Пікірлер
@keoshi
@keoshi 2 күн бұрын
great!
@IceCrystalART
@IceCrystalART 2 күн бұрын
@@keoshi Thank you ^^
@n124ajdx
@n124ajdx 4 күн бұрын
Nearly 5K bro, keep up the good work
@IceCrystalART
@IceCrystalART 4 күн бұрын
Thank you Bro ,5k is real ^^
@pychh5949
@pychh5949 5 күн бұрын
what do you think about AI of future as a 3D artst bro do u have advice ?
@IceCrystalART
@IceCrystalART 4 күн бұрын
@@pychh5949 I think AI will help 3d artists to make better artworks and probably take some jobs from artists too. advice : try to learn art and read about AI or if you can learn it too its always good
@pychh5949
@pychh5949 4 күн бұрын
@@IceCrystalART so u saying move on right ? Dont quıck
@IceCrystalART
@IceCrystalART 4 күн бұрын
Im saying try to go with the flow if Ai is the meta .then learn it and go with the meta ^^
@pychh5949
@pychh5949 3 күн бұрын
@@IceCrystalART bro its okey but if everyone can make digital art without suffer . There is no point for learning digital art with suffer right . My Eng not so good sorry about that but probly u get the point.
@IceCrystalART
@IceCrystalART 3 күн бұрын
@@pychh5949 Yeah i understand and its true Ai will ruin the industry and we cant do much but deal with it
@TheAngelArrow
@TheAngelArrow 7 күн бұрын
cool result, even cooler if you retopo'd by hand for a way more optimized result <3 maybe next time
@IceCrystalART
@IceCrystalART 7 күн бұрын
Thank you .its a very time consuming process to retopo an organic model by hand but if you got the time you can do it for sure
@keoshi
@keoshi 7 күн бұрын
Do you know how to make stylized wood like in the Wayfinder game? www.artstation.com/artwork/LRdB5A If there were a course on that, I would buy it for sure. I can't find anyone who has made that kind of wood." :) Btw i love your tutorials
@jonathanbarak5718
@jonathanbarak5718 8 күн бұрын
hey there! Your tutorial on sculpting this column really helped me with a video game project I need to do for college. Thank you so much and I hope you get the success you deserve!
@IceCrystalART
@IceCrystalART 8 күн бұрын
Thank you bro .im very happy to hear that it was helpfull for you and good luck in your project ^^
@tantotk8311
@tantotk8311 9 күн бұрын
omg stylized rocks😻 love the work
@IceCrystalART
@IceCrystalART 9 күн бұрын
Thank you ^^
@machambaza
@machambaza 9 күн бұрын
How this look into unreal?
@IceCrystalART
@IceCrystalART 9 күн бұрын
It will look close to this but without the height map details (Abit flat ) Like if you know Overwatch chateau guillard
@machambaza
@machambaza 9 күн бұрын
@@IceCrystalART oooh I got it, ty for answer ❤
@IceCrystalART
@IceCrystalART 9 күн бұрын
@@machambaza You are very welcome .good luck ^^
@keoshi
@keoshi 14 күн бұрын
i cant wait for the next video :)
@IceCrystalART
@IceCrystalART 14 күн бұрын
Thank you .me too ^^
@dablues6573
@dablues6573 22 күн бұрын
Hi I was following some of your courses and I was wondering where did you get the orb_clay material you use on Zbrush !
@IceCrystalART
@IceCrystalART 21 күн бұрын
orb clay matcap You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@dablues6573
@dablues6573 20 күн бұрын
@@IceCrystalART Thanks a lot :) !
@IceCrystalART
@IceCrystalART 20 күн бұрын
You welcome bro .Have fun ^^
@bluebrick7384
@bluebrick7384 Ай бұрын
Why don't you use Blender Sculpt?
@IceCrystalART
@IceCrystalART Ай бұрын
Because i think ZBrush is so much better at sculpting
@roukuo
@roukuo Ай бұрын
how did you do the turntable in substance painter?
