Very very cool. I wonder if anyone used a PDP-6 for music back in the day.
@kotzkroeteАй бұрын
of course! this stuff is from the 60s
@recube_gamesАй бұрын
what u running on the PDP-8? PDP-10 looks so cool
@kotzkroeteАй бұрын
just adventure throttled to a somewhat realistic speed
@hessex1899Ай бұрын
I was not aware that the pidp-10 was a thing. I will be procuring them if and when they are available. :)
@kotzkroeteАй бұрын
pidp.net/pidp10.html
@ps2dev2 ай бұрын
aap you are the best. Bring more content!
@ProgrammingAndCS-ko1ww2 ай бұрын
thank!!
@maik89842 ай бұрын
thank you!!
@Talel_kraiem2 ай бұрын
Damn , youtube recommended this when I decided to learn linear algebra and code a 3 engine
@BoredInNW62 ай бұрын
I'm eagerly awaiting my PiDP-10, and now I need to set aside money for a PiDP-1 as well!
@GermanyxTurkiye2 ай бұрын
Ich liebe sie #nohomo
@EclipseBladeStudio2 ай бұрын
Amazing!
@Shockload2 ай бұрын
is this aap ?
@kotzkroete2 ай бұрын
yes, hello
@bloodykilla85212 ай бұрын
The performance is off the charts.
@The85walisson2 ай бұрын
🧐
@andrey7303 ай бұрын
It's very meditative and quite compelling experience to see gibberish machine code turning into something meaningful, byte by byte.
@DigitalViscosity9 күн бұрын
pfft i prefer machine code, it's easier for me to judge the intent vs a gaggle of C++ abstractions.
@johnmarks7144 ай бұрын
I have done virus disassembly where you take the raw disassembler output and clean it up so it's easier to read. You give names to variables, labels and add comments. What you're doing here is next level!
@matthiasbarthel40645 ай бұрын
this is my favorite computer, iam also working on a simulator like these - but yours is already working :) do you have a projectsite for these beauty ?
@frightening_volleyball12315 ай бұрын
A FUCKING TRIANGLE LETS GOOOOOO
@BoredInNW68 ай бұрын
What a beauty! I must admit I'd like it even better if it had the white-on-blue colour scheme, but it's great work as it is!
@kotzkroete8 ай бұрын
we also have the white on blue colour option. it is however PCB-blue, not the original :(
@Veso2668 ай бұрын
Why dont u use real incondecent bulbs Easier then to simulate them and changing them ads to the charm (easier to change the incondecent then len, and both can break), you just to create a test mode where every light is lid to see if they still work
@corner58378 ай бұрын
My guess would be power? There’s a lot of lights there so I’d imagine incandescents would have a lot of thermal losses. And LEDs are just standard nowadays
@Veso2668 ай бұрын
@@corner5837 thats true but theese are indicator lamps I dont think u save so much energy because other parts of ur system draw much more They are for some reason slso easier to replace Have u ever see a led (only led, without psu) on a screw mount Leds are usualy msde to be soldered
@lwiltonАй бұрын
I love original incandescent lamps, but I'd bet you could do a decent simulation with 4500K white LEDs. Feed each LED with a lowish value resistor from a cap around 5-10uF, and feed that thru another lowish resistor from a switched voltage source that goes from just below start voltage for the LED up to 4 or 5 V. A little playing with the resistor and cap values should give a pretty decent approximation of an incandescent lamp. All that will be missing is the slight color shift as it warms up and cools down, but that probably isn't worth simulating. Of course you could do the simulation "right" using 3-color LEDs and a Raspberry Pi to drive them, but putting more compute power into the LED simulation than the processor has just seems wrong to me. YMMV.
@Sys-Edit0r-19958 ай бұрын
What model of LED is used? I kinda like the look!
@ghos7bear8 ай бұрын
Fuck Take2!
@jordankostov75818 ай бұрын
Woah. first time i get notification for this channel since the GTA disassembly tutorial! I learned so much from that one and from i see there will be more to learn here :).
