Lessons learned at the Vive Game Jam
9:45
Field Trip
0:07
9 жыл бұрын
VR Interface Design Manifesto (2014)
11:06
ART
1:14
11 жыл бұрын
Пікірлер
@UXwithCarl
@UXwithCarl Ай бұрын
As a UX Designer working on AR/VR, this is hands-down one of the best introductions to this topic!
@AaronHiltonSPD
@AaronHiltonSPD 5 ай бұрын
Still super relevant today! More than ever in 2024, Apple Vision Pro and ChatGPT 4o, certainly a few things in our world has changed significantly. Perhaps agency of our AI assistant can have meaningful effect on our interaction in our XR space. Even so, these principles you covered are timeless.
@declanbooth434
@declanbooth434 7 ай бұрын
Incredible video, take a bow my friend
@likhithssuvarna8924
@likhithssuvarna8924 9 ай бұрын
i think you should make more video like this
@marcomargittai
@marcomargittai 10 ай бұрын
Wow, thank you so much for your video. I am genuinely impressed by the depth in information you provided. Keep it up!
@lastone-em6el
@lastone-em6el 11 ай бұрын
Mike Alger's video delves into pre-visualization methods for VR interface design, covering content zones and interaction types. He envisions the possibility of a full virtual reality operating system with adequate resources. Check out this insightful exploration of VR interface design.
@arseniiohar1893
@arseniiohar1893 11 ай бұрын
Hope VR takes over the world, and I would be making interfaces for VRs!
@jacquesdltr1520
@jacquesdltr1520 Жыл бұрын
Wow such a great vid, thanks
@suryalg8672
@suryalg8672 Жыл бұрын
Inspiring thoughts over the future mixture reality designs. Future is here!!!!
@Caragain
@Caragain Жыл бұрын
Mann what a video. Enjoying education so much
@santiagovillegas1273
@santiagovillegas1273 Жыл бұрын
Hello Mike What a fantastic video! I find this so incredibly interesting, the number of variables to be considered and the fact we are designing an immersive experience vs something that's just sitting in front of you inside a rectangle. can you recommend some course, book, website, or any resource where I can learn more about this?
@jasminemia7751
@jasminemia7751 Жыл бұрын
My jaw DROPPED when you mentioned the WALL-E reference, you're not wrong though! lol; Love this video, it was very engaging + educational.
@reutin
@reutin Жыл бұрын
Wow, Mike. That is an amazing video. Have you ever considered creating a tool for XR design? I think environments such as Figma, Unity, Blender have no right tools to be that perfect tool that Sketch (and then Figma) became since product designers used Photoshop :)
@KCW2645
@KCW2645 Жыл бұрын
Thank you, Mike. Excellent job!
@theasadrakib
@theasadrakib Жыл бұрын
Thanks for the amazing explanation!
@guacamole456
@guacamole456 Жыл бұрын
This is probably on of the best video on the topic on youtube. Great production quality, and expert subject matter content. Please come back and create more videos!
@avgust4697
@avgust4697 Жыл бұрын
what the quality, thank you for such an great and contentfull video
@ErickSntM
@ErickSntM Жыл бұрын
Your work is reference!
@euden_yt
@euden_yt 2 жыл бұрын
how did you do 3D rooms on Unity UI?
@MikeAlger
@MikeAlger 2 жыл бұрын
It’s honestly just a bunch of default Unity Cubes and then using scale to get different shapes. Every once in a while I’d go to Sketchfab to get a prop like a plant.
@boxy3087
@boxy3087 2 жыл бұрын
your content is gold
@tajinderjsingh826
@tajinderjsingh826 2 жыл бұрын
Just awesome ../// loved it ////useful
@jemmiex
@jemmiex 2 жыл бұрын
07:52 I tried to use this mathematical formula, but there were a lot of problems. So I did it backwards with the those numbers you mentioned in your video, FOV of DK2 is 94 degrees, R is 1080px, IPD is more or less 64mm, and the final d comes out to be around 9900mm. This doesn't make any sense, can anyone tell me whatz wrong?
@MikeAlger
@MikeAlger 2 жыл бұрын
Yeah, 9900mm is close to 10 meters. So, what that formula is saying is after a virtual point is 10 meters away from the user, if you keep pushing it back, it’s essentially going to still be using the same pixels on the right and left eyes - or the difference will be sub-pixel, anyway. So, on the DK2, which was relatively low resolution, you could perceive the stereo depth of things closer than 10 meters much more easily than things past it. Truthfully in practice, anti-aliasing does make it possible to keep seeing things, but in my opinion, past 20m wasn’t worth adding detail to. 6dof leaning also added parallax that was helpful for seeing further depth. These days, resolutions are getting a lot higher and you can meaningfully perceive depth much further, but the formula should still give a rough 3dof near-bound for lower LOD assets, at the very least.
@jemmiex
@jemmiex 2 жыл бұрын
@@MikeAlger I thought that D is 20000mm, my bad. Thank you so much for the detailed explanation! One last question, the initial point of that D is the middle point of IPD or the FOV boundary extension focal point?Coz Im trying to figure out how that formula mean. Thank you and have a nice day.
