Thanks for investing ur time into this video, very helpful.
@daedae169719 күн бұрын
Thank you so much for this video! The Powergrade shortcut setup is a total game-changer-I can't believe how much time it saves! I especially appreciated the tip on setting up default project settings, which I didn’t even realize was possible. You've really helped make DaVinci Resolve more accessible and efficient. Looking forward to implementing these tips in my next project!
@furkancipe292119 күн бұрын
I’m new to DaVinci and video editing, I’m sure I’ll learn a lot from you. Do you have any advice? Thanks!
@Theaaronchris21 күн бұрын
Nice video bro. If I’m not mistaken since you’re TL color space is davinci wide gamut there is no need to CST from log to wide gamut just got from log to rec 709 and whatever you doing the Timeline tab before CST will be in davinci wide gamut color space.
@rickwettingcolor19 күн бұрын
Your footage will not automatically be transformed to DWG, unless you're using DaVinci YRGB Color Managed (in which case you wouldn't need CSTs at all). Sure, you could skip transforming to DWG and still grade it in a DWG timeline, but you will be lacking some proper math in your color workflow, which can cause inconsistencies.
@Theaaronchris15 күн бұрын
@@rickwettingcolorohhhh, okay then gotcha. So would this work if the timeline color space is rec 709 instead of DWG or should the timeline/project color space always be DWG? And a problem I was having was I would change my project color settings but my timeline color settings were different so I had to go to my timeline settings and make the changes because the timeline color settings override the project color settings.
@rickwettingcolor14 күн бұрын
@@Theaaronchris Sure, your timeline color space can be Rec709. This will mean you are grading in a Display Reffered enviroment., rather than Scene Reffered. It's just important to know your color pipeline and have it properly setup. I like to work in DWG, because it retains all the data of Log footage and makes it easy to also output to other color spaces when necessary and the tools I use are designed for DWG as well. Your timeline settings can be linked to your project settings, but if you have independent timeline settings that override your project settings, you do need to be aware that your project settings do not influence your timeline. You can go into your timeline settings and check the 'Use Project Settings' box at the bottom.
@marin_real_estate_photography22 күн бұрын
Thank you for the clear and concise video. One question: Is it "ok" to use the camera's native gamma and color space for the timeline if we want to use a particular LUT for that particular gamma and gamut? For example: 90% of my footage is shot in Panasonic V-LOG, and there are one or two LUT's designed for transforming V-LOG in to Rec 709. So do I lose anything by putting that conversion LUT at the end of the pipeline and doing my grading with the timeline set to Panasonic V-LOG? (I realize for the other clips that I will have to do a CST, but that is ok with me). Is working in DaVinci Wide gamut / Intermediate that much better than using the camera's specific gamma and gamut for the timeline? Thanks in advance.
@rickwettingcolor22 күн бұрын
Thank you for your comment! It is fine to work in Panasonic V-Log instead of DaVinci WG/Intermediate. Especially if you have a LUT with a conversion from Panasonic V-Log to Rec709 it makes sense for your workflow. As long as you've got your color management properly figured out and set up, you're all good to go and it sounds to me like you do! I personally prefer working in DaVinci WG/Intermediate, because I have certain tools that are designed for that color space.
@marin_real_estate_photography22 күн бұрын
@@rickwettingcolor Thanks for the follow up. Yes, I understand what you are sying about using tools that are designed for DWG / Intermediate. I have a few DCTLs myself and I think they are designed to work specifically with DWG / Intermediate.
@Liamdevoucoux23 күн бұрын
thanks ! we want more ahah
@xSpecii24 күн бұрын
thank u I will be grading myself soon, very helpfull for starting out!
@Star-Trekking25 күн бұрын
Great! I will wait the next video. Can you make a video for color grading Braw? Thank you.
@Star-Trekking25 күн бұрын
I will wait the next video for color grading. Can you make video for color grading Braw? Thank you.
@providencephotographydfw28 күн бұрын
Thanks for sharing. Great info. Are you planning on doing more DaVinci tutorials?
@rickwettingcolor28 күн бұрын
Thank you for the kind comment! Yes I will be doing more DaVinci Resolve tutorials in the near future. I'm planning on doing some tips & tricks tutorials to speed up your grading workflow, but will most likely do some more in-depth grading tutorials in the future as well!
@sinosurfer28 күн бұрын
Can you explain this is better than using DaVinci color management and letting it automatically detect the color management for you?
