As a UX Designer working on AR/VR, this is hands-down one of the best introductions to this topic!
@AaronHiltonSPD5 ай бұрын
Still super relevant today! More than ever in 2024, Apple Vision Pro and ChatGPT 4o, certainly a few things in our world has changed significantly. Perhaps agency of our AI assistant can have meaningful effect on our interaction in our XR space. Even so, these principles you covered are timeless.
@declanbooth4347 ай бұрын
Incredible video, take a bow my friend
@likhithssuvarna89249 ай бұрын
i think you should make more video like this
@marcomargittai10 ай бұрын
Wow, thank you so much for your video. I am genuinely impressed by the depth in information you provided. Keep it up!
@lastone-em6el11 ай бұрын
Mike Alger's video delves into pre-visualization methods for VR interface design, covering content zones and interaction types. He envisions the possibility of a full virtual reality operating system with adequate resources. Check out this insightful exploration of VR interface design.
@arseniiohar189311 ай бұрын
Hope VR takes over the world, and I would be making interfaces for VRs!
@jacquesdltr1520 Жыл бұрын
Wow such a great vid, thanks
@suryalg8672 Жыл бұрын
Inspiring thoughts over the future mixture reality designs. Future is here!!!!
@Caragain Жыл бұрын
Mann what a video. Enjoying education so much
@santiagovillegas1273 Жыл бұрын
Hello Mike What a fantastic video! I find this so incredibly interesting, the number of variables to be considered and the fact we are designing an immersive experience vs something that's just sitting in front of you inside a rectangle. can you recommend some course, book, website, or any resource where I can learn more about this?
@jasminemia7751 Жыл бұрын
My jaw DROPPED when you mentioned the WALL-E reference, you're not wrong though! lol; Love this video, it was very engaging + educational.
@reutin Жыл бұрын
Wow, Mike. That is an amazing video. Have you ever considered creating a tool for XR design? I think environments such as Figma, Unity, Blender have no right tools to be that perfect tool that Sketch (and then Figma) became since product designers used Photoshop :)
@KCW2645 Жыл бұрын
Thank you, Mike. Excellent job!
@theasadrakib Жыл бұрын
Thanks for the amazing explanation!
@guacamole456 Жыл бұрын
This is probably on of the best video on the topic on youtube. Great production quality, and expert subject matter content. Please come back and create more videos!
@avgust4697 Жыл бұрын
what the quality, thank you for such an great and contentfull video
@ErickSntM Жыл бұрын
Your work is reference!
@euden_yt2 жыл бұрын
how did you do 3D rooms on Unity UI?
@MikeAlger2 жыл бұрын
It’s honestly just a bunch of default Unity Cubes and then using scale to get different shapes. Every once in a while I’d go to Sketchfab to get a prop like a plant.
@boxy30872 жыл бұрын
your content is gold
@tajinderjsingh8262 жыл бұрын
Just awesome ../// loved it ////useful
@jemmiex2 жыл бұрын
07:52 I tried to use this mathematical formula, but there were a lot of problems. So I did it backwards with the those numbers you mentioned in your video, FOV of DK2 is 94 degrees, R is 1080px, IPD is more or less 64mm, and the final d comes out to be around 9900mm. This doesn't make any sense, can anyone tell me whatz wrong?
@MikeAlger2 жыл бұрын
Yeah, 9900mm is close to 10 meters. So, what that formula is saying is after a virtual point is 10 meters away from the user, if you keep pushing it back, it’s essentially going to still be using the same pixels on the right and left eyes - or the difference will be sub-pixel, anyway. So, on the DK2, which was relatively low resolution, you could perceive the stereo depth of things closer than 10 meters much more easily than things past it. Truthfully in practice, anti-aliasing does make it possible to keep seeing things, but in my opinion, past 20m wasn’t worth adding detail to. 6dof leaning also added parallax that was helpful for seeing further depth. These days, resolutions are getting a lot higher and you can meaningfully perceive depth much further, but the formula should still give a rough 3dof near-bound for lower LOD assets, at the very least.
@jemmiex2 жыл бұрын
@@MikeAlger I thought that D is 20000mm, my bad. Thank you so much for the detailed explanation! One last question, the initial point of that D is the middle point of IPD or the FOV boundary extension focal point?Coz Im trying to figure out how that formula mean. Thank you and have a nice day.
