3D Modeling a Wardrobe - Blender 3.0
9:14
3D Modeling Cryo Pod - Blender 3.0
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3D Sculpting Animaniacs - Blender 3.0
20:29
How I Improved my 3D Art in 1 Year
4:28
Пікірлер
@kk-cv6su
@kk-cv6su 4 күн бұрын
very helpful. thanks!
@MarcosBaldin
@MarcosBaldin Ай бұрын
That's a useful and objective tutorial. Thank you.
@brun3tto
@brun3tto 2 ай бұрын
Awesome! Only video of a SNES controller that doesn't use booleans, the right way 🙏🙏
@benbj3220
@benbj3220 2 ай бұрын
The video is going too quick for me to learn how to do this myself Can you redo this again but explain how it go?
@benbj3220
@benbj3220 2 ай бұрын
That's the only reason why I dislike this video.
@canberkozdemir3925
@canberkozdemir3925 3 ай бұрын
great work
@romanmarkov
@romanmarkov 3 ай бұрын
Cycles is a ray-tracer it does not need any extra ambient occlusion because realistically occluding things is what comes with a ray-tracer by design. In Cycles it is supposed to be used as a mask for procedural shaders like adding dust in places where the occlusion happens where dust particles would more likely to remain.
@1_bynx
@1_bynx 4 ай бұрын
how to save ao image?
@PravdovaSkronov
@PravdovaSkronov 4 ай бұрын
Thanks you so much!!❤❤❤
@TheNSproject
@TheNSproject 4 ай бұрын
Thank you so much! Is there anyway to activate the denoiser?
@androidcemetery3d
@androidcemetery3d 4 ай бұрын
The denoiser is applied at the end automatically, after the image has finished rendering.
@bakriomar365
@bakriomar365 4 ай бұрын
Super and to the point.. best explanation ever .. thank you
@androidcemetery3d
@androidcemetery3d 4 ай бұрын
Glad it was helpful :)
@DawepMe
@DawepMe 5 ай бұрын
Thank you
@androidcemetery3d
@androidcemetery3d 4 ай бұрын
You're welcome
@lucutes2936
@lucutes2936 5 ай бұрын
thx
@Gametime05577
@Gametime05577 5 ай бұрын
Thankis
@tankdgamer
@tankdgamer 5 ай бұрын
quick question, what's the issue with mirroring the axis to z instead of y and adding a rotation @9:01
@tankdgamer
@tankdgamer 5 ай бұрын
for those that may be confused on how to change the view, make sure you have numlock turned on and use the numbers mentioned to control the view port axis @3:24
@tankdgamer
@tankdgamer 5 ай бұрын
also x-ray mode can be found in your viewpoint shading on the top right drop down menu where the sphere are located. in case your key binds are set for nvidia experience or something else.
@tankdgamer
@tankdgamer 5 ай бұрын
can you complete the whole course if you haven't got any of the other software?
@androidcemetery3d
@androidcemetery3d 5 ай бұрын
You can do the modeling section, but the texturing and rendering require Substance Painter and Marmoset Toolbag.
@tankdgamer
@tankdgamer 5 ай бұрын
thanks for speedy reply. i am going through the tutorial now@@androidcemetery3d
@robertorecoaro8423
@robertorecoaro8423 6 ай бұрын
Le agradezco enormemente este video /I greatly appreciate this video
@tvaxoalotl3738
@tvaxoalotl3738 6 ай бұрын
Bro tysm!
@DarioVenturini-photography
@DarioVenturini-photography 6 ай бұрын
Perfect, thank you!
@NanLola
@NanLola 7 ай бұрын
Not me constantly trying to mouse wheel click around to see better ahahah
@hsan.1951
@hsan.1951 7 ай бұрын
Cool stuff man. Cheers.
@Arquitectura.en.3d
@Arquitectura.en.3d 8 ай бұрын
Muchas gracias man
@derkevevin
@derkevevin 8 ай бұрын
Thank you, worked nicely. Also for anyone having problems with the generated pieces being different sizes, distances or rotations, make sure to apply location, rotation and scale to the object you're using the array on, so the values in "transform" are all at 1 again. This happens if you, for example, take the base cube and change its shape in edit mode, you need to apply the new shape to make it the new default.
@subatoistormborn5499
@subatoistormborn5499 9 ай бұрын
Very good tutorial concise and informative
@MisterUnrea
@MisterUnrea 9 ай бұрын
Such brief tutorial lifted heavy thoughts about using actual AO map I baked earlier. Through this node structure I got very decent result. Thanks, mate! P.S. Used that baked map - result pretty similar except it dark af=)
@ievgeniipolozov3818
@ievgeniipolozov3818 10 ай бұрын
what might be a reason it doesn't help? the noise is just getting a bit lower, that's it. macbook M1
@notflanders4967
@notflanders4967 10 ай бұрын
*Sigh* Finally, I found what I was looking for... I couldn't remember how to turn on the denoising data if my life depended on it. Thank you for this. I wasted too much time on other videos just searching for this simple thing.
@richardvink8931
@richardvink8931 10 ай бұрын
Great tut. Needed to pump up the AO and found your tutorial which explains it clearly. Now my car doesn't seem floating:)
@red4666
@red4666 10 ай бұрын
does this not work with eevee?
