exactly what i needed thank you man you area savior
@franco644511 ай бұрын
great stuff, thanks
@TsubasaAnimations Жыл бұрын
Exactly what i needed!
@Dominicn123 Жыл бұрын
Change the playback speed to 1.5x for proper speed, skip to 10:49 to actually begin
@temptor7585 Жыл бұрын
cool video! +subbed. What i like to do is this: to control the roughness and metalness values in Blender, add a Math node in between the Principled BSDF node and the image node (of roughness or metalness), set to multiply.
@DanielMeurer Жыл бұрын
That was a nice tip. Thanks!
@blendernoobs8387 Жыл бұрын
Glad it was helpful!
@ellen_ayu Жыл бұрын
Nice tutorial.. But when i tried to export it, i only got height and normal map.. for the others i got messages like "map cant be generated for texture set, the input map 'Base Color' needed by the map 'xxxxxxxxx_xxxx_color' of the texture set 'None' isnt available because 'base color' channel is missing in your texture set. Because this is my first time using substance and first time with this problems XD
@tomalderton9895 Жыл бұрын
This is a fire tutorial, thanks dude
@blendernoobs8387 Жыл бұрын
Glad you liked it!
@eduardoasta2 жыл бұрын
Thanks for the tutorial. Is there any way to render pure RGB or render the channels separately?
@mariacavarischia9600 Жыл бұрын
You should render in Open Exr format and then separate channels in a vfx software like Nuke
@sabamalogo46642 жыл бұрын
you are my HERO❤️🔥💪🏻thank you
@blendernoobs8387 Жыл бұрын
You are so welcome! Glad you enjoyed the content!
@KowProdMedia2 жыл бұрын
Can you explain this process a little more in depth? It can be a more simple example, a box and one of the faces is a screen. I am coming from C4D where the workflow seems a little easier, but I am exploring Blender, so I want to understand how best to approach it. What I'm looking for specifically is the getting the 3D data from the screen out and using that as a matte so I can comp all of that inside of Ae. I hope that makes sense.
@Jacinta862 Жыл бұрын
Oh hi! I have the same question now. Were you able to find a solution/workflow to this by chance? Thanks!
@xXSoapXx2 жыл бұрын
How did you divide all those little parts in differents layer that Substance recognizes?
@lotreez97142 жыл бұрын
Thanks, you helped a lot. I am doing this for the first time, but with your guide I feel like a pro
@blendernoobs8387 Жыл бұрын
Glad I could help!
@bamac71852 жыл бұрын
best tuto find , thx u , im casula user and now i can upgrade my workflow
@blendernoobs8387 Жыл бұрын
Great to hear!
@KnappVFX2 жыл бұрын
ey the gameboy must be charged it is red! :o Looks amazing
@blendernoobs8387 Жыл бұрын
LOL! We have been playing it non stop, time to recharge!
@4nth3652 жыл бұрын
what about glass with opacity? how can I import it?
@blendernoobs83872 жыл бұрын
Hey 4NTH. Do you have opacity set up in Substance Painter? If so, you can add an opacity map to your output files, and then it will give you one to set up. I can make a quick tutorial on how to do that. Let me know where specifically you are having an issue and I will make sure to address it in the video. Thanks!
@4nth3652 жыл бұрын
@@blendernoobs8387 thank u I did the other day but is not the same result, you have to tweak it a little bit with translucent, transparent or glass nodes
@DragaoNinja2 жыл бұрын
Nice!
@blendernoobs8387 Жыл бұрын
Thanks!
@aerohighcross26502 жыл бұрын
wtf is this?
@blendernoobs83872 жыл бұрын
The future of 3D development my friend! Thanks for watching and welcome to tomorrow!
@aerohighcross26502 жыл бұрын
Em a 3d artist too
@aerohighcross26502 жыл бұрын
This video didn't make sense to me
@stop_33422 жыл бұрын
This is what I was searching for! Best guide in KZbin. Due to I'm the freshman in blender, I made my last project by exporting each part of the model separetely. So the summary I did this action with around 40 parts. I was so tired...
@blendernoobs83872 жыл бұрын
You are welcome! Let us know if there is anything else that you can't find material on! We would love to help! Glad you enjoyed!
@9words402 жыл бұрын
i aint got no M1
@blendernoobs8387 Жыл бұрын
We are sorry to hear that, hopefully you can get one soon.
@yergot30773 жыл бұрын
among us
@blendernoobs8387 Жыл бұрын
:)
@dannyaustin843 жыл бұрын
Thanks for the video. Are there any benefits to using this workflow over Cryptomatte?
@blendernoobs83873 жыл бұрын
Great question! Cryptomatte can be used but is really great for compositing within Blender itself. Since I am mostly an After Effects user, using this workflow made it pretty quick and easy. :)
@MajorMoose3 жыл бұрын
Very cool!
