I sight to sore eyes to a blind man would be quite majestic.
@MTGNissaRevane915 күн бұрын
12Gb isnt too bad compared to other games I have seen :)
@Studio46Games15 күн бұрын
Hah, ok thanks 😊
@MTGNissaRevane915 күн бұрын
Cool :)
@SumitraThreads-eu6pcАй бұрын
How did you get the trees details window?
@Studio46GamesАй бұрын
Double-Click the Tree Mesh asset in the Content Browser and it will open the Details window.
@saltyonecolobi-saltkingdom1533Ай бұрын
Great vid man! Appreciate the different options to look through for performance boosting.
@Studio46GamesАй бұрын
thanks so much!
@KamranWali2 ай бұрын
Awesome video! The game looks beautiful. Really like the vfx in your game. Also using version controlling is a good idea. Saved me ton of work and mistakes. Also with version controlling you can easily test out features without messing up your project. Looking forward to your next devlog. Keep it up! :)
@Studio46Games2 ай бұрын
Thanks a ton! Yes, having Version Control is a sense of relief :)
@GameDevwithE2 ай бұрын
Nice recording setup. I thought the music was Game of Thrones theme song for a second. Are you planning on doing a next fest? I think you could have edited the video down a bit and/or had a script. For the script it could have been bullet points you touch on quickly. This will keep you focused on what to talk about and you'd be able to be more energic on the camera, not worrying about what to say next. Looks like an interesting game. Good luck!
@Studio46Games2 ай бұрын
Hey thanks, I'll try to be more concise with the next one 🙂
@puppergump41172 ай бұрын
Hi, it's been a while. I think I subbed over a year ago. Also, the demo is great but hits performance hard if you want it to look as good. There's an issue with shadows until you put global illumination on high where everything is super dark. Also there's a lot of bright stuff which makes it hard to see the icons. The free look freezes the camera weirdly. I'll play the rest of it later but now I'm tired and hungry
@Studio46Games2 ай бұрын
Thanks for the feedback! I'll work on these...
@puppergump41172 ай бұрын
@@Studio46Games Oh also this was on Radeon RX 5700XT, which also has a lot of other problems lol
@hiwlegendary17293 ай бұрын
Have Arabic?
@veinsreyes57434 ай бұрын
wow, fast and sleek, thanks for these. I never thought creating a combo is this easy. Thank you and keep it coming.
@Studio46Games3 ай бұрын
You are so welcome!
@RunaUwO4 ай бұрын
how can one animate for example two people fighting in unreal engine? i dont want to animate in blender then import it. i want to keep it all in unreal engine 5.4 but how would i put both models into a animation sequence and animate as i want/
@Studio46Games3 ай бұрын
You can add multiple characters to a sequence but this would be for a cinematic or something, not for an animation you would use during gameplay
@RunaUwO3 ай бұрын
@@Studio46Games how do i do it for gameplay? i been using cin with the two chars and baking the animation for both of them
@Studio46Games3 ай бұрын
@@RunaUwO You can add the characters to 1 sequence, animate them, then export each character's animations. For gameplay, once you have the animation assets, you will still need to setup an Anim Graph or the new Motion Matching.
@RunaUwO3 ай бұрын
@@Studio46Games hmm ok. i wll learn this next ty
@EdenDev4 ай бұрын
Looks amazying, great job with the environment and visual effects. I also love the music in the video
@Studio46Games4 ай бұрын
Thank you very much!
@dopeytree4 ай бұрын
Awesome
@TvCinemaCraft5 ай бұрын
please make a tutorial: If I deviate from the list of keys for a combo attack, then I need to do it again, as an example: My attack will occur after the combination “w” + “s”, at the moment if I press "w" "w" twice and then "s", the combo will still work , but should only work with "w"+ "s".
@Studio46Games5 ай бұрын
In this example you didn't deviate though. Try w+d+s, does it still work?
@TvCinemaCraft5 ай бұрын
Please don't speed up the video, it's hell for a student
@Studio46Games5 ай бұрын
I agree, I didn't speed up my last tutorial. Hope it helps
@ka72665 ай бұрын
Bro that’s amazing❤❤, used state machine & blend space 1D?
@Studio46Games5 ай бұрын
Thank you!
@GATXShinGundam6 ай бұрын
6:30 Is there any reason why this trigger only works when you use (Triggered) rather than (Started)
@Studio46Games6 ай бұрын
I think it's just the way Combos work, they fire the (Triggered) response when the Key Sequence is completed. (Started) seems to work best for actions where the key can be held down for a duration.
@Studio46Games6 ай бұрын
Edit: You can get (Started) to fire if you check "Started" for "Combo Step Completion States" within the Combo Action, under whichever key you want to have fire that process. You still need to keep "Completed" checked for the Combo to work, so it should look like "Started | Completed".
@ka72666 ай бұрын
How do u model & animate bird? Is it on unreal or other software
@Studio46Games6 ай бұрын
Bald Eagle / Golden Eagle asset in UE Marketplace
@carllos59437 ай бұрын
Hi, the game is so beautiful! Great Devlogs! I have one question, did you share somewhere how to make such an amazing particle for the meteors? They are stunning!
@Studio46Games7 ай бұрын
Hey, thank you! The particle trail is rather basic, no tutorial has been published. It's a Niagara emitter with the sprite material having a bright emissive.
