A Short Hike: Escaping Into Passion
38:01
Consistent VS. Variable Roguelikes
39:53
Пікірлер
@flyinghoudini4151
@flyinghoudini4151 2 күн бұрын
"I've only beaten Gungeon maybe 3x tops in the years I have owned it" *me with nearly 30 hours invested as I too only play it randomly but have never made it past the entry of the 4th floor*: 🥲
@anidiot4801
@anidiot4801 17 күн бұрын
I wish there was a game that had different characters like Risk of Rain with a set of abilities, but also items that drastically change their abilities like in Isaac.
@yeetyeet486
@yeetyeet486 27 күн бұрын
thank you for this video
@Ptslammer
@Ptslammer 27 күн бұрын
@@yeetyeet486 thanks for checking it out my friend it means a lot :)
@tjmaher6809
@tjmaher6809 28 күн бұрын
Hell yeah new Ptslammer!
@Ptslammer
@Ptslammer 27 күн бұрын
The realest of fans and friends
@Turtlesoul55
@Turtlesoul55 28 күн бұрын
I lack self control… First!
@Ptslammer
@Ptslammer 28 күн бұрын
If anyone ever asks me who my first was, I’ll say “Turtlesoul55”
@Turtlesoul55
@Turtlesoul55 28 күн бұрын
@ hooray
@Idi0tperson1
@Idi0tperson1 Ай бұрын
This screams skill issue, no disrespect but you forgot to mention any progression related items in isaac
@alexpapani2056
@alexpapani2056 Ай бұрын
From my experience if you are good enough in Enter the Gungeon you can beat every run no matter the weapon you get.
@villlde
@villlde Ай бұрын
Please, before making a 40 minute video about a game, do your research, please. Yeah "i didnt know that", but you should've. You even say that you learned about Repentance while you were WRITING the video, like wtf, did you just choose to ignore it completely? Just do better :)
@noahldejong
@noahldejong Ай бұрын
risk of rain 2 is inconsistent because one run ill have a scrapper on every stage and the next ill get fucking 0 of the pricks and be left with 7 bungus, 3 monster tooth and an aegis
@Allen-jj7vv
@Allen-jj7vv Ай бұрын
Binding of Isaac got a new update recently and your video just pop off on my YT recommend lol
@blubbfisch98
@blubbfisch98 Ай бұрын
I bursted out laughing when you went for Hades because I was actively thinking about how I would rank Hades myself. I do agree with your sentiment though. This being said, I hated the combat in Hades but loved the story so I created a cheesy build I went for until I had 100% (some cheesy Zeus-Dash build, which means it was 100% consistent for me). But yea, this isn't how you should play the game and I can acknowledge that.
@MagentaNimbat
@MagentaNimbat Ай бұрын
The thing with Cursed eye you mention for TBoI is that if you get it, now your main goal is to look for black candle, black candle is the item that removes all curses, INCLUDING the cursed eye teleport downside. Its all about making the best of what you have. After I learned to not reset to get a good item and work with what I am given, the early game becomes the best part of the game as late game Isaac becomes pretty boring as you are all powered up and just clearing rooms left and right. In the end it is about how well you can do with what you have
@Monkayvr251
@Monkayvr251 Ай бұрын
I think this guy is just confused about Isaac, the only reason he isn’t getting good items is because he isn’t unlocking better items, and cursed eye is actually very great, as you just have to not get hit (easier than it sounds) and it can actually help you sometimes when you teleport out of a scary room. Isaac is a game about patience, and that shows when you watch a lazy Matt man or Vicfis video, where, most of the time, they start with trash items, and then near necropolis/depths/dank depths, they get op items that were really hard to unlock (e.g. rock bottom, using a character that is 2 characters and beating 30 bosses, and c section, beating the hardest boss in the game with a character that can’t shoot herself, but uses a demon guy to shoot that mimics her damage and tear effects).
@nicky____t
@nicky____t Ай бұрын
Hearing the old isaac title music when is so weird
@ruaristrawbridge7859
@ruaristrawbridge7859 Ай бұрын
Amazing video! I do have one question though… how does the boon synergy play a part in your point?
@MrPiro21
@MrPiro21 Ай бұрын
Curse eye is straight up upgrade(you just need to have skill)
@Purplish.
