did anyone find out what that game, or tech was called? 1:01:13
@2000calel6 ай бұрын
Well presented; Great enthusiasm
@2000calel6 ай бұрын
yes introspection yes algortihms
@KoRMaK16 ай бұрын
who added the soundtrack at 1:09:00 and was it diegetic to the room
@jakeely1180Ай бұрын
its the sound of dwarf fortress launching.
@iggyboyo9 ай бұрын
Man what a shame. It is an incredibly interesting topic but I can only hear 30% of what is being said. Was there no one monitoring the audio?
@mentalaberrationsmeansdear636211 ай бұрын
26:05 34:18
@enkephalin07 Жыл бұрын
"There's absolutely no reason to make a large world." Tarn said 3 years ago. Actually I'd been making large worlds with max history length for 5 years prior, and my reasons for doing so then are unchanged. It produces richer world histories with more active personalities that you can interact with, that you can influence, but will ever be out of your control. These are fundamental building blocks for stories you could not have anticipated, no matter what you're able to do to change the world.
@enkephalin07 Жыл бұрын
An adventurer isn't exactly ground up in gears, because in Adventurer Mode the player has more agency than other units around them. Non-player units may be capable of the same behaviors as the player, yet they won't actually engage in them. NPC's who agree to join the player lose more agency because there are more behaviors they won't engage in, and more behaviors they're compelled to. Certainly a lot of narrative emerges from a party composition, but it's still constricted more than necessary for gameplay.
@stephenbaluran3298 Жыл бұрын
I think Janet was missing the point. She thinks procedural rhetoric should always look for a particular feature in a system (in the same way Marxist criticism always looks for economic inequality). Procedural rhetoric is about the process, not about the outcome. It's a method for analyzing video games, but what we end up finding in our analyses is up to us.
@IAm18PercentCarbon Жыл бұрын
Envy these students getting to learn from one of the true legends of game development.
@baltakatei Жыл бұрын
01:19:00 ⚠️ Headphone warning. ⚠️
@baltakatei Жыл бұрын
A small bias of probabilities of rare events happening more often to entities in the game that the user pays attention to would go a long way towards sparking a player's inner storyteller. Dwarf Fortress does this by presenting the player with so many unique permutations of ordinary entities that each unique configuration feels rare and special; statistically, DF sessions are not surprising if you hold all the game mechanics in mind. However, most players aren't interested in memorizing the wiki, so they're in a state of constant surprise. As long as the surprises don't sour into frustration (e.g. 2022-12 Steam version doesn't let me build up/down stair constructs to extend a downstairs upward, wth), then the tongue-in-cheek "!FUN!" make for good stories. Stories are born when plans go awry; frustration is born when the story is unlikely to entertain people you love.
@shadejodoin6683 Жыл бұрын
You can absolutely construct an upstair on a dug downstair, at least at the time of writing. All you have to do is construct stairs as a construction beginning from the Z-level of the downstair and up to the Z-level you desire. Ensure you build up instead of trying to dig up, and click on the accessible level of the downstair then move upwards - not the other way around.
@HenricWallmark Жыл бұрын
I had the same issue until I found There’s one stair tool in Mining menu and one in construction.
@spaceminivanwanter Жыл бұрын
It’s on Steam now!
@20xy94 Жыл бұрын
1:10:25 when the strange mood hit
@atillacodesstuff1223 Жыл бұрын
Tarn is the king of geeks and the underworld :D
@Kyleology Жыл бұрын
27:00
@manopeace91752 жыл бұрын
only 800 views? This guy is a rock star!
@honthecorn27642 жыл бұрын
I love herring his thought presses it shows how he makes the game so complex
@Woodythehobo2 жыл бұрын
great talk. its a shame many of these developer conventions have audio issues.
@nicolasgalipeau36322 жыл бұрын
Why the dislikes it's weird? This was amazing!
@neighbourlywumao76612 жыл бұрын
“Almost like the application of the argument to the design process itself.” I guess he’s saying it is recursive logic?
@yorgosdritsas94252 жыл бұрын
Great quality. I've been reading Persuasive Games for my thesis and it's been a treasure.
@rionhunter3 жыл бұрын
I have mad respect for Tarn, but he really needs to reel in his 'uh's and 'ums' because it's in the dozens per minute my golly - though the one just after 4:03 was pretty funny
@john.d.rockefeller25382 жыл бұрын
Some people just talk like that, their mind is running slower than their mouth I guess.
@dntbther92982 жыл бұрын
@@john.d.rockefeller2538 it is actually the reverse. He has too many ideas simultaneously, so he has to filter and choose one. Add anxiety and stress and it's worse.
@chugg1593 жыл бұрын
If you wanna do something fun: Download Lazy Newb Pack Turn on this lecture Generate a DF world while listening to the lecture. Export legends and check out your developed world.
