An admirable great work ! Wish I could have this level lol, keep it going !!❤
@joaocoelho262421 күн бұрын
Amazing content!
@user-pk3pu4nt8jАй бұрын
Frisky
@bozogod3338Ай бұрын
What exactly is escape studios
@ArmageddonPunkАй бұрын
Please fix your audio.
@phileezorАй бұрын
✍
@superjetzeАй бұрын
Thanks! This 10 year old video was helpful in finding a hidden face in my scene.
@oazo5341Ай бұрын
thks for this♥
@amidamaruDSАй бұрын
Thanks for the tutorial! I have to remove a shadow from a sweater in nuke. How would you relight it ? Thanks!
@blakel9091Ай бұрын
'promo sm' 😅
@TheJovialBritАй бұрын
I think that KZbin tutors should have more subscribers but I guess the realm of being a 3D model artist isn't as large as your typical KZbin video like vlogging, etc.
@MakeArtNoProblem2 ай бұрын
Finally I get it! Thanks for the great and clear communicated overview of trimsheets. I am new to game environment design, and have tried to figure out what trimsheets are and how I should use them. I will now go and create my first trim sheet!
@samuel_68172 ай бұрын
Hi, great video. I need to create a material to render UV coordinates for any object in the scene. I have connected textcoor to the emissive/base color node, but I see that it is still missing some kind of information as the U/V values (0.0-1.1) are not yet accurate. There are still some distortions, it seems to me from the camera's point of view, I don't really know. Do you know how to help me with this? How to create this type of material? Thank you very much.
@seansavva22752 ай бұрын
Looking good!
@xxxxxxxxxxxx2542 ай бұрын
after hours of research i finally found a way to easily mirror a texture at 27:47. thank you
@maximpavlov74152 ай бұрын
Good job!👍
@BillEddie2 ай бұрын
I guess i wasted my time learning html5 and css
@defonten2 ай бұрын
Hi thanks for the great tut! I wanted to ask - do you prefer using Anim Layers over using Time Editor for cleaning your mocups? Wouldn't Time Editor be better suited for this kind of tasks as it also has controls for creating Additive and Override layers + you can create anim clips and poses for various body parts there. Thanks in advance!
@mikebb79992 ай бұрын
This is an amazing video. I've been watching a lot of lighting tutorials but none really explain the basics, they just give small tips that weren't really what I was looking for. Awesome content to learn.
@Escapestudios2 ай бұрын
We’re glad you found it educational! 🚀
@itsbonart2 ай бұрын
That was cool! As a Notch artist, personally, I wish there was more stuff like this out there, as not enough people know Notch. Great stuff!
@johnpilotsandmail36122 ай бұрын
круто! 100 лайк мой )
@pavelpetrikor3 ай бұрын
My favorite teacher. Please do more tutorials.
@LousyNine3 ай бұрын
Very helpful, thanks!
@ooorc463 ай бұрын
Very useful, detailed info. 👍
@Moonlight_blah3 ай бұрын
Super cute!!!
@gokdenizemektar25273 ай бұрын
No offence but it was like a very good lullaby to watch this, so i dont resist to it and sleep on my desk very peacefully. 😴
@stever733 ай бұрын
This video should have been titled "preparing to animate a multi-legged creature" as there was no actual animation instruction, just a ploy to get people to sign up for a webinar.
@UsielX3 ай бұрын
Awesome!
@sherifmedhat86253 ай бұрын
The recache strokes tab is missing now. Is there a way I could recache the grooming again after changing things like segment number or length? Edit : just figured out how to recache strokes. You can go to Assets > Asset definition toolbar > Show Always Then go to your guide groom node, on top, and change from guide groom 2.0 to guide groom, then you can use it in newer versions of houdini.
@rogermax24863 ай бұрын
Great Presentation Lee
@seam823 ай бұрын
Great, useful tutorial presented by a competent (..and fun!) tutor. Thanks!
@alexmoscatelli1493 ай бұрын
So awesome! Deserves more attention.
@rossknowles56083 ай бұрын
nicely done. thank you
@MollyHJohns3 ай бұрын
Lantern Man (0w0;)!
@Just_A_Simple_Time_Traveller3 ай бұрын
Nice
@arupsan3 ай бұрын
If I may can add to this topic .. currently many client or agencies reducing storyboard artist , concept artist . AI is important for tool building specifically inside software platform /pipeline integration Or very repetitive work … it’s already there In nuke etc . But it should not be used as a main driver for concept creation AI only steals someone artwork from Internet and present you with manipulating some algorithm.. which is again copyright violation . So all artist should come together and Stop this madness which AI company thinks it is not a copyright violation.
@amyheyes39593 ай бұрын
Looking forward to the next video!
@Monkok3D3 ай бұрын
Ma dude Sat'n be Luciferin real hard yo
@LordLuigi_Rigs3 ай бұрын
Nice
@LordLuigi_Rigs3 ай бұрын
@natpalazzo88334 ай бұрын
Ugh.
@LordLuigi_Rigs4 ай бұрын
@user-us7sx6on8u4 ай бұрын
Really great webinar, thank you very much Allar. Would you mind sharing the expression you are using at the 10 min mark by any chance ? Thank you in advance.