is it possible to reduce the amount of binders !? i reacreated it for something else and I want to reduce the binder amount. could you please let me know if that's possible !?
@elangobalajit64464 күн бұрын
Your scene does not even have any light but looks bright but when I don't use any light it completely looks black. could you help me which settings I have to modify please !?
@ryomizutagraphics4 күн бұрын
I do have lighting by way of an HDRI, plugged into the world lighting settings. You can’t see this though as I’ve set the Background to Transparent so the HDRI doesn’t render in my final image. There are plenty of tutorials on how to set up an HDRI. I’ve also explained it in passing in a number of other videos. Try watching my nanoparticle video for eg.
@Mo677406 күн бұрын
For anyone having the same issue as me where you have wierd cuts on the corner you need to add more subdivisons at 1:10
@DoctorSinner8 күн бұрын
incredible tutorial
@rohitkarmalkar774213 күн бұрын
I love how you explained the basic principle behind how the nodes work and how it computes. Made me understand it thoroughly for future use. Great video! Thank you!
@dkwnalsl19 күн бұрын
HI. Thank you for your video. But I can't understand 3:57 - 4:01. How to connect the R vector?
@ryomizutagraphics19 күн бұрын
3:57-4:01, we are not doing anything with the R vector. (The R vector is given by the output of the vector subtract operation in the R vector frame). What is happening here is, I am just using the Geometry Proximity (which I use to compute the R vector) to also find the nearest normal vector.
@ninnikuu866321 күн бұрын
Your videos are awesome. I am a PhD student and I appreciate your tutorials intended for scientific illustration!
@3D_Blender_C4D23 күн бұрын
Just found your channel, this was such a cool breakdown! Time to watch everything else you've made :))
@ryomizutagraphics23 күн бұрын
Glad you liked it! Hope you find the other videos useful!
@timjx367524 күн бұрын
Fantastic stuff 👏
@ryomizutagraphics23 күн бұрын
Thank you!
@timjx367519 күн бұрын
@@ryomizutagraphics is the backdrop used available anywhere or should i try to construct it myself, many thanks
@MichaelBrenann26 күн бұрын
you are the best
@jaechulju83626 күн бұрын
I cannot change the color at all... can you give me advice please?
@ryomizutagraphics26 күн бұрын
@@jaechulju836 what component do you need to change the colour for?
@shaziadar577129 күн бұрын
Hello sir... I created this porous cube and And I also created the stack structure of Perovskite...How can I use this porous cube as material in perovskite to indicate grain boundaries... please help
@ryomizutagraphics27 күн бұрын
You're going to need to give me a bit more information about what you're trying to create for me to help.
@XThunderBoltFilmsАй бұрын
Really awesome!. Quesiton, do you have any nice tricks for chaining multiple curves together? e.g. I want a straight waveguide going into a directional coupler, but there is discontinuity because at index 200, the pulse is only half way out the end of the curve. Or is it best to just do it as one big curve
@ryomizutagraphicsАй бұрын
That's a good question. So at the moment, best bet is to just draw it all as one curve. I was also trying to play with ways of building individual components and then snapping them together with geometry nodes. I'm pretty sure this is a nifty way, but I haven't made much headway since posting this video...
@XThunderBoltFilmsАй бұрын
@@ryomizutagraphics aha yeah thats the approach I am trying to do right now, maybe i'll report back if I come up with some neat way to do it Thanks!
@FascinateFelixАй бұрын
✨Phenomenal vids, great looking work and incredibly useful and easy to follow tutorials. Thank you for putting these out there. 🙏
@ryomizutagraphicsАй бұрын
Glad you like them!
