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@fakhrimuzakianimation6965
@fakhrimuzakianimation6965 17 сағат бұрын
please make blender version of this shader i need it so much
@GameDevBox
@GameDevBox 15 сағат бұрын
check this one: kzbin.info/www/bejne/qn-9lHyVaM55i6s
@ErenGüngörmez-h1m
@ErenGüngörmez-h1m Күн бұрын
which version of that?
@NicoLuzquinos
@NicoLuzquinos 5 күн бұрын
Hey, I was just wondering, would you know how to create a trajectory line for this?
@GameDevBox
@GameDevBox 5 күн бұрын
I have a trajectory playlist, that might help you: ✅Draw Trajectory path tutorial - Unity [Part 1] - Multi ball: kzbin.info/www/bejne/npeYeZaEn6p3gbs ✅Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic: kzbin.info/www/bejne/qXWpdHuKfsmGf9mcttps://kzbin.info/www/bejne/qXWpdHuKfsmGf9k Thanks!
@lejBo-sl8tj
@lejBo-sl8tj 6 күн бұрын
thank you sooooooo muchhhhhhh
@artfarrell3486
@artfarrell3486 10 күн бұрын
you added some items to your assets - Ech0 and Forever!cWhere did they come from? Are we suppose to have some file to import assets, etc???
@GameDevBox
@GameDevBox 10 күн бұрын
no, you don't need them, that was an example file, it only showcased how it works, it was a 3D object that I imported into the project. this video is not meant to make a game from the start, it only focuses on learning the process, the features, what you can do, what ability engine does have. and some C# basic, basic C# usage in games. Thanks for watching!
@Motivational-Mango
@Motivational-Mango 13 күн бұрын
good butter flying good
@TeodosijeG
@TeodosijeG 19 күн бұрын
Great video, very helpful thank you!
@GameDevBox
@GameDevBox 18 күн бұрын
Thanks! glad that it was helpful 🧡
@itslucas00
@itslucas00 23 күн бұрын
terrible video, too fast. Even at slower playback its hard to follow along. steps are hardly recognisable.
@mysterymagooo348
@mysterymagooo348 23 күн бұрын
thanks! now i can make finisher animations
@jijsingh1
@jijsingh1 24 күн бұрын
In your video, you said I think it is useful...It's not useful it's truly resourceful for my type of people who have less experience in Unity...thanks a lot bro
@GameDevBox
@GameDevBox 23 күн бұрын
You're welcome :) glad that it helped. Have nice day 🧡
@harharrr9810
@harharrr9810 24 күн бұрын
Waitinn
@skynetdeveloper2698
@skynetdeveloper2698 Ай бұрын
اقا دم شما گرم
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u Ай бұрын
How can I control the opacity of water puddles. Like, for example, I want to control the water puddles when the sun comes out. It should evaporate gradually.
@GameDevBox
@GameDevBox Ай бұрын
you can add a multiply at the end and with an expose parameter you can control the amount of the puddles. there are many ways to do it, it depends on how you want your puddles to look.
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u Ай бұрын
@@GameDevBox Thanks you so much mate! You helped a lot. If someone needs explanation : 1- Add a Multiply node. 2- Give RGBA of Sample Texture 2D of puddles to one of the Inputs of Multiply node. 3- Create an exposed parameter of type Float and give it to the other input of Multiply node. 4- Give the output of Multiply node to the Smoothness of Fragment node. Now on changing value of exposed parameter you can control puddles opacity.
@GameDevBox
@GameDevBox Ай бұрын
@@ShahzaibAliKhan-q7u Thank you, I pinned you maybe it could be helpful for someone. 🧡
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u Ай бұрын
@@GameDevBox Thank you. I hope it does 💖
@RyanChinoda
@RyanChinoda Ай бұрын
Hey, I didn't find android player folder in Playback engines
@GameDevBox
@GameDevBox Ай бұрын
make sure to download the Android build from unity hub first
@Unknown-the-first
@Unknown-the-first Ай бұрын
Why don't i have the app data file? Edit: i just found it but there's no roaming file in it.
@GameDevBox
@GameDevBox Ай бұрын
it might be due to you are opening the Unity hub for the first time. I suggest using VPN or DNS
@vitogusmano
@vitogusmano Ай бұрын
this solution is totally stupid
@GameDevBox
@GameDevBox Ай бұрын
I know the solution is silly, but it worked for me in all Unity versions, and it still works fine every time I go on this path. It might be because something else is not working for you. try installing the Android SDK Manually, if you need help I have a video about it: kzbin.info/www/bejne/bIG8Z2yuiNZ7gbc I hope you can find the issue, have a great day :)
@levrisfirst3291
@levrisfirst3291 Ай бұрын
Remove part of fog not works !!!!!!!!!!!!!!!!!!
