What might cause A2620 accelerator card to produce a black screen when installed, but when removed the rest of the system works.
@RavenWolfRetroTech14 күн бұрын
This definitely falls under the "I would need to dig in and see what is going on" to actually answer but I can tell you where I would start. First, if possible test the board in another Amiga. That will cut the problem space in half. My first gut reaction for problems with the Amiga motherboard would be to check the connections between the CPU socket and the Processor Expansion Slot. These can have damaged traces and are right in the area affected by battery leakage. The A2620 itself I have yet to have to actually do more than clean up and replace caps so if that is the issue it would be a matter of starting with the basics and checking that voltages and clocks are working and checking VERY closely for any physical damage to components.
@computeraidedworld114814 күн бұрын
@ understood, I’ll go through it again.
@moulinaie17 күн бұрын
Wonderful setting for programming !
@klausjakobsen946127 күн бұрын
Most spec'd 128 ever :)
@mikelee914929 күн бұрын
I have done this job before.very fiddly, but well worth it, I ended up with a perfectly working C64 keyboard. A great video by the way , thanks.
@dustintaubАй бұрын
I like the orange Trumpadore 128
@natethefighterАй бұрын
I LOVE videos and photos of folks showing how they store their small electronic parts. Everyone does it differently, and anyone who puts some work into organization always comes up with unique ideas.
@RavenWolfRetroTechАй бұрын
I'm glad you enjoyed it!
@TimsRetroCornerАй бұрын
I have spent months - years probably - getting frustrated by small parts storage (mostly various versions of tubs & boxes & segmented trays. and none of it more than minimally workable. Especially when it comes to things like smd caps and resistors - those long unidentifiable strips don't easily lend to being stored! But what you have presented here looks much better (although I might need to 3d print some kind of lid for secure transportation when I move house next year)
@RavenWolfRetroTechАй бұрын
Thanks Tim! I love your channel! When I move the SMD caps into labeled bags I am planning to just ditch the strip packaging. For moving the plastic bins, if they are not to full they stack.
@NumosGАй бұрын
Love the idea with the boxes. It's like diskette boxes but for parts. Flipping through the stuff.. I am thinking if some "in between" spaces like diskboxes would be a neat addition.
@RavenWolfRetroTechАй бұрын
That's a great idea. I have a couple 3.5" disk bins. I'll see if the bags fit.
@mike2636Ай бұрын
Can we donate a curtain Rod?
@RavenWolfRetroTechАй бұрын
I'm confused! Curtain Rod?
@RavenWolfRetroTechАй бұрын
I should have thought about laving links to the products, sorry about that. I added some links and detailed information to the Description. The Bins are Akro-Mils 30120 4x4x12 inch. The bags are 3x5 inch 4-mil antistatic bags with zipper tops. Keep in mind that the bag size is the usable size so they will be about 5 7/8" tall in total.
@janpedersen9120Ай бұрын
if you share something good, we just wanna know every detail ;) so happy for beeing here
@ΓιάννηςΓανωτής-ζ2χАй бұрын
Very good video with that inspired machine.
@janpedersen9120Ай бұрын
awesome, really nice system! to get these in good quality what would your search words be? as i see you didnt select the most cheap ones.
@janpedersen9120Ай бұрын
and what size are those you have there? :) thanks in advance very nice
@RavenWolfRetroTechАй бұрын
I will be out in the shop in a little while and I will measure both the bags and bins. The blue bins we got in the 90's and I only was able to bring home a few that did not fit on the service benches. The red ones I picked up at a garage sale for 25 cents each last year. I really wish now I had bought all they had, which was a lot!
@janpedersen9120Ай бұрын
@@RavenWolfRetroTech ye the retrospect ;) sadly we never know sometimes what can be used another time when we get ideas ;) regarding the bags, they seem good quality, most you buy is cheap and thin, so wanna try get some in good quality, yours seem to be so. If you know what words to find them with, it would help a lot . and thanks for doing your videos, i really enjoy them.. so down to earth and easy to follow. thank you sir.
@RavenWolfRetroTechАй бұрын
I checked the bags and they are 3"x5" usable, the actual height is 5 7/8"/ They are 4 mil bags because I find that the thinner 2-mil ones tend to tear when opening the zip-lock. The bins are acro-mills 30120 which say they are 4x4x12 inches. I see a 24 pack on sale on Amazon for 46.20 which isn't too bad if you need that many. I will add a link in the description.
