I feel like Below Zero's world was prettier with more varied and interestingly designed wildlife and biomes. But I feel like original Subnautica's world and wildlife was A LOT scarier and more hostile.
@OhKeelay2 сағат бұрын
very true
@Perukids12313 сағат бұрын
You should check your keybinds! IIRC the prestige menu is locked behind a keybind (default is like P)
@OhKeelay12 сағат бұрын
ohhhhhhh, that makes a lot more sense. I can check that out when I record for part 8 thanks
@BotDetector-4414 сағат бұрын
Your stupid subtitle noises scared me most than the whole video
@OhKeelay12 сағат бұрын
as it should, just like when the player first enters the dunes, it says "Are you sure what you are doing is worth it?" That was also part of the comparison between the two.
@jonaitaitisisgaming536815 сағат бұрын
btw you could do videos more then 20 mins i dont think people will be mad or sum
@OhKeelay12 сағат бұрын
Ight will do, I think I ask that at some point in episode 6 or 7. So when I record 8 I will make it longer. Im not sure if I can pump the vids out in advance for thanks giving though
@HezrouDhiaga15 сағат бұрын
subnautica did it better because it's eerie and scary and they look cool af and you aren't expecting it. Below Zero, it's crueler, not as scary and just straight up "we don't want you here." rather than "You can be here, but you're going to hate very moment of it." One is memoerable, the other isn't.
@probs307217 сағат бұрын
name the pig tree cuz he likes trees
@OhKeelay12 сағат бұрын
LOL I'll name it for episode 8 when I record it
@dani007a17 сағат бұрын
I love how Subnautica made a filter feeder absolutely terrifying. The Ghost Leviathan isn't there to kill you because it's hungry. It's just there because it's pissed you're in its territory. Also, it's fun to see how they designed the games around the fans. In the first game players didn't know the void was dangerous. They might have been expecting an invisible wall to stop them, but the game keeps letting them go. The PDA gives an ambiguous message. And then the Ghost spawns. It's giant, it's glowing, it's terrifying. They panic. This might be the first leviathan they've encountered, apart from Reefbacks. Is it dangerous? They hesitate for a moment as they consider scanning it. But by then, it's too late and they're far from safety. Meanwhile, in Below Zero, the devs know both the players and the player character are aware of the dangers of the void. The PDA gives a straightforward warning that makes you think it might already be too late. And then you see a gigantic version of this game's Reaper. An active hunter, both very large and very hungry. There is no doubt about the danger this time.
@gamingwithsara493821 сағат бұрын
yooo! might be too late buy I think you can also burn your excess saplings for fuel
@OhKeelay19 сағат бұрын
@@gamingwithsara4938 yea I can do that but Im at episode 7 right now and I got a billion logs, but good suggestion
@ChaseddiHondoКүн бұрын
I want the next leviathan they make to be bobbit worm-inspired
@ijneb1248Күн бұрын
The void chelicerate always sneaks up on me its terrifying
@Markmen-cw8djКүн бұрын
Below Zero leviathans don’t have that same fear factor, they just seem like big fish. Subnautica leviathans look like actual monsters
@OneBiasedOpinionКүн бұрын
I’ve finished Subnautica twice. I’ve yet to complete Below Zero even once.
@OhKeelayКүн бұрын
Hard to when its so slow paced, but I encourage you do it to prepare for Subnautica 2!
@Perukids123Күн бұрын
You should get the mulch for your bonsais! Brown mulch is really easy to get and is a lot better than dirt
@OhKeelayКүн бұрын
YES!!! I have some of that for next episode good choice
@pelonpeloriko9395Күн бұрын
conclusion, the bigger the better
@Explainar0Күн бұрын
I perfer below zeros, if the void chelicerates was more detailed differently, like more mandibals or some kind of change to the plating
@_shenanigans_8337Күн бұрын
People in the comments saying which game is better than the other meanwhile im just here loving both games so damn much. Below Zero is amazing, and so is the first game. Im just a big lover of Specilulative Zoology and the Ocean
@ProjectWasHereКүн бұрын
Is no one talking about the fact that they are slowly reviving this game ? , also orgininal looks a bit better than below zero but not too sure
@CrispierbugКүн бұрын
IMO Below Zeros is more terrifying, you can only see them when they are very close to you and they just come from the pitch black void with their mandibles flailing to get you.
