It's amazing, can you please share your fog workflow??
@RoughEdgeLtd18 сағат бұрын
@raoranga-p3g Of course! It's a shader we have in a couple of our asset packs. It's a volumetric fog volume that can detect other objects and form around them. While I can not reveal how the shader works, I can definitely showcase it more and show off just how customizable it is.
@Eagle100Күн бұрын
Great!
@bishopcupoison45504 күн бұрын
Ребята, можете обьяснить чем эта технология лучше нанитов, чем они отличаются и в каких ситуациях какую из них лучше применять.
@JGHHTechArt11 күн бұрын
Really informative tutorial! What does your shader set up look like to adjust the displacement and height blending? Thank you!
@istvantakacs296311 күн бұрын
How??? Is this because of the camera you use or a lot more to it? I tried photogrammetry a couple of years back with my gopro but it never came out this good...
@boostedplayer50310 күн бұрын
Have you tried going with basic HDRI lightings? With proper lighting this look is a piece of cake. Just need some experience with the engine and you are good to go.
@istvantakacs29633 күн бұрын
Hey thanks for the tip but I have watched other photogrammetry videos and it's all ended up to same conclusion its all about the camera and the lenses as looking back now my pictures are a bit blurry and now I see I didn't take enough pictures on one area and took too much from the other on the same object and the end result just wasn't good enough to even try adjust on settings after rendering I think I need to revisit the place once I put my hands on a mirrorless camera but thanks for the tip 👊😎
@jmbmoraes11 күн бұрын
Your videos are amazing, congratulations. However, for those who are learning, the time-lapse format makes it hard to follow. Keep creating amazing videos by recording at normal speed; this way, you will surely grow because you have a lot of talent.
@RoughEdgeLtd11 күн бұрын
@jmbmoraes Thank you very much for the kind and encouraging words, I will also keep your insights in mind! When I do important tutorials, I speed up things like naming folders, finding files, and I timelapse parts of the video that involve building and level design. Important parts are usually shown at normal speeds. A good idea to this is to clarify what parts are to be followed and which parts can be skipped. Thank you again for the idea!
@istvantakacs296312 күн бұрын
Wowww the rendered mesh looks exactly the same as the real one jeeeeez. What kind of camera are you guys using?
@mrnomercy996212 күн бұрын
This is really cool! Keep up the good work guys!
@Derjyn13 күн бұрын
Pretty obscure and edge-case, but it likely helped someone. There are a myriad of material setups, so this fix is only going to apply to that material you show. A title update would be cool, specifying what material this is targeted at. For example, picture a video titled "Fix Character Movement Studder Issue", but the fix is changing one node in a blueprint from a marketplace character controller plugin named "Character Controller X". You'd want to title the video "Fix Character Movement Studder Issue in Character Controller X", or "Character Controller X Studder Fix". Solid documentation and logical data reference/naming in game (and any) development is an important skill, so not trying to be mean or naggy, but rather giving positive critiques. This video just popped up on my feed, I peeked out of curiosity, only to learn I'll probably never need to refer back to it. The title had me fooled that it might be handy to save for future reference. Also, this can fall apart quickly. A more generic fix would be... executing a material library rebuild command. Toggling a random boolean will do it, though this also might not always work as there are a myriad of settings related to material recompilation that breaks the fix. All the being said, keep up the great work. The community can always use new heads willing to share their knowledge and showcase their cool stuff!
@RoughEdgeLtd13 күн бұрын
Thank you for the encouraging words! It was never my intention to trick or clickbait you, I have tested this on 4 other materials so it does "work" but it does only act as a bandage before it breaks again... There are many ways to go about this, including the steps you mentioned, but this seemed like the most straightforward "fix" as well as it gave me an opportunity to shamelessly plug our master material 😅 Nanite is pretty unstable but effective when it comes to selling visual quality so I don't believe there's a real permanent fix to this issue without modifying the source code of Unreal Engine.
