Пікірлер
@GamerFollower
@GamerFollower 2 күн бұрын
Why doesn't EPIC fix this issue to begin with? Thank you for the tool though! They should hire you
@alexeypetrov8394
@alexeypetrov8394 3 күн бұрын
Wowoowwo, like and sub <3
@CreativeDen007
@CreativeDen007 3 күн бұрын
I don't understand, which characters did he put in the beginning?
@denischetyrin6980
@denischetyrin6980 5 күн бұрын
It is normal that my root motion operates in world space and not in local space? because the rotation of my character seems to not mater for the root motion, is just oriented to world space
@michaelderosier3505
@michaelderosier3505 15 күн бұрын
Awesome asset. Its a huge timesaver. Can you show/explain how to end a Anim Blend on the Target Anim.
@AttakuStudio
@AttakuStudio 14 күн бұрын
Thank you! sorry I didn't quite understand what you are asking.
@michaelderosier3505
@michaelderosier3505 14 күн бұрын
@@AttakuStudio While I was trying to blend two animations (source, target), I was not able to end the new blended animation using the targets last frame.
@AttakuStudio
@AttakuStudio 14 күн бұрын
@@michaelderosier3505 oh, I see what you mean. The reason is that blend depends on the source animation's length, it cannot exceed that. So in order to let the new animation end with targets last frame you can either play with "start frame" that let's your blending start at the certain point of the source animation (if you use this option then you might need to play with "start blend frames Num" to make a smoother transition with the target) or "target start frame" option, which will let you pick the different starting point of the target (so it will start blending the target from a certain point) , or you can try to make your source longer by duplicating it in the sequencer for example. However, one more option could be to play with frame rates. You could try to export and reimport the target with a lower frame rate, which will make it play faster compared to the source in blending (we might add the option of frame rate adjustment in the plugin itself in the future)
@michaelderosier3505
@michaelderosier3505 15 күн бұрын
This is a huge timesaver! I need a feature that can copy a skeletal mesh pose and its scale to another SKM. This would allow devs to reuse character assets on other characters.
@AttakuStudio
@AttakuStudio 16 күн бұрын
Make sure to check the latest update video (in the description) it has a lot more features now
@bochenkoo4794
@bochenkoo4794 27 күн бұрын
Is it working with metahumans, and other characters as well?
@AttakuStudio
@AttakuStudio 26 күн бұрын
Works on any skeleton.
@bochenkoo4794
@bochenkoo4794 26 күн бұрын
@@AttakuStudio thanks, guess i have to buy it and check it out
@Izmolio1
@Izmolio1 Ай бұрын
Straight to the point and easy to follow. Never knew this was an option, thank you.
@ahi6315
@ahi6315 Ай бұрын
So smooth and easy! Great tool!
@andymiira_gamedev
@andymiira_gamedev Ай бұрын
Awesome update, these improved features are very useful! Thanks for making this tool even better!
@AttakuStudio
@AttakuStudio Ай бұрын
you are very welcome, thank you for using our plugin! 👍
@ahi6315
@ahi6315 Ай бұрын
Amazing update!!! Thank you guys!
@AttakuStudio
@AttakuStudio Ай бұрын
please remove and reinstall the new version of Root Motion Fix tool in the Epic Launcher if you already have one
@ROcheater
@ROcheater 2 ай бұрын
Dude this is actually incredibly awesome and will save me a ton of time
@Neosin1
@Neosin1 2 ай бұрын
lol I couldn't see any difference??? What exactly blended? End result just looks like the first animation???
@AttakuStudio
@AttakuStudio 2 ай бұрын
You are the only person that haven't noticed the difference
@Javawok
@Javawok 2 ай бұрын
They aren't the only one. I don't see it either ....
@Javawok
@Javawok 2 ай бұрын
Same. The result isn't what I expected
@YouS4ckIt
@YouS4ckIt 2 ай бұрын
Look at the first animation how the hands are then on the result with hands they are taken from second animation
@AttakuStudio
@AttakuStudio 2 ай бұрын
@@Javawok what did you expect though? There is no way to include the pelvis bone movement since it's the parent of all bones, you can only blend the top animation from spine01 bone and up. If you can achieve a better result any other way please let me know, we would be happy to implement it.