@SolarArkonКүн бұрын
Below Zero did it better and always will for me specifically, a big part of that is not letting the player immediately know they are in the void. The voice-line is deliberately delayed riiiiight when the void chelicerate spawns (which being unique is really cool compared to the adult ghost which is just re-used from the grand reef) gives that line so much more meaning and fear, it makes the void into an actual threat where in the first game you just... turn around almost immediately when you get the PDA message. For me personally, this happened perfectly. I was doing a no vehicle, no base hardcore run of below zero and since I had no vehicle I was staying on the surface for 02. At one point I accidentally mixed up Marguerite's icicle base location and started heading South instead of East. This eventually lead me directly into the void and even though I turned around IMMEDIATELY as the PDA notice took effect and swam full speed in the other direction I remember the void chelicerate's teeth clipping through my camera meaning it was RIGHT on my tail with no protection in a hardcore run, by far the most scared I have ever been in either subnautica game. However this was the most interesting part of the run, the game is very easy to beat hardcore without vehicles or bases otherwise and I would actually recommend it as a new fun way to play in both games.
@leaftune4427Күн бұрын
I'm a bit biased toward the original due to my own story. I was venturing down the void in a seamoth, once I got the PDA notice, I saw the big ghost swimming up from the dark depths, I immediately turned and drove to the surface and just as I was about to hit the surface, my seamoth got punted high into the air and I landed back into the safe zone. It was my first time seeing a ghost leviathan, so that added a bit to the surprise. In BZ I didn't quite know I was entering void territory, so I may have accidentally rammed the shrimp with the sea bus (or I just drove close), between the PDA and realizing he was a good deal bigger, I spun and left as quickly as the sea truck allowed. Both fun in their own ways, curious to see how the sequel does it.
@maginciajazКүн бұрын
I don't like how BZ's PDA warns you. Adding "The prospect for survival is fast approaching zero" is like saying "Hey, this place is scary and dangerous, you should be scared" whereas the original is much more ominous and vague. I do think the void chelicerates are a lot creepier than ghost leviathans though, at least they have a different appearance when the ghosties are just bigger. I also think people hype up the ghost leviathans WAY too much. It's literally a giant neon blue worm, the only time they're scary is when they jumpscare you lol
@isaacnikolic5895Күн бұрын
Its a fair point that Subnautica just made an existing Leviathan bigger when it was creating the dead zone. However theres a few important counter points. 1.) Lost river is towards the end of the game. You dont encounter the ghost first in the lost river youre far more likely to encounter it in the void because you got curious about whats in the deadzone. (The counterarguememt to this is that you could have just seen one in the other deep biomes first like the bulbs or mushrooms but these are still later game areas or areas where its a rare chance to see a ghost). 2.) Despite being a size increase and so not a creative creature, the size of void ghosts makes them absolutely incredible compared to the smaller bellow zero counterparts. And the void being so dark and lifeless makes their glowing bodies really stand out and feel like ghosts appearing from the dark to get you. 3.) The ghosts are easier to avoid, making them a cool boss system for the end of the map. If youre clever enough you can go for km without dying in a seamoth or even a cyclops sometimes. This is also true in BZ but from what ive seen its harder to do that.
@nukachronic6211Күн бұрын
The video quality is not that good
@Potatomaster10IКүн бұрын
Have you tried *turns paper* Turning up the video playback quality 🤯
@unsightlyagent1471Күн бұрын
How cool would it be if they had a giant monster emerge its head out from the depths and chomp down on you
@plaidhatter1674Күн бұрын
I love the void chellies. They feel so much more intimidating than a scaled up ghost leviathan. They also don't glow as much, so seeing them jump out at you from the darkness is genuinely horrific.
@LucyWest37012 сағат бұрын
True! I just wish it made sense for them to be there, you know?
@probs3072Күн бұрын
enjoying this series keep it up
@htfs493Күн бұрын
Always annoyed me when people say the Void Chelicerates were lazy, when the void ghosts were literally just made bigger.
@plaidhatter1674Күн бұрын
Now, they are HUGE, but yeah. I do like the void chellies.
@LocalPixelArtistКүн бұрын
Imo it’s an equal thing. This isn’t twitter we don’t need concrete I do or don’t like this here. The ghosts are much larger and can be seen approaching slowly from a mile away you can clearly tell where death incarnate is approaching from and with its eel body it can swirl and spiral around you even if it’s just a larger ghost leviathan technically. And the chelis are almost entirely invisible difficult to see and definitely not visible when approaching at all they also can appear inland a bit if you stay near the edge making just being near the void a terrifying when your trying to see is that the void or is that just a deeper area even if it is just a reskin. Both have things to like and it’s valid to like one or the other but when people say oh bzs one is worse because reskin. It just feels like they ignore everything else because it’s a recolor. Imo the ghost is better tho but the cheli has more potential even though for some reason they made it actually weaker then the normal ones which I hate
@LocksAndChainsКүн бұрын
Frankly, they’re way scarier.