@IceCrystalART
@IceCrystalART Ай бұрын
No .in Marmoset ToolBag
@roukuo
@roukuo Ай бұрын
@@IceCrystalART oh yea i thought u did it in marmoset. was wondering since u did not mention it in the video description. Ty for answering:)
@tantotk8311
@tantotk8311 Ай бұрын
love from, africa my favorite page and actually shows import/ export process keep it up❤
@IceCrystalART
@IceCrystalART Ай бұрын
Thank you .Have fun ^^
@boswell255
@boswell255 Ай бұрын
This isn't a How To / Tutorial, it's just sped up footage of a thing being made. No explanation at all as to what's going on, especially after the import to Zbrush.
@IceCrystalART
@IceCrystalART Ай бұрын
Yes. Sorry because i do not have much time to make the video and explain everything about it .but i think if you could learn how to use the Softwares you will be able to follow easly.
@IceCrystalART
@IceCrystalART Ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/ClyPot4 artstn.co/m/j83VO
@Mistform3D
@Mistform3D Ай бұрын
At around 2:54, what smoothing brush are you using?
@IceCrystalART
@IceCrystalART Ай бұрын
i think its called smooth edges
@IceCrystalART
@IceCrystalART Ай бұрын
i use it alot to smooth edges . you will find it between standard smooth and smooth valley
@Mistform3D
@Mistform3D Ай бұрын
@@IceCrystalART thanks for the reply. I just like how fast it smooths the area out. Sort of like the Orb one.
@IceCrystalART
@IceCrystalART Ай бұрын
@@Mistform3D Yes its the best brush for smoothing things
@Mistform3D
@Mistform3D Ай бұрын
@@IceCrystalART Is it the smooth peaks brush? Can't seem to find smooth edges. I'm using 2022 version, so it could be that.
@pretxproduction
@pretxproduction Ай бұрын
What is the name of matcap ?
@IceCrystalART
@IceCrystalART Ай бұрын
orb clay matcap You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@pretxproduction
@pretxproduction Ай бұрын
@@IceCrystalART big thx
@dablues6573
@dablues6573 Ай бұрын
made my first game object from start to finish thanks to the course on this one ! Helped so much learning the workflow ! But I was wondering, can't I use the first object I made before putting it in zbrush for my lowpoly mesh if I don't change it to mush in z brush instead or re doing one after z brush ?
@IceCrystalART
@IceCrystalART Ай бұрын
Glad it helped you to understand the process and ofc you can use the same model .i dont use the old model in my videos bcs i always try to change the shape in Zbrush.
@dablues6573
@dablues6573 Ай бұрын
Does the courses includes some informations about retopo and uvs ?
@IceCrystalART
@IceCrystalART Ай бұрын
I do record the repoto and uvs parts but sometimes the video is so long I do have to cut them So yes the course have the retopo and uvs parts and also all the models used
@dablues6573
@dablues6573 Ай бұрын
@@IceCrystalART I will look into it then ! And great work
@IceCrystalART
@IceCrystalART Ай бұрын
@@dablues6573 You car read the course description on Gumroad or Artstation. Thank you and have fun 😊
@dablues6573
@dablues6573 Ай бұрын
Very cool I'm learning those softwares rn but I have trouble for the workflow (going from blender to z brush cleanly and UV maps)
@IceCrystalART
@IceCrystalART Ай бұрын
Uv maps are Abit tricky but when you understand them they will be easier and tips from going from Blender to Zbrush .first always check if you have flipped faces before you import And keep your topology clean while modeling and try to work with subdivides in blender then export the file as obj Then import it in Zbrush I think in most cases you will be fine
@dablues6573
@dablues6573 Ай бұрын
@@IceCrystalART thanks for the tips it will help a lot :))
@IceCrystalART
@IceCrystalART Ай бұрын
@@dablues6573 Have fun 😊
@Official.Nugget
@Official.Nugget Ай бұрын
I love these types of videos, it really gets me in the mood to create!
@IceCrystalART
@IceCrystalART Ай бұрын
Thank you .happy you liked it and have fun creating
@Tartaletich
@Tartaletich Ай бұрын
Thank you👍
@IceCrystalART
@IceCrystalART Ай бұрын
You are very welcome ^^
@user-xf1jr4gy6w
@user-xf1jr4gy6w 2 ай бұрын
great very cool!
@IceCrystalART
@IceCrystalART 2 ай бұрын
Thank you ^^
@3DArt4Games
@3DArt4Games 2 ай бұрын
Awesome as always!
