you can also use only 1 widget and put a 'widget switcher' in it to swap views. also you dont have to search for all instances of your BP placed in the world, but make a construction script inside it seting a placeholder widget reference in its scene graph ;)
@leobyrne46719 ай бұрын
Please can you advise me about this - I have set up a save and load system that works in a VR template. But I want to save the BP Actor that I grabbed with the motion controller so that when I load the game again it is already attached. Thanks if you can help.
@gamingentertainment402511 ай бұрын
now create front camera tutorial like gta 5 type camera
@riya.........1 Жыл бұрын
Good 👍👍👍👍
@arch_slim8576 Жыл бұрын
thank you for the warning! 13:00
@eprohoda Жыл бұрын
good night, thanks, you did splendid . have a good day, Ming~ 📽
@josephyoung6161 Жыл бұрын
this is too complicated, found a better tutorial.
@LiFeng-c2o Жыл бұрын
Hello, when I use automatic mapping, the software gives an error: 'Assisted mapping went wrong.'
@15tino75 Жыл бұрын
HI MIng, were you able to connect head to body ?
@artamonovy_studio Жыл бұрын
Good lesson, but why I can not find the "Set widget"?
@rafigrzayev1878 Жыл бұрын
Thank you very much, great tutorial. I also used Mesh implementation for HUD, but decided to try Stereo Layers on UE5.1 When I add them, they crash my game in VR preview, sometimes in the beginning of project, sometimes 10-15 seconds later. Always the same error: "Fatal error: [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD_Swapchain.cpp] [Line: 93] Failed to wait on acquired swapchain image. This usually indicates a problem with the OpenXR runtime." Have you encountered something similar? It is very unusual that they are not working. I am using it for Oculus Quest 2, Face Locked, Quad Layer. Tried various textures with UI compression settings. Always the same effect.
@rafigrzayev1878 Жыл бұрын
Did you have Meta XR plugin enabled or was it just OpenXR?
@VasilaIbrahimova-f7w Жыл бұрын
Hi, I don't have a run automotive mapping option. I have run assisted mapping. Which only shows me no points found message.
@smart-slawomirmatuszy Жыл бұрын
When will you be able to export files from Twinmotion to Unreal 5.2 .0 preview 2 again?
@MingTang_XR Жыл бұрын
I have not tested in Unreal 5.2 yet.
@smart-slawomirmatuszy Жыл бұрын
unreal 5,2?
@Kirmeins Жыл бұрын
Finally a truly helpful video about this software. They really should do a usability study using eye-tracking on this because it could really be more intuitive! :D). I would never have found the automatic mapping function or video export function without this video! Thanks so much for that!
@patriciamoradamacabulos8506 Жыл бұрын
This video was soooooo useful for my project! I’m so glad it exists. Thank you!!!
@neoviva Жыл бұрын
大哥你好我是位unreal5的使用者很高兴看到你的教学,非常希望能加入你的团队进行合作。
@MetaBim Жыл бұрын
+
@MetaBim Жыл бұрын
+
@3hmed3 Жыл бұрын
I would like to add a pdf
@merlecarey23922 жыл бұрын
🙂 𝐩𝓻Ỗ𝓂Ø𝓈M
@brucewayne2433 жыл бұрын
What type of maths involved in this?
@peterdesigns4 жыл бұрын
I've been learning UE ever since I saw the Architecture visualizations on this channel. Although I am only a 2nd-year student at UC and have a much smaller knowledge base in Revit, data smith, and the key to achieving realistic as well as well-performing architectural renders, I love the content produced by all these 4th year students and hope to learn how to do these things as well. To get around using Revit/Rhino models (since I am less proficient with these programs) I have been using Blender 3d. Love and appreciate the great work, dedication, and attention to detail when it comes to producing these projects!
@xinyushi37294 жыл бұрын
唐老师好 :P 没想到KZbin推荐出了您的视频:)
@达康书记-e7j6 жыл бұрын
Can I try it
@Luigi-rq4xg7 жыл бұрын
glad to see your fantastic job. do you know how to welding in grasshopper? waiting for your reply.
@1HololensfansOfNaruto8 жыл бұрын
you have worked well for applying those beautiful textures;")