@Purplish. Ай бұрын
Is this a video where guy rambles on about how he doesn’t like Isaac while having barely played or understood Isaac? Help idk if I should watch this video as an Isaac fan
@mika_iran
@mika_iran Ай бұрын
0:53 IT'S CALLED A FUCKING ROGUELITE. THE BERLIN INTERPRETATION IS NOT A LOOSE SET OF GUIDELINES, IT IS WHAT DEFINES A ROGUELIKE. BINDING OF ISAAC AND RISK OF RAIN 2 ARE BOTH ROGUELITES. ROGUE. LITE. IT'S CALLED "LITE" BECAUSE, AS YOU SAID, LITERALLY THE ONLY FUCKING CHARACTERISTICS SIMILAR TO THE GAME ROGUE ARE A VERY SMALL HANDFUL OF QUALITIES. ROGUELIKES ARE GAMES WHICH ARE EXTREMELY SIMILAR TO THE GAME ROGUE. THESE GAMES HAVE NEXT TO NOTHING IN COMMON WITH THE GAME ROGUE, AND IF YOU HELD THEM SIDE BY SIDE, YOU WOULD SEE ABSOLUTELY ZERO SIMILARITIES. PLEASE STOP SAYING ROGUELIKE WHEN YOU'RE TALKING ABOUT ROGUELITES.
@jrrvaskrmilesworth8965
@jrrvaskrmilesworth8965 Ай бұрын
I think this is the reason why I can't Connect with risk of rain 2. It's a good Game but I prefer games that focus on variable items
@kevinoudelet
@kevinoudelet Ай бұрын
Such a long video, to say so little.... And you dont seem to know isaac very well...
@luiegiii
@luiegiii Ай бұрын
Spiritfall does such a great job of this. As you get further along a run the more fluid and powerful you feel. The game is incredible. Also a severely underrated roguelike is Wayward Souls. First played it on mobile and this game is truly a challenge. It does something very different with different character types and abilities. The levels are smartly generated and the game truly rewards you for getting good.
@thissideofmyworld7216
@thissideofmyworld7216 Ай бұрын
Great video! I love how in depth your analysis is. I want more!!!
@Trintonique
@Trintonique 2 ай бұрын
Isaac is the least variable game I can think of
@IAmBlindProphet
@IAmBlindProphet 2 ай бұрын
Great video man! I love roguelites and roguelikes and your video helps me better articulate why I like some more than others. I’ll definitely be keeping variability vs consistency in the back of my mind now
@emilytheimp
@emilytheimp 2 ай бұрын
See the thing is, I first played Isaac back in 2011 when a KZbinr i liked sold it to his audience as "better than Call of Duty"(dont ask it was weird times). And back then, I really didnt like it, because of the random nature, and having to reset a lot until you have a good start. Really wasnt my thing. So I thought that maybe Roguelikes weren't for me. But then Hades released and I realized no wait I actually do enjoy roguelikes, its just that roguelikes with high variability is what I really dont like, and there were a ton of roguelikes that released in the meantime that I did actually like that I could go back to (namely Dead Cells and Risk of Rain 2).
@carnegyballsackchungusprod4789
@carnegyballsackchungusprod4789 2 ай бұрын
Man the mispronunciation of all the issac items and rerolling chocolate milk and complaining that hard about cursed eye hurts me
@brennanoconnor433
@brennanoconnor433 Ай бұрын
Bro also risk of rain has broken items, why is he acting like that’s not a thing?!? If you find head stompers and get speed you just win, neither games are about pure luck, you need a little bit to get by but it’s also a skill thing.
@jokerofspades-xt3bs
@jokerofspades-xt3bs 2 ай бұрын
My favorite roguelike (using the same definition as you here) is Streets of Rogue, I would definitely argue it’s non-variable. You can beat the final floor with the exact same stuff you start with.
