Пікірлер
@phee3D
@phee3D 10 күн бұрын
For a couple of reasons, I decided custom interpolation was going to solve my issues. I quickly realized that unity's interpolation isn't actually linear. It's more sophisticated. The kind of linear interpolation you and I are doing lag too far behind the actual rigidbody especially if it's moving fast. Which is okay, but not for my game since the character is moving at around 45 km/h. Also, you'd probably be fine using kinematic rigidbodies in most cases with interpolation turned on, the overhead would be minimal.
@OranCollins
@OranCollins Ай бұрын
they should hire you!
@dennisestenson7820
@dennisestenson7820 5 ай бұрын
4:05 actually if π is used as the base, then you could specify it exactly as it equals 1 (base-π).
@sergesolkatt
@sergesolkatt 5 ай бұрын
@statebased
@statebased 6 ай бұрын
Makes me think of this: groups.csail.mit.edu/mers/papers/Qual%20Reasoning%20return%20to%20roots.pdf Where states are also "symbolized"
@lox7182
@lox7182 6 ай бұрын
7:47
@lox7182
@lox7182 6 ай бұрын
8:08
@lox7182
@lox7182 6 ай бұрын
Ok I'll stop now
@HoSza1
@HoSza1 7 ай бұрын
Whenever you find something new in maths never forget to check whether it can be used to solve the 3k+1 problem!!!
@sergesolkatt
@sergesolkatt 9 ай бұрын
@sergesolkatt
@sergesolkatt 9 ай бұрын
We should become friends!! Are you on Discord, Facebook, Telegram, somewhere, anywhere?
@sergesolkatt
@sergesolkatt 9 ай бұрын
❤❤❤❤❤❤❤❤
@FelixNielsen
@FelixNielsen 10 ай бұрын
Sadly i comprehend comprehend very little of this, though it seems to be exactly the subject I've been trying to identify, for years really, in relation to at certain pattern I became somewhat obsessed with, when i first learned about bitboard and their rotations i 2-d, which naturally i had to expand into n-d. When i had finally identified the entire sequence, or at least that is and was my belief, just for the run of it, i tried to print it out in binary. Imagine my surprise when a certain triangular fractal presented itself.
@adamsmainchannel3789
@adamsmainchannel3789 9 ай бұрын
Hei man! I thought your comment to be very interesting but I didn't understand it very well. Could you please explain to me in detail how to get the pattern, or how to write a program that makes it, or something like that?
@FelixNielsen
@FelixNielsen 9 ай бұрын
​@@adamsmainchannel3789 It is not really all that difficult, once figured out, but perhaps difficult to explain. Regardless I shall make and attempt. This subject first came to my attention, when I discovered the "Delta Swap" function, which is quite useful, especially when working with Bit Boards. U64 deltaSwap( U64 b, U64 mask, int delta ) { U64 x = (b ^ (b << delta)) & mask; return x ^ (x >> delta) ^ b; } /* NB: this function can be written in two ways, impacting the needed mask, depending on the direction of the bitshift. The result is essentially the same, just mirrored Chessprogramming DOT org is a great resource for learning more about this and much more.*/ I noticed a pattern in the Masks, and became very focused on completing it, so to speak, though I didn't really understand it. At some point I thought I had, but still, I didn't really see the connection. For some reason I decided to print the masks I had generate out in binary, and lo and behold, out popped the Sierpinski Triangle in one's and zero's. Quite amazing, but still, I didn't have the complete picture, and really it is only just recently that I have arrived at a point have a reasonable understanding. For bit widths of 2^n, there are 3^n patterns and accompanying delta values. though for use with the delta Swap, only (n^3-1)/2(+1) are actually useful, the +1 in parenthesis sort of a NULL pattern, which can be applied without any effect. The remain patterns performed the same task, just in reverse, which in this case is the same, or rather it doesn't make a different if you swap the first and the last bit, or the last and the first. The patterns can be created reasonably easily. let's take the example of bit width 8, or or n = 3. This tells us that there are 27 patterns in total. firstly, we need to generate the base patterns, and there are several ways of doing so. In this case the patterns are: mask / delta 0x0f, 4 0x33, 2 0x55, 1 and my favorite way of generating these is as follow: mask = -1; //-1 = all ones for( delta = 1<<(n-1); d; d >>= 1 ) { mask <<= delta; printf( "Mask: 0x%X, Delta %d ", mask, delta ); } lastly, you take these patterns and AND with each other, in all possible combinations, include the inverse of the masks, and the delta value becomes the sum of the base pattern delta values, negated in case on an inverse mask. Example for swapping the second to last with the seconds to first bit 0x0f & 0x33 & 0xaa (0x>>55) ---- mask, delta 0x02, 5 deltaSwap( 0b00000111, 0b00000010, 5 ) would then return 0b01000101 Other masks and delta values may be used, and the list generated is not exhaustive in that way, but I do believe that this list of patterns is complete relating to arriving at all the rotational symmetries of any Bit Board int any applicable dimension for the given bit width. for N = 3, that would be only 1 and 3 dimensions, while for 64 for bits, it would be 1, 2, 3 and 6. I suppose this is the best I can do just now, but I think it is all correct, and though it may sound complicated, it really isn't and I will do my best to answer any questions. Best regards.