@GameDevBox
@GameDevBox Ай бұрын
sorry for late replay, if blend is not working it's due to priority of that volumetric fog
@한도훈-o5k
@한도훈-o5k Ай бұрын
this video was really helpful.. Thanks a lot
@GameDevBox
@GameDevBox Ай бұрын
Glad it was helpful! Thanks 🧡
@Cascade00361
@Cascade00361 Ай бұрын
You explained that really well! I'm not familiar with shaders, but I understood everything. 6:00 Sorry But I will steal it 😝
@GameDevBox
@GameDevBox Ай бұрын
Thanks :)
@GameDevBox
@GameDevBox Ай бұрын
I just converted the Mirza beig Procedural Animated Organic for HLSL in Unity shader graph. Original Post: www.reddit.com/r/Unity3D/comments/1f6arli/procedural_animated_organic_hlsl_shadergraph/ Watch the tutorial on how to set it up: kzbin.info/www/bejne/pZaWk6uXpcuIiLM
@akifzaman9269
@akifzaman9269 Ай бұрын
Hey there! Have you uploaded the video of doing it in a better way of this?
@GameDevBox
@GameDevBox Ай бұрын
it's another way for URP, but it's quite the opposite. Reverse Mask
@akifzaman9269
@akifzaman9269 Ай бұрын
@@GameDevBox Can I set the override material from the script?
@GameDevBox
@GameDevBox Ай бұрын
@@akifzaman9269 yeah it should work fine
@akifzaman9269
@akifzaman9269 Ай бұрын
@@GameDevBox can you please help me set this override material using a script? I have tried but could not manage to do it.
@akifzaman9269
@akifzaman9269 Ай бұрын
Hello, nice video. Doesn't it work with URP? I tried this but it is not working. Am I missing anything?
@GameDevBox
@GameDevBox Ай бұрын
hmm, it should work with URP. maybe you have to change the code a little bit. I will look at it and if needed I will create another video with more details, which works on all renderer pipelines. I have another video about masking check this out: kzbin.info/www/bejne/eqi9nnWaj9ysf8k
@akifzaman9269
@akifzaman9269 Ай бұрын
@@GameDevBox I also checked that earlier. But this one fits my requirement better. If you can check and help me regarding the URP, it will be really helpful. Thanks for the response.
@GameDevBox
@GameDevBox Ай бұрын
@@akifzaman9269 will check that now
@GameDevBox
@GameDevBox Ай бұрын
​@@akifzaman9269 Hi, I just tested the codes and script in URP 2023.3.33f1, everything was ok. download the files from here maybe there is something wrong with your code: drive.google.com/file/d/1MYADR3Vgnq-bBO9HxnEFkWCZ2K41h9j8/view?usp=sharing or maybe there is something in your project that prevents this runs, for that, I need more information. set your mask GameObject RenderQueue to 3001 also, test this on a new project to make sure this is only happening in your current project
@akifzaman9269
@akifzaman9269 Ай бұрын
@@GameDevBox thanks for the quick reply! I am going to follow your instructions now. Thanks again!
@raymondf200
@raymondf200 Ай бұрын
THIS WAS FREE. GOD I LOVE KZbin. THANKS
@GameDevBox
@GameDevBox Ай бұрын
<3
@GameDevBox
@GameDevBox Ай бұрын
✅Download Animated Organic files:github.com/GameDevBox/Procedural-Animated-Organic-Unity Check out other videos: 🔥Extensive 4-Hour Game development with Unity Engine -Beginner + 70 Tools Features and Tips 2024 FREE:kzbin.info/www/bejne/r3bNqIiJhsdjj6M 🔥Simply Create Custom Mesh For Your Unity Water HDRP - River, Lake: kzbin.info/www/bejne/eqrLoGdoqa-sr68 🔥Use Depth Mask to Hide Objects in Unity - URP & Built-in: kzbin.info/www/bejne/n6aZdaJqo7pkrtk 🔥Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines:kzbin.info/www/bejne/oWjImJ2jl8-XjNk
@peterperkhed7782
@peterperkhed7782 Ай бұрын
This was exactly what I was lookling for! Many thanks and ceep up the good work.
@GameDevBox
@GameDevBox Ай бұрын
Glad it helped! have a great day 💚
@RamtinAriya
@RamtinAriya Ай бұрын
تو لینوکس اینطوری شده چیکار کنم بنظرت ؟ رو صفحه اولش گیر میکنه :( ممنون از ویدوی خوب شما
@GameDevBox
@GameDevBox Ай бұрын
Unfortunately, I haven't worked with Linux I'm not sure how to fix it. I'm suggesting using a VPN/DNS, Windscribe is a good choice. Thanks!
@DJnoratos
@DJnoratos Ай бұрын
Does not work
@GameDevBox
@GameDevBox Ай бұрын
does it give errors? it won't work on URP or HDRP
@hoseinaghatv
@hoseinaghatv Ай бұрын
داداش دمت گرم
@raymondf200
@raymondf200 Ай бұрын
This is so useful Thanks!
@anns_shahbaz
@anns_shahbaz Ай бұрын
Thankf for the info
@anns_shahbaz
@anns_shahbaz Ай бұрын
Nice 👍🏽
@anns_shahbaz
@anns_shahbaz Ай бұрын
Useful Info
@onurunsal2903
@onurunsal2903 Ай бұрын
türkmüsün
@АнтонЛуцевич-е6ш
@АнтонЛуцевич-е6ш Ай бұрын
Calculating DOT and converting in this way causes artefact like u have in top of light area and at bottom of dark. Use this to convert instead: float2 cr = float2(saturate(NdotL) * 0.98 + 0.01, 0.5);
@GameDevBox
@GameDevBox Ай бұрын
Thank you so much!