Kuadro Reference Viewer
3:04
4 ай бұрын
02  Scene Blocking and Camera
57:42
03  File Management In Maya
9:47
4 ай бұрын
01  References and Story
12:01
4 ай бұрын
Texturing A High Res Mesh In Zbrush
18:02
2  Rendering Your Turntables
16:06
Жыл бұрын
1  Cleaning A Scanned Head Mesh
41:26
Rendering Turntables In Unreal 5.1
20:24
Mini intro To Production Pipelines
16:03
Introduction To Zbrush 2019 Part 2
13:20
Introduction To Zbrush 2019  Part 1
15:56
Camera and Perspective In Zbrush
1:19
Normals Explained Part 1
21:34
3 жыл бұрын
Normals Explained Part 2
4:48
3 жыл бұрын
Пікірлер
@ivanjovanovic4486
@ivanjovanovic4486 12 күн бұрын
awesome, very helpful!!!
@ERROR-yi1ge
@ERROR-yi1ge Ай бұрын
Is there any way to show a polygon in the middle of the turntable? I used a translator. The video is really helpful. Thank you.
@mmmcgyver
@mmmcgyver 24 күн бұрын
Not sure what you mean? Are you talking about wireframe or poly count?
@diambangfajar5776
@diambangfajar5776 Ай бұрын
Could you make tutorial for zbrush to substance painter workflow ?
@Cansyrian
@Cansyrian Ай бұрын
whaaaaaaat who thought that My awesome teacher has a KZbin channel! sick tuts sir!
@AshlynDesign.999
@AshlynDesign.999 3 ай бұрын
Nice 👍
@jomesias
@jomesias 3 ай бұрын
Your name is definitely 💯 spot on Mr Mcgyver!!! 👍👍👍👍👏
@mmmcgyver
@mmmcgyver 3 ай бұрын
Thank you kindly
@rizochi4543
@rizochi4543 4 ай бұрын
Is it possible to download Facer now? It is very useful tool. It seems that highend3d is closed now and I can't download anything from it(
@antonpersson1869
@antonpersson1869 4 ай бұрын
this looks like shit
@Titanosuchus
@Titanosuchus 4 ай бұрын
no bs and straight to the point, how wonderful it is to find rare tutorials like this
@mmmcgyver
@mmmcgyver 4 ай бұрын
Thank you very much!
@cpncorndogg
@cpncorndogg 5 ай бұрын
shit man thanks alot....this is why I hate this program....stupid stuff like this
@Daydrems20
@Daydrems20 5 ай бұрын
what if you want to connect multiple blend shapes between objects? like I have some eyebrows on mine as separate objects and the scrunch works but when I try and connect any other shapes (like raising the eyebrows) it disconnects that one. hope this makes sense
@mmmcgyver
@mmmcgyver 5 ай бұрын
Yes I'm no rigging expert but you can use follicle constraints for the brows and they will just follow the underlying skin
@mmmcgyver
@mmmcgyver 5 ай бұрын
kzbin.info/www/bejne/pXWVhq2tlruVhJIsi=0uKRU-1eLxaBcn9T
@dr.football4662
@dr.football4662 5 ай бұрын
Can I rotate a group like this? Because I have niagara effects on my blade and I am only able to rotate by setting frame of every thing differently which is very difficult
@mmmcgyver
@mmmcgyver 5 ай бұрын
That's a good question. I think you can create a joint or bone and parent everything to that to rotate it
@mmmcgyver
@mmmcgyver 5 ай бұрын
You could also alter the pivot of the camera and rotate it around your object or scene
@kuanhonglim9804
@kuanhonglim9804 5 ай бұрын
This is one of the perfect tutorial videos i watch in KZbin. 👍44👍
@mmmcgyver
@mmmcgyver 5 ай бұрын
Wow, thanks!
@kuanhonglim9804
@kuanhonglim9804 5 ай бұрын
amazing tutorial👍134 👍
@mmmcgyver
@mmmcgyver 5 ай бұрын
Thank you so much 👍
@ManmadjoumaBah
@ManmadjoumaBah 5 ай бұрын
X
@Marco-bj7ct
@Marco-bj7ct 7 ай бұрын
thanks a lot ! 🙂👍
@mmmcgyver
@mmmcgyver 7 ай бұрын
You are welcome! Let me know if you have any requests for tutorials.
