Heather Kelley: Playing with Boundaries
1:08:20
AJ Glasser: Games Journalism and YOU
53:47
Eelke Folmer: Designing for Disability
59:11
Mike Seller
48:04
11 жыл бұрын
Ellen Riloff: Plot Units and Storycraft
47:48
Aaron Cammarata: Game Freelancing 101
44:54
Babysitting Game Demo
5:03
12 жыл бұрын
Prom Week Trailer
2:44
13 жыл бұрын
Пікірлер
@jackalexandroff4550
@jackalexandroff4550 6 ай бұрын
did anyone find out what that game, or tech was called? 1:01:13
@2000calel
@2000calel 6 ай бұрын
Well presented; Great enthusiasm
@2000calel
@2000calel 6 ай бұрын
yes introspection yes algortihms
@KoRMaK1
@KoRMaK1 6 ай бұрын
who added the soundtrack at 1:09:00 and was it diegetic to the room
@jakeely1180
@jakeely1180 Ай бұрын
its the sound of dwarf fortress launching.
@iggyboyo
@iggyboyo 9 ай бұрын
Man what a shame. It is an incredibly interesting topic but I can only hear 30% of what is being said. Was there no one monitoring the audio?
@mentalaberrationsmeansdear6362
@mentalaberrationsmeansdear6362 11 ай бұрын
26:05 34:18
@enkephalin07
@enkephalin07 Жыл бұрын
"There's absolutely no reason to make a large world." Tarn said 3 years ago. Actually I'd been making large worlds with max history length for 5 years prior, and my reasons for doing so then are unchanged. It produces richer world histories with more active personalities that you can interact with, that you can influence, but will ever be out of your control. These are fundamental building blocks for stories you could not have anticipated, no matter what you're able to do to change the world.
@enkephalin07
@enkephalin07 Жыл бұрын
An adventurer isn't exactly ground up in gears, because in Adventurer Mode the player has more agency than other units around them. Non-player units may be capable of the same behaviors as the player, yet they won't actually engage in them. NPC's who agree to join the player lose more agency because there are more behaviors they won't engage in, and more behaviors they're compelled to. Certainly a lot of narrative emerges from a party composition, but it's still constricted more than necessary for gameplay.
@stephenbaluran3298
@stephenbaluran3298 Жыл бұрын
I think Janet was missing the point. She thinks procedural rhetoric should always look for a particular feature in a system (in the same way Marxist criticism always looks for economic inequality). Procedural rhetoric is about the process, not about the outcome. It's a method for analyzing video games, but what we end up finding in our analyses is up to us.
@IAm18PercentCarbon
@IAm18PercentCarbon Жыл бұрын
Envy these students getting to learn from one of the true legends of game development.
@baltakatei
@baltakatei Жыл бұрын
01:19:00 ⚠️ Headphone warning. ⚠️
@baltakatei
@baltakatei Жыл бұрын
A small bias of probabilities of rare events happening more often to entities in the game that the user pays attention to would go a long way towards sparking a player's inner storyteller. Dwarf Fortress does this by presenting the player with so many unique permutations of ordinary entities that each unique configuration feels rare and special; statistically, DF sessions are not surprising if you hold all the game mechanics in mind. However, most players aren't interested in memorizing the wiki, so they're in a state of constant surprise. As long as the surprises don't sour into frustration (e.g. 2022-12 Steam version doesn't let me build up/down stair constructs to extend a downstairs upward, wth), then the tongue-in-cheek "!FUN!" make for good stories. Stories are born when plans go awry; frustration is born when the story is unlikely to entertain people you love.
@shadejodoin6683
@shadejodoin6683 Жыл бұрын
You can absolutely construct an upstair on a dug downstair, at least at the time of writing. All you have to do is construct stairs as a construction beginning from the Z-level of the downstair and up to the Z-level you desire. Ensure you build up instead of trying to dig up, and click on the accessible level of the downstair then move upwards - not the other way around.
@HenricWallmark
@HenricWallmark Жыл бұрын
I had the same issue until I found There’s one stair tool in Mining menu and one in construction.
@spaceminivanwanter
@spaceminivanwanter Жыл бұрын
It’s on Steam now!
