Thanks for best Unity tutorial ! In Unity 6 "Velocity" parameter of Rigidbody2D replaced with "linearVelocity", like that: GetComponent<Rigidbody2D>().linearVelocity in the tutorial code, it would be: myRigidBody.linearVelocity = new Vector2(inputX * moveSpeed, myRigidBody.linearVelocity.y) Also added "linearVelocityX", and "linearVelocityY" -those ones change just X or Y, and accept float variable instead or Vector2. So in that sample, we may use simplier code, I've tested: myRigidBody.linearVelocityX = inputX * moveSpeed;
@MetalStormGamesКүн бұрын
Thanks for pointing it out, i recently made a beginner course on Udemy using Unity 6 but so far all of my youtube stuff is still pre 6. After this series I will be moving to 6 completely
@gkhncnr2072 күн бұрын
The assets are said to be so called low poly, yet they are actually not so. Speaking od experience with the product, they are not mobile-friendly.
@MetalStormGamesКүн бұрын
Yeah some of them do have some high poly count, it should probably be labelled more as low poly look or style. That seems to be a common trend now where a lot of assets are made to look low poly but actually have a fairly high poly count.
@andreyaleksandrov44375 күн бұрын
In Unity6 it doesn't work like change Pivot to "Bottom Left" - something with sprite mode may be - anyway, it doesn't change the coordinates handle to move the sprite on the scene. :(
@MetalStormGames4 күн бұрын
Good to know thanks, I am just starting to work with Unity 6 but havent done a lot of work with sprites in it yet
@andreyaleksandrov44374 күн бұрын
@@MetalStormGames Ah, resolved - there is a tab on very left upper corner of the scene (next to "Global"/"Local") - swithed it from "Center" to "Pivot"
@MrSmashmasterk5 күн бұрын
I guess the feedback I would have is, how do you make the platform return to its original position with this method?
@MetalStormGames5 күн бұрын
We will expand on this and make it more advanced later but a simple way to do it would be to make a variable to keep track which direction you are moving so when you reach the target you could then reverse the direction. If you check my other videos I have a few videos on making a beginner waypoint system that would help explain it more. In upcoming videos we will make more logic on moving platforms as well.
@MrSmashmasterk5 күн бұрын
@@MetalStormGames Thank you!
@MrSmashmasterk5 күн бұрын
This is a fabulous series. Your pacing is perfect for me. Thank you!!!! <3
@FaKz925 күн бұрын
Finally got a solution, thanks. The only thing is, I wanted to save the highscore, therefore it was private in the other script, due this I had to set it public. Are there any ways to leave it private and still get access to it?! 🤔
@MetalStormGames4 күн бұрын
If you search for Properties that should help with that, it will let you control how to access it from other scripts without making it fully public
@tristanborizeustaquio82356 күн бұрын
Hello how can you make a waypoint system while runtime
@Kaldrin7 күн бұрын
Thank you very much. I have not found a way to make this work with the legacy animation component though, any ideas with this one?
@robocem2568 күн бұрын
HELP I hit convert but it doesn't convert it has been half an hour since I hit convert and it was a pretty small project can you tell me what went wrong
@MetalStormGames8 күн бұрын
Sorry I am not sure what would cause that, might have to try again as it may have crashed
@AOWENofficial9 күн бұрын
thanks it help me
@andreyaleksandrov443713 күн бұрын
Ook, this is really good, may be the best course.... when to expect 051 pleeease :)
@MetalStormGames9 күн бұрын
Should be very soon, sometime this week
@trooper662718 күн бұрын
Very great explanation! good job!
@marcusfromoz7066Ай бұрын
This guy makes great courses.
@MetalStormGamesАй бұрын
Thank you, great to hear people like the content.
@MetalStormGamesАй бұрын
Check out my new updated beginner course! sign up in the first 30 days with the code in the description for a HUGE discount on Udemy
@orphanuprisingАй бұрын
goddamn bruv that beard.
@FullMe7alJacke7Ай бұрын
Great video!
@MiniatureGiantsGameDev2 ай бұрын
exactly what I was looking for, 3 years after you made the video! Thank you for adding continuous value :)
@emiliogomezvelazquez1662 ай бұрын
hey, thank u so much
@skkkkkkkkkkkkkkkkkkkkkk2 ай бұрын
thanks for the guide
@garrydrew11502 ай бұрын
I found this course interesting, easy to follow and informative. However when I got to the end of video number 47 (New Level) you mentioned see you in the next video, can you please let me know where I can find it and the rest of the series. Thank you.
@MetalStormGames2 ай бұрын
Sorry about that, things got really busy and I have not done much for videos in the past year but I do plan to continue with this one. I have a few more videos recorded for it that need to be edited so I will try to get some up soon. Glad you are finding it helpful.
@garrydrew11502 ай бұрын
@MetalStormGames Thank you for replying, I'll keep an eye out for them.
@Byakko_san2 ай бұрын
If after changing the pivot in the textures the origin of coordinates remains in the center, check the button in the upper left corner toogle tool handle position. It should be "pivot". Unity is mind blowing. Thanks for the tutorial
@eaglemangamedev2 ай бұрын
I am enjoying your videos. Super clear and informative!
@urmomlolgottem2 ай бұрын
I was stuck but what I needed was that layout element thank you very much
@leeandroo2 ай бұрын
Muy buen tutorial, muchas gracias, spriteMask es una gran herramienta,
@MM-bw1lo3 ай бұрын
I saw one video, and now I'm checking out the entire course. Thank you so much!
@MM-bw1lo3 ай бұрын
Thank you, this helped me alot. I was struggling with this and this video the only thing that helped me understand, you went step by step, thanks so much!
@msmigs11733 ай бұрын
oh my god thank you i was so mad the option wasnt there
@polynisateurxyz96083 ай бұрын
so clearly explain thank you
@mfkhan1273 ай бұрын
Great
@AnikenSkiwalker3 ай бұрын
I wish someone could show how to use the input with a joystick. Its more practical. I have been search and nothing in 2024
@esnevip3 ай бұрын
Super clear and well presented, bravo! Also is your editor theme darker than the included dark mode? The text really pops and seems much more readable.
@stigmamax99963 ай бұрын
Après des heures de recherches infructueuses, je tombe sur ce tuto miracle ! Merci
@mikekilkelly21383 ай бұрын
how are you able to scale the canvas? unity does not let me
@KWONNUNKAL3 ай бұрын
ahh, Thank you for helping me
@InvictaSidera4 ай бұрын
This is an amazing tutorial. I'm trying to make a tower defence game, can this code be used to spawn prefabs that also follow the waypoints? and possibly move at different speeds
@theloniousmonk814 ай бұрын
espectacular
@prosealien4 ай бұрын
This looks good never knew about this. I have been struggling to override blend layers with a walk and sword swipe would the overrider controller be good for that?
@abdulraheemdaud70044 ай бұрын
Hi,can I please help me with codes to make my agent choose other shooter waypoint when it's blocked by an obstacle
@adeladam23254 ай бұрын
Great explanation of PPU.
@backyy074 ай бұрын
Thx, really good explaination! Next ill learn snapping
@calebgunner4 ай бұрын
You just saved my day man... thanks a lot!!
@lilcharm40494 ай бұрын
Nice video. But, I have an error which shows "Object reference not set to an instance of an object". Do you know how to fix?
@thecopyproductions27654 ай бұрын
Thks so much
@NOPW_MOD_APK4 ай бұрын
Thanks 😁
@moviedudes53874 ай бұрын
Can you convert Unity Learn 3D Game Kit shaders to URP?