@academyofuselessideas
@academyofuselessideas 10 ай бұрын
Any plans to expand on symbolic dynamics or any other math topic? This topic is fairly niche and i wonder what other kind of math interests you!
@johnkelly3886
@johnkelly3886 Жыл бұрын
The symbol with the subscript 8 is the 9th place.
@metanick1837
@metanick1837 Жыл бұрын
Interesting
@MaxBlumberg1
@MaxBlumberg1 Жыл бұрын
Dude, you speak so fast! 😊
@Rudxain
@Rudxain Жыл бұрын
15:54 that part reminds me of busy beavers
@catmanisacatlord
@catmanisacatlord Жыл бұрын
Really well put together, I wonder how this correlates with group theory when talking about sub shifts
@TacoDude314
@TacoDude314 Жыл бұрын
You used the wrong symbol for proper subset. You used \subseteq which means "subset or equal" (this symbol is often used interchangeably with \subset). \subsetneq is the symbol for proper subset.
@pra.
@pra. Жыл бұрын
Really interesting field of mathematics!
@CppExpedition
@CppExpedition Жыл бұрын
LOVE THIS VIDEO!
@donaldhobson8873
@donaldhobson8873 2 жыл бұрын
What does dividing by 0 do?
@syllabusgames2681
@syllabusgames2681 Жыл бұрын
At the moment, I don't let blocks go to 0. The minimum is 0.1. There is currently no good use for a 0 length block. The player can't stand on it, and as you noticed, dividing by 0 could make an infinite block which would break a lot of puzzles.
@donaldhobson8873
@donaldhobson8873 Жыл бұрын
@@syllabusgames2681 Can't you make 0 with 1-1? What does 1-2 do? And if 0.1 is the minimum, what about 1/100
@syllabusgames2681
@syllabusgames2681 Жыл бұрын
@@donaldhobson8873 The game just limits the block size, so if it sees a value between 0.1 and -0.1, it instead shows 0.1 or -0.1. 1-2 would show -1, but it would skip over the 0.1 to -0.1 range when animating. So yes, this system would say 1/100=0.1, but I don't plan to make it common for players to even have the pieces to make a 100 block since 100 meters is a long way to walk. The player should mostly be doing whole number math with these blocks as actual equation solving is done with a different, more traditional math system.
@donaldhobson8873
@donaldhobson8873 Жыл бұрын
@@syllabusgames2681 Sounds like you did a reasonable job covering the obvious edge cases. 🙂
@climatebabes
@climatebabes 2 жыл бұрын
I can't listen to this and the non-descript piano clanging in the back ground..
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
Aw. I thought I finally made it quite enough. I guess it would be best to just have no music while I'm talking.
@tomdumon9189
@tomdumon9189 2 жыл бұрын
the thempo of the voice is rather high, 🏔️ as if there is to much to be said, and thus cramped up in to short a time ⏳, this makes it more difficult to understand, and in my situation the translation to my motherthong (Dutch) is lagging 🐌 However it was an eye opener 👀 on a topic, that I just didn't know it exists, many 🙏 for this!
@Hanavbi
@Hanavbi 2 жыл бұрын
And WHAM! Well you're drunk now!
@ravenecho2410
@ravenecho2410 2 жыл бұрын
super cool!!!
@ravenecho2410
@ravenecho2410 2 жыл бұрын
oh nice are we going to do an even odd shift where alphabet is {a,b,c} {odd, even, one} and require a validator which checks if current node and next node are not (a,c) super cool i was confused bc i was like left to right scan i can store info in one but (flip odd even) and raise error if odd (1 causes read state)
@Kaepsele337
@Kaepsele337 2 жыл бұрын
To be honest this video felt a little frustrating. There were a lot of definitions that felt really tantalizing, like it will provide you with a change in perspective that makes some seemingly impossible problem tractable, or give some unexpectedly neat connections. And I was excited for what it leads up to, because it looks really cool, but it just lead to more definitions. It's like an introductory lecture at uni, except that there are no follow up lectures.