@P.ahmadi_irАй бұрын
Hello. Please could you teach me how to make a cylinder (not a cube) made of porous material
@ryomizutagraphicsАй бұрын
Check out my other video - how to make any object porous
@P.ahmadi_irАй бұрын
@@ryomizutagraphics thank you man
@ArtisanCyanideАй бұрын
Great video and explanation.. Thanks a lot! Im curious. Could you perhaps explain why there has to be this extra step of calculating the mesh inside the volume. And why a simple mesh to volume does not work or why we cant run the noise into the density of the volume to mesh node? Thanks 🙏🏻
@ryomizutagraphicsАй бұрын
Good questions. The mesh to volume node can’t be used because it doesn’t accept a Field value as input for its density. You need this because the ability for the noise texture to drive spatial variations in density is captured as a Field.
@judys71012 ай бұрын
thank you !
@valliammaipalaniappan17242 ай бұрын
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
@ryomizutagraphics2 ай бұрын
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
@kamalosama182 ай бұрын
you are a legend!
@alicia3923-m2 ай бұрын
Thanks, this was really helpful! How would you reverse the print direction, for example in a 3D structure with a continuous print path, how would you tell it that the path start is at the bottom? (currently my animation is printing top down)
@ryomizutagraphics2 ай бұрын
There are many ways to do this. Just off the top of my head, you could animate the Start value of the Trim Curve node, rather than the End value. Connect the Floored Modulo to the Start input rather than the End. You'll need to flip the output from the Modulo (it current goes from 0 -> 1 as the frame count progresses. We want it to go 1 -> 0 instead). Drop a Map Range between Floored Modulo and Trim Curve. Set the to min/max to 1 and 0. Hit play, the print should appear from the other end
@alicia3923-m2 ай бұрын
@@ryomizutagraphics Thank you, that worked great!
@hotpotpanda47162 ай бұрын
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
@ryomizutagraphics2 ай бұрын
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
@hotpotpanda47162 ай бұрын
@@ryomizutagraphics thanks. I tried a new file and bsdf pops up.
@German_K52 ай бұрын
Very nice package!
@dimitrilalushi46932 ай бұрын
Excellent tutorial! Everything is explained in the most simple and clear way. Thanks for offering it, it was of great help!
@ryomizutagraphics2 ай бұрын
Glad it helped!
@brains14732 ай бұрын
As I understand, these assets are just 3D models. Not possible to calculate (simulate) how the light beam would propagate through a system of mirrors? Blender is for visual stuff, not physics.
@brains14732 ай бұрын
In other words, to see the light beam after a few reflections, I need to draw the beam manually, it is not simulated by the assets?
@ryomizutagraphics2 ай бұрын
@@brains1473 Correct. This is just to expedite the process for anyone wanting to create 3D illustrations for setups. That said, I'm fairly certain that simple ray optics calculations can be set up with geometry nodes (if you know what you are doing). E.g. see this old post by Thomas Hartman (aka This Illustrations on X): x.com/Illustrate_THIS/status/1626527055855624193
@brains14732 ай бұрын
@@ryomizutagraphics Thank you for the link, very interesting.
@keepinnerpeace2 ай бұрын
Great! I have a question how to make the pulse in ring dynamically generate only when the pulse comes from bus waveguides. Thanks.
@shinugupta14452 ай бұрын
Hey .....i followed all the steps as you have mentioned but i am not getting transparent gel with these polymer .....even polymers are inside the gel ...but when i am giving color to gel its not becoming transparent .... I am getting my mistake please help me it's urgent
@ryomizutagraphics2 ай бұрын
Make sure you’re using Cycles, not Eevee
@shinugupta14452 ай бұрын
I don't know where i have choose this cycle engine
@shinugupta14452 ай бұрын
I am not pro in blender i am using first time ...
@ryomizutagraphics2 ай бұрын
Under Render Settings
@shinugupta14452 ай бұрын
Thankyou very much......also can you tell me ...that how i can export this figure in PPT ...i am exporting in .glt form but it is not coming exactly like this.....please suggest me how can i export this
@Nanorooms2 ай бұрын
Brilliant
@ryomizutagraphics2 ай бұрын
To answer the 2 most common questions I keep getting: 1) How do I change the colour? Add a Set Material node at the end of the node tree, create a new material and select that. *Just creating a new material in the materials tab will not apply it. You need to explicitly call it with a node. 2) I have my own geometry/model. How do I make it porous? Check out my other tutorial - how to turn anything porous: kzbin.info/www/bejne/nJ-bpZaLqZuortE
@HanaUhlirova-cj8ot2 ай бұрын
Why don't the lenses in my setup look like glass (nice transparent) but rather opaque? I do everything the same way as you do. Thanks.