@rev21782 сағат бұрын
I feel like its more the fact that because its an expansion of the first game they had less of an excuse to not put something there
@Eli-h3m2 күн бұрын
0:36 jumpscare warning
@MyBedIsInAWall2 күн бұрын
When below zero was in development I was hoping they would put shadow leviathans in the void or make a new one for it but sadly they didn’t
@CassowaryGod1002 күн бұрын
One is good one is disappointing
@plaidhatter1674Күн бұрын
Yeah. An upscaled ghost leviathan is scary, but could have been horrific.
@WILMANGO6812 күн бұрын
IMO the scariest thing to in the whole series is the void chelicarate it is just so gross to look at and creepy especially with the updated water graphics and how hard it is to see in the water
@Bakedpotatovr20112 күн бұрын
Subnautica was just more iconic
@UncaDunca2 күн бұрын
See, the scariest thing to me isn’t a fast moving, loud deep sea giant. The scariest thing to me would be a truly ENORMOUS, super slow, silent creature that you may not even know is right on top of you until you see it emerge from the murk. Or worst of all, you don’t even realize you’ve been swallowed til you hit the inner wall of its mouth…
@OhKeelay2 күн бұрын
that would be very interesting. Maybe in subnautica 2
@superbenny3520Күн бұрын
@@OhKeelay Can't wait to feed my friends to it :)
@armchair6922 сағат бұрын
Holy shit this is genius hope they pull this up in Subnautica 2
@Elkay_J2 күн бұрын
Say what you want about BZ, but the chalicerate's visual design is perfection! Exactly what i would expect an alien seamonster to be, especially this void variant. Absolutely terrifying to look at.
@TylerHachey-w4p2 күн бұрын
below zero was a massive disappointment couldn't even finish it got bored but i have over 1k hours in the first game they really failed the vibe check with below zero
@OhKeelay2 күн бұрын
I feel you. They made the movement in the game so slow to make sure people wouldn't finish the game as quick with how much less content there was. I edited out so much traveling in my series.
@plaidhatter1674Күн бұрын
I personally felt that they had way too big of ambitions with way too many limitations. I liked what we got, but there just wasn't enough. However, the void leviathans here definitely win for me.
@siljorfag2 күн бұрын
Subnautica (S) vs Below Zero (BZ) dead zones comparation: 1) PDA: The first game has an edge imo. BZ's warning is not bad but there is something eerie about S's warning - it is NOT telling you "directly" that the place is dangerous but it conveys that very feeling. S takes the win here. 2) Ambiance: S takes the win, no doubt. The transition from normal terrain to void in the first game is so imperceptible and immersive. In BZ I stumbled upon the void all the time, by accident (since the map is very small) and the transitions seems artificial and less natural than the first game. 3) Leviathan: Ghosties all the way man. Chelis are alright (a wannabee reaper's replacement) but are not scary enough. 4) Lore: S takes the win. BZ doesn't even give you an entry regarding the void. It's like the game assumes you played the original and know about the void's lore.
@ship_legal2 күн бұрын
i think bz is scarier, void chelicerate its just so unsettling to me
@boi21922 күн бұрын
I prefer below zeros version, because it makes a bit more sense to me. There is no in game explenation as to why the ghosts just kind of stop at 107 meters despite theoretically having no size limit, meanwhile in below zero, its basically just old, decaying chelicerates that feed off of whatever they can find, knowing that the younger, healthier and more agile chelicerates would obliterate them.
@caldercockatoo2234Күн бұрын
I don’t think the ghost leviathan stops growing at 107 meters, we just never see larger ones since they’d probably be much further out in the ocean.
@cadettrev762Күн бұрын
Same reason we see lobster and jellyfish remain the same size despite also technically being biologically immortal. People like to think that ghosts will just grow to garg sizes, when the realistic situation would be they just cap around 107 m because that’s when growth lessens, or they’re just super old and about to die by then. They’re not growing forever, they’re just growing until they die to natural causes
@samanthot_Күн бұрын
@@cadettrev762adding onto that, they also wouldn't have enough energy to sustain their bodies if they got any bigger
@fuzzydude6418 сағат бұрын
@@samanthot_ maybe but the gargantuan leviathan sort of undermines that point, doesn't it? it is or was certainly possible for things to grow bigger
@-someguywhoisadegeneratefo148711 сағат бұрын
@@fuzzydude64That would be a good point if not for the fact that the Garg is no longer alive. I’m not sure if they are extinct, but it clearly was not able to continue surviving at its size. A creature of that size is likely unsustainable. Which explains why creatures much smaller than it are still capable of living off the environment. Would be cool if we did get creatures that big though.