@20xy94
@20xy94 Жыл бұрын
1:10:25 when the strange mood hit
@atillacodesstuff1223
@atillacodesstuff1223 Жыл бұрын
Tarn is the king of geeks and the underworld :D
@Kyleology
@Kyleology Жыл бұрын
27:00
@manopeace9175
@manopeace9175 2 жыл бұрын
only 800 views? This guy is a rock star!
@honthecorn2764
@honthecorn2764 2 жыл бұрын
I love herring his thought presses it shows how he makes the game so complex
@Woodythehobo
@Woodythehobo 2 жыл бұрын
great talk. its a shame many of these developer conventions have audio issues.
@nicolasgalipeau3632
@nicolasgalipeau3632 2 жыл бұрын
Why the dislikes it's weird? This was amazing!
@neighbourlywumao7661
@neighbourlywumao7661 2 жыл бұрын
“Almost like the application of the argument to the design process itself.” I guess he’s saying it is recursive logic?
@yorgosdritsas9425
@yorgosdritsas9425 2 жыл бұрын
Great quality. I've been reading Persuasive Games for my thesis and it's been a treasure.
@rionhunter
@rionhunter 3 жыл бұрын
I have mad respect for Tarn, but he really needs to reel in his 'uh's and 'ums' because it's in the dozens per minute my golly - though the one just after 4:03 was pretty funny
@john.d.rockefeller2538
@john.d.rockefeller2538 2 жыл бұрын
Some people just talk like that, their mind is running slower than their mouth I guess.
@dntbther9298
@dntbther9298 2 жыл бұрын
@@john.d.rockefeller2538 it is actually the reverse. He has too many ideas simultaneously, so he has to filter and choose one. Add anxiety and stress and it's worse.
@chugg159
@chugg159 3 жыл бұрын
If you wanna do something fun: Download Lazy Newb Pack Turn on this lecture Generate a DF world while listening to the lecture. Export legends and check out your developed world.
@stephenharperisgay
@stephenharperisgay 3 жыл бұрын
14:50 avoid unnecessary detail
@ChimeratAlpha
@ChimeratAlpha 3 жыл бұрын
33:48 And that, right there, is why I hate STEAM. It's also to be released on itch.io (DRM-free), and yet, likely due to the same terms that prevent devs from posting links to STEAM _and_ GOG on their official websites, Mr. Adams here only ever calls it the "STEAM release".
@DrunkTigerGrill
@DrunkTigerGrill 3 жыл бұрын
In 50 years DF will be taught in schools. We are watching history in the making folks!
@calebmullan4593
@calebmullan4593 3 жыл бұрын
His slides look like he made them in MS Paint, and I love it
@eugkra33
@eugkra33 3 жыл бұрын
fucking cats clean themselves in this game, and get their paws dirty? Eye lids are actually used for cleaning eyes???
@kosnk
@kosnk 3 жыл бұрын
Tarn and Zach are just amazing. Thank you
@baronvonbeandip
@baronvonbeandip 3 жыл бұрын
This reminds me of Keith Burgun's 'Clockwork Game Design'.
@willmungas8964
@willmungas8964 3 жыл бұрын
2:03 “In 138, the Torments of Equality accept an offer of peace from the Pregnancy of Rawness” lmaoooo I love this game
@brynnplant
@brynnplant 3 жыл бұрын
This stuff is just so interesting. The cool thing is a lot of the concepts he discusses are so simple and obvious at their core that it's not as hard as you'd think to follow along.
@Komplexitet
@Komplexitet 4 жыл бұрын
Tarn Adams is awesome
@hugoalvord2779
@hugoalvord2779 4 жыл бұрын
I love this guy 🥺
@CYI3ERPUNK
@CYI3ERPUNK 4 жыл бұрын
words from a genius of game design ; a living legend
@Lightning_Lance
@Lightning_Lance 4 жыл бұрын
59:06
@isaacshultz8128
@isaacshultz8128 4 жыл бұрын
He's an amazing speaker
@ValeryPetrov1
@ValeryPetrov1 4 жыл бұрын
Thank you for the talk and for giving Tarn a platform! This game and it's creators sure deserve as many attention and praise as possible.