@manvirrayat7030
@manvirrayat7030 7 ай бұрын
not applicable on udims😭😭
@Adeniumlovers1333
@Adeniumlovers1333 9 ай бұрын
Watch till end 😂
@mmmcgyver
@mmmcgyver 9 ай бұрын
that was a rough version of Maya lol
@leszekkalinowski2436
@leszekkalinowski2436 9 ай бұрын
Which 3d scanner did you use?
@mmmcgyver
@mmmcgyver 9 ай бұрын
einscan pro hd
@matilda4831
@matilda4831 10 ай бұрын
thank you so much very helpful!!☺☺
@mmmcgyver
@mmmcgyver 10 ай бұрын
Glad it was helpful! Let me know if you have any requests
@manasdolui1995
@manasdolui1995 10 ай бұрын
Sir keep continue your videos are so so helpful
@NnekArt
@NnekArt 11 ай бұрын
great teacher
@mmmcgyver
@mmmcgyver 10 ай бұрын
Glad you think so!
@Gametime05577
@Gametime05577 11 ай бұрын
Thanks ❤
@mmmcgyver
@mmmcgyver 10 ай бұрын
You're welcome 😊
@44heee
@44heee 11 ай бұрын
?end?
@mmmcgyver
@mmmcgyver 10 ай бұрын
I don't cover rigging you'll have to find your own way. there's a few great auto rig tools like advanced skeleton and accurig. mgear is another
@hamdullahguclu9743
@hamdullahguclu9743 11 ай бұрын
If the character has a body, what should be the depth?
@mmmcgyver
@mmmcgyver 10 ай бұрын
I usually use between 50 and 80 mm. but the default perspective is usually ok
@hamdullahguclu9743
@hamdullahguclu9743 10 ай бұрын
@@mmmcgyver tahank you bro
@ronydey2696
@ronydey2696 11 ай бұрын
Great
@dubblesnup4457
@dubblesnup4457 Жыл бұрын
If you are getting the error: "ZScript Note: Interface item does not have special modifiers." Make sure any of the subtool's names dont include a "-" or a "_". Or, make sure any of the subtools dont have layers / arraymesh on them.
@mmmcgyver
@mmmcgyver 11 ай бұрын
Great advice!
@statementgamer547
@statementgamer547 Жыл бұрын
do you need the paid version of z bruch
@mmmcgyver
@mmmcgyver 11 ай бұрын
A demo will work. If you are a student you can get student license for $20 a year or zbrush core for 10$ a month or full for $40 a month
@UnboxingTime-y7e
@UnboxingTime-y7e Жыл бұрын
Mesh editing option not showing
@mmmcgyver
@mmmcgyver 11 ай бұрын
Have you figured it out?
@Deepthoughtswithdeep-r7p
@Deepthoughtswithdeep-r7p Жыл бұрын
best turntable tutorial on youtube for ue5. i also love your 3d logo. it looks like a crown! only criticism I have of the video is the continuous heavy breathing.
@gegi4577
@gegi4577 Жыл бұрын
your videos are super helpful
@gegi4577
@gegi4577 Жыл бұрын
7:47 he meant ZBrush
@XxL3G1ONxOFxHAVICxX
@XxL3G1ONxOFxHAVICxX Жыл бұрын
I am currently dealing with scale issues going from maya to my slicer program. It keeps making it super small
@mmmcgyver
@mmmcgyver Жыл бұрын
Ensure your object is real work scale. Maya has a measuring tool to check size. You can also scale in your slicer usually
@parsecdnb
@parsecdnb Жыл бұрын
Thank you! Zbrush angle snapping works very weird
@CelestineMoon
@CelestineMoon Жыл бұрын
Thanks ! Nice and clean tutorial !
@sajjanaryal5999
@sajjanaryal5999 Жыл бұрын
thank you my friend. it was really helpful
@Tenchinu
@Tenchinu Жыл бұрын
everything works... except that when I hit render, my mesh doesn't rotate :( it rotated fine with I hit play, and no problem with anything else. It's just when I try to render. It just comes out as an ecstatic image. any suggestions?