@Den_Kakdilak17 күн бұрын
its great, thank you, can you share the link for download? its unavailable on fab anymore
@RoughEdgeLtd16 күн бұрын
Hello, All of our asset packs contain this master material along with a handful of other shaders. At this time, we do not have a master material dedicated asset pack but it is planned for the distant future. We are still making more shaders and have our focus set on releasing new packs.
@thesciencedudes765421 күн бұрын
Epic 💯💥
@nyomanbandarayani683026 күн бұрын
1:37 can you vault from the window?
@RoughEdgeLtd26 күн бұрын
With some extra programming, yes it would be possible but not out of the box. Collisions need adjusting and a vaulting mechanic would need to be integrated for that work as the windows are a little too small for the character to just jump straight through.
@ramsaybolton915127 күн бұрын
is there a fab link?
@RoughEdgeLtd27 күн бұрын
We can't post links at the moment but if you go onto FAB, you can search for "Rough Edge" and you can find all of our asset there.
@crolin-i6vАй бұрын
Como se llama el programa que usa ?
@RoughEdgeLtdАй бұрын
Hola, usamos un programa llamado RealityCapture. Es gratuito para usar y exportar con una licencia de Epic Games.
@The_Great_EАй бұрын
Very cool, looks amazing! I'm thinking you could make it nighttime and turn it into a desert horror game lol. How long did it take (roughly?) Also how long have you been using unreal?
@RoughEdgeLtdАй бұрын
@The_Great_E Thank you! I'd reckon I could redesign it into a horror themed map in half an hour with a new lighting setup, It sounds like a fun short for later. The current map took about 3 hours to make, and I've been using Unreal Engine for 8 years now.
@The_Great_EАй бұрын
@@RoughEdgeLtd That's really cool, only 3 hours! Keep it up, it's inspiring! I'm just beginning
@RoughEdgeLtdАй бұрын
@@The_Great_E Thank you! I'll be posting a video about this on Friday, an in-depth breakdown into our lighting and post process workflow. I hope you'll be able to learn a thing or two, we try our best to be educational and entertaining. Our asset packs also have immense amounts of comments and colour coding to make reverse engineering easier for curious learners and beginners. If you're interested yourself, you can search for "Rough Edge" on the FAB marketplace, we have a couple of optimized, high quality asset packs up with many more to come!
@UnrealAndersonАй бұрын
Whenever I add a Virtual HeightField Mesh and copy bounds it crashes in UE 5.5
@RoughEdgeLtdАй бұрын
Hello, We do not use Virtual Heightfield Meshes. We use the landscape actor with Nanite tessellation.
@Project_RHАй бұрын
It keeps crashing in UE 5.5 when adding the virtual heightfield mesh
@Project_RHАй бұрын
Not your specific product, but just in general
@RoughEdgeLtdАй бұрын
Hello, We do not use virtual heightfield meshes.
@alejandropascual297Ай бұрын
Where can I get that material landscape? And how have you set up the RVT system on your landscape msterial and assets rocks?
@RoughEdgeLtdАй бұрын
Hello! You can find us on FAB, search for "RoughEdgeLtd" and our products will show up. All of our asset packs contain this master material. Our RVT has a landscape blend and prop blend material function. We don't use Mip Bias calculations but rather project it directly onto the landscape giving us a sharper texture on the blend. It is still the same basic RVT setup but with those modifications.
@viscid09Ай бұрын
Nice work 👌🏻 how about a full length version of this artwork 😃
@aleksei7479Ай бұрын
Does all your packs have same master material ?
@RoughEdgeLtdАй бұрын
Hello, Yes, they are all contained in the same sub-folder so if you were to add multiple packs into one project, then master materials won't duplicate but will merge into one. The way we have it setup is by having one main folder on the surface, within it will contain the master material folder and then a unique folder for each individual pack.