@chickennoodles5265
@chickennoodles5265 4 жыл бұрын
Brilliant dude but his mind is all over the place. I can't follow his talks at all.
@Walter5850
@Walter5850 2 жыл бұрын
seemed very well thought through and concise to me ?
@mistry6292
@mistry6292 2 жыл бұрын
@@Walter5850 op is probably a brainlet
@Yubey934
@Yubey934 4 жыл бұрын
why would you disable the like/dislike bar? Nobody can hate Tarn Adams
@ruadeil_zabelin
@ruadeil_zabelin 4 жыл бұрын
It might also be youtube doing it if the video is marked as intended for all audiences and things like that. KZbin does a lot of weird stuff
@alex-ns7jj
@alex-ns7jj 3 жыл бұрын
@@ruadeil_zabelin true
@ruadeil_zabelin
@ruadeil_zabelin 3 жыл бұрын
Apparently it's removed everywhere on youtube now. I think you just were one of the first people that had this "feature"
@tenhovergonha7692
@tenhovergonha7692 2 жыл бұрын
Its globaly disabled since Biden took the elections.
@jamoecw
@jamoecw Жыл бұрын
@@ruadeil_zabelin this was disabled by the owner and not YT.
@KiloShank
@KiloShank 4 жыл бұрын
I just made a Demigod in adventure mode, covered him in brown recluse spiders, slapped a mason and demanded his pouch, and named it the bad bad balls before smashing a bird to death with it.
@dylanknight1237
@dylanknight1237 4 жыл бұрын
Introduction starts @ 10:38 Presentation starts @ 11:25 You're welcome.
@dylanknight1237
@dylanknight1237 4 жыл бұрын
This talk is also elsewhere. It starts at the beginning, not 10 minutes earlier.
@narnbrez
@narnbrez 4 жыл бұрын
Interesting dutch angle lol
@rottenpoet6675
@rottenpoet6675 4 жыл бұрын
Listening for Toady for hours....relaxing
@oscarbarda
@oscarbarda 4 жыл бұрын
It's really sad that the end debate was cut, because I think she was coming from an interesting place (badly, but still) asking what can we do with those theoretical tools. And there are many, many answers but she did not seem open to recieving them :x
@mmakey4310
@mmakey4310 3 жыл бұрын
But her questions are really exactly for herself to answer. She literally wants Ian Boogust to hold her hands down to draw out something, but its is kind of juvenile especially at such higher level of education. No offense, it shows her lack of understanding of what Ian Boogust is really talking about.
@mulkytool
@mulkytool 4 жыл бұрын
I know nothing about game design yet I can listen to this guy talk all day.
@ceselb
@ceselb 4 жыл бұрын
I could too. But the uneven sound levels really makes me nuts.
@xDMrGarrison
@xDMrGarrison 3 жыл бұрын
Me too lol, I was listening to his talks long before even playing his game. (started about 2 weeks ago)
@TimmacTR
@TimmacTR 4 жыл бұрын
This guy is a genius, or an artist, or both..
@Robert-vk7je
@Robert-vk7je 4 жыл бұрын
He is the god of his own world. :)
@Teadon86
@Teadon86 4 жыл бұрын
I think it is sad that people forget that his brother Zach Adams is part of the development and has been part of developing games with his brother Tarn Adams since childhood.
@TimmacTR
@TimmacTR 4 жыл бұрын
@@Teadon86 Well, they're both geniuses, it's just that Zach doesn't appear much in public
@Hawkido
@Hawkido 4 жыл бұрын
@@TimmacTR Zach is the Story and Lore Genius, Tarn is the Math and Logic Genius. Two sides of the PB&J of Awesome.
@Fuchsia_tude
@Fuchsia_tude 3 жыл бұрын
Yes.
@TheR971
@TheR971 4 жыл бұрын
He's the Donald Knuth of video games. DF is still easier than writing a tex macro though.
@alanb8127
@alanb8127 4 жыл бұрын
I had no idea this talk was happening... If I known I definitely would've gone. Dwarf Fortress is such a fascinating game