Games Showreel
2:19
28 күн бұрын
Technical Art Showreel
1:08
28 күн бұрын
Game Design Showreel
2:09
28 күн бұрын
Game Art Showreel
1:44
28 күн бұрын
Escape Studios Showreel
2:19
28 күн бұрын
Character Creation Showreel
1:28
MA Game Art Showreel
2:21
Ай бұрын
2D Animation Showreel
1:05
Ай бұрын
VFX Showreel
2:47
Ай бұрын
3D Animation Showreel
2:19
2 ай бұрын
D.A.N.S
1:49
2 ай бұрын
The Huntress
0:56
2 ай бұрын
Motion Graphics Showreel
1:30
4 ай бұрын
3D Animation Showreel
1:18
8 ай бұрын
Project [Redacted] | Student Film
1:46
How To Make A Playblast in Maya
3:29
Escape Studios - Studio Tour
3:45
Пікірлер
@marialopes9365
@marialopes9365 8 күн бұрын
I love it ! This industry is a constant learning path. I'm sure lots of patience and time was out into this short reel. Keep it up !! 💪💪💪💪💪💪💪💪
@marialopes9365
@marialopes9365 8 күн бұрын
Respect !
@marialopes9365
@marialopes9365 8 күн бұрын
The demand for exceptional creativity and performance is going to be insane to compete with AI 😢 but I still believe humans have the upper hand. 💪💪💪💪💪💪💪
@marialopes9365
@marialopes9365 8 күн бұрын
Amazing work ! Congrats to everybody on your awards ! Much deserved ! 👏👏👏👏👏👏
@marialopes9365
@marialopes9365 8 күн бұрын
❤❤❤❤❤❤❤
@marialopes9365
@marialopes9365 8 күн бұрын
Imagine being one of the students doing this 😍😍😍😍😍😍😍 you guys are amazing !! Hands down ! 🙌
@สมชายเอี่ยมบุญ-ป2ย
@สมชายเอี่ยมบุญ-ป2ย 11 күн бұрын
One thing so different is so smooth all colours
@สมชายเอี่ยมบุญ-ป2ย
@สมชายเอี่ยมบุญ-ป2ย 17 күн бұрын
For Course 1 year online ?
@narqiez4669
@narqiez4669 20 күн бұрын
Thank you very very much! Could you please explain what's the difference between anchoring a mask and duplicating it? Anchoring a mask and anchoring a layer? Anchor points are my biggest struggle ;(
@ocypriano
@ocypriano 26 күн бұрын
Deu pre ver que vocês tem muita imaginação. Parabéns!!
@biriani2855
@biriani2855 Ай бұрын
I can't find the matchsize node for some reason
@ichangedthename
@ichangedthename Ай бұрын
The undergraduates killed it with some of these models.
@duskjs1
@duskjs1 Ай бұрын
I am considering to come here soon for Animation. the show reel looks amazing
@phantomgamer1343
@phantomgamer1343 Ай бұрын
So good!, great work!!
@ph0ax497
@ph0ax497 Ай бұрын
15:00, you all have to remember, that if you stack single mesh UV's on top of each other, you will have problems with light baking data islands. They can be set on top with trim sheets, but with different meshes.
@azazeal6559
@azazeal6559 21 күн бұрын
At this point in this specific workflow, it doesn't matter because there's no baking involved from here. Aside from when you bake a highpoly or sculpt to a plane (if not using SD) you shouldn't be baking at all when creating an asset with trim sheets. That kind of bake is for uniquely textured assets.
@azazeal6559
@azazeal6559 21 күн бұрын
Oh ive skimmed over that last part about overlaying baked mesh data 😅 That can be done just with UV sets right?
@ph0ax497
@ph0ax497 21 күн бұрын
@@azazeal6559 best way is to just use infinite repetition in my opinion. With Unreal Engine its rather not needed, since Lumen is real time, and screen space, but with engines like Unity, its Enlighten real time lighting is awful. Their "new aproach" is to bake global illumination for LOD's bigger than 0, and for LOD 0, use adaptive probe volume, that stacks lightprobes. For that workflow, you cant have single mesh stacked UV vertex data. You have to split them apart as different objects, or use wrapping mode of texture in the shader to infinite repetition (use out of <0,1> UV bounds). Unity should generate automatically needed baked light data into tile sets, so no need to have secondary UV for overlays. Although yes, this approach is also correct. But currently with everything being optimized for efficient GPU memory streaming, most of the additional data is stacked inside vertex colors, and special data structures inside meshes, created specifically to use procedural texturing techniques. And thats because textures cannot be GPU Instanced, so every another texture needed to render, takes much more needed free space from raw bit data type, which can be shared across every other mesh using same shader. With current standards, we are deep in screen space per pixel calculations, rather than old school per vertex calcs for each mesh, so your first assumption is also correct.
@ph0ax497
@ph0ax497 21 күн бұрын
@@azazeal6559 Also Im talking about engine implementation of a mesh, not modelling workflow per se.