@MihaiVladan
@MihaiVladan 2 ай бұрын
any chance you can make this work on MAC OS? I've also purchased the RMFIX tool and it doesn't show up in the options menu. Im guessing it's because you use some sort of "DLL's" that a windows only.
@AttakuStudio
@AttakuStudio 2 ай бұрын
We have added Anim Mod Tool for MacOS and Linux platforms. RM Fix Tool will also be added in the upcoming update, please bear with us, we are adding more features to it also. Thank you for using our tools!
@tamamo08
@tamamo08 2 ай бұрын
good job!
@darkmyreflection
@darkmyreflection 2 ай бұрын
What is the name of the song in the background?
@AttakuStudio
@AttakuStudio 2 ай бұрын
that's one of the tracks I've made a long time ago, it has no name ;)
@darkmyreflection
@darkmyreflection 2 ай бұрын
@@AttakuStudio It's a pretty nice piece. I like it so much. If you don't mind, can you share the full version? :)
@AttakuStudio
@AttakuStudio 2 ай бұрын
@@darkmyreflection glad you like it, the project files have been lost in my old computer unfortunately, I only have this loop left pretty much.
@alecek
@alecek 2 ай бұрын
Just What I need it! Excellent Plugin! I just bought it and mirrored my rolls anims and now my character is flawless! And the other features are great also and definitely will use them too !
@AttakuStudio
@AttakuStudio 2 ай бұрын
Thank you very much for choosing our plugin! And for such a heartwarming comment! 😁
@KillerHacking1212
@KillerHacking1212 2 ай бұрын
Looks awesome, can you add a play rate modifier? Like have it be controlled by a curve to give us full control over the final speed. That would be awesome, a plugin called genesis animation record has this but it's too pricey for me to just want that one feature lol. This is the end of the youtube url to see what i mean from it: /watch?v=VJ4N8kSlqgk oh, I'm buying this and RM fix tool right now, both are amazing, thanks for making such useful plugins!
@AttakuStudio
@AttakuStudio 2 ай бұрын
This is exactly what we are planning to add as the next feature 😃 Thank you for choosing our plugins! Also , in case you don't know, you can use RM Fix Tool on multiple animations at the same time, it can save a lot of time
@raleartstudio1701
@raleartstudio1701 2 ай бұрын
Why is my charcter in the preview animation half in the floor?
@raleartstudio1701
@raleartstudio1701 2 ай бұрын
I figured out that if I select z axis it does that. however now my character keeps snapping backwards after the animation during gameplay still which is the whoel reason I bought this to begin with.
@AttakuStudio
@AttakuStudio 2 ай бұрын
@@raleartstudio1701 I'm sure we can fix that, please join our discord.gg/ERfQd5VgMU and post screenshots of your process and result so we can take a look. Also please make sure that you have "root motion" checked in the details panel of your animation before using it in the game.
@raleartstudio1701
@raleartstudio1701 2 ай бұрын
I figured it out. Its because of my character being created in character creator 4. even after export it uses cc_pelvis instead of just pelvis @@AttakuStudio
@fjb666
@fjb666 2 ай бұрын
With this power I shall become an Unreal Animation God, when I figure out how to easily move animation assets between projects so as to not ruin my main project.
@Grand_Alchemist
@Grand_Alchemist 2 ай бұрын
Does this only for for the UE mannequin such as Manny? What about blending 2 animations from different skeletons?
@AttakuStudio
@AttakuStudio 2 ай бұрын
works with any skeleton, but both animations have to be using the same skeleton
@jomesias
@jomesias 2 ай бұрын
You can also use the cinematic sequencer to blend animations together then bake them and create an animation! (Y)
@AttakuStudio
@AttakuStudio 2 ай бұрын
In sequencer you can only blend the whole animation, as far as I know there is no option to filter certain bone chains. So you cannot get the result as the example in the video. Mix top and bottom of two animations. Besides, sequencer doesn't let you reverse nor mirror your animations etc. Anim mod tool can save a lot of headache and time and lets you create new assets on the fly.
