This is how we visualise every game when playing. Wonderful work, sir! Thanks for bringing it all to life!
@alicepaillard17622 ай бұрын
thanks for sharing !🎉
@dwathree74755 ай бұрын
Very like this tutorial. Hope you will make more videos about modularity techniques!
@twodayrulefan5 ай бұрын
Thats awesome. I wish augmented reality/VR went this exact direction. Presentation and all.
@sergeileoluchpanin-gcd25245 ай бұрын
It will be cool to have VR with real table and measurement. And Siri saying - you are dumb, do not do this charge XD
@SoftBunnyMommy5 ай бұрын
NOOOO reroll those cocked and dice that hit something!!!!
@sergeileoluchpanin-gcd25245 ай бұрын
There are also unpainted miniatures on the table 🤫
@Graham27775 ай бұрын
Hey! No! This was really engaging. Where's the rest?! This would be the only Battle Report that I'd actually watch end-to-end.
@sergeileoluchpanin-gcd25245 ай бұрын
May be one day. But or it will be very expensive from time perspective (because I stage everything), or I need to do "game logic" to make a bit faster.
@SmashingSnow5 ай бұрын
This is amazing. The models look great and that knight was about to crush that lone custodes model lol.
@sergeileoluchpanin-gcd25245 ай бұрын
May be he is lucky with saves
@anothercol52005 ай бұрын
Amazing work.
@Rokkis_Gaming_Lounge5 ай бұрын
Wow, this is awesome!
@PolygonAcademy5 ай бұрын
this is amazing, super cool style and gorgeous lighting! nice work
@allerial5 ай бұрын
I love warhammer 40k, now you had make it a live action tabletop game, its just too awesome...... great job. subscribed
@Sbeowulf985 ай бұрын
Great job!
@noisemaker1115 ай бұрын
oh my god, you've realized what ive wanted to do for YEARS. can't wait to see more.
@sergeileoluchpanin-gcd25245 ай бұрын
Let's see when I will be ready to do another one :D
@markhenriksen_art5 ай бұрын
This is all in Unreal 5! amazing! Im guessing the models and textures are all scans? Very accurate and realistic models/materials. Lighting is and camera work is on point! well done
@sergeileoluchpanin-gcd25245 ай бұрын
Not everything, but a lot. Thanks a lot!
@kh0rney5 ай бұрын
This is great! Did you 3d scan in the models or something?
@sergeileoluchpanin-gcd25245 ай бұрын
Models and terrain painted by me and scanned. But some things just pure modeling, but let it be a mystery
@mattgrandich39775 ай бұрын
Bro, subscribed.
@bonenoble85285 ай бұрын
Просто прелесть, а не синематик 🤌🤌 Отличная работа!
@dimmArtist5 ай бұрын
Крутота!
@NickEnchev5 ай бұрын
Hey Sergei, great video. If you're building an modular kit for a building that can be seen from the outside AND inside. Would you simply build kit items that have thickness and detail on both sides? Or is the indoors details generally a separate kit so that you can mix and match interiors and exteriors as you like? Thanks!
@sergeileoluchpanin-gcd25245 ай бұрын
Usually it is related to situation and type of game you are doing. If building can be destroyed or damaged, usually no brainer - we use double walls. But when it is slow game and you can go inside the building, do we really need to have exterior and interior pieces together? You can do streaming that way, that transition not really visible, but having interior and exterior separately give a lot of benefits. Modules easier to do, they cost less, interior and exterior even have a little bit mismatch.
@constref19835 ай бұрын
@@sergeileoluchpanin-gcd2524 Right, even after I sent my comment here, I realized even from a material/texture cost perspective, it wouldn't make much sense to have interior and exterior joined together. I still struggle a bit with this scenario, as I've worked on some modular kits for doing just building exteriors and creating a bunch of house prefabs. Once I started working on a kit for a house that you can actually enter or look into, this is where a lot more questions arise.
@UnknownString886 ай бұрын
No idea what's happening but that's cool
@Dext0rr6 ай бұрын
Потрясающий урок, Сергей! То, чего очень не хватает на Ютубе. В основном рассказывают об уникальных объектах, а о крупных объектах мало информации. Хотелось бы больше уроков по окружению.
