3D sketching a sci-fi building
34:12
3 жыл бұрын
1 Opening 3D Coat for the 1st time
1:55
2 Sculpting a rocky protuberance
14:36
3 Decimate and export
0:56
3 жыл бұрын
7 Substance Painter texturing
4:14
3 жыл бұрын
6 Blender polygon reduction
1:46
3 жыл бұрын
Worcestershire countryside
0:18
3 жыл бұрын
Clent Hills at sunset
0:30
3 жыл бұрын
Moseley Bog
0:39
3 жыл бұрын
Anne Dowd portrait
3:19
5 жыл бұрын
AdvancedLighting
48:07
5 жыл бұрын
Lighting   Beginner
2:07:53
5 жыл бұрын
WorldNormal and Zdepth
22:16
6 жыл бұрын
PTGUI walkthrough
24:51
6 жыл бұрын
Going Full Blade Runner
18:38
6 жыл бұрын
Пікірлер
@antwerp-s1e
@antwerp-s1e 24 күн бұрын
thanks,
@nicktyler2572
@nicktyler2572 4 ай бұрын
Good stuff! I just realized that in few years of using Coat I actually never seriously used it to sculpt rocks, which is a shame))) Nice workflow, and great narration, thanks man! 👍
@ProudArtist-cv9ec
@ProudArtist-cv9ec 5 ай бұрын
hello, do you have texturing guide but in 3dcoat for this series ?
@anthonymartin3336
@anthonymartin3336 5 ай бұрын
I'm sorry, I don't really use 3D Coat for texturing
@thismotionblur
@thismotionblur 8 ай бұрын
Hey, I have a problem, can't find the .zip in that directory, is there a way to set a different directory so I can find my file? No errors come up, the archive finishes and the zip is just not there 😢
@JulianaHayes-h9u
@JulianaHayes-h9u Жыл бұрын
very helpful, thank you!
@ProHenryV
@ProHenryV Жыл бұрын
Can it still work now?
@anthonymartin3336
@anthonymartin3336 Жыл бұрын
Yes
@yhuesos_4773
@yhuesos_4773 Жыл бұрын
Great job.
@hameddesign70
@hameddesign70 Жыл бұрын
you saved my life
@williamk.3814
@williamk.3814 Жыл бұрын
This really helped me out. Thank you very much!
@CharlesFURIA16
@CharlesFURIA16 Жыл бұрын
mine is saying its not on library
@Klaudia-mt9lr
@Klaudia-mt9lr Жыл бұрын
Thanks!<3
@anthonymartin3336
@anthonymartin3336 Жыл бұрын
you're welcome :)
@Hub_lub
@Hub_lub 2 жыл бұрын
Lifesaver! Thank you!
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
Glad it helped :)
@keet.109
@keet.109 2 жыл бұрын
<3
@feerfree8986
@feerfree8986 2 жыл бұрын
Hey Anthony, I just bought 3dcoat and sort of hard to find a good tutorial to get me right into the action, I really appreciate what you did here, I've been working with Maya and Zbrush for almost 5 years now professionally and started to look into 3dcoat, so slow approach doesn't really work for me. your tutorial very simple and just what I need, thank you have a great day.
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
glad I could help
@MG-wc4bw
@MG-wc4bw 2 жыл бұрын
Many thanks Anthony! I was stuck for a while...
@luceroolveira4404
@luceroolveira4404 2 жыл бұрын
fuck england
@RipsterBolton
@RipsterBolton 2 жыл бұрын
Amazing interpretation!! Inspiring stuff! As a constructive criticism, as there are lots of jade and ocre tones, perhaps you could experiment with giving those sky blues a bit more violet/red-violet and cerulean/turquoise tones, and some purple reflections towards the upper part instead of orangey ones. I think it would complement very nicely. Regards
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
thanks. I agree with your criticism. I look back on this now and can only see what's wrong with it :D
@dahnsenwahnsenyes
@dahnsenwahnsenyes 2 жыл бұрын
very helpful,.kiss your heart
@alan-db3oc
@alan-db3oc 2 жыл бұрын
thanks
@Vampbloodskirides
@Vampbloodskirides 2 жыл бұрын
what f it pops out th ecolor purple or it goes ghost
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
If an object looks bright purple or pink in Blender it means it's lost the file path to the texture. You can either go into the Image Texture node and manually navigate and specify where the texture is or go to File->External Data-> Find Missing files and then point it to where the texture files are
@sarlatlanticbrandsimportex2907
@sarlatlanticbrandsimportex2907 2 жыл бұрын
Thank you, more tutorials and demos on 3D Coat please
@aburrows0637
@aburrows0637 2 жыл бұрын
i followed the steps but instead of showing the texture it showed the color pink, do you know how to fix this ?