@jomesias
@jomesias 2 ай бұрын
@@AttakuStudio ah sure, I understand!! Sounds good! Yeah I have blended animations together on sequencer but not by bone!! I’ll check if it’s even possible. Thanks 🙏
@wywarren
@wywarren 2 ай бұрын
The feature is bugged in 5.2 and 5.3 depending if you’re going from source to target or target to source. Hopefully it’s fixed in 5.4,
@AttakuStudio
@AttakuStudio 2 ай бұрын
@@wywarren Do you mean there is a bug in the Unreal Engine itself or in Anim Mod Tool? What kind of a bug? I didn't get it
@wywarren
@wywarren 2 ай бұрын
@@AttakuStudio the newly introduced anim blending in sequencer introduced in 5.2 that allows you to blend across two animations with a defined bone for matching. We had an open ticket for it regarding the bug. I believe it was matching subsequent anims worked but when targeting previous animations it wouldn’t match the transforms properly on the designated hand off bone. Even toggling match location and rotation permutations didn’t work and epic identified the bug
@ahi6315
@ahi6315 3 ай бұрын
Great plugin, saved me a decent amount of headache. Great to make in place animations also! Thank you so much for making this.
@AttakuStudio
@AttakuStudio 3 ай бұрын
Besides creating root motion, Rm Fix Tool also lets you change the direction of the animation, snap IK bones, remove root motion and offset root bone to world 0 directly in Unreal Engine 5. Also you are able to manipulate several animations at once.
@VR360VIDEOSIMMERSIVESOUNDVR
@VR360VIDEOSIMMERSIVESOUNDVR 3 ай бұрын
Great update and great tutorial too. Thanks!
@AttakuStudio
@AttakuStudio 3 ай бұрын
Thank you so much for using our plugin!
@AttakuStudio
@AttakuStudio 3 ай бұрын
Anim Mod Tool also has other useful options for animations besides Blend: Reverse animation, Mirror animation, Loop animation, Remove and Repeat frames.
@BeastFistsGame
@BeastFistsGame 3 ай бұрын
Super useful tool, besides IK snap it can also create or remove root motion, fix any root motion issues, change animation direction, amazing tool! 💯
@AttakuStudio
@AttakuStudio 3 ай бұрын
You can also apply Snap IK bones to multiple animations at the same time!!! Just select as many as you need and right click. Forgot to mention.
@sahinerdem5496
@sahinerdem5496 3 ай бұрын
Great update,i thank you very much for this additions, I feel very debtfull to you, i don't get it why still ppl didn't discover these your both wonderfull tools. ooooh!! ahaha!! , i have custom skeletal meshes, facial rig is bones and i was thinking about how to add my facial animations blend on body animation, your this blend with other will do it. wooowww. Very Much Thanks.
@AttakuStudio
@AttakuStudio 3 ай бұрын
Thank you for such a heartwarming comment! Very happy that you like our tools.✊ Yeah, our tools should work on any skeleton no problem. It's great that we could help!!! If you have any suggestions that could be added, please let us know.
@studiorekt5262
@studiorekt5262 5 ай бұрын
no flying issue with this?
@CaptainDeathbeard
@CaptainDeathbeard 5 ай бұрын
you are a hero
@AttakuStudio
@AttakuStudio 5 ай бұрын
🦸‍♂😅
@JDRos
@JDRos 5 ай бұрын
It just gets stuck on Fixing Animation Assets at 0%, please help :(
@AttakuStudio
@AttakuStudio 5 ай бұрын
Sorry that you have problems using our tool, could you be more specific on the problem you having? Please describe the action that get's stuck. Also you can email me to [email protected] the link to the clean project with the animations you have trouble fixing and I will take a look. Or we can use discord discord.gg/ERfQd5VgMU
@mustafaburhan153
@mustafaburhan153 6 ай бұрын
Hello brother Can this tool be used in cinematic mode? Can this tool be used in Mixamo movements?
@AttakuStudio
@AttakuStudio 6 ай бұрын
Hi Mustafa, RMFixtool can be useful to fix any animation asset (make sure to duplicate your assets before using the tool on them since cntrlZ (undo) will not work after you apply changes) which then could be used for cinematics or games. In case of mixamo animations you need to add root bone to them. Best and easiest way that I know of is to use "mixamo coverter" by terribillis studio which adds it automatically. I'm not sure that you really need it for cinematics though, but it might be useful for animation blending and direction change in sequencer, since Unreal's sequencer sometimes has trouble blending animations with different rotation and root movement. So it might be handy.