@IceCrystalART
@IceCrystalART 2 ай бұрын
Thank you ^^
@IceCrystalART
@IceCrystalART 2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/PwrCell artstn.co/m/5gnmx
@IceCrystalART
@IceCrystalART 2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/ClyPot3 artstn.co/m/lBvPl
@IceCrystalART
@IceCrystalART 2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/PineTree artstn.co/m/pYAyX
@3DArt4Games
@3DArt4Games 2 ай бұрын
Awesome as always, you are the one who taught me how to tile brick materials love it !
@IceCrystalART
@IceCrystalART 2 ай бұрын
Thank you for your support .happy to hear that .i always love making tiles ^^
@user-xf1jr4gy6w
@user-xf1jr4gy6w 2 ай бұрын
Author, you may need to show such a fascinating process in SciFi style
@IceCrystalART
@IceCrystalART 2 ай бұрын
I do like organic more but i will try to make sci-fi props as well
@IceCrystalART
@IceCrystalART 2 ай бұрын
I uploaded my last video based on your request . what do you think?
@user-xf1jr4gy6w
@user-xf1jr4gy6w 2 ай бұрын
@@IceCrystalART Yes, I watched it with great pleasure, I really liked it. Exactly what I wanted to see. Thank you very much. I envy your skill) Continue further. Your KZbin channel helped me understand a lot about zbrush and hand paint style.
@IceCrystalART
@IceCrystalART 2 ай бұрын
@@user-xf1jr4gy6w Thank you bro . and i will try to make more and better organic and more Sci-fi stuff and happy to hear you learnt something from my videos ^^
@damls6580
@damls6580 2 ай бұрын
Hi, I was wondering when you import your mesh into Zbrush, do you divide and dynamesh only? (I have the smooth/facet problem visible when I import) I have to divide by 5 (but that make a huge polycount) and the dynamesh makes a weird topo.
@IceCrystalART
@IceCrystalART 2 ай бұрын
Hi . Normaly i export the model from Blender with a Subdivision Modifier and after i import it into ZBrush and add More Subdive just to remove any visible Polys (Mostly visible in Round Models) and then i apply Dynamesh it will fix your topology (By adding New Polys and removing the usless ones )
@IceCrystalART
@IceCrystalART 2 ай бұрын
And just an idea . Keep your Topology low Like 2 Mil for the Full Model And if you still see the polys and you cant add more subdives .Add them before you Decimate and you will have a Good model with Low Polys.
@damls6580
@damls6580 2 ай бұрын
@@IceCrystalART That's what I'm doing, but the Dynamesh part is disgusting and has facets, weird.. But thanks for the answer ^^'
@IceCrystalART
@IceCrystalART 2 ай бұрын
@@damls6580 Try to use it on simple objects and see .if it worked just fine mybe your models have some wierd faces hidden or some topology problems
@jouzou4645
@jouzou4645 2 ай бұрын
isnt it too high poly for a game?
@IceCrystalART
@IceCrystalART 2 ай бұрын
No its not high poly i forgot to show the Wireframe in Marmoset but the Trunk is 462 faces and the leaves around 600 faces
@user-uh7rp7nx2s
@user-uh7rp7nx2s 2 ай бұрын
Where can i get that material orb clay
@IceCrystalART
@IceCrystalART 2 ай бұрын
You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@user-jc8kv8fe5g
@user-jc8kv8fe5g 2 ай бұрын
Hello man, what program u use for UV editing?
@IceCrystalART
@IceCrystalART 2 ай бұрын
i used 3ds max for unwrapping UVs
@user-jc8kv8fe5g
@user-jc8kv8fe5g 2 ай бұрын
it's funny) I just do not know what 3d max looks like and I decided that this is a separate program like rizom uv ahahaha .I started studying in a blender and although I heard that it is not very suitable for serious things, I have already got used to it
@user-jc8kv8fe5g
@user-jc8kv8fe5g 2 ай бұрын
@@IceCrystalART thx for answer)s ry f bad English)
@IceCrystalART
@IceCrystalART 2 ай бұрын
@@user-jc8kv8fe5g i think blender is fine .it became stronger in the last updates and many studios started using it i think if you cant afford other softwares blender is fine
@vinniciusrosa8284
@vinniciusrosa8284 2 ай бұрын
This process is very similar at Bethesda Game Studios. But is used most of the time 3DS Max + Photoshop (only!).
