Is there any way to show a polygon in the middle of the turntable? I used a translator. The video is really helpful. Thank you.
@mmmcgyver24 күн бұрын
Not sure what you mean? Are you talking about wireframe or poly count?
@diambangfajar5776Ай бұрын
Could you make tutorial for zbrush to substance painter workflow ?
@CansyrianАй бұрын
whaaaaaaat who thought that My awesome teacher has a KZbin channel! sick tuts sir!
@AshlynDesign.9993 ай бұрын
Nice 👍
@jomesias3 ай бұрын
Your name is definitely 💯 spot on Mr Mcgyver!!! 👍👍👍👍👏
@mmmcgyver3 ай бұрын
Thank you kindly
@rizochi45434 ай бұрын
Is it possible to download Facer now? It is very useful tool. It seems that highend3d is closed now and I can't download anything from it(
@antonpersson18694 ай бұрын
this looks like shit
@Titanosuchus4 ай бұрын
no bs and straight to the point, how wonderful it is to find rare tutorials like this
@mmmcgyver4 ай бұрын
Thank you very much!
@cpncorndogg5 ай бұрын
shit man thanks alot....this is why I hate this program....stupid stuff like this
@Daydrems205 ай бұрын
what if you want to connect multiple blend shapes between objects? like I have some eyebrows on mine as separate objects and the scrunch works but when I try and connect any other shapes (like raising the eyebrows) it disconnects that one. hope this makes sense
@mmmcgyver5 ай бұрын
Yes I'm no rigging expert but you can use follicle constraints for the brows and they will just follow the underlying skin
Can I rotate a group like this? Because I have niagara effects on my blade and I am only able to rotate by setting frame of every thing differently which is very difficult
@mmmcgyver5 ай бұрын
That's a good question. I think you can create a joint or bone and parent everything to that to rotate it
@mmmcgyver5 ай бұрын
You could also alter the pivot of the camera and rotate it around your object or scene
@kuanhonglim98045 ай бұрын
This is one of the perfect tutorial videos i watch in KZbin. 👍44👍
@mmmcgyver5 ай бұрын
Wow, thanks!
@kuanhonglim98045 ай бұрын
amazing tutorial👍134 👍
@mmmcgyver5 ай бұрын
Thank you so much 👍
@ManmadjoumaBah5 ай бұрын
X
@Marco-bj7ct7 ай бұрын
thanks a lot ! 🙂👍
@mmmcgyver7 ай бұрын
You are welcome! Let me know if you have any requests for tutorials.
@manvirrayat70307 ай бұрын
not applicable on udims😭😭
@Adeniumlovers13339 ай бұрын
Watch till end 😂
@mmmcgyver9 ай бұрын
that was a rough version of Maya lol
@leszekkalinowski24369 ай бұрын
Which 3d scanner did you use?
@mmmcgyver9 ай бұрын
einscan pro hd
@matilda483110 ай бұрын
thank you so much very helpful!!☺☺
@mmmcgyver10 ай бұрын
Glad it was helpful! Let me know if you have any requests
@manasdolui199510 ай бұрын
Sir keep continue your videos are so so helpful
@NnekArt11 ай бұрын
great teacher
@mmmcgyver10 ай бұрын
Glad you think so!
@Gametime0557711 ай бұрын
Thanks ❤
@mmmcgyver10 ай бұрын
You're welcome 😊
@44heee11 ай бұрын
?end?
@mmmcgyver10 ай бұрын
I don't cover rigging you'll have to find your own way. there's a few great auto rig tools like advanced skeleton and accurig. mgear is another
@hamdullahguclu974311 ай бұрын
If the character has a body, what should be the depth?
@mmmcgyver10 ай бұрын
I usually use between 50 and 80 mm. but the default perspective is usually ok
@hamdullahguclu974310 ай бұрын
@@mmmcgyver tahank you bro
@ronydey269611 ай бұрын
Great
@dubblesnup4457 Жыл бұрын
If you are getting the error: "ZScript Note: Interface item does not have special modifiers." Make sure any of the subtool's names dont include a "-" or a "_". Or, make sure any of the subtools dont have layers / arraymesh on them.
@mmmcgyver11 ай бұрын
Great advice!
@statementgamer547 Жыл бұрын
do you need the paid version of z bruch
@mmmcgyver11 ай бұрын
A demo will work. If you are a student you can get student license for $20 a year or zbrush core for 10$ a month or full for $40 a month
@UnboxingTime-y7e Жыл бұрын
Mesh editing option not showing
@mmmcgyver11 ай бұрын
Have you figured it out?
@Deepthoughtswithdeep-r7p Жыл бұрын
best turntable tutorial on youtube for ue5. i also love your 3d logo. it looks like a crown! only criticism I have of the video is the continuous heavy breathing.