@Pavel_3d6 ай бұрын
плотность полезной информации на минуту видео просто зашкаливает! спасибо, круто!
@user-lz3xy7wn1p7 ай бұрын
I love this video
@Dimmon11878 ай бұрын
Версия для бедных ) Спасибо большое!
@iCamSkiEz8 ай бұрын
appreciate the timelapse! great work
@bloodsport3798 ай бұрын
Wow , what's the music btw?
@LeoluchPS8 ай бұрын
It is mentioned under video description - it is The Loner from KZbin library, which worked surprisingly well !
@bloodsport3798 ай бұрын
@LeoluchPS hey thanks sorry if I seemed selfish for asking about the music your work is definitely impressive hope you get better at it
@giaco898 ай бұрын
Instabuy :)
@giaco898 ай бұрын
Thanks for sharing Sergei! Off topic from the video, which grunge map pack would you suggest to buy? to integrate with the default one in painter
@Kromm3D8 ай бұрын
Does this apply for PBR Stylized models?
@sergeileoluchpanin-gcd25248 ай бұрын
This is very complex question. If we have something like WoW or League of Legends - no. "Light" already in texture and we do not care about PBR. If you have stylized PBR, yes, you still should care about this. You can be a bit more flexible, but I still would not recommend to go too dark or too bright. Because in a lot of stylized games - you still use realistic light. If you will mess up PBRness - you will mess up light.
@metadumplings8 ай бұрын
🔥
@kakochka18 ай бұрын
Оч полезный видос! Спасибо большое, ждем новых!
@karabardin9 ай бұрын
That's dope! Thanks, dude! 🤟
@NinoMesarina10 ай бұрын
this is amazing! im a concept artist just learning ue5 and damn, this videos help a lot understanding the power of unreal. thank you for sharing!
@esponru5602 Жыл бұрын
you have made this tutorial so easy to watch, I love how the music enters and goes
@peter4862 жыл бұрын
the probelm is that you box model but you spend 0 tme with details it looks like i enter a game from 1996.
@Gjlebabc2 жыл бұрын
Куль!
@Мирный_атом2 жыл бұрын
Да, было бы интересно увидеть второй урок подобного рода про тримы.
@AnaOctopodiform2 жыл бұрын
Thanks, very clear lecture)) learned a lot!!!
@nicksweetmangame-art-co2 жыл бұрын
Really nice to see your process! thanks for sharing
@captainkid10732 жыл бұрын
Thanks Sergei that's very useful please keep it up. Just a question, what screenshot tool are you using? Seems very practical. Would love to see the camera-matching process as i always struggle with that <3
@giaco892 жыл бұрын
It's Lightshot
@forestpump32 жыл бұрын
Thanks for sharing Sergei, very cool to see more of your workflow!
@blender_photography2 жыл бұрын
You content is gold. Thanks for sharing. Can't wait for the next video!
@sergeileoluchpanin-gcd25242 жыл бұрын
Very soon. First week coming to the end and I have pretty much stuff to show and discuss
@elmind742 жыл бұрын
Amazing work dude, underrated
@sergeileoluchpanin-gcd25242 жыл бұрын
Thanks! Really nice to hear that. I hope with time we will fix time and I just need to push more quality content. Comments and like helps a lot :)
@karabardin2 жыл бұрын
Very exciting! Good luck, bro!
@zeol67662 жыл бұрын
Awesome work, never had thought of using ai generation to complement a concept I like, good luck on the challenge.
@StudioNicomedia2 жыл бұрын
48:30 why didn't you choose 16x16 flat textures to be more cheaper ? or min limit is 256 ?
@sergeileoluchpanin-gcd25242 жыл бұрын
You can use 16x16 without any problems, don't think difference so critical. I just somehow like 256 :D
@Мирный_атом2 жыл бұрын
Благодарю Серёга что делишся такой полезной информацией!!
@bs_art36252 жыл бұрын
Best tutorial on modularity I’ve seen on KZbin. Please keep it up.
@captainkid10732 жыл бұрын
Hello! I would totally love a tutorial for concept/camera matching cause I always struggle with that