@IceCrystalART
@IceCrystalART 2 ай бұрын
This process is used in most studios that using Pbr in thier games .and substance is more powerfull tool but photoshop can work too
@vinniciusrosa8284
@vinniciusrosa8284 2 ай бұрын
@@IceCrystalART Yes! But BGS works that way until now. Thanks.
@IceCrystalART
@IceCrystalART 2 ай бұрын
Thank you for sharing your process with us
@pychh5949
@pychh5949 3 ай бұрын
Bro u have to share thats designer of nodes with sbr file its gonna be great thank you
@IceCrystalART
@IceCrystalART 3 ай бұрын
Sure bro its a good idea i will share it with you ^^
@pychh5949
@pychh5949 3 ай бұрын
@@IceCrystalART okey im gonna waiting your news <3
@IceCrystalART
@IceCrystalART 3 ай бұрын
@@pychh5949 Hi bro .i have this material shared from long time i thought you wanted me to convert it into Substance painter Material Get it from Gumroad Here : icecrystalart.gumroad.com/l/MatGen and Please dont forget to rate it if you like it
@pychh5949
@pychh5949 3 ай бұрын
@@IceCrystalART bro ı wısh good bless you its mean a lot for all of us have good day . <3
@IceCrystalART
@IceCrystalART 3 ай бұрын
Have fun bro and thank you for your great support
@hamzqam5294
@hamzqam5294 3 ай бұрын
Nice one. now we need the whole map
@IceCrystalART
@IceCrystalART 3 ай бұрын
i will try to combine it with some other props to make a small diorama
@slovianskypierog
@slovianskypierog 3 ай бұрын
Hi, nice work! I have 2 questions: 1. Do you think its possible to combine your Designer material changing into some sort of substance painter material? So we can skip the designer part and use simmilar in painter? 2. Do you use zbrush perpetual license or subscription? Im thinking about purchase that soft but still dont know if should i buy last version of perpetual (2023) or should i invest into subsciption.
@IceCrystalART
@IceCrystalART 3 ай бұрын
Hi .Thank you It is possible to skip substanve designer and use painter to make the leaf material (and activate the opacity layer) . and for the license i always prefere the perpetual .subscriptions are better for people who use it just few months
@IceCrystalART
@IceCrystalART 3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/WBrkWal www.artstation.com/a/37371663
@IceCrystalART
@IceCrystalART 3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/FishCan www.artstation.com/a/37371666
@IceCrystalART
@IceCrystalART 3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/RmnVase www.artstation.com/a/37371661
@Markusart
@Markusart 3 ай бұрын
Can I somehow do this Zbrush array function in Blender?
@IceCrystalART
@IceCrystalART 3 ай бұрын
its a good idea but i dont think blender can make it tile .i will test it and see if i can find something
@thebasemesh
@thebasemesh 3 ай бұрын
Lovely work :)
@IceCrystalART
@IceCrystalART 3 ай бұрын
Thank you ^_^
@navy9888
@navy9888 3 ай бұрын
잘하네요 ㄷㄷ
@IceCrystalART
@IceCrystalART 3 ай бұрын
Thank you ^^
@LiamBester
@LiamBester 3 ай бұрын
I really like your stylized art style and bought some of your tutorials on gumroad, keep on making cool art.
@IceCrystalART
@IceCrystalART 3 ай бұрын
Thank you for the support Bro
@lordzz18
@lordzz18 3 ай бұрын
🙌
@zoezhang4705
@zoezhang4705 3 ай бұрын
Thanks for this tut! very clean! would love to see one using trim sheet techniques :D
@IceCrystalART
@IceCrystalART 3 ай бұрын
Thank you for the support . i will see if i can do something
@yousseffa1592
@yousseffa1592 4 ай бұрын
Waw
@yousseffa1592
@yousseffa1592 4 ай бұрын
Waw
@IceCrystalART
@IceCrystalART 4 ай бұрын
😁
@yousseffa1592
@yousseffa1592 4 ай бұрын
waw
@IceCrystalART
@IceCrystalART 4 ай бұрын
^^
@yousseffa1592
@yousseffa1592 4 ай бұрын
Waw
@IceCrystalART
@IceCrystalART 4 ай бұрын
thnx ^^