Beautifully done! One question @1:17 why did you make these supporting loops? If not what would happen if you didn't join these vertices?
@fangsclub8418 күн бұрын
IT'S A FKING USFUL TOTURIAL
@subtobcraft23 күн бұрын
Worked! If you dont see it fixed just wait until its done rendering! great video.
@Mihailkameneff22Ай бұрын
Is super work
@peterengle56Ай бұрын
actually followed. nice. my image is still really pretty noisy though..... even with the higher effort one.... what else could i be doing wrong?
@RocoftYTАй бұрын
Thank you so much! There are no more noise in my rendering while I followed your steps!
@Tinfoil.HatterАй бұрын
Thanks from Mac Mausoleum😇
@MananPurwar2 ай бұрын
hey can you help me i am new when i am in rendered mode my shadows and light are pixelated, like there are black dots on the light part of the object (pls help)
@cloudnine56512 ай бұрын
blown wayyyyy out. this isnt how light acts at all
@israelgonzalez51402 ай бұрын
Sailor Multi please
@KemixYT2 ай бұрын
this is sooo good can you please let us download it for free
@Reee85322 ай бұрын
Hey! This is pretty helpful, im newer here, can this be done to the "world"?
@Hellemmm3 ай бұрын
hi, my blender is not doing demoise.. i have tried both methods..... any solution?
@hosq42963 ай бұрын
H e l p : Why when I add screw my mesh is so big ?
@lotierm26 күн бұрын
check your origin point
@mukolachychman94733 ай бұрын
why so fast ?
@teohyc3 ай бұрын
Very helpful tutorial!
@alphanumeric65823 ай бұрын
Yes! Thank you man! This saved me lol
@onnonn96904 ай бұрын
Good
@yanwang61734 ай бұрын
I wish it came with keybinds
@wild_playz_roblox4 ай бұрын
"turn render engine to cycles" me: clicks cycles. my pc: VRRRRRRRRRRRRRRRRRRR me: 👁👄👁
@kk-cv6su4 ай бұрын
very helpful. thanks!
@MarcosBaldin6 ай бұрын
That's a useful and objective tutorial. Thank you.
@brun3tto6 ай бұрын
Awesome! Only video of a SNES controller that doesn't use booleans, the right way 🙏🙏
@benbj32207 ай бұрын
The video is going too quick for me to learn how to do this myself Can you redo this again but explain how it go?
@benbj32207 ай бұрын
That's the only reason why I dislike this video.
@canberkozdemir39257 ай бұрын
great work
@romanmarkov8 ай бұрын
Cycles is a ray-tracer it does not need any extra ambient occlusion because realistically occluding things is what comes with a ray-tracer by design. In Cycles it is supposed to be used as a mask for procedural shaders like adding dust in places where the occlusion happens where dust particles would more likely to remain.
@1_bynx9 ай бұрын
how to save ao image?
@PravdovaSkronov9 ай бұрын
Thanks you so much!!❤❤❤
@TheNSproject9 ай бұрын
Thank you so much! Is there anyway to activate the denoiser?
@androidcemetery3d9 ай бұрын
The denoiser is applied at the end automatically, after the image has finished rendering.
@bakriomar3659 ай бұрын
Super and to the point.. best explanation ever .. thank you
@androidcemetery3d9 ай бұрын
Glad it was helpful :)
@DawepMe10 ай бұрын
Thank you
@androidcemetery3d9 ай бұрын
You're welcome
@lucutes293610 ай бұрын
thx
@Gametime0557710 ай бұрын
Thankis
@tankdgamer10 ай бұрын
quick question, what's the issue with mirroring the axis to z instead of y and adding a rotation @9:01
@tankdgamer10 ай бұрын
for those that may be confused on how to change the view, make sure you have numlock turned on and use the numbers mentioned to control the view port axis @3:24
@tankdgamer10 ай бұрын
also x-ray mode can be found in your viewpoint shading on the top right drop down menu where the sphere are located. in case your key binds are set for nvidia experience or something else.
@tankdgamer10 ай бұрын
can you complete the whole course if you haven't got any of the other software?
@androidcemetery3d10 ай бұрын
You can do the modeling section, but the texturing and rendering require Substance Painter and Marmoset Toolbag.
@tankdgamer10 ай бұрын
thanks for speedy reply. i am going through the tutorial now@@androidcemetery3d
@robertorecoaro842311 ай бұрын
Le agradezco enormemente este video /I greatly appreciate this video
@tvaxoalotl373811 ай бұрын
Bro tysm!
@DarioVenturini-photography11 ай бұрын
Perfect, thank you!
@anacatarina_teixeira Жыл бұрын
Not me constantly trying to mouse wheel click around to see better ahahah
@hsan.1951 Жыл бұрын
Cool stuff man. Cheers.
@Arte_render3d Жыл бұрын
Muchas gracias man
@derkevevin Жыл бұрын
Thank you, worked nicely. Also for anyone having problems with the generated pieces being different sizes, distances or rotations, make sure to apply location, rotation and scale to the object you're using the array on, so the values in "transform" are all at 1 again. This happens if you, for example, take the base cube and change its shape in edit mode, you need to apply the new shape to make it the new default.
@theeox3 күн бұрын
The transform was my problem thank you!
@subatoistormborn5499 Жыл бұрын
Very good tutorial concise and informative
@MisterUnrea Жыл бұрын
Such brief tutorial lifted heavy thoughts about using actual AO map I baked earlier. Through this node structure I got very decent result. Thanks, mate! P.S. Used that baked map - result pretty similar except it dark af=)
@ievgeniipolozov3818 Жыл бұрын
what might be a reason it doesn't help? the noise is just getting a bit lower, that's it. macbook M1
@notflanders4967 Жыл бұрын
*Sigh* Finally, I found what I was looking for... I couldn't remember how to turn on the denoising data if my life depended on it. Thank you for this. I wasted too much time on other videos just searching for this simple thing.
@richardvink_art Жыл бұрын
Great tut. Needed to pump up the AO and found your tutorial which explains it clearly. Now my car doesn't seem floating:)
@red4666 Жыл бұрын
does this not work with eevee?
@androidcemetery3d Жыл бұрын
This method only works for Cycles.
@Ironpants57 Жыл бұрын
This should work. *1* Just make sure you go over to the Properties editor. *2* Go to the Render tab. *3* At the top choose Eevee as the Render Engine. *4* Scroll down from there to Ambient Occlusion and make sure you have that box ticked on. *5* Also make sure that your Ambient occlusion distance is more than 0, same area as the last.