@enternamehere142
@enternamehere142 2 ай бұрын
You need a better mic. But good video. Seriously though. Hard on the ears
@frankwallsberg3126
@frankwallsberg3126 2 ай бұрын
i feel like if you need to reset over and over for a good item in isaac then thats on you the randomness of issac is what makes it fun it would be quite boring if you start with moms knife every run making the run an instant win
@whatwasisnot
@whatwasisnot 2 ай бұрын
Keep going
@foreignuser_
@foreignuser_ 2 ай бұрын
you don't have fun with the beginning of isaac runs bc you keep starting over. nobody would enjoy that. the joy of a roguelike such as BoI is working with what you are given and making the best decisions based on everything you know about the game. RoR is just OK
@johankjellerup8198
@johankjellerup8198 2 ай бұрын
I think this guy has a favorite child (im talking bout the rougelikes not actual children)
@gus4821
@gus4821 2 ай бұрын
Between 11:36 and 11:38 He went from over 1200 health plus shield to negative 460 That’s 2 seconds, ROR2 is very painful sometimes
@musicxnr8876
@musicxnr8876 2 ай бұрын
i know someone who beat mega satan with 3.5 damage (base damage). insane build 🔥
@Kimchinobi
@Kimchinobi 2 ай бұрын
I legit had no idea this was your first video until i got to the very end! I think you did a great job at speaking from your experiences with the games you went over, good job!
@Ptslammer
@Ptslammer 2 ай бұрын
@@Kimchinobi thanks friend you a real one <3
@bir1si
@bir1si 2 ай бұрын
I have a feeling that youre gonna like Noita. I recommend playing it, but dont get any kind of help from internet until you get your first win
@Zalied
@Zalied 2 ай бұрын
I'm not gonna lie it sounds like you don't like isaac. You like when it goes well but not when it doesn't and it feels where you draw the line at doing well and waste of time does not line up with the way the game is designed. Their is nothing wrong with that but this essay sounds more of a video on why risk of rain and the style is better than Isaac's style when other parts of it seem to try and talk about how it's just different approaches. It talks as if it's unbiased but then also is super biased which on its own is fine but it would probably have made a better essay to just have focused on how different styles of roguelike exist and how that effects gameplay more than "I'm bad at isaac and just restart till I'm op". I don't play rain as much as my other friend group players do so I don't know it as well but it also comes off that you also could probably have been more critical of it as it seems maybe you play only a few main characters and do the same ish build each time
@zuthalron7123
@zuthalron7123 2 ай бұрын
I haven't thought about rogulikes like this before, but now I think I will. I've never wanted to play Isaac because of how item dependant it seems, RoR2 is much more fun for me.
@RazakelKairo1994
@RazakelKairo1994 2 ай бұрын
Tbh, if it weren't for Eclipse I don't think I'd known as much or even played as much Risk of Rain 2 as I do now. Made me appreciate some survivors more than I originally thought. Commando for example. When you're playing all the survivors its pretty easy to say that some survivors are lacking and Commando is one of those. But, in the Eclipse climb, it made me realize that Commando is just more item dependent than the others. That sounds bad ON PAPER, but the better you get at macroing items and *literally beating the RNG* (which is very possible and consistent to do in ROR2, even in Eclipse 8), the stronger Commando becomes. Suddenly, this class that I originally thought was so bad there's no point in playing him, obviously the Eclipse climb "forcing" me to play him changed that mindset entirely for being able to practice with the survivor for a good while. Its a testament to how good the basic items are in ROR2. You don't have to get the best of the green or red items to save a run. White items are incredibly strong on their own, and much of my succes in runs, no matter what survivor I'm picking, is perceiving the oppertunity to form a build. ROR2 allows you to have a build in some shape or form at the end of stage 5 w/o it being accidental. Its quite interesting in that regard.
@ornaterope8319
@ornaterope8319 2 ай бұрын
and then there's noita best game all time game of the year every year noita sweep
@konklon8868
@konklon8868 2 ай бұрын
in my opinion restarting in issac is personal choice i think the fun in issac is about brakeing the game with your own game knowlage and skill insted of just reseting utill you get good item i also think that even if clearing rooms with basic tears can be annoying for some people i think that beeing balanced is also fun sometimes.
