Hi, how do you get the checkpoints to look purple? I have the Area 3D and a collision shape for detection but it's blank
@wangyangshiАй бұрын
Supporting physics soft cloth would looks better😂
@Hafgandil2 ай бұрын
How do you only have 3400 subs, dude?
@BeauSeymour2 ай бұрын
Haha, a couple of obvious reasons spring to mind: #1 I don't release on anything like a schedule, with seriously erratic release timing. #2 I don't use ~2-4 second transitions/popups/sounds to keep your lizard brain activated, or plaster my Mr Beast face all over my thumbnails. #3 I don't really 'SEO optimise' my content with clickbait titles or try to release what people necessarily want to see. For example if I really wanted subs, I'd do a 40 part tutorial series. #4 I'm not actively chasing collabs and cross traffic with other channels. In short, my own conscious disregard of the current KZbin meta lol
@andriiandrieiev28052 ай бұрын
Thank you sir!
@dantheplanner2 ай бұрын
Awesome.
@Nico121Niku3 ай бұрын
Thank you for this video! I had many questions but everything is clear now!
@BeauSeymour3 ай бұрын
Glad it helped!
@vRV3793 ай бұрын
Plase make tutorial
@teawacrossman-nixom76964 ай бұрын
Looks amazing, Magic Man
@muhammadmujtaba6114 ай бұрын
very clear, straightforward and good tutorial
@motizukilucas4 ай бұрын
Thank you for this amazing content! I had a question tho, considering this CSG is a 3D node, is there an equivalent way for 2D?
@BeauSeymour3 ай бұрын
I don't really dabble with 2D, but does the Line2D node not cover most of it? Otherwise you'd probably want to spring your own mesh by iterating each point pair and calculating the perpendicular vector to determine width and assigning UVs accordingly.
@UltimatePerfection5 ай бұрын
And how about actual production games? CSG nodes are basically useless for real games, only for prototyping as they don't have UVs.
@BeauSeymour4 ай бұрын
I didn't realise Triplanar mapping wasn't used in 'real games'.
@quentindelvallet5 ай бұрын
Very useful video, thank you!
@tdubmorris57575 ай бұрын
looks like hotwheels unleashed but a marble race instead. Very fun
@brenowebber53795 ай бұрын
for child in $Spawn.get_children(): child.free() Cannot call method 'get_children' on a null value. I keep getting this error, and the nodes i'm creating are not going to the correct position. Any idea of what could be the error?
@akashdubey70565 ай бұрын
oh my god. this is life-changing. i love you man. keep up the great work. this is the best thing since sliced bread♥♥♥♥♥♥♥♥♥♥♥♥♥♥🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡💛💛💛💛💛💛💛💛💛💛💛💚💚💚💚💚💚💚💚💚💚💚💙💙💙💙💙💙💙💙💙💜💜💜💜💜💜💜💜💜💓💓💓💓💓💓💓💓
@Thomas_Lo5 ай бұрын
your good(ish) oasis skills kicking in again, eh? 😊
@jgvlc6 ай бұрын
Awesome, thanks for share!
@JohnStonexDj6 ай бұрын
how you made this snap funktion?
@BeauSeymour5 ай бұрын
Just iterate the defined path and raycast down for each position to find ground position, store these as a new path and replace the old one with it when finished
@Foxion76 ай бұрын
Hoe did you get the lighting like this?
@sweettea-hv1ls6 ай бұрын
What if I want to add a paint tool for a player to draw lakes or rivers? How can it be made in runtime?
@miusoft6 ай бұрын
@TomCrowKid6 ай бұрын
This is a fantastic tutorial!
@Jackhenrey6 ай бұрын
Thats amazing but how to edit track in packaged game not in editor
@BeauSeymour6 ай бұрын
You would need to build the GUI interface for the user to interact with, which then interfaces with the Path3D node under the hood. This is by definition unique to your implementation, but any GUI tutorials will help get you started.
@Jackhenrey6 ай бұрын
@@BeauSeymour thank you now i know where to start
@wukerplank7 ай бұрын
Piece of art! Thank you!
@BeauSeymour7 ай бұрын
Thanks 😊
@falklochmann75557 ай бұрын
Awesome good❤
@BeauSeymour7 ай бұрын
Thanks! I really should redo this in Godot 4 hey!
@NINJAETS78 ай бұрын
can you please tell me how u opened the top orthogonal window?
@BeauSeymour8 ай бұрын
Where it says 'top orthogonal' in the top left of the window is a button with several drop down options for different views. Alternatively clicking the 'Y' of the gizmo in the top right does the same.
@NINJAETS76 ай бұрын
@@BeauSeymour thanks for replyin! appreciate dat
@smittefyXD9 ай бұрын
Brother, a year has passed, would there be a way for you to pass the project in git? If you can't do it too, it's just that my scene is very similar to yours and I would take yours as inspiration.
@BeauSeymour9 ай бұрын
The video is the inspiration 😅
@anthonyhalpin669 ай бұрын
Nice tutorial but I'm getting completely stuck at 03:07 when you create the other kerb. No idea how you've done it, you skip through at lightening speed.