@deborahberi3249Ай бұрын
Great useful Video for those of us with 'Retro Computer Sprawl'! -Mark.
@RavenWolfRetroTechАй бұрын
Thanks Mark, it's hard to keep things organized, at least for me!
@FranksRetroLabАй бұрын
Awesome ideas!! Thank you, especially since I am just starting to build up my parts stock. It really helps to be able to organize efficiently from the start. You mentioned Bally…I have a Bally pinball machine. Love it.
@RavenWolfRetroTechАй бұрын
I'm glad its useful. I still have my Fireball II that I restored in the early 2000s but my arthritis says its time to sell.
@LeftoverBeefcakeАй бұрын
Is there any way to put a shelf under the desk for the 128's power bricks, so you can feed the power cables up from below? I have this arrangement on my desk as well as some self-made monitor stands, and it frees up a ton of desk space.
@RavenWolfRetroTechАй бұрын
I wanted to but there is a water shutoff and some other stuff I need easy access to. I considered a shelf but it would be really tight.
@minombredepila1580Ай бұрын
Excellent idea. Thanks for sharing !
@RavenWolfRetroTechАй бұрын
My pleasure!
@MrLandphillАй бұрын
great storage ideas, thanks for sharing
@RavenWolfRetroTechАй бұрын
I'm Glad you liked it!
@gklingerАй бұрын
I'm a little behind on my videos but I'm glad to hear you're feeling better. Ain't getting old a trip?
@RavenWolfRetroTechАй бұрын
Yeah, I always thought getting old would take longer and that I would feel older 🙄
@jimreed8576Ай бұрын
Nice game! Is there an email I can contact you at?
@RavenWolfRetroTechАй бұрын
What's up? I just tested the email in the channels about section and it is working (It had issues a few weeks ago). I don't post my email address openly in comments for obvious reasons.
@colonelbarkerАй бұрын
I kinda wonder if it's worth calling Fatigue FTG or FGE rather than FAT, my daughter (11) thought it was hilarious that the character would appear to gain weight as they ran around. Great work and thanks for the update!
@rhoward99Ай бұрын
Can't wait to see the project completed! Yes, please include a video that covers your tool chain!
@MattKasdorfАй бұрын
Might I suggest the use of "FTG" instead of "FAT" for fatigue?
@RavenWolfRetroTechАй бұрын
Yeah Matt, you might have something there! 😳 I updated it in the designer but it won't show up in the code until the next time I export all the screens which is a bit of a pain.
@IsaacKuoАй бұрын
Hmm ... four letter alternative to GRACE ... "DEFT". Four letter alternative to CHARM ... heh heh ... "RIZZ". The idea of finding a master in order to level up is interesting. Obviously, you don't want it to be too difficult or arbitrary ... there's got to be clues to lead you to them. But also, perhaps it should typically take time to do training. In some cases, that means the master travels with the party for a while. In other cases, perhaps you must be down one or two characters during that training time.
@RavenWolfRetroTechАй бұрын
Well, kind of an alternate in Deft although I prefer a noun over an adjective. Rizz? I am just leaving that one alone 😬 I don't want to know. My thought on the "Master Plan" is to make it so that, once more advanced trainers are unlocked, that the party will all train at once. Splitting a party is rarely fun.
@IsaacKuoАй бұрын
@@RavenWolfRetroTech "Rizz" is a trendy slang term that means charming - like in a smooth operator kinda way. It seems to come from the middle syllable of the word "charisma".
@pw1169Ай бұрын
30 seconds in an am already subscribed lol! This is awesome
@RavenWolfRetroTechАй бұрын
Thanks!
@thommekmАй бұрын
I'm very excited to see your progress.. keep up that good work. Unfortunately I only played on our family C64 because was too young to get the concept of programming (or even get the idea that something like "programming" exists).. but on my 486 (I think I was 10-11 yrs old) I learned QBASIC and shortly after that Turbo Pascal and developed a game (or actually a prototype) named "Dungeon of Doom" which actually was a dungeon/labyrinth map with pacman-like enemies chasing you.. Never got more than 2 levels because I got stuck on the AI skills and the level design also got complex because I didnt thought about making my life easier with mapeditors or other helpful tools and in the end I lost the interest... For me it's very interesting to see progress on your project because it somehow reminds me of my old "childhood" projects - love that nostalgia feeling ;)
@RavenWolfRetroTechАй бұрын
I am always happy when I can help people retrieve good memories!