@saidasaetgar33702 жыл бұрын
OMG, this video is one of a kind!!! Thank you so much for sharing your perspective on XR practices! So eloquent, holistic and to the point!
@krishsaxena63232 жыл бұрын
Great presentation, Mike! Can anyone tell me what software goes into producing something like this? Including the animations in some scenes. Thanks!
@MikeAlger2 жыл бұрын
The 2D motion graphics are done in After Effects and the 3D is done with Cinema 4D, rendered with Octane to make it look a little nicer. Those plus the footage were edited together with Premiere.
@krishsaxena63232 жыл бұрын
@@MikeAlger Thank you! Keep up the great work!
@LaboratoriodeInteractividad2 жыл бұрын
Awesome thanks for share
@laurentang42482 жыл бұрын
I like your video!
@urvashimendhe70562 жыл бұрын
Thank you so much for this video.... You covered soo many things in a single 18 min video... And explained it in easiest way!!!! 🙏🏻👏🏻
@maricelulla63662 жыл бұрын
Kxexwyxe/ejzw/ jxf executive chairman Mike Huckabee has a new head on ko load 500.salamat the best thing about
@chrismichaelides19612 жыл бұрын
Excellent, thank you for sharing. The amount of information you've covered here clearly and concisely is staggering.
@Hobby_Technology2 жыл бұрын
This is by far one of the most valuable videos I have ever seen.
@dhananjaymukerji52012 жыл бұрын
Awesome video and smooth animations!
@RameshVishwakarmaDesigner2 жыл бұрын
Impressive presentation, so many details. Thank you so much for such a great video.
@RameshVishwakarmaDesigner2 жыл бұрын
Wow!
@ozenuaoluwatobi2 жыл бұрын
I heard you got the best contents on VR, that makes you my favorite youtuber
@yexia59302 жыл бұрын
Best XR UX Induction for beginners!
@Corey4Prezz2 жыл бұрын
I have questions about the reflective car dashboard tech. Why is that tech not more mainstream in other areas?
@blah89342 жыл бұрын
Superb! Well crafted video. Thank you for the knowledge!
@boobearmeister2 жыл бұрын
Thank you @MikeAlger we were born to suck!
@notkrispy77632 жыл бұрын
I'm anxious. Currently I'm Working my but off to learn and better my abilities as a Graphic Designer. But at the same time I fully believe that the future of content consumption is going to be in XR, wether that's Ar, vr, Mr, so forth and so on. I want learn to design for these platforms. Where can I go though to learn how to design for these platforms when the systems of design haven't even been created. like as far as I know, there is no figma for the Oculus quest app yet. am I being silly?
@MikeAlger2 жыл бұрын
When I started getting into VR design around 2014 I was worried about being too late to the party and missing the boat. You may feel that way now as another hype wave of "metaverse" passes. But it's become pretty clear to me that there have been plenty of these waves, there were several before I got involved, and the stuff that still needs to be done will take more than a career's worth of time. Regarding how to learn, right now you'll be fine to start with Figma, Unity, and maybe Blender. Every time you don't know something, Google it. That's what we all do.
@gibeomlee19972 жыл бұрын
Amazing video, keep it up!
@dawneubanks5433 жыл бұрын
Dude!!! You’re impressive!
@Writeshak3 жыл бұрын
Objectively, this guy should be nominated for the Nobel prize!
@lemonade35323 жыл бұрын
Beautifully done! Simply Amazing
@XRelabs3 жыл бұрын
Mr Mike, this is the third video i watch for you, Y O U A R E AMAZING, its 2021 and all what you said reflected in Real, VR AR is advancing rapidly , ways and methods to interact are more friendly now, many apps and programs are there competing for attenction. thank you a TON . bless you
@XRelabs3 жыл бұрын
this is video is top-notch even 6 years after it was published a lot of what he said happened, oculus quest inside out tracking, virtual desktop app, air link, more apps, and programs are in VR, simulations, training all in VR now, .... Mr. Mike you are a genius, please share your knowledge when you can we will be thirsty for it, people like you are rare, and I see you as a logical wise thinker of future tech use. bless you
@XRelabs3 жыл бұрын
thank you well thought and wisely chosen methods and words, thank you a ton , your experience is priceless, hats up.
@youngyoung77553 жыл бұрын
This is video is gold for me as an ID student!!
@KeshavSapra3 жыл бұрын
wow I needed this for my architecture design presentations