@The_missing_pickle
@The_missing_pickle Ай бұрын
Seriously considering animation for uni degree. These look amazing!
@Flying-Potato
@Flying-Potato Ай бұрын
woooohoooo! look at class α go!
@oskarmohar6073
@oskarmohar6073 Ай бұрын
I know this is 3 years old video, but.. I'm still waiting on a part when you actually paint using those trim sheets in Painter - you know, since it's a Substance Painter Tutorial.. :D
@edh3268
@edh3268 Ай бұрын
was a second part never made?! You got to be kidding me. Half the lecture was on powerpoint and all the most important parts for actual doing and finishing this got dropped and never picked up again? Please don't tell me this is the case and we are just missing something somewhere.
@Casablancasky
@Casablancasky Ай бұрын
Hello Will, on any typical project, how do you manage Substance Painter getting more laggy as you put on more layers getting further into the project?
@NicolasMagaloni
@NicolasMagaloni Ай бұрын
Please make a second part
@samuelgreer3974
@samuelgreer3974 Ай бұрын
we made the showreal✊✊✊✊
@alexanderwilliams5180
@alexanderwilliams5180 2 ай бұрын
lovely work!
@superfoot5374
@superfoot5374 2 ай бұрын
Cool animation!
@SoundPeaks
@SoundPeaks 2 ай бұрын
4:00 what is the pipeline of these visuals? Export to video and then playback in Resolume?
@MisterWombo
@MisterWombo 2 ай бұрын
The sun part was inspiring!
@Escapestudios
@Escapestudios 2 ай бұрын
Really glad to hear that!
@user-re134
@user-re134 2 ай бұрын
once I saw a tutorial about matrix or color matrix which extractes luminance from the image, it might be used insted the Keyer node, but I can't find it any more, if someone knows and can help, that will be much appreciated!
@AmisArgent
@AmisArgent 2 ай бұрын
foot dont need bounce right?
@AlexWilliams-uj1jg
@AlexWilliams-uj1jg 2 ай бұрын
No, no need for the foot to bounce
@duskjs1
@duskjs1 3 ай бұрын
is it necessary to add development to the final piece in a portfolio?
@_Romulodovale
@_Romulodovale 3 ай бұрын
For the door/gate, is it better to use a texture atlas?
@Escapestudios
@Escapestudios 3 ай бұрын
Go on our website and have a look at how to make these orbs in Unreal. Check out part 2 over here - www.escapestudios.ac.uk/why-e...
@strvmpet
@strvmpet 3 ай бұрын
real
@davidker21
@davidker21 3 ай бұрын
A true teacher indeed… 👏🏾 you’ve done well with so much ease and flow. On to the next part. 🫡😎💻
@Escapestudios
@Escapestudios 3 ай бұрын
Thank you 😊 More tutorials will be posted soon 🙌
@Quadface
@Quadface 3 ай бұрын
Thank You Very Much !
@Escapestudios
@Escapestudios 3 ай бұрын
No thank you!!!
@NathanielMcCullough-x5n
@NathanielMcCullough-x5n 4 ай бұрын
Yo
@Escapestudios
@Escapestudios 3 ай бұрын
Hello 👋
@MJ-li7fo
@MJ-li7fo 4 ай бұрын
This is seriously one of the most helpful videos I've found, just what I was looking for and more!
@Escapestudios
@Escapestudios 3 ай бұрын
That is great to hear! We hope to release more helpful tutorials soon 🙌
@sureztv5836
@sureztv5836 4 ай бұрын
Fantastic
@KristjánZaklynsky
@KristjánZaklynsky 4 ай бұрын
I have had good results using the median node to blur, maintaining more edges than a normal blur. Seems similar to bilateral, but bilateral seems to offer more control.
@MasonObjora
@MasonObjora 4 ай бұрын
thumbs up for the picture on the wall of Yuri Gagarin )) 👍
@cyraxvisuals6203
@cyraxvisuals6203 5 ай бұрын
in terms of jobs what roles would you look for?
@antongranik
@antongranik 6 ай бұрын
Thank you! Very detailed tutorial!
@Elys_alt
@Elys_alt 6 ай бұрын
An admirable great work ! Wish I could have this level lol, keep it going !!❤
@joaocoelho2624
@joaocoelho2624 6 ай бұрын
Amazing content!
@Yuki_53574
@Yuki_53574 7 ай бұрын
Frisky
@bozogod3338
@bozogod3338 7 ай бұрын
What exactly is escape studios
@ArmageddonPunk
@ArmageddonPunk 7 ай бұрын
Please fix your audio.
@phileezor
@phileezor 7 ай бұрын
@superjetze
@superjetze 7 ай бұрын
Thanks! This 10 year old video was helpful in finding a hidden face in my scene.
@oazo5341
@oazo5341 7 ай бұрын
thks for this♥
@amidamaruDS
@amidamaruDS 7 ай бұрын
Thanks for the tutorial! I have to remove a shadow from a sweater in nuke. How would you relight it ? Thanks!