what do you think about AI of future as a 3D artst bro do u have advice ?
@IceCrystalART4 күн бұрын
@@pychh5949 I think AI will help 3d artists to make better artworks and probably take some jobs from artists too. advice : try to learn art and read about AI or if you can learn it too its always good
@pychh59494 күн бұрын
@@IceCrystalART so u saying move on right ? Dont quıck
@IceCrystalART4 күн бұрын
Im saying try to go with the flow if Ai is the meta .then learn it and go with the meta ^^
@pychh59493 күн бұрын
@@IceCrystalART bro its okey but if everyone can make digital art without suffer . There is no point for learning digital art with suffer right . My Eng not so good sorry about that but probly u get the point.
@IceCrystalART3 күн бұрын
@@pychh5949 Yeah i understand and its true Ai will ruin the industry and we cant do much but deal with it
@TheAngelArrow7 күн бұрын
cool result, even cooler if you retopo'd by hand for a way more optimized result <3 maybe next time
@IceCrystalART7 күн бұрын
Thank you .its a very time consuming process to retopo an organic model by hand but if you got the time you can do it for sure
@keoshi7 күн бұрын
Do you know how to make stylized wood like in the Wayfinder game? www.artstation.com/artwork/LRdB5A If there were a course on that, I would buy it for sure. I can't find anyone who has made that kind of wood." :) Btw i love your tutorials
@jonathanbarak57188 күн бұрын
hey there! Your tutorial on sculpting this column really helped me with a video game project I need to do for college. Thank you so much and I hope you get the success you deserve!
@IceCrystalART8 күн бұрын
Thank you bro .im very happy to hear that it was helpfull for you and good luck in your project ^^
@tantotk83119 күн бұрын
omg stylized rocks😻 love the work
@IceCrystalART9 күн бұрын
Thank you ^^
@machambaza9 күн бұрын
How this look into unreal?
@IceCrystalART9 күн бұрын
It will look close to this but without the height map details (Abit flat ) Like if you know Overwatch chateau guillard
@machambaza9 күн бұрын
@@IceCrystalART oooh I got it, ty for answer ❤
@IceCrystalART9 күн бұрын
@@machambaza You are very welcome .good luck ^^
@keoshi14 күн бұрын
i cant wait for the next video :)
@IceCrystalART14 күн бұрын
Thank you .me too ^^
@dablues657322 күн бұрын
Hi I was following some of your courses and I was wondering where did you get the orb_clay material you use on Zbrush !
@IceCrystalART21 күн бұрын
orb clay matcap You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@dablues657320 күн бұрын
@@IceCrystalART Thanks a lot :) !
@IceCrystalART20 күн бұрын
You welcome bro .Have fun ^^
@bluebrick7384Ай бұрын
Why don't you use Blender Sculpt?
@IceCrystalARTАй бұрын
Because i think ZBrush is so much better at sculpting
@roukuoАй бұрын
how did you do the turntable in substance painter?
@IceCrystalARTАй бұрын
No .in Marmoset ToolBag
@roukuoАй бұрын
@@IceCrystalART oh yea i thought u did it in marmoset. was wondering since u did not mention it in the video description. Ty for answering:)
@tantotk8311Ай бұрын
love from, africa my favorite page and actually shows import/ export process keep it up❤
@IceCrystalARTАй бұрын
Thank you .Have fun ^^
@boswell255Ай бұрын
This isn't a How To / Tutorial, it's just sped up footage of a thing being made. No explanation at all as to what's going on, especially after the import to Zbrush.
@IceCrystalARTАй бұрын
Yes. Sorry because i do not have much time to make the video and explain everything about it .but i think if you could learn how to use the Softwares you will be able to follow easly.
@IceCrystalARTАй бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/ClyPot4 artstn.co/m/j83VO
@Mistform3DАй бұрын
At around 2:54, what smoothing brush are you using?
@IceCrystalARTАй бұрын
i think its called smooth edges
@IceCrystalARTАй бұрын
i use it alot to smooth edges . you will find it between standard smooth and smooth valley
@Mistform3DАй бұрын
@@IceCrystalART thanks for the reply. I just like how fast it smooths the area out. Sort of like the Orb one.
@IceCrystalARTАй бұрын
@@Mistform3D Yes its the best brush for smoothing things
@Mistform3DАй бұрын
@@IceCrystalART Is it the smooth peaks brush? Can't seem to find smooth edges. I'm using 2022 version, so it could be that.
@pretxproductionАй бұрын
What is the name of matcap ?