@RadXader2 күн бұрын
"ecologically dead zone" that one leviathan: I EXIST!!
@BrysonH272 күн бұрын
great start to a series
@gamerhd1332 күн бұрын
Can you try to get the stuff in your chest on one place, it makes me mad if it's anywhere
@ratioed14382 күн бұрын
The Shadow Leviathan was a better candidate for the edge in BZ
@cm_cwastaken2 күн бұрын
asthetically yeah, it attacks in an unsuitable way though
@lechatrelou6393Күн бұрын
@@cm_cwastakenwhat do you mean ? It would have been an absolute nightmare to be dragged deeper into the dead zone
@cm_cwastakenКүн бұрын
@@lechatrelou6393 i just mean that with how it only attacks from above, which is fine in the narrowish crystal caverns, the verticality of the void means that you could just stay above it, unless it stayed on the very surface, which wouldnt look good in my opinion. additionally the chelicerate emerges from the void, only visible for a second before attacking you, is a better vibe than the neon blue blob in terms of location.
@1DAR26Күн бұрын
The Shadow Leviathan is designed to be in caves. To make it work in the void may need a change in animations
@Xaim0232 күн бұрын
can you not click a layer to bring it to the bottom in the smelter?
@bluckstack9382 күн бұрын
Below Zero feels so much like an unfinished game its insane
@dkyt79672 күн бұрын
cause it was meant to be a dlc but for some reason it came out as a full game
@bluckstack9382 күн бұрын
@@dkyt7967 Even as DLC it would have felt incomplete.
@dkyt79672 күн бұрын
@@bluckstack938 tbh as a dlc it would be good, i've seen dlc's with a lot less content and worse
@plaidhatter1674Күн бұрын
It feels very clean imo. It just wasn't as large as the base game.
@vahdoomКүн бұрын
IT went through development hell and multiple re-writes, watch some of the beta footage, its a completely different game with the sister alive and on a space station talking to you.
@trueNahobino2 күн бұрын
Both don't use completely original leviathans (ghost appears in other locations too) so I'd say below zero's is better because of the way the map doesn't drop off as rapidly and can trick you into going further in.
@gamerhd1332 күн бұрын
For what is the iron bucket if you have one of clay
@OhKeelay19 сағат бұрын
@@gamerhd133 lava breaks the clay bucket
@camera-is-me26062 күн бұрын
This is imo one of the things BZ does better than the original. I like the original better overall but i think BZ is still a great game.
@IBrowneeI2 күн бұрын
Below Zero's a little crueler about it. Original Subnautica being a volcanic crater and such, there's a straight drop off, you know where the edge is. Below Zero just being a normal landmass just starts steadily declining downward, you're in the deadzone before any drop off of where they stopped designing the map. You can be absent mindedly collecting materials and following a decline down thinking all is fine, no drop off yet, then you suddenly hear a Cherlicerate come screaming at you.
@epic6501Күн бұрын
no idea what you mean about that honestly, it's a VERY sharp drop off
@LocalPixelArtistКүн бұрын
@@epic6501it is but they mean that area called worlds edge counts as void and will spawn chelis if you stay there which is a steady decline into that drop
@pelonpeloriko9395Күн бұрын
@@epic6501 yeah, but not a straight wall
@OneBiasedOpinionКүн бұрын
It’s not really that bad. The fear factor is severely mitigated when you have the incline as a reference point. Subnautica’s approach of “suddenly there is nothing; you have entered the Void” was _horrifying._
@lukelyon17816 сағат бұрын
@@OneBiasedOpinionI can see the argument for both.
@Herr_Stranger3 күн бұрын
there is no doubt, the oryginal subnautica wins on this one
@plaidhatter1674Күн бұрын
I say BZ wins here. The void chellies are very grotesque
@Herr_StrangerКүн бұрын
Can't deny but the earie feeling when you enter the void in original subnautica give that strange avarnes that you're in dead zone.
@LIGHTNINGTD-hi3ud3 күн бұрын
Void Chelicerate is 65m or 213ft Ghost Leviathan cant stop growing but most of them are 107m or 351ft
@boi21922 күн бұрын
Considering that subnautica doesnt seem to care about natures boring ass size limit, i would guess that the explenation would be something along the lines of - at the point of being around 107 meters long the ghosts are so old, that they no longer grow, as they are basically waiting to die of old age.
@pineconehatfaludi68903 күн бұрын
the text coming in at 1:58 scared me
@Void0513 күн бұрын
Same
@caldercockatoo22342 күн бұрын
You mean 1:53?
@AlcazadorКүн бұрын
This comment scared me because I was expecting it at 1:58