@saidasaetgar3370
@saidasaetgar3370 2 жыл бұрын
OMG, this video is one of a kind!!! Thank you so much for sharing your perspective on XR practices! So eloquent, holistic and to the point!
@krishsaxena6323
@krishsaxena6323 2 жыл бұрын
Great presentation, Mike! Can anyone tell me what software goes into producing something like this? Including the animations in some scenes. Thanks!
@MikeAlger
@MikeAlger 2 жыл бұрын
The 2D motion graphics are done in After Effects and the 3D is done with Cinema 4D, rendered with Octane to make it look a little nicer. Those plus the footage were edited together with Premiere.
@krishsaxena6323
@krishsaxena6323 2 жыл бұрын
@@MikeAlger Thank you! Keep up the great work!
@LaboratoriodeInteractividad
@LaboratoriodeInteractividad 2 жыл бұрын
Awesome thanks for share
@laurentang4248
@laurentang4248 2 жыл бұрын
I like your video!
@urvashimendhe7056
@urvashimendhe7056 2 жыл бұрын
Thank you so much for this video.... You covered soo many things in a single 18 min video... And explained it in easiest way!!!! 🙏🏻👏🏻
@maricelulla6366
@maricelulla6366 2 жыл бұрын
Kxexwyxe/ejzw/ jxf executive chairman Mike Huckabee has a new head on ko load 500.salamat the best thing about
@chrismichaelides1961
@chrismichaelides1961 2 жыл бұрын
Excellent, thank you for sharing. The amount of information you've covered here clearly and concisely is staggering.
@Hobby_Technology
@Hobby_Technology 2 жыл бұрын
This is by far one of the most valuable videos I have ever seen.
@dhananjaymukerji5201
@dhananjaymukerji5201 2 жыл бұрын
Awesome video and smooth animations!
@RameshVishwakarmaDesigner
@RameshVishwakarmaDesigner 2 жыл бұрын
Impressive presentation, so many details. Thank you so much for such a great video.
@RameshVishwakarmaDesigner
@RameshVishwakarmaDesigner 2 жыл бұрын
Wow!
@ozenuaoluwatobi
@ozenuaoluwatobi 2 жыл бұрын
I heard you got the best contents on VR, that makes you my favorite youtuber
@yexia5930
@yexia5930 2 жыл бұрын
Best XR UX Induction for beginners!
@Corey4Prezz
@Corey4Prezz 2 жыл бұрын
I have questions about the reflective car dashboard tech. Why is that tech not more mainstream in other areas?
@blah8934
@blah8934 2 жыл бұрын
Superb! Well crafted video. Thank you for the knowledge!
@boobearmeister
@boobearmeister 2 жыл бұрын
Thank you @MikeAlger we were born to suck!
@notkrispy7763
@notkrispy7763 2 жыл бұрын
I'm anxious. Currently I'm Working my but off to learn and better my abilities as a Graphic Designer. But at the same time I fully believe that the future of content consumption is going to be in XR, wether that's Ar, vr, Mr, so forth and so on. I want learn to design for these platforms. Where can I go though to learn how to design for these platforms when the systems of design haven't even been created. like as far as I know, there is no figma for the Oculus quest app yet. am I being silly?
@MikeAlger
@MikeAlger 2 жыл бұрын
When I started getting into VR design around 2014 I was worried about being too late to the party and missing the boat. You may feel that way now as another hype wave of "metaverse" passes. But it's become pretty clear to me that there have been plenty of these waves, there were several before I got involved, and the stuff that still needs to be done will take more than a career's worth of time. Regarding how to learn, right now you'll be fine to start with Figma, Unity, and maybe Blender. Every time you don't know something, Google it. That's what we all do.
@gibeomlee1997
@gibeomlee1997 2 жыл бұрын
Amazing video, keep it up!
@dawneubanks543
@dawneubanks543 3 жыл бұрын
Dude!!! You’re impressive!
@Writeshak
@Writeshak 3 жыл бұрын
Objectively, this guy should be nominated for the Nobel prize!
@lemonade3532
@lemonade3532 3 жыл бұрын
Beautifully done! Simply Amazing
@XRelabs
@XRelabs 3 жыл бұрын
Mr Mike, this is the third video i watch for you, Y O U A R E AMAZING, its 2021 and all what you said reflected in Real, VR AR is advancing rapidly , ways and methods to interact are more friendly now, many apps and programs are there competing for attenction. thank you a TON . bless you
@XRelabs
@XRelabs 3 жыл бұрын
this is video is top-notch even 6 years after it was published a lot of what he said happened, oculus quest inside out tracking, virtual desktop app, air link, more apps, and programs are in VR, simulations, training all in VR now, .... Mr. Mike you are a genius, please share your knowledge when you can we will be thirsty for it, people like you are rare, and I see you as a logical wise thinker of future tech use. bless you
@XRelabs
@XRelabs 3 жыл бұрын
thank you well thought and wisely chosen methods and words, thank you a ton , your experience is priceless, hats up.
@youngyoung7755
@youngyoung7755 3 жыл бұрын
This is video is gold for me as an ID student!!
@KeshavSapra
@KeshavSapra 3 жыл бұрын
wow I needed this for my architecture design presentations