@ryomizutagraphics2 ай бұрын
I run everything with the Cycles engine. If you are using Eevee (which Blender does by default), you'll need to: 1) Under render settings, activate refractions (in the “screen space reflections” section) 2) Under material settings, activate “screen space refraction” and set the blend mode to Alpha hashed N.B. Glass materials in Eevee generally don't look as good as in Cycles, which properly path-traces the light bounces
@officiallibragamingchannel2832 ай бұрын
i have an existing object(torus), how do i apply the porous material geometry to it instead of the cube?
@ryomizutagraphics2 ай бұрын
Check out my other tutorial - How to turn anything porous
@Experiment_Explanation2 ай бұрын
Thank you so much. I followed your steps and made the porous material. However, Do you know how to change the color of the material? I tried many ways but it did not work.
@ryomizutagraphics2 ай бұрын
See my reply to the pinned comment :)
@Experiment_Explanation2 ай бұрын
Many thanks @@ryomizutagraphics!
@NeilMyatt3 ай бұрын
Really useful and clearly presented - thanks! 🤩
@ryomizutagraphics3 ай бұрын
Glad it was helpful!
@Sullendust3 ай бұрын
Great tutorial! I'm applying this on a coin shaped object, but the particles are very narrow. How can I change the width of the particles?
@ryomizutagraphics3 ай бұрын
Sounds like you might have forgotten to apply scale to your coin
@Sullendust3 ай бұрын
@@ryomizutagraphics Thanks for the quick response! I have applied scale to my object, it doesn't make a difference. The particles are still narrow. When I scale the width of my coin object the particles become 'equal' in dimensions (sphere/cube), which is what I want! So how could I change the particles without changing the shape of the coin? Can I apply a certrain node for this?
@ryomizutagraphics3 ай бұрын
Ok, in which case, add a Position node, connect it to a Vector Math node, and connect that into the input Vector socket of whatever texture you’re using to create the porosity. Set the Vector Math to multiply and set the multiply values so as to stretch/compress your position coordinates as needed to fix your scaling
@Sullendust3 ай бұрын
@@ryomizutagraphics This does affect the width of the particles in a certain way, but more like a 'stretch'. It extrudes them kinda, rather than turning the particles into a sphere/cube as it does with object scaling. Could this have to do with the Volume Cube? Like I said before when I scale the width of my coin object the particles become spherical. And when I scale them even further beyond that they stretch out. It looks like the sweet spot for the particles is when my object has a 'cube like' dimension.
@ryomizutagraphics3 ай бұрын
Might be faster if I check your blend file. Do you want to just email me what you have + a sketch of what exactly you want to get? My email is [email protected]
@nicolec44803 ай бұрын
Why didn't when I downloaded three UPU did I get three peptides with 3 nucleotides in your video you only have the one but when I fetch the correct item it comes with three peptides how do I separate them or get the helicase your using because it doesnt import from PDB and mole Nodes by that 3upu name
@ONRIPRESENCE3 ай бұрын
This is epic. As someone who works in the field of spintronics and quantum computing, I find that Blender is increasingly useful for visualizing simulated or real data into 3D animations. Recently, the idea of importing micromagnetic simulation data (known as OVF files) into Blender through some file conversion tool, crossed my mind. Not entirely sure how to do that, but if there is a will, there is a way I suppose hehe.
@ryomizutagraphics3 ай бұрын
Agreed! If there is a way to convert .ovf to .csv, you’d be in business. I’m not an expert but a quick glance online suggests this might be possible? If you can read the data in, you can use geometry nodes to do all sorts to visualise it (eg there’s some great tutorials by CGFigures on data manipulation from csv)
@ONRIPRESENCE3 ай бұрын
@@ryomizutagraphics I am aware of the .csv route from CGFigures, yes. If .csv is the most useful, then I will have to do that. (Initially, I have used Atomic Blender for stuff like this, but it only uses .xyz and .pdb unfortunately).
