Thank you for this tutorial. I am still having a hard time learning Geometry Nodes, but practicing like this helps.
@zack-3d-animation25 күн бұрын
Happy to know it helps
@deltaandD751626 күн бұрын
Is this UTERUS...? 🤔🙃
@zack-3d-animation26 күн бұрын
No...It's goat head...
@nicolanarracci29 күн бұрын
beautifull . thank you, more please.
@zack-3d-animation29 күн бұрын
Happy to know that. Thank you
@bluezatonАй бұрын
I've seen a different tutorial where the person extruded the mesh to have the particles to not go through the geometry. Not sure if this would be a quick thing to try. Thanks for the video and knowledge.
@zack-3d-animationАй бұрын
Thank you for the advice. I tried that before. Unfortunately not working
@lasereye159Ай бұрын
@@zack-3d-animation in particle sims often the FPS is important for collisions. if your particles are moving to fast, collisions will not be recognized.
@zack-3d-animationАй бұрын
@@lasereye159 Yes. Of course. Unfortunately It's not about speed in this project. Thanks for reminding
@Reign-z5hАй бұрын
hen bu cuo de kechen!!
@zack-3d-animationАй бұрын
wo kan dong le
@CG_MIGHTYАй бұрын
OMG , Your channel is underrated!
@zack-3d-animationАй бұрын
I appreciate your support
@NaveenMadhavan-TechАй бұрын
awesome technique nodes.. please do more videos like these.. like cells, virus, organic creatures..
@zack-3d-animationАй бұрын
Thank you for your support
@anomalousbassMusicАй бұрын
So cool!
@zack-3d-animationАй бұрын
🎉🎉
@anomalousbassMusicАй бұрын
Thankyou appreciate the hard!
@zack-3d-animationАй бұрын
Happy to know you like it
@salmanrazakmemonАй бұрын
very interesting
@zack-3d-animationАй бұрын
Yeah. I think so
@salmanrazakmemonАй бұрын
@@zack-3d-animation Keep impressing and teaching.
@zack-3d-animationАй бұрын
@@salmanrazakmemon thank you for your support
@splitspecsАй бұрын
Thanks for the lesson,❤
@zack-3d-animationАй бұрын
u r welcome, happy to know it helps
@NeilMyattАй бұрын
Do you have a patreon so someone can buy you a new godamn microphone? 😂
@zack-3d-animationАй бұрын
hahaha, I will improve. I built one before but I didn't have time for patren yet. Check below: patreon.com/user?u=78441433&Link
@zack-3d-animationАй бұрын
Actually I have a good microphone. I will try it next time.
@liviscottishfoldcat2 ай бұрын
There's no Axes to Rotation node in my blender 4.2 version. Its updated with Axis Angle to Rotation node
@zack-3d-animation2 ай бұрын
hahaha, I don't remember now. I switch to 4.3 now. The axis angle is similar. but may need to add 2 of them to realize the function as the axes node.
@ruslandad3652 ай бұрын
Amazing Tutorial!!! Thanks!! But Delete as per time It's called Age
@zack-3d-animation2 ай бұрын
😆Thank you
@nonprofet3 ай бұрын
AMAZING WORK ! ! ! !
@zack-3d-animation3 ай бұрын
Happy you like it
@alexvith3 ай бұрын
This is very useful, thanks! I wonder if there's a quick way to separately control the speed of the particles along the tangent, but also their distance from the curve.
@zack-3d-animation3 ай бұрын
The distance from the curve is controlled by proximity, and the speed is controlled by the pre-set speed value. They are separately controlled in the beginning. And sorry it's a bit long ago I posted this video, I may forget something. And now I'm too busy to play with Blender and may forget some information.
@alexvith3 ай бұрын
@@zack-3d-animation No worries, thank you for the clarification!
@tengu53054 ай бұрын
Hey, I recently discovered your channel. Thank you so much for your tutorials:)
@zack-3d-animation4 ай бұрын
Thank you for your support
@allanrenol4 ай бұрын
file please
@zack-3d-animation4 ай бұрын
😂Sorry, too many years go I lost the file. The only thing I remember is I used C4d to make this which is very simple
@mlbbmyanmar30004 ай бұрын
u are so cool ...Lǎoshī🙌🙌🙌🙌❤❤
@zack-3d-animation4 ай бұрын
🌹🌹🌹🌹🌹🌹Thank you
@jeffg46864 ай бұрын
Great intro to matrix node. Curious why rotation takes 6 (or 9) values whereas translation and scale take 3. I kind of see that it's the 3x3 matrix that represents the quaternion rotation, but how can the diagonal values be used for both rotation and scale? That's where I get confused. Or is it only 6 values used for rotation - not the whole 3x3 matrix (portion). Perhaps the scale and rotation need to be multiplied to fit both for using 1 matrix for rotation and scale. Sx⋅Rxx Sx⋅Rxy Sx⋅Rxz Sy⋅Ryx Sy⋅Ryy Sy⋅Ryz Sz⋅Rzx Sz⋅Rzy Sz⋅Rzz I'm not certain, but that might be what's needed to use both at the same time - but I may be way off. Otherwise, the 3 diagonal values would somehow have to be used for both rotation and scale. (if the rotation is defined by the 3x3 matrix - and not just 4 values (x,y,z,w) in that 3x3 matrix
@zack-3d-animation4 ай бұрын
Hello, It's a great question. You dive very deep. Sorry that I don't where to explain. I will try to explain by my learning process. The calculation rule of the matrix is the key to understand this. My method to comprehend that is to use a 4x4 matrix to multiply a 4x1 matrix(the position vector of the point is a 3x1 matrix, just add 1 in the fourth row to make it a 4x1 matrix). Then everything seems clear to me. When it comes to rotation, If one axis and angle are fixed (like the axis is (0,0,1)), we can figure out an equation about how to get the new position. Then reverse the calculation to get a 3x3 matrix which can be combined into a 4x4 matrix. I didn't calculate the equation thoroughly. I just comprehend the algorithm roughly. Hope I explained them well. If not, I suggest you find some Matrix tutorials of Houdini which are very detailed and much more powerful.
