Пікірлер
@matterforminc
@matterforminc 2 күн бұрын
Yaaaaa!
@gabrielrdrapeau
@gabrielrdrapeau 2 күн бұрын
So beautiful, thank you Josef
@Ariel-z3f
@Ariel-z3f Ай бұрын
Wonderful, please make more tutorials about smokes/fluids/fire!
@joelleturbo
@joelleturbo Ай бұрын
Amazing tutorial and explanation. + the source file is so good, thank you!
@JosefPelz
@JosefPelz Ай бұрын
thanks!
@blankensmithing
@blankensmithing Ай бұрын
Such a great tutorial!! It's really fun to see the optimizations as well
@PaulikasKarolis
@PaulikasKarolis Ай бұрын
Hi! When I try to create a shape with point cloud and enable 'Use Custom Bounds' it seems to create a point in the 0.0.0 coordinate that does not go away. Perhaps you know a solution to this?
@tdvr
@tdvr 2 ай бұрын
Fascinating work Josef - thanks for much! I look forward to playing with T3D more. Would love to learn more about point cloud work.
@Techne89
@Techne89 3 ай бұрын
One of the example showcased here remained me magnetic fluid , it would be to hack ardinio sensors to mimic behavior real physical magnet momement into visuals.
@adrianaonen
@adrianaonen 4 ай бұрын
You are the best! Thank you for the tool, gonna create awesome art with that <3
@AWalk-ud8gs
@AWalk-ud8gs 4 ай бұрын
<3
@MechBullRodeo
@MechBullRodeo 4 ай бұрын
mind blowing work, congrats! I haven't tried them yet, but do u think this will be in some way similar to POPs operators?
@JosefPelz
@JosefPelz 4 ай бұрын
Hi, thanks! I think there's a misconception regarding Texture 3D vs POPs. They have a very different purpose and I'd say that they are rather powerful to use together.
@h3mangislive118
@h3mangislive118 4 ай бұрын
Sick
@blankensmithing
@blankensmithing 4 ай бұрын
sooo sick!
@unveil7762
@unveil7762 4 ай бұрын
Compute shader paradise!
@unveil7762
@unveil7762 4 ай бұрын
Maestro
@tom.konxompax
@tom.konxompax 4 ай бұрын
so cool!
@kyphae
@kyphae 4 ай бұрын
So good. I tried following along but my shape is a lot more voxel like and not smooth like yours why is that? I've tried increasing the resolution of the initial shape but not much of an effect except frame drops.
@kyphae
@kyphae 4 ай бұрын
So far my workaround is adding a blur right before the T3D_surface
@droojohnson
@droojohnson 4 ай бұрын
@@kyphae Adjusting the first pass of blur to be higher helped to smooth mine. Something like 5 passes on the first node, and 8 on the second. Then I had to turn down the multiply just a bit, down to around 5.
@kyphae
@kyphae 4 ай бұрын
@@droojohnson good idea. If I look at the display of the null I can see a sort of pixelation around the reaction diffusion pattern which makes me believe theres somewhere in the chain I can increase the resolution and remove those jagged edges. Imma keep plugging away, I feel like the Feedback T3D top may be limiting it but definitely not sure (it's 2d res vs the "3d" res of the rest of the nodes)
@piebomb101
@piebomb101 4 ай бұрын
@@kyphae Having the same problem here! feels like ive tried everything but cant get it as smooth as it is in the demo! Please let me know if you find a solution!
@JosefPelz
@JosefPelz 4 ай бұрын
Thanks! Be sure to use at least a 16 bit pixel format. And note that I connected the first Blur to the Surface, not the Null at the end of the feedback loop!
@charleshainsworth8299
@charleshainsworth8299 4 ай бұрын
Can’t wait to play with this. Is it currently possible to create geometry based on a Texture 3D TOP?
@JosefPelz
@JosefPelz 4 ай бұрын
No, that's something that I might work on in the future though
@showninja7947
@showninja7947 5 ай бұрын
just casually dropping a geometry raymarcher that turns 3d texture back into a surface object like its nothing........ sick work seriously.
@jeremietoussaint4085
@jeremietoussaint4085 5 ай бұрын
Tanks a lot for sharing