@IceCrystalARTАй бұрын
orb clay matcap You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@pretxproductionАй бұрын
@@IceCrystalART big thx
@dablues6573Ай бұрын
made my first game object from start to finish thanks to the course on this one ! Helped so much learning the workflow ! But I was wondering, can't I use the first object I made before putting it in zbrush for my lowpoly mesh if I don't change it to mush in z brush instead or re doing one after z brush ?
@IceCrystalARTАй бұрын
Glad it helped you to understand the process and ofc you can use the same model .i dont use the old model in my videos bcs i always try to change the shape in Zbrush.
@dablues6573Ай бұрын
Does the courses includes some informations about retopo and uvs ?
@IceCrystalARTАй бұрын
I do record the repoto and uvs parts but sometimes the video is so long I do have to cut them So yes the course have the retopo and uvs parts and also all the models used
@dablues6573Ай бұрын
@@IceCrystalART I will look into it then ! And great work
@IceCrystalARTАй бұрын
@@dablues6573 You car read the course description on Gumroad or Artstation. Thank you and have fun 😊
@dablues6573Ай бұрын
Very cool I'm learning those softwares rn but I have trouble for the workflow (going from blender to z brush cleanly and UV maps)
@IceCrystalARTАй бұрын
Uv maps are Abit tricky but when you understand them they will be easier and tips from going from Blender to Zbrush .first always check if you have flipped faces before you import And keep your topology clean while modeling and try to work with subdivides in blender then export the file as obj Then import it in Zbrush I think in most cases you will be fine
@dablues6573Ай бұрын
@@IceCrystalART thanks for the tips it will help a lot :))
@IceCrystalARTАй бұрын
@@dablues6573 Have fun 😊
@Official.NuggetАй бұрын
I love these types of videos, it really gets me in the mood to create!
@IceCrystalARTАй бұрын
Thank you .happy you liked it and have fun creating
@TartaletichАй бұрын
Thank you👍
@IceCrystalARTАй бұрын
You are very welcome ^^
@user-xf1jr4gy6w2 ай бұрын
great very cool!
@IceCrystalART2 ай бұрын
Thank you ^^
@3DArt4Games2 ай бұрын
Awesome as always!
@IceCrystalART2 ай бұрын
Thank you ^^
@IceCrystalART2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/PwrCell artstn.co/m/5gnmx
@IceCrystalART2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/ClyPot3 artstn.co/m/lBvPl
@IceCrystalART2 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/PineTree artstn.co/m/pYAyX
@3DArt4Games2 ай бұрын
Awesome as always, you are the one who taught me how to tile brick materials love it !
@IceCrystalART2 ай бұрын
Thank you for your support .happy to hear that .i always love making tiles ^^
@user-xf1jr4gy6w2 ай бұрын
Author, you may need to show such a fascinating process in SciFi style
@IceCrystalART2 ай бұрын
I do like organic more but i will try to make sci-fi props as well
@IceCrystalART2 ай бұрын
I uploaded my last video based on your request . what do you think?
@user-xf1jr4gy6w2 ай бұрын
@@IceCrystalART Yes, I watched it with great pleasure, I really liked it. Exactly what I wanted to see. Thank you very much. I envy your skill) Continue further. Your KZbin channel helped me understand a lot about zbrush and hand paint style.
@IceCrystalART2 ай бұрын
@@user-xf1jr4gy6w Thank you bro . and i will try to make more and better organic and more Sci-fi stuff and happy to hear you learnt something from my videos ^^
@damls65802 ай бұрын
Hi, I was wondering when you import your mesh into Zbrush, do you divide and dynamesh only? (I have the smooth/facet problem visible when I import) I have to divide by 5 (but that make a huge polycount) and the dynamesh makes a weird topo.
@IceCrystalART2 ай бұрын
Hi . Normaly i export the model from Blender with a Subdivision Modifier and after i import it into ZBrush and add More Subdive just to remove any visible Polys (Mostly visible in Round Models) and then i apply Dynamesh it will fix your topology (By adding New Polys and removing the usless ones )
@IceCrystalART2 ай бұрын
And just an idea . Keep your Topology low Like 2 Mil for the Full Model And if you still see the polys and you cant add more subdives .Add them before you Decimate and you will have a Good model with Low Polys.
@damls65802 ай бұрын
@@IceCrystalART That's what I'm doing, but the Dynamesh part is disgusting and has facets, weird.. But thanks for the answer ^^'
@IceCrystalART2 ай бұрын
@@damls6580 Try to use it on simple objects and see .if it worked just fine mybe your models have some wierd faces hidden or some topology problems
@jouzou46452 ай бұрын
isnt it too high poly for a game?
