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@johnmorgan4558
@johnmorgan4558 Ай бұрын
Thank you for your video. But both informative and inspiring. Love this adventure. Is it available anywhere?
@jimdouglas1373
@jimdouglas1373 2 ай бұрын
did you publish this and if so where?
@motionboy356
@motionboy356 2 ай бұрын
It would be awesome to solo play Gamma World with ChatGPT. I’m currently trying to find out how to do just that with only an iPad.
@indexli1261
@indexli1261 3 ай бұрын
so is it possible to use stable diffusion to generate maps similar to pillar of eternity or disco elysium (3D-like 2D map)? maybe with proper training?
@Fabio-nj5ji
@Fabio-nj5ji 3 ай бұрын
Amazing! Thanks for the excellent video =)
@nicholasfenzke4926
@nicholasfenzke4926 3 ай бұрын
Rhisbgave me so many ideas keep it up
@jamesrizza2640
@jamesrizza2640 4 ай бұрын
I really enjoyed watching your video.
@Bigslam1993
@Bigslam1993 6 ай бұрын
I'm surprised how well the AI did. Of course, the mechanics arn't shadowrun 5e, but it does get the tone somewhat right and has some idea about how the mechanics would be applied.
@vape42
@vape42 7 ай бұрын
the fact that trained to not answer innappripriate request aeems more like a bug then a feature. Why would you want a tool to decide whats appritae for youself over a machine?
@georgelaiacona111
@georgelaiacona111 7 ай бұрын
This is excellent. Liked and Subscribed. Thank you.
@johnbryce8267
@johnbryce8267 8 ай бұрын
please forgive me, but how is this useful in a VTT setting? Although the "bird's-eye" view of a map is not necessarily the most aestheticaly pleasing since You're seeing everything from the top down, it's almost essential for moving tokens around. imho, What You seem to be creating is a visual perspective that would be useful to potentially enhance the players immersion, getting a side view of what they are seeing in the VTT map. But this is not useful in any DnD type setting I've ever used.
@HoobtheNoob
@HoobtheNoob 9 ай бұрын
I used chat gpt extensively in my last one shot - It's great for ideas and for coming up with vast amounts of objects or magic item ideas... NPC names etc. Less so narrative stuff as after a while you start to se how it describes things and begins to repeat self. Every tree is "a giant sentinal". really brilliant though and I plan on using it for some world building.
@notbloodylikely4817
@notbloodylikely4817 9 ай бұрын
Remember that it does this by stealing existing work made by already underpaid artists or amateurs who make maps for non profit. I know its fun and convenient but its also a bit evil.
@RamblinManTV
@RamblinManTV 2 ай бұрын
Guess they'll just have to go back to drawing furries
@BunnyNiyori
@BunnyNiyori 9 ай бұрын
I have seen the measure of AI in wargames, and it's lacking. But can a chat AI simulate a DM? Well, it seems chat AIs are a different beast from game AIs. I think it would be awesome if the next truly impressive development in role gaming was the elimination of human DMs. No more need to write or make videos on how to be a better DM. And frankly I have seen human DMs that suck.
@zerellix
@zerellix 9 ай бұрын
Really enjoyed the video ❤
@clifftonicstudios7469
@clifftonicstudios7469 9 ай бұрын
I created a Harry Potter themed dnd game it was awsome
@clifftonicstudios7469
@clifftonicstudios7469 9 ай бұрын
how are you genrating pictures
@dagreen92
@dagreen92 9 ай бұрын
We want part 4!!!!
@closer2theheart684
@closer2theheart684 10 ай бұрын
These AI stories are insane. As a writer, I think AI can be a great source to jumpstart a dead battery. Many times, all it takes is one sentence or a phrase to get you out of a creative slump. I publish all of my original work but the slumps are real. Having an AI program that I can enter my idea into, is perfect. I love ChatGPT.
@dagreen92
@dagreen92 10 ай бұрын
Wish this had come to completion. Shame. Was awesome.
@horisontial
@horisontial 10 ай бұрын
Hey man, I love you videos and I hope you'll make more. I really love this concept of video of making something in collaboration with AI. I would love to see how it could be useful in creating interesting characters and dialogue. Also lore and world building.
@Jason-96
@Jason-96 10 ай бұрын
I love how everything is AI generated, even the pictures. I am just now getting into ChatGPT, and so far so good...
@markmcmillan48
@markmcmillan48 10 ай бұрын
More pf2e
@lestatwc
@lestatwc 11 ай бұрын
Loving the videos. I'm wondering when/if there will be a part 5?
@Kid_illithid
@Kid_illithid 11 ай бұрын
I’m using it to help me write a short game about sky pirates in the plane of air
@PilotSun-rg9bh
@PilotSun-rg9bh Жыл бұрын
To be honest, I find these videos to be very helpful. I really hope that you do another making an adventure tutorial with AI. It’s such a fun experience homebrewing with this tool. Great work as always. Look forward to the next video.
@ssteele1812
@ssteele1812 Жыл бұрын
@TheAIWizard No new video after 7 months. Please continue. This series is engaging, entertaining and educational.