@jeffg46864 ай бұрын
@@zack-3d-animation - thanks
@huanqingliu96345 ай бұрын
您好!我很想知道您是怎么给这些小方片上上不同的颜色的?
@zack-3d-animation4 ай бұрын
这是很简单的随机连接到渐变节点作为着色器颜色接入
@nicolanarracci5 ай бұрын
amazing, thank you
@zack-3d-animation5 ай бұрын
🌹🌹🌹🌹🌹🌹🌹
@nicolanarracci5 ай бұрын
beautifull Zack, i hope you continue, nice to meet you. :)
@zack-3d-animation5 ай бұрын
@@nicolanarracci I appreciate your support. Thank you
@tcheadriano6 ай бұрын
Awesome! Great tut! +1 sub
@zack-3d-animation6 ай бұрын
🌷🌷🌷🌷Thank you very much
@AlphaXDE6 ай бұрын
Awesome, nice speed to follow along.
@zack-3d-animation6 ай бұрын
🌹🌹🌹🌹Happy to know you like it
@fazil.tech16 ай бұрын
Amazing❤
@zack-3d-animation6 ай бұрын
Glad you like it🌹🌹🌹🌹🌹🌹🌹🌹
@fazil.tech16 ай бұрын
@@zack-3d-animation yes sir i learn lot of things from u
@punmije6 ай бұрын
thank you! I've seen similar animation in animation nodes before and I was wondering can something similar be done in GNs.
@zack-3d-animation6 ай бұрын
I saw something similar before. So I made this. Geometry nodes is like majic. Hope it will be evolving faster
@titanmoruma58346 ай бұрын
Amazing! do you have instagram?
@eclecticgamer51446 ай бұрын
Hmm, I think this could be modified. Use a uniform point cloud, and a branching algorithm of your choice, then point to mesh, then bool-diff. This would give you "non-straight" edges... or "cells".
@zack-3d-animation6 ай бұрын
Thank you for your advice
@tanbirjishan39807 ай бұрын
superb🤩, Would you mind if i copy this for my project?
@zack-3d-animation7 ай бұрын
I suggest making one as per my tutorial. Because the video is compressed by KZbin and the image is blurry.
@teccc427 ай бұрын
Very helpful tutorial. Thank you!
@zack-3d-animation7 ай бұрын
Glad to know you like it
@maxim.library7 ай бұрын
Love the differential line growth. How do you make this smoother tho? Less jittery? Is it even possible?
@zack-3d-animation7 ай бұрын
I can only reduce the jittery by repeating more with lower force. But it will be more costly for the computer. I think in the future with a better nearest node there will be a better solution. For now, it can only get one point at a time.
@maxim.library7 ай бұрын
OMG SO MUCH GOOD STUFF!
@zack-3d-animation7 ай бұрын
Happy to know you like it
@PRINCE-fj6iu7 ай бұрын
Nice thumbnail
@zack-3d-animation7 ай бұрын
😀😀Happy to know you like it
@sudhamshuds16687 ай бұрын
Very Cool!
@zack-3d-animation7 ай бұрын
@sudhamshuds16687 ай бұрын
This is amazing!
@zack-3d-animation7 ай бұрын
Thank you for your support
@SaifArabb8 ай бұрын
my curves keep flickering from some reason, is there a solution?
@zack-3d-animation8 ай бұрын
Maybe you can try link them by ID.
@SaifArabb8 ай бұрын
@@zack-3d-animation i followed you and wanted the first setup look without following the object, and it flickers, like it does not understand where the normals is it scales weirdly the curves.
@zack-3d-animation8 ай бұрын
@@SaifArabb Maybe you can share your file by WE TRANSFER. So I can check the problem. I can't judge what's the problem comes from for now
@fabiobiffcg49808 ай бұрын
Interesting!
@zack-3d-animation8 ай бұрын
🌺🌷🌼🌷
@zavitak8 ай бұрын
Huh, look at that. I was the first one to watch this video. It was a good one as well.
@zack-3d-animation8 ай бұрын
Thank you for your support
@Blenderlands8 ай бұрын
But why you didn't like the video.. I did it 🥇
@zack-3d-animation8 ай бұрын
@@Blenderlands Wow, you did so many interesting videos and have so many subscribers
@petedejager8 ай бұрын
Very useful information, many thanks. I'm also a former Houdini user.
@zack-3d-animation8 ай бұрын
Wow, We share the same happiness
@petedejager8 ай бұрын
Love your channel and tutorials. Keep up the good work!