@rickwettingcolor28 күн бұрын
It gives you more options for your DRT's. For example: I really like to use Juan Pablo Zambrano's 2499 DRT (this is a DCTL that brings me from DWG to Rec709, with more filmic characteristics). Also for the project I have in the video, I had an export of the entire film, which means all the clips are from the same source file. DaVinci YRGB Color Managed wouldn't be able to recognise the different color spaces, because all the clips are from the same single source file.
@DutchCrueltyАй бұрын
Great content! Are you planning on doing some more in depth tutorial into grading? Really interested in seeing what your way of working is for skin tones for example!
@rickwettingcolorАй бұрын
Thank you! I am planning on making more content in the near future on varying topics in color grading. Stay tuned!
@daedae1697Ай бұрын
Thank u for blessing the community with such great insight!
@rickwettingcolorАй бұрын
If you want to learn more about Color Spaces and why you need to manage your color workflow, I recommend watching this video by Team 2 Films: kzbin.info/www/bejne/rWHYk3eJr6p4j8k
@FilmSpook Жыл бұрын
Excellent Work!!!
@xSpecii2 жыл бұрын
Wat een movement
@GurpreetKaur-lb9tg3 жыл бұрын
how you do dat in Eevee
@digital07853 жыл бұрын
wonder how ssgi would do on this
@MUHIL3 жыл бұрын
Wow, man!! I can not achieve realistic results with Eevee. I'm making a film with cycles and it takes forever to render!
@rickwettingcolor3 жыл бұрын
For anyone wondering how I achieved this or willing to do the same, I basically just followed this tutorial by Pranjal Choudhary: kzbin.info/www/bejne/o5-knYuYqa-pqrM It's actually really simple, I even left a couple things out. Check out his video!
@anisearts75103 жыл бұрын
You have to tell me how to achieve such great lighting in Eevee. How many lights did you use in total? Did you do some node tricks with the world shading?
@rickwettingcolor3 жыл бұрын
Really did nothing fancy! It's just photoscan assets, a volume and the Physical Starlight and Atmosphere add-on for the lighting!
@obscurity_films3 жыл бұрын
Dang, looks great!!
@JerryAss3 жыл бұрын
Wow that amazing
@pxrposewithnopurpose58013 жыл бұрын
Goddamn
@flamecrew9atroblox9583 жыл бұрын
Wow how.
@beepboopd.51093 жыл бұрын
What are you render settings this looks great
@rickwettingcolor3 жыл бұрын
Thanks man! Nothing special really. Just standard Eevee render settings with motion blur and some grading in After Effects.
@davidrichardson45813 жыл бұрын
this is Eevee???? wow...
@jonathanmanurip77593 жыл бұрын
Mannn.... So this is eevee true power
@edh6153 жыл бұрын
what are the pc specs/ render time?
@rickwettingcolor3 жыл бұрын
Oh man I've no idea of what the render time was anymore, but not that long as it's rendered in Eevee. I'd guess about 10 minutes. PC Specifications are: AMD Ryzen 7 2700X, 16GB RAM, GTX 1060 6GB.
@BananaGamingYT3 жыл бұрын
Imagine this rendered in cycles!
@saranshafiq28983 жыл бұрын
Then its still rendering...😆
@hinumayyyy3 жыл бұрын
@@saranshafiq2898 oof xD
@thecackleman3 жыл бұрын
Ahhh yes, grab random shit from megascans, slap volumetrics and call it a day. nice one. nice one
@daedae16973 жыл бұрын
unsubscribers are lame
@daedae16973 жыл бұрын
fantastic man
@xSpecii3 жыл бұрын
Subscribe go on daen
@DutchCruelty3 жыл бұрын
Looking good! You got yourself a new subscriber!
@ArchOrigin3 жыл бұрын
unsubscribe
@daedae16973 жыл бұрын
dogshit
@palomito15023 жыл бұрын
Wow it's just amazing how good this is, I mean eevee can be a headache while making realistic stuff.
@wojciechmlekodaj31263 жыл бұрын
Did you use any lighting add-ons or this is a default setting?
@rickwettingcolor3 жыл бұрын
The lighting is done with the Physical Atmosphere addon and I added a volume and blocked off the light at certain areas to create the lighting rays!
@ubecheesepandesal3 жыл бұрын
damn that's neat bro
@rickwettingcolor3 жыл бұрын
Thank you!
@3DGraphicsFun3 жыл бұрын
so awesome! The lighting and environment are killer looking! Wow! :) 😉