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@islapyoou
@islapyoou 6 ай бұрын
just in case someone sees this: Use the non-square-transform node to set the Output size to 2x, instead of the Blend-Nodes.And then Blend them together. If you are using the Blend-nodes for it, your textures getting really blurry
@islapyoou
@islapyoou 6 ай бұрын
underrated. thank you!
@silentlady408
@silentlady408 Жыл бұрын
very good ! at 4'12 it looks like the body of a jellyfish. I tried to do the same but with piece of glass ejected from the surface. I am lazy to use fracturation in Blender and particles. The new result you made is more realistic. Great tutorial !
@danieljrgameart
@danieljrgameart Жыл бұрын
Thanks a lot. I shouldn't have used custom nodes though.
@brahimlancas8960
@brahimlancas8960 2 жыл бұрын
can talk about that work i think well be interesting to hear how u get it
@danieljrgameart
@danieljrgameart 2 жыл бұрын
Hi, Oh yes, it could be nice to make a video about my experience in the industry. Since then a lot has happened. Basically I got my job with my materials on my portfolio and what I did on my KZbin channel :) I saw a job ad, I applied, I did the art test and that was it. It came after many fails though.
@Grope_short
@Grope_short 2 жыл бұрын
😂 The site share sub has been reorganized and the file dilation or erosion filter cannot be found.
@nikefootbag
@nikefootbag 2 жыл бұрын
Thanks this was really helpful, it feels like substance designer should have a specific “trim sheet generator” node or something to help with this kind of tiling situation
@danieljrgameart
@danieljrgameart 2 жыл бұрын
Hi Timothy. I agree with you, it could be made simpler. But it's also fun to figure out this kind of stuff.