@carllos59436 ай бұрын
@@Studio46Games I wish I could download just the look of it, I am not that good with niagara
@G4AGamingForAll7 ай бұрын
Very cool. Nice work.
@Studio46Games7 ай бұрын
Thanks!
@yerino87827 ай бұрын
i shall nickname this "kodak aerochrome world"
@soheil61807 ай бұрын
This is amazing. Good job.
@Edge-_-Lord7 ай бұрын
Thank you
@atunalamarinera7 ай бұрын
KZbin shorts sometime get you to good videos. Cant wait to wishlist on steam.
@CrumbledGarlicBread7 ай бұрын
This looks amazing! I love the colours
@Studio46Games7 ай бұрын
Thank you so much!
@stackwild7 ай бұрын
You should be getting more views. The youtube algo is trash.
@Studio46Games7 ай бұрын
Hey, thanks! :)
@ka72668 ай бұрын
Any tutorial??
@ZimMabu_GameDev.8 ай бұрын
hmmmmmm how to implement that in my Handy Input buttons ... hmmmmmm
@brandongreen45248 ай бұрын
dude, thank you so much... I have been looking for this FOREVER! Subscribe and like well earned
@Studio46Games8 ай бұрын
Glad I could help
@jbhop9048 ай бұрын
Thank you this helped alot!
@Studio46Games8 ай бұрын
No problem!
@Karlush8 ай бұрын
After exporting the animation from Sequencer, I see that the "Target Frame Rate" is set to 60000 fps and it's not editable. Have you encountered this issue before? I'm on UE 5.3.2
@Studio46Games8 ай бұрын
Hello, please see this documentation which seems to cover your question: docs.unrealengine.com/4.26/en-US/AnimatingObjects/Sequencer/Workflow/TimeRefactorNotes/
@Karlush8 ай бұрын
Best tutorial I've found on the subject. Thank you soo much for doing this!
@Studio46Games8 ай бұрын
Glad it helps! ❤
@michaelderosier35058 ай бұрын
The purpose of IK goals are when you pull(i.e. move not rotate) on the goal like a "hand" or "foot" it moves the chain of bones connected to the goal. That is how you imitate real body movement.
@maronharaheta9 ай бұрын
thank you it is super helpful. love learning new stuff for game development
@Studio46Games9 ай бұрын
You're welcome!
@rahulvyas40209 ай бұрын
How do you have the bird moving up and down Axis like X and y. I have it turning left and right and following the mouse turn. But not going up and down. I am using ue 5.3.2 and using the inbuilt 3 person character controller. I've added flying character components to the character blueprint.
@Studio46Games9 ай бұрын
The character goes up/down based on the pitch of the camera, I setup a custom flying movement for my flying controls. You should be able to do it without any custom movement, but make sure to disable Gravity or the character will never leave the ground. Movement is a complicated topic and there is no single checkbox to make it work right, you'll need to mess with a bunch of things, depending on your game. I suggest looking up tutorial for flying games using an aircraft, and adopt for your situation.
@dobrx619910 ай бұрын
congrats!
@MarkoH0110 ай бұрын
Hi Dave :) Please don't remove the narrator completely. Imo she is too important - not just for understanding the story but also for the atmosphere. The voice acting also is too good for not using it. If you simply give an option to skip the text (while still keeping it in the journal to read it afterwards) it should be enough. Also, never go away from the non chronological storytelling. This in my opinion is something that makes the story much more interesting. I see it the same as you: it is like a little puzzle to solve.
@madstonegames10 ай бұрын
cool cool cool
@madstonegames10 ай бұрын
I've been waiting for it, downloading demo now!
@iangillon698110 ай бұрын
Amazing Work!! Truly is. 🥰
@iangillon698110 ай бұрын
Truly Wonderful! :)
@ParanormalWhiteNoise10 ай бұрын
HI David. That looks beautiful. I'll definitely be downloading the demo. Hope you have a great new year :)
@stevenbanda747410 ай бұрын
Too fast Bro
@ghayoorlajbar466310 ай бұрын
At last, ready to play
@maahesmedia Жыл бұрын
thank you!
@NeonFraction Жыл бұрын
Very interesting resource! Thanks for sharing!
@Studio46Games Жыл бұрын
My pleasure!
@carlysilva7612 Жыл бұрын
About the casting issue, the problem itself it might be that you are casting to blueprint classes, and they create a hard reference to other assets and it causes some issues with loading, for example if a object casts to your main character bp class, it will load your entire character together with that object and also its references. Try looking into soft references and also C++, you can just create your classes in C++ and declare your variables and functions then implement them in BP after that. Then you can cast to the C++ class instead of the blueprint ones and casting will no longer be an issue. You can check your hard references by right clicking the blueprint in asset browser and then Size Map.
@Studio46Games Жыл бұрын
Yes, this is right, I'm removing the hard references by eliminating casting from my workflow. It can still make sense in some cases.
@Sachoza Жыл бұрын
wohoo :D beautiful <3
@TrashDevT Жыл бұрын
😔cant believe you used chatgpt 😭 nah jokes aside everything looks stunning!
@navodadesilva99 Жыл бұрын
😍 Looks beautiful
@vivegamespk Жыл бұрын
environment setting is attractive. Iam also making devlogs. But iam a beginner