Battletalk E42 - Calling it?
7:30
Пікірлер
@John-iv2oz
@John-iv2oz 10 сағат бұрын
Great tutorial man. I play in a campaign with about 8 other players and they will get a kick out of this software. Thanks again.
@BattleBound
@BattleBound 9 сағат бұрын
I'm glad to hear. Please do stop by and tell me how it goes!
@Metal_Carnage
@Metal_Carnage 21 сағат бұрын
When you're playing on hex maps the key thing to remember for intervening is equal to or greater height anywhere along the LOS between both units, equal to or higher than the attacker adjacent to the attacker, and the same with the defender. Almost Good Variant recently made a good illustrative video on LOS and intervening terrain: kzbin.info/www/bejne/pHnSoqaYfNpoaas
@BattleBound
@BattleBound 20 сағат бұрын
I, uh ... said all that stuff?
@Metal_Carnage
@Metal_Carnage 18 сағат бұрын
You did. Your video is very informative. It also goes into LOS along the line between hexes. I like Almost goods establishing shots of defender and attacker. It would be worthwhile to watch both videos back-to-back. My earlier comment may overemphasize already well-established points. I am lucky enough to use 3D hex terrain almost exclusively. Some years ago, I had a misunderstanding with another player. One mech was at partial cover 4 or 5 levels above the other mech with a distance of 3 hexes. The miniatures couldn't "see" each other, and he thought that the game worked off of true LOS instead of LOS rules set forth in Total Warfare.
@BattleBound
@BattleBound 17 сағат бұрын
@Metal_Carnage What do you think of "true LOS"? I myself prefer the cold, hard, and analytical rules to what the opinion is of someone else in RE: what they can physically "see", especially when they have a vested interest in me not being able to see the target. This is one of the reasons I'm not as into Alpha Strike as some others - it runs off of True LOS (most of the time), and that leaves too much room for chicanery, IMHO. I'd rather play on a level field where everyone has the same opportunities, which are there for you to figure out in the rules. This is why I included the bit about partial cover in a building, it's a thing I guarantee you 98% of players don't know, but can be an incredible advantage for someone who DID. I appreciate you watching and I appreciate your commentary as well. 😊
@EnderPryde
@EnderPryde 23 сағат бұрын
8:44 Objection! It's not necessarily true that Battledroids handled things the same way - using critical hits as an example, crits transferring when a location ran out of critable slots, was brand new in Battletech Manual, and wasn't present in 2nd Edition or Battledroids. Similarly, Battledroids was just a Yes/No for critical hits - if you rolled a 12 on determining critical hits... it was just one critical hit, not 3 (or limb blown off)
@99zxk
@99zxk Күн бұрын
Legend has it that there's deep space weirdos with a 75 ton cavalry-juggernaut-brawler.
@BattleBound
@BattleBound Күн бұрын
DevastatUrb can't hurt you. DevastatUrb is not real.
@TheMemoryCore
@TheMemoryCore Күн бұрын
Dude, line of sight on the board is confusing. I still mess up lol. - Dan
@matthewpena3932
@matthewpena3932 Күн бұрын
Thanks for the video and WOW HISS tanks!
@BattleBound
@BattleBound Күн бұрын
A player from Florida gave them to me!
@99zxk
@99zxk Күн бұрын
The dice tower with the tables is brilliant.
@BattleBound
@BattleBound Күн бұрын
I keep telling Catalyst...
@seanv3997
@seanv3997 14 сағат бұрын
Possible to link where you found that dice tower?
@BattleBound
@BattleBound 14 сағат бұрын
@seanv3997 I'm showing this conversation to Ray when I get to Southern Assault. The dice tower used to make a regular appearance in all my Battle Reports. I joked it was more famous on the show than I was - so it was the real star. It was laser cut for me by a friend and friend of the show, who'd made his own prior to us meeting. Unfortunately, the charts are proprietary, so this means we can't mass produce them without some kinda licensing deal. I have had one made for the main moderator of Battletech International, but that's the only "spare" one I've ever been in possession of. My original one broke after 3 years of interstate travel, so I use magnetic dice trays now from Fortress Miniatures & Games. I have spoken to Ray about this both online and in person: "whose pole do I gotta grease to get this dice tower made?" It is, apparently, a process - and not a short one, to listen to it being told. All this to say you can't get one yet. Sorry.
@raithnor6007
@raithnor6007 Күн бұрын
The whole "higher elevations defeat partial cover" really emphasized that high ground for your long-range direct shooters. Especially since it also would defeat full cover for a vehicle or infantry.
@OnisanT
@OnisanT Күн бұрын
It does not defeat full cover. The video covers that at 8:00, if an adjacent hill is the same height hot higher, there is no LOS.