@jakedamus111Ай бұрын
Nice work and work flow! Great to watch! Your walk thru needs depth of field to feel realistic tho. Also try tonal mapping for realistic colours! Great to see this in a zombie game! haha
@slayth6332Ай бұрын
beautiful work
@RoughEdgeLtdАй бұрын
Thank you very much!
@BarakaMasukiraАй бұрын
Amazing 👏
@RoughEdgeLtdАй бұрын
Thanks 😄
@RahalfarАй бұрын
U r master!
@vice.nor.virtueАй бұрын
Would have been nice to include the reference images. Like, I'm from the UK and wanted to see how perfectly you matched the mood= I mean we already have a problem in that the weather is nice, and that's just not possible I'm afraid.
@RoughEdgeLtdАй бұрын
@vice.nor.virtue Funny you say this because that was the original idea, had the reference image and everything including the entire building process. However, the file got corrupted and lost all 8 hours of footage. So after that, I had no choice but to re-record the finish product and upload it as a video. I can guarantee that it is very, very close the reference. The only thing I'd change is the intensity on the grass cause it ended up being a little too bright.
@Rem_NLАй бұрын
I think the post-processing could be a bit better, more exposure and some bloom would go a long way I think.
@RoughEdgeLtdАй бұрын
Noted!
@erikatakacsne1746Ай бұрын
UHH THIS IS BEAUTIFUL VIDEO
@PancakeGamingLLCАй бұрын
Video ruined motion blur was on.
@RoughEdgeLtdАй бұрын
We don't use motion blur post processing. Could you point out where you saw motion blur being utilised? Or were you referring to the transition effect between shots?
@PancakeGamingLLCАй бұрын
@RoughEdgeLtd That's probably what I was calling motion blur.
@abdou.the.hereticАй бұрын
@@PancakeGamingLLCbruh
@RoughEdgeLtdАй бұрын
@@PancakeGamingLLC Ah, I see the confusion. That was simply an artificial transition effect to make the video feel more "continual" instead of snappy. We would never use real motion blur since that does ruin the visual fidelity of the assets that we are trying to show off.
@wealthwavelenАй бұрын
Thank you sir
@SKIROWАй бұрын
Thank you so much!!!
@JosephWraithАй бұрын
Here’s my money!
@mntrix63262 ай бұрын
thanks man u helped me ^^
@mrnomercy99622 ай бұрын
It really is pretty stupid, I don't get it either.
@austinnthurber26192 ай бұрын
You're a saint
@aleksei74792 ай бұрын
does your landscape material support displacement and vertex paint? how many materials? is it possible to add RGB mask as well if using Gaea mesh for instance?
@RoughEdgeLtd2 ай бұрын
Hello, Yes, our landscape master material supports nanite displacement, you can adjust the blend distance, displacement offset and displacement height along with the materials height blend values allowing our users to customize the displacement unlike anywhere else, it can adapt to any type of environment, sci-fi, stylized or realistic. The Landscape master materials supports up to 12 out of the box material layers, all named as "Layers" making it generic and easy to mix and match materials without being restricted to "Grass", "Dirt" and "Rock" layers. I'll be releasing a video tomorrow covering this subject in depth, both with our in-house textures and textures from Megascans. We have a separate master material that handles vertex painting, it allows 4 materials to be used that utilizes RGBA channels, also supports nanite displacement, we have a video that covers this indepth that you can find on our channel. I have not tried using RBG masks for Gaea meshes, but heightmaps work perfectly well with our automaterial.
@agastyasutra2 ай бұрын
can you please make a slow version, its very fast and newbe like me can't able to grasp
@RoughEdgeLtd2 ай бұрын
Hello, The sped up parts are moments that aren't important to follow, such as volume bounds setup and me tweaking my material shader. The important parts are all slowed down so you only really need to complete the first minute of the video to grasp the idea on RVT. The rest of the video is just me adjusting the material shader that is included in our asset packs. I hope this cleared up any confusion.