@IceCrystalART2 ай бұрын
No its not high poly i forgot to show the Wireframe in Marmoset but the Trunk is 462 faces and the leaves around 600 faces
@user-uh7rp7nx2s2 ай бұрын
Where can i get that material orb clay
@IceCrystalART2 ай бұрын
You can find it here : orb.gumroad.com/l/srZiJ?layout=profile&a=665122035 Made by the artist Michael Vincente and i comes with a ZBrush Rendering tutorial
@user-jc8kv8fe5g2 ай бұрын
Hello man, what program u use for UV editing?
@IceCrystalART2 ай бұрын
i used 3ds max for unwrapping UVs
@user-jc8kv8fe5g2 ай бұрын
it's funny) I just do not know what 3d max looks like and I decided that this is a separate program like rizom uv ahahaha .I started studying in a blender and although I heard that it is not very suitable for serious things, I have already got used to it
@user-jc8kv8fe5g2 ай бұрын
@@IceCrystalART thx for answer)s ry f bad English)
@IceCrystalART2 ай бұрын
@@user-jc8kv8fe5g i think blender is fine .it became stronger in the last updates and many studios started using it i think if you cant afford other softwares blender is fine
@vinniciusrosa82842 ай бұрын
This process is very similar at Bethesda Game Studios. But is used most of the time 3DS Max + Photoshop (only!).
@IceCrystalART2 ай бұрын
This process is used in most studios that using Pbr in thier games .and substance is more powerfull tool but photoshop can work too
@vinniciusrosa82842 ай бұрын
@@IceCrystalART Yes! But BGS works that way until now. Thanks.
@IceCrystalART2 ай бұрын
Thank you for sharing your process with us
@pychh59493 ай бұрын
Bro u have to share thats designer of nodes with sbr file its gonna be great thank you
@IceCrystalART3 ай бұрын
Sure bro its a good idea i will share it with you ^^
@pychh59493 ай бұрын
@@IceCrystalART okey im gonna waiting your news <3
@IceCrystalART3 ай бұрын
@@pychh5949 Hi bro .i have this material shared from long time i thought you wanted me to convert it into Substance painter Material Get it from Gumroad Here : icecrystalart.gumroad.com/l/MatGen and Please dont forget to rate it if you like it
@pychh59493 ай бұрын
@@IceCrystalART bro ı wısh good bless you its mean a lot for all of us have good day . <3
@IceCrystalART3 ай бұрын
Have fun bro and thank you for your great support
@hamzqam52943 ай бұрын
Nice one. now we need the whole map
@IceCrystalART3 ай бұрын
i will try to combine it with some other props to make a small diorama
@slovianskypierog3 ай бұрын
Hi, nice work! I have 2 questions: 1. Do you think its possible to combine your Designer material changing into some sort of substance painter material? So we can skip the designer part and use simmilar in painter? 2. Do you use zbrush perpetual license or subscription? Im thinking about purchase that soft but still dont know if should i buy last version of perpetual (2023) or should i invest into subsciption.
@IceCrystalART3 ай бұрын
Hi .Thank you It is possible to skip substanve designer and use painter to make the leaf material (and activate the opacity layer) . and for the license i always prefere the perpetual .subscriptions are better for people who use it just few months
@IceCrystalART3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/WBrkWal www.artstation.com/a/37371663
@IceCrystalART3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/FishCan www.artstation.com/a/37371666
@IceCrystalART3 ай бұрын
Course and Project Files for this Video : icecrystalart.gumroad.com/l/RmnVase www.artstation.com/a/37371661
@Markusart3 ай бұрын
Can I somehow do this Zbrush array function in Blender?
@IceCrystalART3 ай бұрын
its a good idea but i dont think blender can make it tile .i will test it and see if i can find something
@thebasemesh3 ай бұрын
Lovely work :)
@IceCrystalART3 ай бұрын
Thank you ^_^
@navy98883 ай бұрын
잘하네요 ㄷㄷ
@IceCrystalART3 ай бұрын
Thank you ^^
@LiamBester3 ай бұрын
I really like your stylized art style and bought some of your tutorials on gumroad, keep on making cool art.
@IceCrystalART3 ай бұрын
Thank you for the support Bro
@lordzz183 ай бұрын
🙌
@zoezhang47053 ай бұрын
Thanks for this tut! very clean! would love to see one using trim sheet techniques :D
@IceCrystalART3 ай бұрын
Thank you for the support . i will see if i can do something