@mustafaburhan153
@mustafaburhan153 6 ай бұрын
@@AttakuStudio Brother, I work in the field of 3D I use the Unreal program Use only cinematic mode I do not use Blueprint gaming mode at all Will this tool help me at Level Sequence? I need an answer from you before I buy the tool؟
@mustafaburhan153
@mustafaburhan153 6 ай бұрын
@@AttakuStudio There is no explanation of the tool in cinematic mode Using Timeline Level Sequences I hope you can explain it using Level Sequence Please explain it using Level Sequence
@mustafaburhan153
@mustafaburhan153 6 ай бұрын
@@AttakuStudio Please can you answer my questions
@AttakuStudio
@AttakuStudio 6 ай бұрын
@@mustafaburhan153 Rm Fix tool works directly on the animation asset. (right click on the animation) which then (animation itself) can be used anywhere you want. Level sequence, blueprints, montages etc. I can't suggest you to buy our plugin because I don't know your problem and I don't know what exactly you want to achieve.
@unrealdevop
@unrealdevop 6 ай бұрын
Dude this is nice, is worth it for the IK bones alone
@matthewblaire
@matthewblaire 6 ай бұрын
something that frustrated me while using this plugin was the lack of a message stating why a change cannot be applied. The "Apply" button does not show up until a specific setting (or combination of settings) are selected/modified. For example: if I just want to remove root motion from the animation without modifying the rm direction or transferring animation between bones, the apply button does not appear. Maybe I just don't understand how root motion works, i.e. maybe you can't do one without doing the other, but as a user it's very annoying to not have any information explaining why something can or cannot be done. In my opinion, the "Apply" button should always be visible. When a change cannot be applied, it should be greyed out and accompanied by either a tooltip or a message stating something to the effect of "change cannot be applied without x" or "because of x". all things considered, it's still a useful plugin and I do not regret purchasing it
@AttakuStudio
@AttakuStudio 6 ай бұрын
Thank you for using our plugin and for your suggestion. Sorry that non visible apply button caused you frustration. The reason is that we have checked checkmarks for "Transfer option" as default, which requires an action (selecting bones) before the plugin can execute. So all you need is to uncheck the options you don't need. But after all I think you're right and we will address this issue, so other users won't experience the same frustration. thank you for letting us know!
@AttakuStudio
@AttakuStudio 6 ай бұрын
Please share your opinion, let us know if you think we should add more features to the plugin
@modz7014
@modz7014 7 ай бұрын
I always do those stuff in Maya. but sometimes i do have those problems, and instead of going back and forth from Maya to unreal i just bought your plugin, and wow, this is a time saver, thanks
@AttakuStudio
@AttakuStudio 7 ай бұрын
Happy to be of help, and thank you for using our plugin!
@westomopresto
@westomopresto 7 ай бұрын
You should consider including just the root fix into this tool too. :(
@AttakuStudio
@AttakuStudio 7 ай бұрын
Now we have it.
@chrisnavarro9117
@chrisnavarro9117 7 ай бұрын
Promo'SM
@Prototiphrom
@Prototiphrom 7 ай бұрын
When I use this fix on animation and then call "Play Montage" with this animation there is the bug. The character at first frames teleports back and then snaps back but in Anim BP seems to work correctly.
@AttakuStudio
@AttakuStudio 7 ай бұрын
Hm that's weird, could you please describe this issue more specifically, when do you exactly get the problem. When using animation montage? Thanks
@Prototiphrom
@Prototiphrom 7 ай бұрын
@@AttakuStudio can you share your email may be I send you the project and you can debug it
@AttakuStudio
@AttakuStudio 7 ай бұрын
@@Prototiphrom [email protected], did you try to remove animation from montage and put it back after using the plugin?
@Prototiphrom
@Prototiphrom 7 ай бұрын
I sent you an email sorry for the latency I didn't get KZbin notify@@AttakuStudio
@johnnyknifeman5365
@johnnyknifeman5365 7 ай бұрын
@@AttakuStudio I'm having a similar problem, when called in the animation blueprint the changed animation works perfectly but in a play montage it returns to its normal state before being edited
@Xylot
@Xylot 7 ай бұрын
Is there a way to use this tool to fix the root motion problem with many Mixamo animations where the pelvis is fixed in place?