@BattleBound
@BattleBound Күн бұрын
@OnisanT is correct. With Vehicles & Infantry adjacent to a LVL 1 terrain feature (or higher), LOS will be blocked if the line traces over it. This is because the terrain feature will be declared "intervening" due to the target unit being adjacent to it.
@raithnor6007
@raithnor6007 Күн бұрын
Which is odd from the stand point of: "Battlemech behind hill can have its feet shot at if the attack comes from a higher elevation."
@BattleBound
@BattleBound Күн бұрын
​@raithnor6007 Not to my mind - when you take into account how large a hex is (30m), you'd be surprised how much room there is for things like tanks and infantry to move around and, well...hide. Tanks are low to the ground and people are notoriously small at 'mech level height. It's not as easy to hide a Warhammer in the same 30m space as it is to move a 50 ton Vedette medium tank, or a Galleon. Other tanks like the Schrek would be harder to hide thusly - but they benefit from the height rules, rising one Level off the ground. Best way I can think of to explain it until I make a video about it. 💁‍♂️
@shagrat47
@shagrat47 Күн бұрын
In the original rules (flat hexmaps) it was way easier... Behind a hex with height 1, or inside a water or wood hex partial cover. Behind a wood hex or a height 2 hex no LOS. 😊
@99zxk
@99zxk Күн бұрын
Wasn't it 3 hexes of light woods or heavy woods + woods that blocked LOS?
@BattleBound
@BattleBound Күн бұрын
I played on the original hex maps, as well. Los disputes still happened lol. Especially with the "center line" thing.
@bradleyp.thomas1116
@bradleyp.thomas1116 2 күн бұрын
I have feelings? I'm offended.
@BattleBound
@BattleBound Күн бұрын
That means I made you feel something!
@verysilentmouse
@verysilentmouse 2 күн бұрын
Nice indi reference
@BattleBound
@BattleBound 2 күн бұрын
Good eye! I remember seeing that in the theaters when it was new, and we laughed when the dude said "poorly" lol.
@verysilentmouse
@verysilentmouse 2 күн бұрын
@@BattleBound we still use both he choose... poorly and wisely as pop culture references
@nyandyn
@nyandyn 2 күн бұрын
4:10 Do remember that this only applies to that specific pair of units in question. You can claim cover against all units except the ones you're going to shoot at.
@BattleBound
@BattleBound 2 күн бұрын
Correct, though this is implied - I did mention that LOS is only checked when someone is shooting. As each shot is declared, LOS is checked, and these choices can be made over again (if still applicable).
@clanorangechicken6648
@clanorangechicken6648 2 күн бұрын
I am in SoCal, where are you? I like that you take the rules seriously.
@BattleBound
@BattleBound 2 күн бұрын
Many thanks! I'm from SoCal originally (born in Escondido). I'm currently located in Oklahoma, but I routinely travel to SoCal for convention gaming at StrategiCon.
@HouseDavieMerc
@HouseDavieMerc 2 күн бұрын
Good video. I love to see Geo-Hex setups. Since the Army Painter Target Lock Laser Line came out we've had a lot less LOS issues but the continuing controversies are elevation and road movement. These have less of a community consensus because terrain is often made to be more realistic but doesn't perfectly match the hexes. Better explained-if your using Geo-Hex or a similar more realistic terrain with angled elevation changes then how do you decide what level your at? I like to play it as once you're on an angled grade you are on the next higher level and a hex is defined as being higher if 3 dots out of 4 are on the grade. Even then you have to explain to the 40K converts that the 3D terrain is only representative and not exact so you have to use TW elevation rules. Laser dots won't show what's really hidden behind terrain because if the hexes were the same scale as the mechs the hexes would each have to be over 4 inches across! Also Geo-Hex is 5/8s of an inch tall when at mech scale a level should be real close to an inch. Most of the custom stuff I've seem is at 3/4 inch. Another conundrum is how to handle road movement for roads that don't follow exactly with the hexes but resemble a real world pattern. Making them match the hexes is often impractical as well as plain unrealistic. Do you just allow a free half turn to travel with the road and have them face the same direction at the end of movement or what? I'd really like to hear your as well as others opinions and solutions for these. I've started multiple discussion threads on forums over the years to come up with a community accepted standard but usually get very few helpful responses. Sorry for the long one- I'm usually the groups "Terrain Guy ."
@BattleBound
@BattleBound 2 күн бұрын
I will endeavor to take a closer look at these soon!
@dzeclectic2327
@dzeclectic2327 2 күн бұрын
I suffered through the commercials on the video in hopes you'd get some mazuma.
@BattleBound
@BattleBound 2 күн бұрын
Thanks for the support, man.
@martinoppermann9868
@martinoppermann9868 4 күн бұрын
Good music and more important good hints ;-) Thanks!
@BattleBound
@BattleBound 2 күн бұрын
Glad you liked it! Thanks for watching!