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
this means Blender can't find the texture maps. Either double check that the textures associated with the material have downloaded or go into each image node in the shader editor, click the folder button and then manually browse to the correct texture file
@Caquin1950
@Caquin1950 2 жыл бұрын
This happened to me when I tried opening the .blend file directly from the zip. Just unzip it first and then try again
@plus1gaming629
@plus1gaming629 2 жыл бұрын
Man you just helped me Finish the Task i was asked to do... Thanks alot
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
Great to hear :)
@synon9m
@synon9m 2 жыл бұрын
nice
@artedesing
@artedesing 2 жыл бұрын
as I'm a beginner I couldn't keep up with 3dcoat the tools come I don't know where hehehehehe any thanks
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
3D Coat feels different from most other types of 3D app so it can be a little harder to get used to. The voxel modelling part of it - the part I like to use - is so different from polygonal modelling, it requires a different way of thinking about constructing 3D objects. But like anything, it's a learned skill that just takes time
@artedesing
@artedesing 2 жыл бұрын
@@anthonymartin3336 It's true but do a step by step for us noob, heheheheh.... Your videos are great keep it up. Thanks for sharing friend.
@user-ct8cj9xo6s
@user-ct8cj9xo6s 2 жыл бұрын
Thank you sooooo much , you are fucking awesome !!!!!!
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
Haha, you're welcome
@viratkohli-bp7cl
@viratkohli-bp7cl 2 жыл бұрын
LIFE SAVER
@petertremblay3725
@petertremblay3725 2 жыл бұрын
The less cross applications you do the faster you will finish a project and this is coming from a 20 years veteran game dev!
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
use the right tool for the right job 😉
@petertremblay3725
@petertremblay3725 2 жыл бұрын
@@anthonymartin3336 Not always true my friend but hell why trusting a 20 years game dev right! lol
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
True in this case though 👍
@petertremblay3725
@petertremblay3725 2 жыл бұрын
@@anthonymartin3336 I saw so many small studio go belly up because they never look at their pipeline and analyze where they were spending too much time. If i had a dollar each time the import/export process went wrong i would be rich by now!
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
@@petertremblay3725 I've worked for over 20 years in the industry myself. For smaller companies producing commercials where we have just a few weeks; to larger companies where we had months to work on complex vfx shots. It would be nice if there was a single piece of software or maybe two that could do everything you needed but that has not been my experience. For example, on a Nike short animated film I worked on Softimage (rip!) was used for animation, Houdini for simulation, ZBrush for most character models, Marvelous Designer for cloth sim. And that's before we even get to compositing! Bare in mind too that what I'm demonstrating here is not for producing a game ready model - it's very much for a concept design process
@jesus0976
@jesus0976 2 жыл бұрын
Hello Martin what's place name in Worcestershire
@stefanacimovic5231
@stefanacimovic5231 2 жыл бұрын
Nice... Can you provide us with some kind of a link for these stencils? Or just write down where to look. Couldn't understand you quite clearly...
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
Here you go! ankaris.gumroad.com/l/EpePN
@huseyinseber
@huseyinseber 2 жыл бұрын
You king. Perfect video.
@anthonymartin3336
@anthonymartin3336 2 жыл бұрын
Happy it was useful for you :)
@erichance8222
@erichance8222 2 жыл бұрын
Good tips, thank you!
@marsmotion
@marsmotion 3 жыл бұрын
really great nice quick workflow...
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Glad you liked it
@toonomix7120
@toonomix7120 3 жыл бұрын
This is a great workflow overview! Thank you for making it!
