if your game crashes at the beginning startup logo try pressing ALT + Enter multiple times before launching the game.
@qWeR1111-n2j21 күн бұрын
openMap [true, false] mapAnimAdd [0, 0.5, markerPos "mkr_map_ctr"]; mapAnimCommit; sleep 1; ["M_MINF"] call BIS_fnc_showmarker; sleep 3; "M_MINF" setMarkerType "b_mech_inf"; "" SetMarkerColor "colorblue"; "" SetMarkerText "2분대"; ["M_einf"] call BIS_fnc_showMarker; sleep 5; "M_einf" setMarkerType "o_inf"; "" SetMarkerColor "colorred"; "" SetMarkerText ""; sleep 4; ["M_MINF",(getMarkerPos "M_trs"),1.5] call BIS_fnc_moveMarker; I wrote the code this way temporarily, but line2 is wrong, the marker name is also normal and I set it up properly
@R3Lynx22 күн бұрын
Hi, i'm looking how to add task via some form of interaction (in my case, i'm planning to attach it into a computer that they will interact with) any way is it possible? thanks
@WhiteRaven21 күн бұрын
Hi, You could achieve this using 'addAction' Take a look at my other video: kzbin.info/www/bejne/iJTPhXeBetdsaKMsi=fKJJ96-iIn5QnPYi This covers addAction. If not then I will look into it/add it to my list for you. Let me know, WR
@giorgiosauerborn6935Ай бұрын
can i use it to make ai fight each other?
@giorgiosauerborn6935Ай бұрын
like make a simu of 2 squads fighting?
@WhiteRavenАй бұрын
@@giorgiosauerborn6935 It depends what you why you want Ai to fight each other. If its just to create ambient war zone then best is to just have 2 factions against each other and have them continuously spawn in or god mode on them if you don't want to get involved with them.
@giorgiosauerborn6935Ай бұрын
so if i go from the lobby to the map, and someone come after me, he sees the full animation? or its alredy gone?
@RudraPratapSinghSisodiya-y7gАй бұрын
I generally Don't FW british people, but you are a legend dawwgg
@RudraPratapSinghSisodiya-y7gАй бұрын
Commenting here cuz you offed the comments on your ghost Recon wildlands Crash fix video, man, you are a fkin Legend, shit worked for me in 2024, 7 years later, Thank you brother, I'll respect you till the day I die
@MyrMerekАй бұрын
Thanks bro
@julienfrisson9372Ай бұрын
Compat MP ?
@WhiteRavenАй бұрын
I haven't tested it for MP as I don't own a server anymore. So How to activate it may differ from SP but creating it is the same.
@julienfrisson9372Ай бұрын
@@WhiteRaven Ok, ty
@jonlucaslastra1637Ай бұрын
Nice!
@jcataclismaАй бұрын
😎😎👍👍👍👍👍💥
@captainpepe5159Ай бұрын
Lovely, however i'm fairly confident this would *not* work on a Dedicated server. Or to be more precise, it would not work as intended. It would duplicate for each player joining, making the animated markers bug out Nice video in any case :)
@WhiteRavenАй бұрын
Unfortunately I don't own a server anymore so wouldn't be able to test either way. The way in which it is activated may differ between SP & MP but the creation method will be the same.
@giorgiosauerborn6935Ай бұрын
@@WhiteRaven what i thought k
@6komodo6Ай бұрын
Ty WR❤
@GhostKeeper-NLАй бұрын
Thank you so much. Outstanding tutorial.
@loafofpeas19182 ай бұрын
didnt work for me
@WhiteRaven2 ай бұрын
Which part are you having trouble with?
@usrmtc16013 ай бұрын
Awesome video tutorial, I’m trying to get my M60 machine gunner to shoot automatic on range is there a way ? Thanks a million
@WhiteRaven2 ай бұрын
Check out the advanced version I did: kzbin.info/www/bejne/ZqDTpK16hZ2Lj9U
@Chnopsy3 ай бұрын
Based on the terminology I don’t think it effects penetration. What does dispersion mean on a gun? (Dispersion is a very loosely used word. So far as concerns gunnery it should be used to indicate the average distance of shots from the mean point of impact; it is the mean vertical dispersion, or the mean lateral dispersion.
@WhiteRaven3 ай бұрын
Agreed the terminology should be clarified by MFG but based on them trying to achieve a new bullet pathway mechanic then dispersion could be also displacement or bullet tumble? And in practice the lower the dispersion (on average) seems to drop armoured targets easier. But I still think most of the ammo/bullet path needs looking at/rebalanced. Not to mention that arm drain buffs/nerfs on accessories makes absolutely no difference which is frustrating as I started building weapons with this in mind. Fingers crossed for night ops update that we have many issues resolved.
@Chnopsy3 ай бұрын
great vid thanks for sharing!
@jcataclisma3 ай бұрын
👍👍👍
@lachanceaustin72673 ай бұрын
Ohhh yahhhh first likeee
@Little_Nicky3 ай бұрын
My man! Thank You!
@antonye75854 ай бұрын
Can this be used in MP game?
@WhiteRaven3 ай бұрын
I haven't tested it in MP
@6komodo64 ай бұрын
Absolute best dawg, tysm
@markosrba02794 ай бұрын
thank you Raven!
@damonmichael1004 ай бұрын
very awesome ! thank you for your hard work.
@alonsoquijano95554 ай бұрын
Very well explained, Thank you very much.