@androidcemetery3d
@androidcemetery3d 10 ай бұрын
This method only works for Cycles.
@Ironpants57
@Ironpants57 7 ай бұрын
This should work. *1* Just make sure you go over to the Properties editor. *2* Go to the Render tab. *3* At the top choose Eevee as the Render Engine. *4* Scroll down from there to Ambient Occlusion and make sure you have that box ticked on. *5* Also make sure that your Ambient occlusion distance is more than 0, same area as the last.
@jhnfaye
@jhnfaye 10 ай бұрын
Could you please make a tutorial?
@jonathans20
@jonathans20 10 ай бұрын
1:19
@sky--mj7ws
@sky--mj7ws 11 ай бұрын
if i kneww what was happening i would try learn off you but i cant so yea... like all the flat edges i would like to learn
@SICK58
@SICK58 11 ай бұрын
thank you so much my friend.....u made my life easier.....blessings!!!!
@androidcemetery3d
@androidcemetery3d 11 ай бұрын
Glad it helped!
@HypeShark
@HypeShark 11 ай бұрын
THANK YOU SO MUCH!!!
@androidcemetery3d
@androidcemetery3d 11 ай бұрын
Your Welcome!!
@johntrueblue
@johntrueblue Жыл бұрын
Using 3.6 when i follow along my object ends up spiraling to the origin point :(
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Make sure to apply the scale, rotation and location of the object.
@unturnedindonesia600
@unturnedindonesia600 Жыл бұрын
how to render an low poly model without pixelate when we zoom the image? because its always pixelate, im not really like pixelate, especially on low poly models
@androidcemetery3d
@androidcemetery3d Жыл бұрын
You could render on a higher resolution?
@ColoneDaddy
@ColoneDaddy Жыл бұрын
at 5:07 when selecting the two loop cuts, it selects both but also the face between the loop cuts. Do you know why this happens? I was on vertices, not edge mode. Good tutorial just starting off thnx a lot for this tutorial!
@androidcemetery3d
@androidcemetery3d Жыл бұрын
If you select the four vertices around a face it will select the face, just like if you were to select the four edges of a face.
@pixelforge4858
@pixelforge4858 Жыл бұрын
a+
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Thanks :)
@6O.O9
@6O.O9 Жыл бұрын
wow🤩 thank you!
@VollstandigErleuchtung
@VollstandigErleuchtung Жыл бұрын
Just came back to blender after like a year and i forgot how to setup denoise.. When u went to view layer tab, i was like ohhhhhhh yeaaahhh... Btw i got confused why the denoising nrm, albedo wasn't there
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Go to view layer properties then tick denoising data under passes.
@sillex0
@sillex0 Жыл бұрын
ty for the video :) but how can i bake this now for the texture?
@androidcemetery3d
@androidcemetery3d Жыл бұрын
This method is for rendering in cycles, there is a video by unrealmatter on KZbin called 'how to bake ao maps in blender' which might help you.
@sillex0
@sillex0 Жыл бұрын
@@androidcemetery3d ok.ty :)
@lawrenade
@lawrenade Жыл бұрын
Thanks so much for this. You've allowed me now to add the AO node without hassle. 😊
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Glad I could help!
@Mr.McWatson
@Mr.McWatson Жыл бұрын
Very cool tutorial. Can you explain what a hardened normal is? I often clear custom split normals under the vertex tab and rely on autosmoothing etc. Because I don't really understand these normals.
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Harden normals makes the curved beveled faces shade smoothly into the flat faces by adjusting the per-vertex face normals of the beveled faces. Honesty its confusing and I don't completely understand it either, there is a KZbin video by Christopher 3D called " What the heck are Hardened normals?" that might explain it better.
@Mr.McWatson
@Mr.McWatson Жыл бұрын
Unrelated to the array: how did you make the teeth on the gear? just extrude every face?
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Select the faces around the cylinder, E to Extrude, Right-Click to cancel, then press Alt and S Key to move along normals.
@Mr.McWatson
@Mr.McWatson Жыл бұрын
@@androidcemetery3d Thanks
@mrAlfikri.robotics
@mrAlfikri.robotics Жыл бұрын
IST WORK! thank you
@androidcemetery3d
@androidcemetery3d Жыл бұрын
You're welcome!
@LeneChibi
@LeneChibi Жыл бұрын
So this is what my clients mean when they say "make it pop"
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Hope it made it pop!!
@itronXD
@itronXD Жыл бұрын
Hi what is path tracing used for and how to turn it on ?
@androidcemetery3d
@androidcemetery3d Жыл бұрын
The Path Tracing is a pure path tracer at each hit it will bounce light in one direction. 1. Enable Shadows globally in the Render menu's Shading panel. 2. Enable Ray tracing globally from the same panel. 3. Enable ray-traced shadows for the light using the Ray Shadow button in the Light menu's Shadow panel.
@itronXD
@itronXD Жыл бұрын
@@androidcemetery3d thank you very much
@safferkhan615
@safferkhan615 Жыл бұрын
broh great work thanks a lot!!
@androidcemetery3d
@androidcemetery3d Жыл бұрын
You're welcome!
@momosietube
@momosietube Жыл бұрын
where are you?
@androidcemetery3d
@androidcemetery3d Жыл бұрын
Sorry, I've just been a bit busy, and burnt out so I haven't been posting anything on KZbin.