Close To Release | Game Devlog #14
5:21
Game Polishing | Game Devlog #11
5:17
How To Make Your Game Feel Better
4:27
Enemy Improvements | Game Devlog #10
4:43
Unity Game Devlog #7 Final Boss
4:09
Unity Game Devlog #5 Big Decisions
4:31
Unity Game Devlog #0 Introduction
1:49
Пікірлер
@ddxyzz
@ddxyzz 3 сағат бұрын
Wait did you just switched to a new really raw version of Godot? Isn't better to stay on old version? I don't understand what was the point of moving to a new version
@ratratguy
@ratratguy 11 күн бұрын
not sure if youll see this, but i wanted to ask, what software do you use to create the art for your games? I really like this art style!
@magickomchanell4556
@magickomchanell4556 27 күн бұрын
how to make spawn animation like in the video?
@kevindonthaveid4389
@kevindonthaveid4389 Ай бұрын
I already feel this is gonna be an addicting game
@JaredWyns
@JaredWyns Ай бұрын
I'm so happy to see the squash & stretch on the pc ☺️ Awesome continued work on this!
@Trezker
@Trezker Ай бұрын
I think you just shifted how I think about ECS. You never know when someone will describe a concept in a certain way that sets your brain off on a new track.
@leiliu83
@leiliu83 Ай бұрын
Amazing
@cozyfog
@cozyfog Ай бұрын
Diese Kommentarsektion ist Eigentum der Bundesrepublik Deutschland.
@Astr0-227
@Astr0-227 Ай бұрын
hey man love your videos , just wanted to know that are you still using bevy engine
@timberdev
@timberdev Ай бұрын
Thanks and yeah, I still use bevy for the game!
@Astr0-227
@Astr0-227 Ай бұрын
@@timberdev it looks so incredible keep going man
@zombizombi
@zombizombi Ай бұрын
I've followed a similar path. I started releasing a couple of games on Steam that used Unity but it just seemed to deteriorate around 2020. I invested some time learning Rust and moved towards Bevy and find it absolutely fantastic and I can't wait for it to reach stable. Rust is also one of those languages that make you wonder how you ever coped without it. Going back to C# just feels bad now.
@hydroxa4330
@hydroxa4330 2 ай бұрын
This video is a year old, but I wanted to say that I've been through a similar journey, though each time I left for different reasons. I've never really felt comfortable with Unity, despite having learned it many times through many different methods, whether it be classes or self-teaching. I'm not sure why, it just never clicked for me. Godot was the game engine I started properly working on my game in, where I discovered what it was going to be and its visual style,. Unfortunately, I found the C# support lacking, and GDScript as a language feels inadequate for large scale development, with much of my codebase having messy connections or fragile calls to objects that feels like I'm building my game on a tower of cards. Currently, my game is still in Godot, but I'm trying to find alternatives. In the meantime, I've been learning Rust, and loving it, having built a few utility apps and a server in Rust. My friend introduced me to Bevy, and I quickly fell in love with ECS. I've been finding Bevt difficult to get used to, with a lot of loose ends and some parts that are less intuitive, as well as feeling like I need to implement a lot of the convenience features I had in Godot myself. I haven't built anything serious in Bevy yet, as I'm still struggling with stability issues, and a lot of my game is dependent on visual feedback which needs an editor, but I do believe Bevy is the way forwards for my game once it gets an editor.
@MoButt-qu2bh
@MoButt-qu2bh 2 ай бұрын
Bro, are you gonna release the game? Maybe on itch
@catto-from-heaven
@catto-from-heaven 2 ай бұрын
6:14 song name?
@dahim1172
@dahim1172 2 ай бұрын
DUDE HHOW UR VOICE CHANGED SO FAST IN ONLY 4 YEARS
@CokieTutorials
@CokieTutorials 2 ай бұрын
very dansk
@AmirAmzx404
@AmirAmzx404 2 ай бұрын
Bro how can we add smooth knock back to our 2d top down game please help me im searching 2 weeks but nothing found about it😢
@ArksideGames
@ArksideGames 2 ай бұрын
One of the best advertisement for ECS and rust tbh, I am intrigued 😯😯
@frowner-u1z
@frowner-u1z 3 ай бұрын
I also have a similare storie first i started in unity but decided it was not good for my needs and skill level then i tried godot i sticked with it for a while but later i changed to gms for about a month and now i am lurning defold
@VladyVeselinov
@VladyVeselinov 3 ай бұрын
Very high quality work, love it
@rolandmask4317
@rolandmask4317 3 ай бұрын
Bro, what font did you use in this video? real nice choice and good vid!
@gdfk_dev
@gdfk_dev 3 ай бұрын
I strongly disagree that Unity forces you to write your code with inheritance. Once you know the rule "Composition > Inheritance" you just start to write Unity code differently and more composable
@skibblgame
@skibblgame 3 ай бұрын
wait bro is back
@ediemorgan1261
@ediemorgan1261 3 ай бұрын
good advice
@Alkaliii
@Alkaliii 3 ай бұрын
Very cool, the art is so clean.
@Skeffles
@Skeffles 3 ай бұрын
Great to see where the game is going! I'm curious to see what you think of the gameplay loop. Going to mine something but then having to wait every time sounds slow. Perhaps it's not so much when playing As for health, it sounds like you're on the right track. I'll suggest an healing item that can heal you over time, as a middle ground between the systems you discussed.