@gegi4577 Жыл бұрын
your videos are super helpful
@gegi4577 Жыл бұрын
7:47 he meant ZBrush
@XxL3G1ONxOFxHAVICxX Жыл бұрын
I am currently dealing with scale issues going from maya to my slicer program. It keeps making it super small
@mmmcgyver Жыл бұрын
Ensure your object is real work scale. Maya has a measuring tool to check size. You can also scale in your slicer usually
@parsecdnb Жыл бұрын
Thank you! Zbrush angle snapping works very weird
@CelestineMoon Жыл бұрын
Thanks ! Nice and clean tutorial !
@sajjanaryal5999 Жыл бұрын
thank you my friend. it was really helpful
@Tenchinu Жыл бұрын
everything works... except that when I hit render, my mesh doesn't rotate :( it rotated fine with I hit play, and no problem with anything else. It's just when I try to render. It just comes out as an ecstatic image. any suggestions?
@mmmcgyver Жыл бұрын
Make sure you're rendering from the sequencer
@nickyhudson11009 ай бұрын
Hiya could you find a fix for this?? Im doing it from tbe sequincer and its just not spinning 😢
@knowisdom-cq9yq Жыл бұрын
I can't transfer mine to Photoshop? What should I do
@mmmcgyver Жыл бұрын
I had a similar issue with newer versions of Zbrush. I used faststone image viewer as the image editor and inside that app you can setup a shortcut to Photoshop. It's an extra step but it works. Not sure why Photoshop is broken with Zbrush lately.
@elisep1001 Жыл бұрын
Very helpful video, thank you for sharing your knowledge.
@mmmcgyver Жыл бұрын
Thank you for watching
@emile-olivierhardy5220 Жыл бұрын
first
@mmmcgyver Жыл бұрын
Thanks Emile lol
@OfficialCloverPie Жыл бұрын
the thing is, what you showed is the easiest part, the thing bugging me is how to keep the asset fixed and one spot, and make the lights rotate around the assets like a proper turntable...
@OfficialCloverPie Жыл бұрын
no worries i found out, to do that, make a really small cube and attach all the lights to that cube, place the cube in between your asset so that it's not visible to camera, no add rotation to the cube and the lights will rotate with it, even though the lights are not in sequencer...
@mmmcgyver Жыл бұрын
My apologies the other way to is to set a pivot point in Zbrush, Maya or other software so you get a nice clean rotation
@Deepthoughtswithdeep-r7p Жыл бұрын
@@OfficialCloverPie i just create a flatish cylinder and make the material transparent. Go to top view and place it in the middle of mesh and make it the parent.
@OfficialCloverPie Жыл бұрын
@@Deepthoughtswithdeep-r7p that will work too, but making a cube that is like VERY small works fine and is easy as well!
@maymundoktor Жыл бұрын
If I known this 3 years ago, I probably wouldn't have failed my Maya lessons in Uni. This semester I'm retaking the very lesson I failed. And needles to say right now this tutorial is immensely helping out an animation student from the other side of the world. Thank you so much.
@mmmcgyver Жыл бұрын
I appreciate that. This is all free content from college courses I teach.
@Lathspell_ Жыл бұрын
but why? no perspective looks way better
@mmmcgyver Жыл бұрын
Yes what I'm saying is that for lining up to drawings or technical drawings, perspective should be off. Or using clip curve. Every other time I'm working on perspective
@grizlld93862 жыл бұрын
excellent! didn't expect such breadth. it's not just a technical step-by step, there's also a number of caveats and presentation / lighting tips. thank you!
@mmmcgyver Жыл бұрын
So glad your liked it. Let me know if you have requests
@beccajohnson36812 жыл бұрын
You are my hero!!!
@mmmcgyver Жыл бұрын
Thank you so much!
@jahandarwerewolf84802 жыл бұрын
Thank you very much!
@mmmcgyver Жыл бұрын
You're welcome, let me know if you have any requests.
@inkman0022 жыл бұрын
Great explanation! Didn't know that about the naming convention. The autosave option in the preferences is another good way to increment your scene while still only working/saving in the master scene.
@pavelmishkin17002 жыл бұрын
Thank you sooo much!
@fengyejohn86112 жыл бұрын
谢谢了兄弟! 平时使用UE4习惯了,已经忘记arnold如何使用,这个正好解决了我的问题!
@mutanazublond43912 жыл бұрын
mmmcfucker when I have the head as a subtool, I create facial blendshapes, but as I want to keep seperate subtools, for eyes and up- teeth, and lo teeth, they are not saved in the same group asd the head is , were layers are concerned, so the stay motionless , how do I add those other subtools to the main facial feature ...? Probably an easy fix , thank you in advance mmmcfucker y fix ,
@mmmcgyver Жыл бұрын
You create blends for those subtools. Set the head to jaw open for example, then you can go to the teeth/gums and set them to open the same amount