@AttakuStudio
@AttakuStudio 7 ай бұрын
Root motion is copied from pelvis movement, so if you downloaded an animation from mixamo that has inplace checked (character not moving in the world) this will not work. You need to download the animation with normal settings.
@Xylot
@Xylot 7 ай бұрын
@@AttakuStudio Thanks! Man, Mixamo really sucks sometimes lol
@macxike
@macxike 7 ай бұрын
Awesome plugin! Since you are aiming to simplify the Mixamo workflow, it would be even better if you can add a forth step to help fix the IK and gun bones and get them to snap directly to the hands and feet. Then it would be a full solution. Fantastic simple plugin already though. Great job and thank you!
@AttakuStudio
@AttakuStudio 7 ай бұрын
Thank you for suggestion, and for using our plugin! we will definitely think about it!
@AttakuStudio
@AttakuStudio 7 ай бұрын
We decided to add this feature in the next update, please check back in 4-7 days
@macxike
@macxike 7 ай бұрын
@@AttakuStudio That’s wonderful! Looking forward to it. Will help spread the word. Keep up the good job 🫡
@AttakuStudio
@AttakuStudio 7 ай бұрын
@@macxike Thank you very much!🤝
@sahinerdem5496
@sahinerdem5496 8 ай бұрын
perfect plugin for many options, with this there'll be no need for another mocap.Thank you for your efforts.
@AttakuStudio
@AttakuStudio 8 ай бұрын
Thank you 😁
@Nicola_Liso_88
@Nicola_Liso_88 8 ай бұрын
Hey! I just bought your plugin. My team and I have a few character animations with a root joint that remain at the world center as the character animates. We were wondering if your plugin also works for a character that moves in more than one axis, as everything we have tried so far still has the root bone at the center of the world for these animations. If so, could you please elaborate on how to do this? Thanks!
@AttakuStudio
@AttakuStudio 8 ай бұрын
Hi! thank you for using our plugin. Do you mean that root bone is static all the time? If that's the case, you should use the 2nd option (transfer animation between bones (keep default checkmarks) in the boxes select pelvis and root. Also check complete tutorial here kzbin.info/www/bejne/gJO6lJ57eJ6dos0
@sahinerdem5496
@sahinerdem5496 8 ай бұрын
Unbelievable. I can't believe this has been made. I am using motinbuilder to convert non-RM anims to RM anims hours and hours. Is this plugin really converting non-RMAnims to RM anims as shown??
@AttakuStudio
@AttakuStudio 8 ай бұрын
Yes it does 😁 in couple of clicks. Also let's you change animation direction. We couldn't find any good solution for fixing problems like that in mocap animations, so we came up with this solution. Hope it helps you too.
@sahinerdem5496
@sahinerdem5496 8 ай бұрын
@@AttakuStudio I got the plugin, Thank you very very much for this great help. Every studio needs this. I spent hundreds hours in MoBu. I wish this plugin would come up to surface earlier. Regards.
@AttakuStudio
@AttakuStudio 8 ай бұрын
You're very welcome, I hope it saves you a lot of headache! Make sure to subscribe, or check back, cause we might update it soon. And thank you for purchasing!
@sahinerdem5496
@sahinerdem5496 7 ай бұрын
@@AttakuStudio today at the first time i used the tool, My Custom bone Hierarchys root bone local axis is -Y up, i couldn't do it correct,i switched all possible variations, but no. Please forgive me, Can you add root bones and pelvis bones' negative directions and names custom up for us to change, and XY local directions for us. or maybe if it would be in world location the code(my guess not works) plugin solve method then i could do it. Regards. And it works perfect with UE mannequin animations bone hierarchy
@AttakuStudio
@AttakuStudio 7 ай бұрын
@@sahinerdem5496 Sorry to hear that you experience problems. Did you try the default settings on your custom skeleton? Negative value of the root local axis doesn't matter ( could be applicable in the direction change) so you don't need to select negative value, only axis X, Y or Z. Please watch the whole tutorial and try default values. If it doesn't work, you can send me your animation and your goal at [email protected]