@blendernoobs83873 жыл бұрын
Thank you! Glad you liked it!
@MajorMoose3 жыл бұрын
Looks great! Well done.
@blendernoobs83873 жыл бұрын
Thanks!!
@MajorMoose3 жыл бұрын
Keep up the content guys!
@blendernoobs83873 жыл бұрын
Absolutely! We will be uploading some more how-to videos in the near future!
@kwekunelson65743 жыл бұрын
Pure gold! Subbed
@blendernoobs83872 жыл бұрын
Thanks! More will be coming soon! Thanks for subbing!
@eastrasmann3 жыл бұрын
Great work😀👍👍. idk if you do fan requests about the popular zombie game TWD. The walking dead telltale series. but, I have a cool idea that is optional. I'm wondering if you'd be willing to make a short apocalypse survival story animation about the 5 male charactors models. from telltales TWD. where they survive but are slowly killed one by one until Kenny is the only one left alive to fight at the end. Using the group led by Kenny season 2 model from steam workshop. And add in any other existing charactor models you find from telltales twd and have them taken out at random one by one until Kenny is the final survivor. Like an survival horror type animation . Using the telltale TWD charactors group of Kenny mark Vince Glenn Nick . Have them killed in random order. Search up steam workshop:: the walking dead collection to find all the charactor models. Also if Kenny doesn't show up just search up Kenny player model.
@blendernoobs83873 жыл бұрын
Thanks for the request! There is definitely a lot going on but we appreciate you asking! There could be something here so we will take it under consideration!! Thanks for the feedback!
@KV_16153 жыл бұрын
Can you make a ps1 sephiroth model???
@blendernoobs83873 жыл бұрын
In Blender? Of course that is absolutly possible! Is there a reason why you want to make that model or are there some challenges you are facing that are hindering you from making that model yourself?
@KV_16153 жыл бұрын
@@blendernoobs8387 Well the reason I wanted to suggest it was because I thought it would be fun to see and because I have problems with my own using I'm using it, from the fact that I have no experience using such a software like blender, cause I don't Just want to use blender to make 3-D models, I want to make my own game with my own type of mechanics and ultimately make the game to be available on mobile in PC (for personal reasons) and I thought I could add my own cross over to ff7.
@KV_16153 жыл бұрын
@@blendernoobs8387 Basically, things I plan to do in somewhere in the near future I'm just laying out the groundwork cause I have stuff I must do in the present but in the future hopefully in 2022, I plan to make the game.
@yergot30773 жыл бұрын
hahah learning
@blendernoobs83873 жыл бұрын
Thanks for watching Yergot!
@atefezare56233 жыл бұрын
Hi and good day, I exported maps from the new painter to blender and all maps were wrong even diffuse map was wrong colors, is the new substance 3d painter compatible with blender?
@blendernoobs83873 жыл бұрын
Hey Atefe Zare. Thanks for the comment! We will check this out and get back to you with any updates. Some things could have changed but we will double-check. :)
@atefezare56233 жыл бұрын
@@blendernoobs8387 I appreciate it👍
@blendernoobs83873 жыл бұрын
@@atefezare5623 - Hey! I updated to the new Adobe Substance 3D Painter (formally Substance Painter) and was able to replicate the results without any errors or changing textures. I am also using 2.93. This may be something to do with how the textures are set up inside Blender. To troubleshoot, I think it would be good if you unwrapped a basic cube and did a simple bake and texture withing Substance 3D Painter, then export the texture back into Blender to see if they still don't match up. If they don't, then it could be something with the export or import settings. Do you have any nodes that change the color within the shading network? Try and strip away everything besides the main nodes if that is the case and see if you are still experiencing issues. We do plan on setting up a Discord server so in the future if people are needing some help, we can hop in the server and do a screenshare. :)
@atefezare56233 жыл бұрын
@@blendernoobs8387 wow I really appreciate all the steps you took for solving my problem, sincerely touched! So I guess they are compatible and my problem is something else. That was a big help thank you again!🙏🙏🙏
@blendernoobs83873 жыл бұрын
@@atefezare5623 No problem! Definitely here to help out! Thanks again for the support and the questions! More content to come soon!
@MrReisler3 жыл бұрын
thats a great one! :)
@blendernoobs83873 жыл бұрын
Welcome! Thanks so much! If there is anything specific you would like to learn, feel free to let us know. :)
@farazshababi13 жыл бұрын
Very Helpful thank you :)
@blendernoobs83873 жыл бұрын
Welcome! Thanks a ton for the comment! If there is anything specific you would like to learn, feel free to let us know. :)
@CheckPointProfessor3 жыл бұрын
This was amazing! How do you not have more views? Can't wait for more amazing Blender3D tutorials!