@r.v.9005
@r.v.9005 7 күн бұрын
At least this isn’t about you getting off on grooming kids. You’ve been posting some creepy shit, dude! Good luck out there…
@mikea5562
@mikea5562 20 күн бұрын
I can't get the p3 paint what color would be close to the p3 in. AK paint or citadel or army painter. Anything close to it. Thanks for any help
@BattleBound
@BattleBound 19 күн бұрын
Try: Death World Forest - Citadel Army Green - Army Painter Camouflage Green - Vallejo (Game Color)
@TheMemoryCore
@TheMemoryCore 24 күн бұрын
Adam and I want to go one of these years.
@TheMemoryCore
@TheMemoryCore 24 күн бұрын
Side note, there is a cool burger joint called Schoops that serves up smash burgers with the good stuff and a green river shake. SOOOOOOOOOOO good. If you're ever out here in IL there are a few but there are more in IN.
@josepablolunasanchez1283
@josepablolunasanchez1283 Ай бұрын
Lucas sued Battlestar Galactica creators. But when you see 1978 episodes of The Gun on Ice Planet Zero, you see an ice battle, and people getting into an underground bunker to stop a gun that can destroy motherships. And then we see 1980 and 1983 Lucas movies with an ice battle, and people getting into an underground bunker to stop a gun that can destroy motherships In 1980 we see a shot of the full galaxy, signing that Lucas did not solve reach of space travel. And years later we see space politics in episode 1 and a galactic map. To me this looks like he tried to bring stuff from Battletech into Star Wars. Without Marcia, the product was very different than his previous movies. So I believe Star Wars tried to assimilate Battletech. It ended up becoming a prequel I did not like. But then Filoni made it likable. However Star Wars decided to tell the history of the Skywalker family while Battletech left it open for any party to be a protagonist.
@josepablolunasanchez1283
@josepablolunasanchez1283 Ай бұрын
PATOR (Physical attack) P +Piloting skill attacker A + Physical attacker modifiers table + Standard attacker modifiers T + Standard target movement modifiers + Piloting skill attacker (only for charge or DFA) - Piloting skill target (only for charge or DFA) O +2 (punch, if attacker has no lower arm actuator) +1 (punch, if attacker has no hand actuator) +4 (physical weapon, if punch/kick table is declared for aimed hit) +0 (DFA, no terrain modifier) +Other modifiers except sensor and heat modifiers R Not applicable = Target number for physical attack
@BattleBound
@BattleBound Ай бұрын
I like!
@blkjet117
@blkjet117 Ай бұрын
The mechs provided is balanced with 5 clan mechs vs 2 lances of 4 Inner Sphere mechs?
@BattleBound
@BattleBound Ай бұрын
Believe it or not, it was a pretty close game, as I recall it - I needed the BFS cards to win! I used air strike cards against my objective target. Without those, I would have had a tougher go. Can't say I'd have won it the same.
@TheLawlessReaper
@TheLawlessReaper Ай бұрын
You should add this video to the games page on the Board Game Geek website.
@SgtJamesRay
@SgtJamesRay Ай бұрын
I always wanted to play on them but I never got the chance. But I did play on the Army's SimNet!
@BattleBound
@BattleBound Ай бұрын
What was that like?
@SgtJamesRay
@SgtJamesRay Ай бұрын
@@BattleBound It's like taking your military vehicle into a virtual world and blowing stuff up LOL I got to fly the Apache when they introduced it and the 18th and I had a ball. I went up against M1 tanks and Bradley's on the ground as I flew over their heads. Remember this is before they came up with the virtual war gaming realities they have now
@BattleBound
@BattleBound Ай бұрын
@@SgtJamesRay I saw a video once of a guy playing a tank simulator where it drives a little camera around a miniature town with hills, houses, etc. Makes me think of that lol. Thanks for sharing!
@SgtJamesRay
@SgtJamesRay Ай бұрын
@@BattleBound I was introduced to the system when they were still testing it somewhere back in 88 I went looking for a video that might cover it and I found this kzbin.info/www/bejne/amfVd5J3Zql8naMsi=GMw20TuKwbTDMSJZ
@Leadballoon86
@Leadballoon86 Ай бұрын
Thanks for the video! I used this method on the jumping Shadow Hawk and the Hatchman. Looks great! I did swap out the nuln oil with a 50/50 mix of contrast medium and Basilicanum Grey which worked just as well.
@BattleBound
@BattleBound Ай бұрын
You love to see it!
@RecklessFables
@RecklessFables Ай бұрын
DFAs are a trap option
@BattleBound
@BattleBound Ай бұрын
I almost thought this was going to read "trash option" and I was gonna be like well, they ARE urbanmechs, and it's called a trash CAN, not a trash cannot. But now I see you said trap, lol. DFA's, to me, are the "I don't care what happens in this game" move. It either dramatically improves your position out of pure luck, or it doesn't - not a great place to be.