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Glad you liked it 😀
@3DCoatTrainingChannel
@3DCoatTrainingChannel 3 жыл бұрын
Anthony, a little bit quicker way to approach the project at this point, would be to RMB click the Voxel layers (in the Sculpt Tree Panel) and choose RETOPO VIA DECIMATION. This will decimate the layer and send it directly to the Retopo Workspace, where you can then Bake via the BAKE Menu > choose AUTO UV in the Import Dialog. This sends a copy of this directly to the Paint Workspace. The great thing about 3DCoat is you can do all of your texturing work (via Vertex Painting on the Sculpt Object) early (before Retopo/Baking) or later. This means you can access high res rock texture scans for free (3DCoat Scan Store) by downloading them and adding to your Smart Materials library > apply them to your Rock object while it is in the High Poly stage and now you have all the depth information stored as a Sculpt Layer (you can adjust the depth level in the layer panel, or adjust locally with a brush, using the Magnify SL or Erase SL brushes. At this point, you can bake the high poly down to the low poly in the Retopo Room (BAKE Menu), and you are ready to tweak/paint or export from the Paint Workspace. I say all of this because you demonstrate doing the texturing in other apps, when it can all be done very capably in 3DCoat before you export to Blender for rendering. kzbin.info/www/bejne/bHzFhIiKd9J9eaM materials.3dcoat.com
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Thanks for the tips! I cover a few different texturing approaches to give my students options :)
@kaywoodryan8665
@kaywoodryan8665 3 жыл бұрын
Great Vid Mate. In the time slider 4:28 you were talking about trying to get that angle and fussing around with the design there. I usually select the external face and duplicate it, then resize and position as in the section you were working on.
@scs_one
@scs_one 3 жыл бұрын
Great environment, somewhat similar to Solaris, vast ocean and some bizarre structures out of this world
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Thank you. I'm certainly a big fan of Solaris
@JamesGorman
@JamesGorman 3 жыл бұрын
This was incredibly insightful, thank you for uploading it!
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Thank you. Glad it was useful and very nice of you to comment!
@tarialorehand
@tarialorehand 3 жыл бұрын
so where do you find the bonus pipe tool?
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
It's in the Bonus tools which is a free Autodesk plugin for Maya apps.autodesk.com/en/Detail/Index?id=8115150172702393827
@LarryWilliamsArtist
@LarryWilliamsArtist 3 жыл бұрын
Sick piece. I dig the way you use the warm light sourcing; it plays against the cooler tones in the background super well. I like this a lot. 👌😊 -Best of luck on your art and your channel, and much support from one artist to another. -Huge 👍's up!
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
thank you Larry :)
@jesusfagzano1615
@jesusfagzano1615 3 жыл бұрын
and if you dont save in binary but want to save/archive in ascii?
@yudirect1
@yudirect1 3 жыл бұрын
Thank you~!!
@yudirect1
@yudirect1 3 жыл бұрын
Thank you !!!
@yudirect1
@yudirect1 3 жыл бұрын
Thank you!!!
@otsmania7342
@otsmania7342 3 жыл бұрын
that is so cool thank you dude
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Glad you liked it!
@danvincentbarotilla5550
@danvincentbarotilla5550 3 жыл бұрын
Hey man you are one awesome human, please keep creatinggggg. hope you have more and more followers
@freshmaker4o
@freshmaker4o 3 жыл бұрын
Excellent tutorial. I was wondering how would you go about animating those clouds if you wanted to?
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Thank you. Animating the clouds to move would probably involve animating the place3Dtexture node and the fractal settings in the cloud shader's attributes
@freshmaker4o
@freshmaker4o 3 жыл бұрын
@@anthonymartin3336 Thank you! Animating the texture and the ripples worked well for time lapse. I've tried several different way to achieve this result, but they are all very expensive. Your approach seems much cheaper than the time lapse clouds in the content browser, any Bifrost or 3D container simulation, thank you once again.
@albanrigault7410
@albanrigault7410 3 жыл бұрын
@@anthonymartin3336 Hey, love your tutorial, I have the same question too, cant find fractal setting. I could connect a fractal noise but not sure where, any thoughts, thank you !
@albanrigault7410
@albanrigault7410 3 жыл бұрын
node*
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
@@albanrigault7410 It's the standard "Clouds" 3D texture that comes with Maya and you should plug it into "density" of the Arnold volume shader
@MSJDesign
@MSJDesign 3 жыл бұрын
Was this one continuous shot? How long did this take to render?
@anthonymartin3336
@anthonymartin3336 3 жыл бұрын
Yes, it was one continuous shot. I think it took about 6 hours to render in total. It was rendered with Blender's realtime Eevee renderer
@emyboybeats4330
@emyboybeats4330 4 жыл бұрын
What short cut do you use to isolate mesh
@emyboybeats4330
@emyboybeats4330 4 жыл бұрын
what is the best way to get rid of noise in arnold when you light your scene
@adithyanaik24
@adithyanaik24 4 жыл бұрын
Go to Arnold render settings and increase sampling. ( Increasing samples will take more time to render) U can also increase light samples too!