@stephenharperisgay3 жыл бұрын
14:50 avoid unnecessary detail
@ChimeratAlpha3 жыл бұрын
33:48 And that, right there, is why I hate STEAM. It's also to be released on itch.io (DRM-free), and yet, likely due to the same terms that prevent devs from posting links to STEAM _and_ GOG on their official websites, Mr. Adams here only ever calls it the "STEAM release".
@DrunkTigerGrill3 жыл бұрын
In 50 years DF will be taught in schools. We are watching history in the making folks!
@calebmullan45933 жыл бұрын
His slides look like he made them in MS Paint, and I love it
@eugkra333 жыл бұрын
fucking cats clean themselves in this game, and get their paws dirty? Eye lids are actually used for cleaning eyes???
@kosnk3 жыл бұрын
Tarn and Zach are just amazing. Thank you
@baronvonbeandip3 жыл бұрын
This reminds me of Keith Burgun's 'Clockwork Game Design'.
@willmungas89643 жыл бұрын
2:03 “In 138, the Torments of Equality accept an offer of peace from the Pregnancy of Rawness” lmaoooo I love this game
@brynnplant3 жыл бұрын
This stuff is just so interesting. The cool thing is a lot of the concepts he discusses are so simple and obvious at their core that it's not as hard as you'd think to follow along.
@Komplexitet4 жыл бұрын
Tarn Adams is awesome
@hugoalvord27794 жыл бұрын
I love this guy 🥺
@CYI3ERPUNK4 жыл бұрын
words from a genius of game design ; a living legend
@Lightning_Lance4 жыл бұрын
59:06
@isaacshultz81284 жыл бұрын
He's an amazing speaker
@ValeryPetrov14 жыл бұрын
Thank you for the talk and for giving Tarn a platform! This game and it's creators sure deserve as many attention and praise as possible.
@chickennoodles52654 жыл бұрын
Brilliant dude but his mind is all over the place. I can't follow his talks at all.
@Walter58502 жыл бұрын
seemed very well thought through and concise to me ?
@mistry62922 жыл бұрын
@@Walter5850 op is probably a brainlet
@Yubey9344 жыл бұрын
why would you disable the like/dislike bar? Nobody can hate Tarn Adams
@ruadeil_zabelin4 жыл бұрын
It might also be youtube doing it if the video is marked as intended for all audiences and things like that. KZbin does a lot of weird stuff
@alex-ns7jj3 жыл бұрын
@@ruadeil_zabelin true
@ruadeil_zabelin3 жыл бұрын
Apparently it's removed everywhere on youtube now. I think you just were one of the first people that had this "feature"
@tenhovergonha76922 жыл бұрын
Its globaly disabled since Biden took the elections.
@jamoecw Жыл бұрын
@@ruadeil_zabelin this was disabled by the owner and not YT.
@KiloShank4 жыл бұрын
I just made a Demigod in adventure mode, covered him in brown recluse spiders, slapped a mason and demanded his pouch, and named it the bad bad balls before smashing a bird to death with it.
This talk is also elsewhere. It starts at the beginning, not 10 minutes earlier.
@narnbrez4 жыл бұрын
Interesting dutch angle lol
@rottenpoet66754 жыл бұрын
Listening for Toady for hours....relaxing
@oscarbarda4 жыл бұрын
It's really sad that the end debate was cut, because I think she was coming from an interesting place (badly, but still) asking what can we do with those theoretical tools. And there are many, many answers but she did not seem open to recieving them :x
@mmakey43103 жыл бұрын
But her questions are really exactly for herself to answer. She literally wants Ian Boogust to hold her hands down to draw out something, but its is kind of juvenile especially at such higher level of education. No offense, it shows her lack of understanding of what Ian Boogust is really talking about.
@mulkytool4 жыл бұрын
I know nothing about game design yet I can listen to this guy talk all day.
@ceselb4 жыл бұрын
I could too. But the uneven sound levels really makes me nuts.
@xDMrGarrison3 жыл бұрын
Me too lol, I was listening to his talks long before even playing his game. (started about 2 weeks ago)
@TimmacTR4 жыл бұрын
This guy is a genius, or an artist, or both..
@Robert-vk7je4 жыл бұрын
He is the god of his own world. :)
@Teadon864 жыл бұрын
I think it is sad that people forget that his brother Zach Adams is part of the development and has been part of developing games with his brother Tarn Adams since childhood.
@TimmacTR4 жыл бұрын
@@Teadon86 Well, they're both geniuses, it's just that Zach doesn't appear much in public
@Hawkido4 жыл бұрын
@@TimmacTR Zach is the Story and Lore Genius, Tarn is the Math and Logic Genius. Two sides of the PB&J of Awesome.
@Fuchsia_tude3 жыл бұрын
Yes.
@TheR9714 жыл бұрын
He's the Donald Knuth of video games. DF is still easier than writing a tex macro though.
@alanb81274 жыл бұрын
I had no idea this talk was happening... If I known I definitely would've gone. Dwarf Fortress is such a fascinating game