@CocoLeeYi4 ай бұрын
Because my native language is not English. I can only use Google Translate to express my thoughts, which may be difficult to explain. My current troop structure is quite complex. My team members and I are on Team 1. There are 9 other teams These nine team leaders and members are also waiting for my dispatch instructions. So there are a total of 10 teams including myself. Each squad has different weapons, numbers, and vehicles The total number of people is about 100. The number of people is very large. What I expect is to be able to lead 10 squads to guerrilla on the battlefield. And remotely command the movements of all teams. This is the gameplay I want. And I also want all AI to respawn at the starting point and reenter the battle. Is it possible for me to save all the squad's vehicles and equipment configurations and respawn under this premise? I know this requirement is very complicated, I just tried to ask with expectations.
@CocoLeeYi4 ай бұрын
One of the needs I have to save AI equipment is. If I could respawn a custom army. Assume that there are other players' troops in the battlefield. Or just the AI's default troops as teammates. I can quickly tell which AI is my subordinate when passing nearby. And the atmosphere makes it feel like you are leading a special team independent of other friendly forces. Currently I can only rely on the built-in features of the game. Completed infantry AI team respawn. And they can only be preset equipment. It's just not that fun to play.
@WhiteRaven4 ай бұрын
1) How many are Ai and players? (is it 1 player and 9 Ai per squad)? 2) What do you mean by different numbers?
@CocoLeeYi4 ай бұрын
@@WhiteRaven Maybe my description of my customized content was mixed up with my needs. making it difficult for you to understand Let me simplify the content If I want to make a task now The content is a total war between two armies There are 3 generals. The generals themselves will also enter the battle. The general is the player Each general leads 5 squads The player and 5 AIs are a team Players also have 4 AI teams They are two infantry squads 12AI an armored squad 6AI+2 tanks a mechanized infantryman 8AI+2 Jeep Then we integrate the above content The AI and vehicles currently controlled by one player in the game Team 1: (1 player + 5 AI) Squad 2:(6AI) Squad 3:(6AI) Team 4: (8AI+2 Jeeps) Squad 5: (6AI+2 tanks) Total number controlled by one player: 1 player + 31 AI + 1 tank + 2 jeeps In the game, the blue side and the red side each have three players. So there are only 6 players in the game The other 186 soldiers are AI I really wish I could express it with pictures. It would be much clearer. But I also hope that all players, AI and vehicles can maintain their customized look upon rebirth instead of the default setting
@WhiteRaven4 ай бұрын
@@CocoLeeYi This and the player respawn tutorial should work for what you are trying to achieve however unfortunately there is no quick solution. You will have to set up each unit manually as per the tutorial.
@CocoLeeYi4 ай бұрын
@@WhiteRaven Got it Thank you
@CTRGMiller4 ай бұрын
Awesome! Is there a way I could add a second option to pick up and carry the body?
@WhiteRaven4 ай бұрын
Unfortunately not
@thydrarc26084 ай бұрын
I think i followed the instruction but Ai unit seems only firing forward rather firing at target how do i fix this
@WhiteRaven4 ай бұрын
What type of unit are you using? i.e. rifleman, mortar, hunter etc (so I can try and re-create/work out your problem)
@alonsoquijano95554 ай бұрын
Amazing editing. thanks a lot.
@quatorgames4 ай бұрын
Can't take the Documents. It is not showing me the option to do it.
@WhiteRaven4 ай бұрын
Make sure you have copied all the script (see from 1:11 in the video. Also check out my newer video on intel kzbin.info/www/bejne/iJTPhXeBetdsaKM This may/may not work better for you needs?
@Leinan_Pacamara4 ай бұрын
Can i make this without sqf file?
@WhiteRaven4 ай бұрын
Unfortunately no. You need the sqf file, but most created missions will have accompanying files.
@Chinx3134 ай бұрын
Random off topic question: can you do mod development?
@WhiteRaven4 ай бұрын
I have never needed to create MODs but it's something I may look into in the future.
@gabrielaguiar94524 ай бұрын
Great Idea
@jcataclisma4 ай бұрын
😎🕵👌👌👍👍👍
@dunklik60895 ай бұрын
I appreciate you !
@jcataclisma5 ай бұрын
🤓👍👍👍
@kevinleporner79385 ай бұрын
Dragging bodies was so much better in A2
@theperson82755 ай бұрын
It only slightly fixed it for me. I was able to get to the main menu screen with the "press any key" prompt. But now, it just crashes after I press a key.
@puil0k_9605 ай бұрын
thank you from the french part of canada for you're help
@mang-ganern5 ай бұрын
How do you make them load squads (wait till they all get in each truck), then got to the waypoint and unload the troops in separate spot (with same distance as how you put them in the first place)??
@mang-ganern5 ай бұрын
"_isInRange = _tgtPos inRangeOfArtillery [[_mortar], _ammo ];" error at _ammo?!?!?!?!?!?!? At line 39: (error: underfined variable in expression '_ammo')
@NuggetCuh5 ай бұрын
this helped me after 7 years😂
@DuckRlox6 ай бұрын
can you do a tutorial about AI tank use Main armament On target Like Zombie ?
@WhiteRaven6 ай бұрын
Check out these 2 tutorials I've done previously. They might already cover what you're after: kzbin.info/www/bejne/bYTaZoGfa714adE kzbin.info/www/bejne/ZqDTpK16hZ2Lj9U