@ONRIPRESENCE3 ай бұрын
@@ryomizutagraphics In that case, I'm going to have to try the CSV route :D I'm familiar with CGFigures CSV stuff. (Typically, I use Atomic Blender for this kind of stuff, but unfortunately it only uses XYZ and PDB data).
@FrankHoffmann10003 ай бұрын
Cool! I like your tutorials very much. I was wondering if you could make a tutorial for your general lighting setup of the whole scene - because they look so well illuminated and make the models appear even better!
@ryomizutagraphics3 ай бұрын
Yep! Planning for one is in the works :)
@martynjbull3 ай бұрын
This is great. So simple. Would take ages with other tools.
@shilpichauhan79813 ай бұрын
Hlo sir How to programming set for cylinder, it work only cube structure Please help me
@ryomizutagraphics3 ай бұрын
I have a separate tutorial for porous geometries with any geometry on my channel. However, cylinders do seem to have issues with that technique. Try modifying this setup as follows. Add a position node, connect a separate xyz. Connect out only x,y components to combine xyz to make an xy only vector. Add vector math (length) to it, then compare node set to less than. Add a math node set to multiply before the map range node, and multiply the output from the colour ramp with the compare node from above. Toggle the "less than" threshold value in the compare node to get thinner/fatter cylinders
@AakashAhuja3 ай бұрын
Thank you for sharing, Loving these illustrations breakdown series!! This one was really amazing!! Looking forward to your upcoming episodes!!
@ryomizutagraphics3 ай бұрын
Glad you loved it!
@andrewabuya93153 ай бұрын
This great, I have a question I want to design a data center in 3D for presentation which software can you recommend , it will be printed on a paper.
@mikewalsh80413 ай бұрын
These breakdowns are really useful. Thank you.
@ryomizutagraphics3 ай бұрын
Glad you like them!
@Clockworkbio3 ай бұрын
The GOAT biochem blender tutorialist breaking down the GOAT cover art studio. How am I supposed to stay on deadline today? (!?)
@ryomizutagraphics3 ай бұрын
Gee, I dunno if I can be goat-ed yet but I appreciate the support!
@rinkiaryaiitr55463 ай бұрын
Thank you so much, SIR..could you tell me plz how to change the color of this final 3D porous cube
@ryomizutagraphics3 ай бұрын
Add a set material node right at the end, make your material and select it there
@rinkiaryaiitr55463 ай бұрын
@@ryomizutagraphics Thank you for ur response
@osmartochoa3 ай бұрын
Really nice!!! Thank you!
@ryomizutagraphics3 ай бұрын
Glad you like it!
@fracanella3 ай бұрын
Amazing, thank you
@ryomizutagraphics3 ай бұрын
Pleasure 🙇🏻♂️
@justuskaida90873 ай бұрын
works really wonky, i have to change seemingly random things to make it work
@ryomizutagraphics3 ай бұрын
Oh dear! What geometry are you using?
@Zarazaize3 ай бұрын
Awesome as it always has been!
@ryomizutagraphics3 ай бұрын
Thanks!
@sergkaskalov39833 ай бұрын
Thank you very much! You are simply a magician! Subscribe and hope for new magic!
@ryomizutagraphics3 ай бұрын
Thanks for the sub!
@TheJulioGM3 ай бұрын
What books do you recommend to learn Blender for scientific animations? I already use CAD software for 3D printing and technical illustration.
@ryomizutagraphics3 ай бұрын
I’m mot sure books are necessarily the best resource for this kind learning, 1) because there aren’t many around for scientific illustration in Blender, and 2) Blender itself updates so frequently (3 version updates per year). So any print material quickly goes out of date; this is especially true for geometry nodes content
@IOwnHackersBFH3 ай бұрын
As always very impressive and so much things to learn! Thank you very much!