@AvvilGarrant
@AvvilGarrant 2 ай бұрын
This feels like a very strange way to evaluate certain criteria in a roguelike. I consider a much better and more useful evaluation to be, "What percentage of runs can a top player successfully complete, playing out every run to success or the bitter end and never resetting/scumming?" Even if a game has a huge amount of variability to it (like Isaac), that doesn't necessarily mean that the outcomes of the game have a high level of variance (case in point, almost all runs in Isaac can be completed due to the immense factor skill plays in the game, on top of mechanical awareness for how to optimize a run and when picking up certain items is a good or bad idea, and where those items can (and can't) be found). There is definitely an interesting discussion to be had about the topic you bring up in the video...but I don't think it represents what you think it represents. It is certainly a way that roguelikes differentiate themselves from each other, but it has little to do with how much a given roguelike is based on luck. It does mean that there is a greater amount of knowledge and experience necessary to bring out the full potential of a run in a game in which there are many "moving parts," though, especially if some of them have anti-synergy with items/drops you might encounter later. This can be seen extremely well during masterful play in both Isaac and Slay the Spire, for example. All of that said, if you're actually reading this, despite the fact that I largely disagree with everything you have to say about the thesis of your video, the video essay itself was extremely well-put-together. So kudos to that; it was entertaining and better than a lot of much larger channels put out. Would be interested in seeing you talk more about other things in the future.
@Daega_n
@Daega_n 2 ай бұрын
Restarting after getting runebag is crazy
@m0noxyd871
@m0noxyd871 2 ай бұрын
i got to 9:30 in the video an thought "well he made his point, the video is probably gonna be over soon" only to see that 30 minutes of video were still unwatched
@ra1nyran
@ra1nyran 2 ай бұрын
12:30 -- i think it's helpful to note that the teleporter spawns on the opposite side of the map that you spawned on, so you can make a beeline to the opposite corner and almost always see the glowing red orbs that float in the air above it (especially with the new setting that makes those easier to see).
@zuppiera2148
@zuppiera2148 2 ай бұрын
I bought ror2 this summer, played 10 -15 runs, only finished the game on easy, which is the diff i feel ok to play with. Got bored to this game very fast. Now I decided to give it another go by looping, I fell in LOVE with this game. It's my first rogue game, I play on easy and it's amazing that i can still die at stage 3 for MY mistakes, or go to stage 5 and the difficulty ramps up a lot, and in stage 6 - 7 you can be a god that can also be oneshot very quickly if you get distracted. My record on easy is 12th stage, I love it.
@imjaymaybe
@imjaymaybe 2 ай бұрын
i think another important thing to mention in terms of RoR2's consistency is the existence of printers and scrappers to turn the items you dont like into the items you do like, as opposed to every other rougelike where the things you get are the things you get
@conorhoran5477
@conorhoran5477 3 ай бұрын
the worst part about this is, i felt like ur channel was bought cause of the views. i have not watched ue vid yet but mahne ur shits tight.
@chasetanner4822
@chasetanner4822 3 ай бұрын
So what I have learned from this video is that consistent roguelikes value skill but end up having less replay value while variable roguelikes values luck but has more replay value. It makes sense in a way. Due to luck, you will fail CONSTANTLY in variable roguelikes. but because you want to succeed, you keep retrying and thus replaying until you succeed. Variable roguelikes is like blindly running into a wall, one of those times you end up blindly running into a doorway and not a wall. People who hate losing is the perfect type of person to play variable roguelikes. people who like to strategize is the perfect type of person to play consistent roguelikes.
@HaibaneKuu
@HaibaneKuu 3 ай бұрын
I haven't played Risk of Rain, so I don't know how it compares to Hades, but I find it interesting that you put it at "65%" consistency, because to me that was a bit of an issue with Hades - I like it a lot, and played... quite a bit of Hades (140 hours), but at some point I just stopped, and honestly didn't feel like coming back anymore. It's an amazing game, but I felt it's way too consistent, and it provides way more options that help you to "force" a certain build - especially the god keepsakes. You can even plan for specific duo boons, and have a relatively high chance of actually getting them also. And while you can just not use gods keepsakes the point here is the game allows you to focus builds so heavily. Arguably you are also kinda encouraged to do so, because certain weapons do really want certain boons - like how Hera aspect bow works best with Aphrodite's cast or Chiron bow works better with Dionysus or Zeus special. Meanwhile you put FTL at 80% consistent, which is higher than Hades, and yet I find it more variable, and what my run will end up being is a big question. Weapon availability is random, I may or may not get the systems I want or need, and there's no way to actually enforce it, so I will have to work with what I have available. The ships are also very variable with their gimmicks, although they do vary in their power level quite a bit - some are definitely more of a "challenge run" type of ships.