@SamppPcProduction2 ай бұрын
Hello, what plugin did you use to create the road?
@RoughEdgeLtd2 ай бұрын
Hi! I used Dash, it's a plugin that utilizes PCG but compacts it into a user friendly UI, I'd highly recommend getting it! You can find their website here: www.polygonflow.io
@effectatron2 ай бұрын
That's Dash 1.8 i believe
@RoughEdgeLtd2 ай бұрын
Hello, That is Dash 1.8 I did reply 3 days ago but it seems like it got removed because of a link I posted to their website...
@rezixful2 ай бұрын
great work!
@RoughEdgeLtd2 ай бұрын
Thank you!
@aleksei74792 ай бұрын
FAB is the most disgusting thing that epics could ever have done
@RoughEdgeLtd2 ай бұрын
Absolutely, it has impacted us terribly as small creators, only the 1% is actually earning well while the rest of us haven't seen much or any sales since its launch. It's devastating and is quite the disaster. While the idea is good, it has flooded the marketplace with low quality assets with a terrible search engine that only shows the 1% of creators on the front page. Our 5 star reviews are gone and we are no where to be seen on the webpage, despite being on the 1st just last week. It is horrible.
@fanfilmproduction92962 ай бұрын
We have the problem that numerous environments and plug-ins purchased from UE cannot be added to existing or new projects. The FAB plugin itself is not part of any version. Only the assets that are in the cache drive. But we urgently need the assets
@RoughEdgeLtd2 ай бұрын
The plugin is still brand new, I've experienced many issues myself with it, such as deleting files When combining asset packs that share folders and master materials. I hope they address these issues and have them resolved, our 5 star ratings from the UE Marketplace also haven't been transferred which has hurt our public image. We personally agree that they have released this plugin in a rush and should have postponed it longer, it is a disaster and we hope this all gets delt with.
@mohammadrahnavard37092 ай бұрын
Tnx bro! I had this problem a week ago, finally i disabled nanite, should try it on the project with nanite! I hope it works
@lenxie45012 ай бұрын
packaged game work?
@RoughEdgeLtd2 ай бұрын
Only in versions 5.4 and above.
@louhartin44833 ай бұрын
Them graphics look like garbage
@RoughEdgeLtd3 ай бұрын
😂 Very creative, It's both a compliment and an insult, almost.
@louhartin44833 ай бұрын
@@RoughEdgeLtd you seen what I did there
@louhartin44833 ай бұрын
@@RoughEdgeLtd I gave ya a sub bro
@yosaphatmade31973 ай бұрын
Thanks for sharing, I have this problem a few days ago. I fixed it with turning off nanite and turning it on again but after sometimes, after I save the project, the problem will occur again. So is your method will cleary fix the problem and the issue will not happen again?
@RoughEdgeLtd3 ай бұрын
Hello, Yes, from experience it has been a permanent fix as long as I do not add a new material or exchange textures in an existing material instance. Once I've painted and sculpted the environment and do not plan on adding more materials, I refresh the instance and leave it at that. It's best to enable and adjust Nanite at the very end of your workflow.
@ZEW57543 ай бұрын
doesnt work
@RoughEdgeLtd3 ай бұрын
Hello, In that case, make sure your texture samples use the "wrapped" method, refreshing the material instance will work regardless, it's a matter of user error so chances are you missed or skipped a step. You can also try enabling the "Nanite Skirt" option, set it to 0.05 and rebuild. You could also make sure that your height map textures are all connect and there are no errors present in your master material.
@AryanSingh-sn2gf3 ай бұрын
😯🔥
@DIRECTEDBYSRY4 ай бұрын
Do you accept custom environments commissions? You are AMAZING!
@RoughEdgeLtd4 ай бұрын
Hello, thank you for the kind words, we do infact offer our services for cinema and video game environments through the CEOs LinkedIn page under "Request Services" found here: www.linkedin.com/in/rubentakacs/