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
Sorry about that. This material is new to me too, which made it a little hard to plan things out. If you want to see how this stuff is applied to real problems, I have some pretty interesting videos linked in the description. Sadly, getting to that material in my video would have taken at least 10 more minutes of explaining 2d bi-infinite series, entropy, and likely a few other pieces of groundwork to built up to the examples rather than skipping to them, and I just didn’t have time. In the future, I will focus on topics I fully understand, so the videos should be significantly better structured and more complete.
@jiyasingh664
@jiyasingh664 2 жыл бұрын
soft would be the sun... Or maybe the earth? Fuck nvm. Point is I can't thank you enoughfor these tutorials. I've been playing guitar for
@andreasdekrout5209
@andreasdekrout5209 2 жыл бұрын
I wish I could comment on the content. Thank you!
@sergesolkatt
@sergesolkatt 2 жыл бұрын
What's your opinion on Wuzzit Trouble?
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
It’s an interesting approach to teaching math, also using 3B1B's perspective of moving the entire number line. It’s certainly better than many games that teach the same material. Sadly though, I don’t think its approach would integrate well with other forms of gameplay if the system were used in a larger game since all solutions boil down to pressing one of a few buttons in the right order. Thank you for reminding me the game exists though. Its approach is a good perspective for teaching complex numbers if that’s something I end up covering. It certainly wasn't something I was thinking about when I made this video.
@sergesolkatt
@sergesolkatt 2 жыл бұрын
@@syllabusgames2681 the creators of Wuzzit Trouble, one of whom is a Stanford math professor who wrote a lot of pop-sci books about math, another one is John Romero, have some compelling ideas about how to make great learning games: web.stanford.edu/~kdevlin/Presentations/Symbol%20barrier.pdf
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
@@sergesolkatt Thanks! I hadn’t seen that before. I had a hard time finding anything on educational game theory that wasn’t ancient, so I’ll have to check out the book mentioned in the slides when I get a chance.
@sergesolkatt
@sergesolkatt 2 жыл бұрын
❤️
@sergesolkatt
@sergesolkatt 2 жыл бұрын
❤️
@soyoltoi
@soyoltoi 2 жыл бұрын
I feel like this would have applications in logic and formal languages.
@LegendLength
@LegendLength 2 жыл бұрын
i don't know what some2 is but there's been some very high quality videos with that tag
@IBKumar
@IBKumar 2 жыл бұрын
bro thanks so much. dis video is tiless 3 years ltr n still great
@flexion4594
@flexion4594 2 жыл бұрын
Very useful bro I like it
@ciscoortega9789
@ciscoortega9789 2 жыл бұрын
Excellent video! I just have one question---is there a reason for your choice to use singly-infinite sequences in this video? i.e. A^N In my SymDy class, we used bi-infinite sequences from A^Z, which I think more naturally captures our human picture of a system that evolves over time (e.g. the ability to "rewind a video" and look at its past). It just seems awkward to delete the first character when you use the shift function
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
There is a reason, but not a good one. Most of the script was focused on A^N, so when we were looking for things to cut to get it done on time, we noticed bi-infinite series were only mentioned 2 or 3 times and didn't really connect to anything. I would like to have kept it, but as I was editing this together hours before it was due, I don't think we could have afforded to. But you are right; it belongs in this video. It just didn't fit. As for deleting the first symbol when shifting, while awkward, it is a real thing you have to deal with using singly-infinite series.
@ciscoortega9789
@ciscoortega9789 2 жыл бұрын
@@syllabusgames2681 Makes sense, it's a shame that these things have to get cut, but I understand it's necessary in the process of editing. Nevertheless, great video! :D
@mrpengywinz123
@mrpengywinz123 2 жыл бұрын
the main difference between the shift map on A^N and A^Z is that on A^Z the shift map is invertible, while on A^N the shift map is not invertible in general (due to deleting the first symbol). So if you are studying a dynamical system out in the wild which is not in general invertible, you might expect to be able to encode it using a symbolic system over N rather than Z. Another approach is to try to "extend" the function to a wider domain where it becomes invertible, then use the bi-infinite sequences to encode the dynamics of the extended map.
@timepaintertunebird8160
@timepaintertunebird8160 2 жыл бұрын
This is exactly like a stream of audio data
@cmilkau
@cmilkau 2 жыл бұрын
The conjugacy problem has "incomputable" smell all over it.
@cmilkau
@cmilkau 2 жыл бұрын
1 automaTON 2 automaTA Please stop embarrassing yourself (and confusing others) with such easily avoidable mistakes in content that takes so much effort to make.