@BeauSeymour9 ай бұрын
If you pause at 2:58 you will see in the top right that the four points on screen that represent the road shape are 2D coordinates. (0.0,0.0) -> (0.0,0.1) -> (0.1,0.1) -> (0.1,0.0). This is a closed loop, so the last link to (0.0,0.0) is implied. The Y component defines the height of the road mesh, the X component the width of the road. I just copy this csgmesh that represents the road and tweak at 3:02 to make the 'curb' segments for the left-hand side. All I am doing is making the points start at (0.0,0.0) but then move left of it (negative on the X axis) and slightly higher than the road on the Y axis. The right-hand side is the same again, but I am moving the points further right of 0.1 on the X axis, and the same amount higher on the Y axis as before. Hopefully that helps but let me know how you go!
@anthonyhalpin669 ай бұрын
@@BeauSeymour Excellent, thank you very much!
@beton30359 ай бұрын
How you created standing plance on vehicle? In my project character just throwing away by physics
@BeauSeymour9 ай бұрын
I'm not sure I ran into any issues, but I think I used to Jolt Physics addon at the time. Give it a try and let us know how you go?
@mattseaton58329 ай бұрын
This is a nice method, but quick question. What if I wanted to make something more than a simple loop? What if I wanted to build city roads with intersections? Do you know how one would go about doing that using this approach? I could intersect the curve on itself but the textures would be wrong and the side of the road meshes need to be deleted somehow. Or perhaps I would have to put the intersection pieces first and then connect them with individual curves?
@BeauSeymour9 ай бұрын
I'm not sure what the 'correct' method is, but suspect the only reasonable way to handle intersections is to precreate them as models, then snap the road curve to them at defined entry/exit points. Anything else I can think up just breaks the moment you try to automate texturing it :S Maybe some I'll have to investigate in a later video but caught up with another project ATM ^^
@paulmaguire87210 ай бұрын
Wow, brilliant sir. This will take a few watches. I also love your, what I assume, is your default work environment within GODOT which has sparked ideas of my own. Cheers
@BeauSeymour10 ай бұрын
Glad you liked it ^^. It certainly was my default for a while but for reasons unknown I don't use it anymore (but should!)
@Shiv-i1c10 ай бұрын
Amazing
@juanma112910 ай бұрын
Great job, am a radhiology tecnician and make this studies, your results are amazing, the way of see the 3d reconstruction are similar to the work station from the ct scan,. I use godot but just like a hobby.
@BeauSeymour10 ай бұрын
Cool! Yeah I suspected the people reviewing the scans would be able to see it in 3D :D
@sloppyy4 күн бұрын
@@BeauSeymour if you get the right tech they'll take you into the office and show you the 3d (but maybe that's just an america moment)
@gonderage11 ай бұрын
Man, that's so freaking cool
@stimpyfeelinit11 ай бұрын
vaxxed?
@BeauSeymour11 ай бұрын
3 times over, but tbf It'd been a year since my last one. Also I may be predisposed to blood clots apparantly :S (getting tested for it atm)
@stimpyfeelinit11 ай бұрын
@@BeauSeymour prob the vaxx itself tbh
@Aye_Sid11 ай бұрын
Get well soon bro. 🙏🏻
@savovuksan11 ай бұрын
How did you get hold of your ct images?
@BeauSeymour11 ай бұрын
The place I went to send them to you through an app, so didn't have to ask!
@Smaxx11 ай бұрын
Very interesting to watch. Out of curiosity, have you tried rendering each layer with one or two quads instead? Or does it make it way too blocky? Either way, get well soon!👍
@BeauSeymour11 ай бұрын
Nah I bashed this out in ~2 hours so I didn't really deviate at all from what's shown which is just an absurd point mesh approach.
@CCLawhon11 ай бұрын
We need this!! Please please please make a plugin! I'll write docs for you! I'll test for you! I'm not a strong programmer but I'll do anything I can to support :)
@BeauSeymour9 ай бұрын
Oh man revisiting this would be the horrors, this was Godot 3 so I'd need to port it up and remind myself of all the ways it sucked. One day I should, but I'll make a video about it if I do!
@Aye_Sid11 ай бұрын
Wow!!! Awesome video. U got a subscriber. 😀🙌🏻
@BeauSeymour11 ай бұрын
Thanks ^^
@whilefree Жыл бұрын
Awesome scene. Great points. Nice video. I enjoyed every second of it. Thanks.
@NaughtyKlaus Жыл бұрын
On top of the noise pattern you used on the grass, I've seen someone use a color ramp to add a bit more variation and color to various areas, which make it look like the grass isn't just 2 different colors.
@AngelCnderDreamer Жыл бұрын
How did you make this waterfall and water? You made it looks so easy. I'd love to see a tutorial on this.
@Nevarek_ Жыл бұрын
Self-taught indie dev here, too. I want to go beyond greyboxing, your videos helps a lot. Only formally trained in coding, really. It doesn't get you very far, I'd argue art and lighting is much more important. Depends on the game, sure, but for solo indie projects? Let's be real, art is going to be 80% of the project. Plus lots of code is based on the art, so art becomes inevitable. Thanks for teaching me how to make my art not look bad.