@annosurkjau3107
@annosurkjau3107 3 ай бұрын
He's back. He again sounds 3 years older plus speaks better english. I like that you keep doing what you (hopefully) enjoy. Great Videos btw.
@I-OGameDev
@I-OGameDev 3 ай бұрын
"Video games" *stylish Sizzle reel* subscribed at 0:07
@Ryöken17
@Ryöken17 3 ай бұрын
We all know you never check something on the game every frame, you check ONLY inputs on frame, if you want to check the game, you check on "time.fixedDeltaTime", it's something like number of frame per seconds. You use the function "fixedUpdate" instead of "Update" for all the game checks and moves. Cause this one is undependant of frame rate.
@mojojojo6535
@mojojojo6535 3 ай бұрын
Time to give scope creep. You said in void different species etc. so it would be cool to make enemies attack each other (your blue could make like green enemies and orange etc or the different tyoes of enemies attack each other. - the colour option allows allies and all blue good) As for health. Deathlink makes it so you have armour that regenerates like a resource but health never regens which could be interesting as your never weak but you could always be 1 shot. It would be cool if after a certain chunk of health you gain an effect. All things to experiment with
@mehmeh8883
@mehmeh8883 3 ай бұрын
Insane editing
@rawvoxel
@rawvoxel 3 ай бұрын
This is hilarious, just like me. I started in Unreal for a month, Went to Godot for about half a year, and recently, I'm starting over in Bevy.
@eclipse6859
@eclipse6859 3 ай бұрын
Im curious, are you still using bevy? If so, what are you doing for the UI? Do you have a plugin, or did you roll your own UI with bevy_ui?
@timberdev
@timberdev 3 ай бұрын
@@eclipse6859 Yes I’m still using bevy! I use bevy_ui currently. It’s a bit messy and not particularly nice to work with but it gets the job done for now.
@LonelyTurtle-xd5yb
@LonelyTurtle-xd5yb 3 ай бұрын
Finally back
@metaphoricallyspeaking
@metaphoricallyspeaking 3 ай бұрын
Your channel is one of my favourites - and a huge inspiration behind starting my own channel! I binged everything you'd uploaded when I discovered it last year. Arbalest also looks great and I'm looking forward to playing it.
@sensin0
@sensin0 3 ай бұрын
Thanks for the video, I have a suggestion for your game: You can add a breath bar like in Minecraft and it will decrease when you are in water and increase when you are in air. I think it will strengthen the loop.
@gavinlacefield5498
@gavinlacefield5498 3 ай бұрын
Hey I love your videos, and the game looks great but may I suggest something. Due to the camera being so far out most of the different enemy types are hard to distinguish I think a way to fix this is to do what you had planned in one of the original iterations of your game with different enemies having different vibrant colors. That’s all, still love your videos, have a good day!
@Littleraven0801
@Littleraven0801 3 ай бұрын
The hollow knight method is a good idea
@sossym4t339
@sossym4t339 3 ай бұрын
OMG UR BAAACK! FINALLYY
@Alpha-kt4yl
@Alpha-kt4yl 3 ай бұрын
Bro remembered his password
@crazy5948
@crazy5948 3 ай бұрын
Dude, i love those swirling particles, how did you do that???? Edit, the custom mesh generation thing is extremely impressive, do you have any plans of releasing some source code or doing tutorials of this?
@timberdev
@timberdev 3 ай бұрын
I likely won’t release the exact source code but a tutorial might be a good idea. Im gonna have to clean up the code a bit because at the moment it’s a bit of a mess…
@Joris-l5r
@Joris-l5r 3 ай бұрын
Oh my god, bro returned from the dead! Out favourite gamedev is back with another video! Great progress on the game, please keep us updated
@aura_lol
@aura_lol 3 ай бұрын
ultrakale?
@thecoweggs
@thecoweggs 3 ай бұрын
HES BAXCK
@tuvshinbayarmandakh7035
@tuvshinbayarmandakh7035 3 ай бұрын
A LORE UPDATE??? Bro was cooking this entire time!!! I was worried for absolutely no reason. (I thought you were not coming back like Dani)
@FTWRahul
@FTWRahul 3 ай бұрын
Really cool video, I like the direction the game is going. I did think the ending was a bit abrupt though, hehe
@maximsemenov9280
@maximsemenov9280 3 ай бұрын
I played game called Beacon. One cool and memorable feature it has was health pickups. Besides generic medkits there were all kinds of strange fruits and even insects and critters that restore health when eaten. The Void in your game sounds like an ecosystem, would be great if health boxes won't be the only source of healing
@supertenchoo4271
@supertenchoo4271 3 ай бұрын
Am happy to see you back
@johannbauer2863
@johannbauer2863 3 ай бұрын
Just started on using bevy, found your video a year ago and turns out, there is a new video after a year :O
@Ahmadeid09
@Ahmadeid09 3 ай бұрын
Hey Man If you want a fitting story play just shapes and beats.
@Ahmadeid09
@Ahmadeid09 3 ай бұрын
Bro, Your Game and this Thumbnail/Editing is Amazing, Keep up the good job, I wish to see this game on the top of steam .