@DeeDeeMedia
@DeeDeeMedia 2 жыл бұрын
lovely video with in depth explanation but 1 question. How does one do the importings
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
Thanks, but I'm not sure what you're asking. This was made in Unity using a bunch of script I wrote myself if that answers your question.
@psibarpsi
@psibarpsi 2 жыл бұрын
After watching this video, I can only say one thing: the internet is a fascinating place.
@symbolsforpangaea6951
@symbolsforpangaea6951 2 жыл бұрын
Really cool video , thank you!
@scottmiller2591
@scottmiller2591 2 жыл бұрын
I enjoyed you presentation, and would like to seem more. The only notes that I'd add are 1) some parts moved very quickly with many things happening simultaneously, such that I had to pause the video to see what all the moving pieces were. 2) your pronunciation of comBINaTORics rather than the common and traditional COMbinaTORics was a little jarring; I assume it is a regionalism. 3) I would have made the window clearer, at least when first introduced, as it was hard to see where the windows were (I do understand, however, that you had to balance that against overlaps when putting in a lot of windows to explain local vs global). Overall quite entertaining and enjoyable.
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
Thank you for the suggestions! Yours is the most useful feedback I have received, and I will try to avoid similar problems in the future. 1) There were defiantly more elegant ways to show some parts of the video. Like my explanation of decimal binary: I should have known not to have 5 numbers updating at once. 2) Yes. Rob (who wrote the script) mentioned I was pronouncing it wrong, but after listening to some clips of it being said, I couldn’t hear a difference and just left it. And of course, this was mere hours before it was due. 3) That is a good point. I should have made the windows larger on screen instead of introducing them on a 20+ symbol example shift. At 360p, the window’s sides are probably 2 pixels across.
@scottmiller2591
@scottmiller2591 2 жыл бұрын
@@syllabusgames2681 Honest answers. I'm looking forward to more of your work in the future.
@user-sl6gn1ss8p
@user-sl6gn1ss8p 2 жыл бұрын
I know this is fairly old, but I've been thinking about the "pedagogy of games" and how potent they can be to help people arrive at intuitive understanding of things. They can be something between play and lecture, and be their own thing at that. You provide the player with a series of challenges, each with a context and some mechanics, and the player has to explore and learn the consequences and applications of these mechanics to proceed, or at least get a good intuition about them. The game can then progressively challenge and re-contextualize this intuition. I do think the secret is to let them be real games. I'm thinking about making a puzzle game dealing with some sorts of dynamical systems, and I'll be taking a look at the games in your list to prepare, so thanks for it : )
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
That sounds interesting. It’s good to hear someone else thinking of entering the ‘real educational games’ space, and I wish you luck. I really need to remake this video since I’ve stopped updating the list and decided to focus more on making 1 game rather than a lot of little ones. My mission’s the same, but the details are out of date.
@mohamedeljbel
@mohamedeljbel 2 жыл бұрын
Thank u so much, interested in starting so soft during quarintine and just need a place to get started, thx for the support
@johnchessant3012
@johnchessant3012 2 жыл бұрын
very interesting
@acasualviewer5861
@acasualviewer5861 2 жыл бұрын
One thing that the video seems to omit is what is this good for. It's nice to learn the basic operations, but for someone who has never seen this before it might be useful to show an application of these techniques.
@syllabusgames2681
@syllabusgames2681 2 жыл бұрын
Yes, that would have been nice, but the video builds up to about the point where we could start talking about examples and then I ran out of time. We have a brief cellular automata demo, but those are much more interesting in 2d, which we also didn’t have time to get into. Symbolic dynamics is similar to general group theory in that it is a framework you can shift a problem into to get a different perspective or to make things easier to work with. There are also some applications where symbolic dynamics is generally the starting framework, for example: Wave function collapse kzbin.info/www/bejne/aITYp4JqfM5qq7s , kzbin.info/www/bejne/aGGueYF3bs-Hqac Cellular automata kzbin.info/www/bejne/jl7MhISHnLSXZ6M Tiling spaces kzbin.info/www/bejne/amnWdKtjrKemaZY Markov chains I hope that helps.
@acasualviewer5861
@acasualviewer5861 2 жыл бұрын
@@syllabusgames2681 I watched the video hoping for some insight on graph paths or strings to solve some weird problems I currently solve other ways
@garagedoorvideos
@garagedoorvideos 2 жыл бұрын
14:00 " Shift of Finite Type... SFT" Bravo.
@fibbooo1123
@fibbooo1123 2 жыл бұрын
A very fast but thorough introduction. Great job!