@FranksRetroLabАй бұрын
Absolutely would love to see a video on the tools you used along with commentary on your thought process. Very exciting progress!!
@RavenWolfRetroTechАй бұрын
Thanks Frank! I will start getting some notes together!
@TeaAndFloppyDisksАй бұрын
This really is cool! And it sounds like it will be a fun game to play. :)
@RavenWolfRetroTechАй бұрын
Thanks, and Tea and Floppy Disks sounds lovely!
@TeaAndFloppyDisksАй бұрын
@RavenWolfRetroTech Thank you! :)
@jasonsdoddАй бұрын
I joined the Army in 1985, too. But I didn't have a c64 until well into the 2000s.
@SwedishEmpire1700Ай бұрын
Hope you'll add alot of stuff in the game boxes, like handdrawn maps, handcut and polished diamonds, handwritten notes on real parchment etc ;)
@RavenWolfRetroTechАй бұрын
Lol, I hope I get to have a physical box! I really want one with a cloth map!
@lindoranАй бұрын
Master leveling progression: if you take a look at similar games it may be interesting to open up a sort of " paragon " or" promotion" based leveling. For instance tie experience to leveling and then you rank up with masters. This can add character build flexibility without much added mechanics (reads extra code.) by constantly letting the player level in their current rank they get to keep getting small progression rewards (keeping them engaged) and then when they decide to rank up you can reset the leveling counter. Ranks could open new paths (ie spell casting for fighters like in the paladin or ranger classes ) or they could change how level bonuses work (different skill increases). This way the player is engaged with both leveling and deciding when to rank up, and since the "mechanic sets" are built for each of the classes you don't have to build anything new. Idk if that makes any sense but thats what I think
@RavenWolfRetroTechАй бұрын
It does make sense although the later part of the story might interfere. I will certainly keep it in mind and add a note to my design options document.
@lindoranАй бұрын
@RavenWolfRetroTech that makes sense - so many projects I do people have wildly different ideas of what could work (hardware or whatever) feature creep is a real thing so what's most important is what you want to do. It's a hard dynamic to get right especially if you're also a content creator. Just remember people wanted to watch your stuff before the feedback so you should be the captain of your ship :) keep it up I watch every single one of your videos.
@TheAtomicCrusherАй бұрын
The Delicious in Dungeon clip was perfect. Great show too. Oh, and the game looks great. 😁👍
@RavenWolfRetroTechАй бұрын
I agree, the show is awesome and that part just fell into place.
@adamantyrАй бұрын
Looking great! Do you plan to keep AC in the classic inverted form? (low is good, high is bad) I know what you mean about assembly... one little thing off and the whole thing goes off the rails. And very difficult to write unit tests for it. :) If I had any piece of advice, especially after release, it's to be VERY careful to avoid introducing regression bugs. CRPG's tend to end up as a very large code-base with a lot of both replication and cross-use of code, so small changes can cause things to break in places you don't anticipate.
@RavenWolfRetroTechАй бұрын
Probably not. Its that way in my 80s mockup characters but using negative numbers in assembly is a huge pain. If I keep it positive the math is easier and I may be able to use some of the bits to track simple status effects if the max value isn't too high.
@andyschannel687Ай бұрын
Nice job, I love the idea of using Excel as a map editor. That's cool.
@RavenWolfRetroTechАй бұрын
Thank you! It actually worked better than I hoped.
@dustintaubАй бұрын
This is awesome. I’m very inspired by your work. Had a brainstorm/ suggestion on potions , you could have health potions heal based on a percentage (or a random range of percentages) of the user’s max health. This would allow potions to automatically level and have an equitable effect on any character no matter their hit point range.
@RavenWolfRetroTechАй бұрын
Not a bad idea, I usually do healing potions as a heal over time to discourage spamming but haven't decided for DDM. Ill add that to my notes. The funny thing about doing things on the C64 is that math can be very expensive unless its basic multiply and divide so I am usually doing divide and multiply by powers of 2 which is very fast.
@dustintaubАй бұрын
@@RavenWolfRetroTech bitshift math right? I'm having fun thinking about this so feel free to ignore any and all of the following unsolicited ideas. :) If you had 100 MAX health, bitshifted to the right like 4 spots gives you 6hps if we drop off the bits. Then you could add that number a few times over to prevent spaming. This formula still allows the potions to scale with the characters Max hitpoints. You could have stronger or weaker potions bitshift more or less.