@theartemmaps13379 ай бұрын
yeah, also, why reversing this again? if re3 and revc already has this
@theartemmaps133710 ай бұрын
hey man, can a rubbish from gta 3 be added to gta sa?
@erorcun3510 ай бұрын
But... Can it run GTA?
@herdware10 ай бұрын
Neat project.
@larsbrinkhoff10 ай бұрын
First post woo!
@mairasoledadsaavedra8130 Жыл бұрын
Dónde consigo los gráficos
@Bartek99wp2 жыл бұрын
What
@mrlemon74362 жыл бұрын
69 lol
@theunjulek82152 жыл бұрын
Ok
@skeletonroast23482 жыл бұрын
Wow vadim m will like you
@user-lt2wf7hd1b2 жыл бұрын
Which ps2 are you using? DTL? Tool? Or just modchip?
@kotzkroete2 жыл бұрын
that's a TOOL, DTL-T10000
@mariowario59452 жыл бұрын
No gta?
@enemy11912 жыл бұрын
I didn't know that Catalina killed that Colombian guy too ;o
@mariowario59452 жыл бұрын
It's a reverse engineered ps2 game running like shit on the ps2, how and why?
@stalechilibeans Жыл бұрын
reason it's running like shit on ps2 is because the reversed engineered source code was based on the pc version of the game
@darkcat58232 жыл бұрын
So this is the implementation for those leaves lying around the streets which was later reused in Vice City, except with leaves a bit stretched out so they look like palm tree leaves, but in the PC version they left those fall-looking orange leaves textures so it ended up looking ridiculous. On a side note, you're a genius and I hope you're doing well!
@mimmovisconti25592 жыл бұрын
What happened to the github repo?
@ghos7bear2 жыл бұрын
Nice! Would love to have a stable version to run on real hardware
@swifterik2 жыл бұрын
We've come full circle.
@3Triang3l32 жыл бұрын
Which geometry path is used?
@kotzkroete2 жыл бұрын
Not quite sure what you mean. rendering is done by RenderWare 3.1 which i had to patch slightly because our version is from august but the game was made with the a version from june and surprisingly enough that is when they added swizzling for 4 bit textures.
@3Triang3l32 жыл бұрын
@@kotzkroete I was referring to where the transformation, clipping and lighting are done - EE, VU0 or VU1. But since it's RenderWare, I guess it should be PS2-optimized enough? I wonder what the source of the slowdown is.
@kotzkroete2 жыл бұрын
@@3Triang3l3 rendering is done by VU1. RW at the time did not make great use of dma chains though so it's a lot of interrupts and sending smaller VIF and GIF chains maually. i don't know what's causing the slowdown yet, but i'll probably find out soon
@Dominik12 жыл бұрын
Awesome!
@DanielSantosDev2 жыл бұрын
wonderful <3
@ArnCiS962 жыл бұрын
Why it lagging?
@bloodykilla85212 ай бұрын
needs more optimization.
@yasin_karaaslan2 жыл бұрын
re3 is dead and that's sad
@achilleasstudiocenter53552 жыл бұрын
@Yasin Karaaslan re3 is back online on github now: github.com/GTAmodding/re3 News about it: www.eurogamer.net/articles/2021-06-28-gta-3-and-vice-city-reverse-engineering-fan-project-back-online-after-take-two-takedown
@yasin_karaaslan2 жыл бұрын
@@achilleasstudiocenter5355 I know, thank you
@larsbrinkhoff3 жыл бұрын
Great series!
@afkafkafk3 жыл бұрын
will part 2 ever be uploaded?
@kotzkroete3 жыл бұрын
no, sorry
@afkafkafk3 жыл бұрын
@@kotzkroete thanks anyway, I looking to potentially start a reverse engineering project of a game, do you have any documentation of your reverse engineering process that I could read as a guide? if you do that would be great thanks
@kotzkroete3 жыл бұрын
@@afkafkafk hm, not really. you start the way i described here and then you just write the code from scratch in proper c++
@afkafkafk3 жыл бұрын
@@kotzkroete thanks I will probably know your video by heart when i start the project