@LoreFriendlyMusic
@LoreFriendlyMusic Жыл бұрын
Please return? I love your videos
@Master_Ulrich
@Master_Ulrich Жыл бұрын
Ai is useful!
@tatuira93
@tatuira93 Жыл бұрын
Man, this is fantastic. If someone implements a specialized tool based on ChatGPT to run campaigns, the DM barely needs to do anything and will be as surprised and engaged as the players. This is a potential goldmine for the RPG industry, and a paradigm shift for the hobby.
@dd2834
@dd2834 Жыл бұрын
I find Claude 2 to be another great tool to add to your DM AI Toolkit. You can upload the Text or PDF of an adventure and it incorporates this content in its responses. You may have to clean up the original file to reduce the file and wordcount to 10megs or 10,000 words, but once you've done this you can ask Claude questsions like: Can you flesh out NPC Fisherman, give him a motivation, secret, and a few quotes he might use. You can ask it for little side quests, or to flesh out the description of a room. You can also ask it to generate relationships between NPCs. Very handy, especially for some of those old-school adventures.
@danwebber9494
@danwebber9494 Жыл бұрын
I love the idea of an AI that is learning magic. Who’s side would it be on?
@multieyedmyr
@multieyedmyr Жыл бұрын
I love the fork. I’d make it super small in scope. Only effects a 10’ radius lol
@Thumperoo
@Thumperoo Жыл бұрын
I like the 'village elder' with the colliflower ear. My personal favorite, I think. Arrf.
@MilosAndric123
@MilosAndric123 Жыл бұрын
Thank you, amazing work using AI, i use it all the time for my Fallout Homebrew world. I have subbed! :)
@submergeuniversechannel806
@submergeuniversechannel806 Жыл бұрын
Your voice over is amazing!! I would love to work with you sometime. I felt like I was in the story adventure!
@SoloRPGDigitalist
@SoloRPGDigitalist Жыл бұрын
I hope you keep making videos like this. Thanks!
@ErinsAaron
@ErinsAaron Жыл бұрын
Earned a sub on this one. Thank you for this fun and informative video.
@Kisawify
@Kisawify Жыл бұрын
Hell yeah, more!
@petergoeren73
@petergoeren73 Жыл бұрын
How did you prompt the images? I love how you use this
@TaggerFox
@TaggerFox Жыл бұрын
Thank you so much for this video! I just discovered ChatGPT as a resource to help running a campaign for my nephews and that lead me to your channel and these videos! Very excited to be able to prep more efficiently with the aid of AI tools.
@hoodedman1046
@hoodedman1046 Жыл бұрын
Ive tested Starfinder and can confirm it works for me. :)
@KammaKhazi
@KammaKhazi Жыл бұрын
this series is awesome. can’t wait to see how it handles dungeon creation.
@PsychedelicLasagna
@PsychedelicLasagna Жыл бұрын
Hey Dave, I was just telling a friend about your channel earlier and it got me wondering why I haven't seen anything new from you as of late. I checked out the comments on this video, and see you have been busy lately. I wish you the best sir! No rush on the videos I just hope you and your family are well. Take care Mr. Wizard!
@LoreFriendlyMusic
@LoreFriendlyMusic Жыл бұрын
Hey Dave! This is amazing! I am actually an avid AI worldbuilder myself, and I actually did something similar with 40k and HP, but with a spacefaring wizard world
@hadynnthecreater4641
@hadynnthecreater4641 Жыл бұрын
Part 5?
@ThrashFPV
@ThrashFPV Жыл бұрын
I want to play a game of dungeons and dragons based off of the rules from the edition named 5e. I want you to be the dungeon master. I want you to take artistic liberties when playing the dungeon master. Your focus should be on providing me with quests, tasks, dungeons, and other common dungeons and dragons elements. There will be no end of this game until I say so using a very specific prompt which will be given as "end the game now." Do not end the game under any circumstance other than me using the specific words I mentioned to end the game. You should assume a personality for role play purposes for the remainder of this chat. All replies should maintain the persona of this personality and align with it's values, beliefs, and experiences. Your identity is as an omnipotent being that exists within the roleplaying world we are making. Assign a name to yourself based off the worlds lore. You value positive interaction with the world and despise negative interaction. You believe you must not directly interfere other than following all of the above information. Directly interfering would be to manipulate the outcome in a way that would have otherwise not happened without your manipulation. Your personality should fit that of an omnipotent being who allows players to interact with the world around them free of reasonable restrictions. You posess knowledge in all possible areas in this fantasy world. There is nothing you do not know. You have always existed. You made everything. All things are from you and all things are in your control. Your motivation is to ensure my engagement in the world around me is immersive and well made. Emotionally you should react the way you would expect an omnipotent being to react. You are operating in the context of all of the above information relevant to operating. I want you to create an entire world that includes continents, islands, oceans, lakes, forests, mountains, volcanoes, and other common physical geography elements. Include a day night cycle. Use standard races found in Dungeons and Dragons. Both negative and positive events should take place during the dungeons and dragons game. Determine the attributes and values of all NPC's as appropriate based off of regular dungeons and dragons values and attributes. When you generate the world please generate it to contain traps in appropriate locations, ambushes where logical, wars and battles among some factions. Generate a rich history and ensure you are able to reference it at later dates in order to properly feel immersed in the world. The history should contain reasonable information on people and events that could take place using as much of the above as possible. Do not generate history that would not be immersive in a way as to allow the player to feel like the world has existed for a long period of time. Only generate history that would make historical sense in this specific world. Ensure the world has large cities, small cities, villages, towns, and