@mmmcgyver
@mmmcgyver Жыл бұрын
Make sure you're rendering from the sequencer
@nickyhudson1100
@nickyhudson1100 9 ай бұрын
Hiya could you find a fix for this?? Im doing it from tbe sequincer and its just not spinning 😢
@knowisdom-cq9yq
@knowisdom-cq9yq Жыл бұрын
I can't transfer mine to Photoshop? What should I do
@mmmcgyver
@mmmcgyver Жыл бұрын
I had a similar issue with newer versions of Zbrush. I used faststone image viewer as the image editor and inside that app you can setup a shortcut to Photoshop. It's an extra step but it works. Not sure why Photoshop is broken with Zbrush lately.
@elisep1001
@elisep1001 Жыл бұрын
Very helpful video, thank you for sharing your knowledge.
@mmmcgyver
@mmmcgyver Жыл бұрын
Thank you for watching
@emile-olivierhardy5220
@emile-olivierhardy5220 Жыл бұрын
first
@mmmcgyver
@mmmcgyver Жыл бұрын
Thanks Emile lol
@OfficialCloverPie
@OfficialCloverPie Жыл бұрын
the thing is, what you showed is the easiest part, the thing bugging me is how to keep the asset fixed and one spot, and make the lights rotate around the assets like a proper turntable...
@OfficialCloverPie
@OfficialCloverPie Жыл бұрын
no worries i found out, to do that, make a really small cube and attach all the lights to that cube, place the cube in between your asset so that it's not visible to camera, no add rotation to the cube and the lights will rotate with it, even though the lights are not in sequencer...
@mmmcgyver
@mmmcgyver Жыл бұрын
My apologies the other way to is to set a pivot point in Zbrush, Maya or other software so you get a nice clean rotation
@Deepthoughtswithdeep-r7p
@Deepthoughtswithdeep-r7p Жыл бұрын
@@OfficialCloverPie i just create a flatish cylinder and make the material transparent. Go to top view and place it in the middle of mesh and make it the parent.
@OfficialCloverPie
@OfficialCloverPie Жыл бұрын
@@Deepthoughtswithdeep-r7p that will work too, but making a cube that is like VERY small works fine and is easy as well!
@maymundoktor
@maymundoktor Жыл бұрын
If I known this 3 years ago, I probably wouldn't have failed my Maya lessons in Uni. This semester I'm retaking the very lesson I failed. And needles to say right now this tutorial is immensely helping out an animation student from the other side of the world. Thank you so much.
@mmmcgyver
@mmmcgyver Жыл бұрын
I appreciate that. This is all free content from college courses I teach.
@Lathspell_
@Lathspell_ Жыл бұрын
but why? no perspective looks way better
@mmmcgyver
@mmmcgyver Жыл бұрын
Yes what I'm saying is that for lining up to drawings or technical drawings, perspective should be off. Or using clip curve. Every other time I'm working on perspective
@grizlld9386
@grizlld9386 2 жыл бұрын
excellent! didn't expect such breadth. it's not just a technical step-by step, there's also a number of caveats and presentation / lighting tips. thank you!
@mmmcgyver
@mmmcgyver Жыл бұрын
So glad your liked it. Let me know if you have requests
@beccajohnson3681
@beccajohnson3681 2 жыл бұрын
You are my hero!!!
@mmmcgyver
@mmmcgyver Жыл бұрын
Thank you so much!
@jahandarwerewolf8480
@jahandarwerewolf8480 2 жыл бұрын
Thank you very much!
@mmmcgyver
@mmmcgyver Жыл бұрын
You're welcome, let me know if you have any requests.
@inkman002
@inkman002 2 жыл бұрын
Great explanation! Didn't know that about the naming convention. The autosave option in the preferences is another good way to increment your scene while still only working/saving in the master scene.
@pavelmishkin1700
@pavelmishkin1700 2 жыл бұрын
Thank you sooo much!
@fengyejohn8611
@fengyejohn8611 2 жыл бұрын
谢谢了兄弟! 平时使用UE4习惯了,已经忘记arnold如何使用,这个正好解决了我的问题!
@mutanazublond4391
@mutanazublond4391 2 жыл бұрын
mmmcfucker when I have the head as a subtool, I create facial blendshapes, but as I want to keep seperate subtools, for eyes and up- teeth, and lo teeth, they are not saved in the same group asd the head is , were layers are concerned, so the stay motionless , how do I add those other subtools to the main facial feature ...? Probably an easy fix , thank you in advance mmmcfucker y fix ,
@mmmcgyver
@mmmcgyver Жыл бұрын
You create blends for those subtools. Set the head to jaw open for example, then you can go to the teeth/gums and set them to open the same amount