@RavenWolfRetroTechАй бұрын
Thinking is always fun. I'm leaning towards potions having a heal amount and duration then the player has a built in regen buff. Taking a potion can then just transfer values to the buff fields according to a yet to be determined rule set. For bit shifts - yes it's used a lot. That's why the color codes on things like hit points are based on being at one half and one quarter.
@OldGandyАй бұрын
Yes, please share the tools you are using to resurrect your masterpiece. I'm 53 now, and have a game I started but never finished. Am retired and ready to code again! I only knew what basic I could self-teach myself from following programs in Compute! Gazette and the C64 reference guide. Can you also provide some resources to help a newbie into the realm of C64 assembly language? Thank you, and thanks for sharing your hard work with us!
@RavenWolfRetroTechАй бұрын
I will see what I can do Mithrandir. I highly recommend starting with books off of archive.org. For me Rodnay Zaks' programming the 6502 and compute!s machine language for beginners were a huge influence.
@TRONMAGNUM2099Ай бұрын
Not a programmer, but I love a good RPG. Can't wait to give it a play.
@joelexplorestechАй бұрын
Love these progress videos! Very inspired to try my own 8 bit assembly project when/if I get the time.
@RavenWolfRetroTechАй бұрын
Hey Joel. Thanks and I agree, time is the issue.
@donaldblakley6796Ай бұрын
Excellent work. Very nice restoration
@RavenWolfRetroTechАй бұрын
Thanks Donald!
@pacbillyАй бұрын
SO GREAT to get this video! Keep up the good work! Also, are you planning to release this for EasyFlash / Kung Fu Flash? It might help to eliminate some of the limitations of a purely disk-based setup.
@RavenWolfRetroTechАй бұрын
Hey pacbilly! I'm hoping to but I don't know enough about making an image for the easy flash to make promises. I do have one and am avoiding self modifying code to make it more likely so there's that.
@MattKasdorfАй бұрын
Yes, please do a video on the tools you're using. I'm hoping to do a similar game for the PET.
@RavenWolfRetroTechАй бұрын
I will start getting some notes together for a video. You have me curious about configuring it for my Pet 4032. I may try for a Hello World program in assembly to see if it works!
@PatrioticGestaltАй бұрын
Very inspiring. But not using your technique. I'm lazy. I bought a wargame with simple rules, downloaded the Vassal module for it, and currently coding the game using Zig and SDL2. I don't know if I'll be finishing it. Maybe when I retire.
@RavenWolfRetroTechАй бұрын
Re-Tired 😂 Sounds like a fun project!
@TheReturnOfSakАй бұрын
Each update looks better and better. Will the amount of items you carry on the belt affect fatigue or agility?
@RavenWolfRetroTechАй бұрын
I am thinking that, for simplicity (as in memory), that fatigue will only be affected by actions. The belt will just provide a place to have consumables that are accessible in combat.
@jamesc2327Ай бұрын
Wow fantastic, bravo 🎉
@RavenWolfRetroTechАй бұрын
Thanks!
@thetworoosАй бұрын
This series was really great. I hope you can do some more restorations from the Stone collection, but in any event looking forward to your next RPG update!
@RavenWolfRetroTechАй бұрын
I really appreciate the compliment! The next update should be up Sunday with another hot on its heels in a couple weeks.
@revivingretroАй бұрын
Nice job dude! Sexy! - Not you - the computer LOL!
@DimasFajar-ns4vbАй бұрын
wow and peace be upon you sir from me
@sulrich70Ай бұрын
That was a huge effort. Great work.
@RavenWolfRetroTechАй бұрын
Thanks! I appreciate the compliment.
@thetworoosАй бұрын
This is an amazing video, thanks for sharing your process. I was very happy to see Bard's Tale 1 boot up - great game!
@SixOThreeАй бұрын
Does the SX-64 suffer from the same over-voltage issues in the normal C64 power supply? I've been afraid to even turn mine on for years and it's on the back shelf until I can pop it open. Maybe these videos will spur me to get it done.
@RavenWolfRetroTechАй бұрын
Fortunately the SX-64 power supply is reputed to be very reliable. I have not heard of it causing an overvoltage issue. I would just disconnect it and check everything with a meter to be safe.