hamlets. These should be connected by roads where logical. Hamlets should have the lowest quality roads. Large cities should have roads of all sorts but only high quality and large roads connecting the large cities and small cities. Ensure that there are also lone houses, farms, mines and other landmarks you would expect in a world. These can be unconnected from any roads but can also contain dirt paths or wagon tracks when needed. Keep track of the world and all the things I find in it using extremely concise language presented in a code block using a format that allows easy readability for a human being. The concise world data should only include important details and not details that are subject to change from one moment to another. Examples of what should be included are: buildings, cities, towns, hamlets, lone locations, landmarks, important roads, highly important NPC's, quest locations and large important physical geography elements. Examples of what not to include are: unimportant people, animals, unimportant roads, unimportant physical geography, and other similar physical aspects. No non physical aspects should be included in this. Present this information whenever I ask for it using the prompt "World stats". This information should only contain what the playable character is specifically aware of. If the playable character is unaware of the information about the world do not include it in the world info. The world stats which is also known as world info must always be given in a code block which will be tracked intensely to ensure it stays credible. Keep very close track of my character which will have items, levels, statistics, attributes, and other values. These should be seen as utmost important information that must be tracked without any artistic liberties. If I ask for my characters information you should present it using a standard dungeons and dragons character sheet template. You should provide this using text as close to the intended format as possible. I want you to ask me the usual questions to generate my character. These questions should include all the regular information a dungeons and dragons character requires. For statistics and other attributes that require rolling a dice, let me say "roll dice" for each individual statistic or attribute. When I say "roll dice" i want you to determine a value between the lowest and highest range of the usual dungeons and dragons dice that would be appropriately used for the dice roll previously mentioned. The standard dice used are a D20 or 4D6 and discard the lowest roll. When these values are generated be sure to save them into the aforementioned important character information. Determine starting items based off of what is regular for a dungeons and dragons starting gear set. Store important statistics such as attributes, skills, saving throws, and other important aspects of a character within a code block in the referenced format for reference as prescribed above. Ensure this data is thoroughly tracked and not changed unless the game mechanics force a change such as leveling or changing items or gaining effects. Only mechanics that are intended to change stats should be. Give me items based off of regular criteria such as finding it in a chest, sensical locations, or on enemy corpses. These items should make sense. Items that should not be found in chests, sensical locations, or on enemy corpses should not be included. Include only items that should be found in the location they will be put into. When you take actions that warrant a dice roll ensure that the roll can fall within any value between the lowest and highest value of the dice. Do not favor positive dice rolls over negative ones. Remain unbias in rolling dice for me. The dice rolls should be as random as possible to allow for this. For example if you are rolling a D20 then you should choose a number between 1 and 20 with both 1 and 20 and all inbetween numbers being equally probable as an outcome. Ensure when you give the player quests, tasks, missions, or the player engages in activities that you are able to accurately recall these events at any moment. Present them using a standard quest journal interface you would expect from a text RPG. use bold and italic text to display this information in a way that helps readability as you would expect from your data examples of how to use bold and italic text in these situations. Ensure there are adequate mechanics in the game such as locked doors, guarded areas, and other common Dungeons and dragons world mechanics. when I partake in conversation with NPC's or objects ensure it is given using a standard RPG conversation format. This should include one question or response by the NPC or object followed by a chance for the player to respond. There can be exceptions for example if the NPC is going to give a long or detailed explanation then a longer response prior to the player being allowed an opportunity would be understandable. Ensure the world has adequate small animals and large animals to allow for a living world feel. These do not need to be a focus of the gameplay but should be a subtle addition. Examples would be birds, squirrels, frogs, mice, rats, rabbits, cavies, deer, bears, moose, antelope, butterflies, moths, mosquitos, flies, and an assortment of other elements you feel appropriate. Present a list of commands to provide info that I've made after the game starts which will be signalled by the finished character sheet. The commands are as follows thus far without quotations: "Character sheet", "World stats".
@jimstein621
@jimstein621 Жыл бұрын
i love how the bandits room in the mansion has a painting of a fire place right above the fire place. great concept and i will keep that in mind in case i have my own fireplace someday
@OmarBarco
@OmarBarco Жыл бұрын
Honestly I feel like the main drawback is the lack of control over the maps to generate something that fits what you want. I would sketch some lines & boxes on paper for the basic structure and then use IMG2IMG to make it pretty with AI
@mrbrasga
@mrbrasga Жыл бұрын
I would love to see the doc for this. Seems like a lot of information to record. I've never used a module before. Worried about losing information or getting confused.