Day 2 of Game Dev: Picking a Game Perspective
15:02
Streamer Doesn't Like This (He Does)
0:52
Helldiver Uses Incendiary Mines...
1:54
Why do Seagulls Live in the Sea?
0:22
Oldest Church Instrument..
1:32
21 күн бұрын
The Subtitle Generation.
0:57
Ай бұрын
Helldiver Falls Down Hole
0:51
Quite Unfortunate..
0:38
Ай бұрын
Give me a hug..
0:24
Ай бұрын
Behind you...
0:23
Ай бұрын
Do Not Come...
0:14
2 ай бұрын
Helldiver vs Airships
0:57
2 ай бұрын
Color Blind Helldivers...
0:21
2 ай бұрын
Пікірлер
@mrcharlie3039
@mrcharlie3039 2 күн бұрын
Ngl that Roman soldier outfit is actually quite cool!
@NuttyDavid
@NuttyDavid 2 күн бұрын
Yeah it really is a good cosplay.
@hri7566
@hri7566 2 күн бұрын
cool peanut
@NuttyDavid
@NuttyDavid 2 күн бұрын
Thank you fellow peanut enjoyer.
@Devonaxx
@Devonaxx 3 күн бұрын
Hey David. It seems that our converstation on your previous conversation sparked some interesting topics to talk about in your Devlog. Great to see that you decided to do your own art and start picking up/learning Pixel art.. Keep doing it everyday and you will get better at it.. I was waiting to see your next vid and hoped you didn't lose motivation for this project. I do want to experience your first fully created game. I know the road you are taking very well and it is important to stay focussed on one thing at a time.. Lastly, correct me if I'm wrong.. but that song in the background at around 5.25, is that from dark chronicle??
@NuttyDavid
@NuttyDavid 2 күн бұрын
I want to start with some basic pixel art shapes for placeholder items until I can find an art style that I can make things in. Long journey ahead on the art front but I'm excited to tackle that. I think between making these videos and slowly working on the game. It will keep me accountable and motivated. Working on small goals each game dev session and slowly building it up. The song at 5:25 is Zelda - Song of Storms from Majoras Mask.
@ZacharyAtwood888
@ZacharyAtwood888 3 күн бұрын
What level of programming/dev experience do you have? I have many ideas of making a similar game type but just can never stick with it for a variety of reasons
@NuttyDavid
@NuttyDavid 3 күн бұрын
I have a comp sci degree but little dev experience. I've tried lots in the past but always got demotivated by art assets.
@PretendCoding
@PretendCoding 4 күн бұрын
You don't have to do something big each day. Waiting for motivation will leave you disappointed. Consistent effort of any amount will always beat bursts of motivation in the end. Good job making that peanut you nutty dude.
@NuttyDavid
@NuttyDavid 3 күн бұрын
Thank you. I think if I can just stay consistent to some degree and work small I should be able to make something more fleshed out without even noticing how fleshed out it becomes.
@blackenedx2776
@blackenedx2776 4 күн бұрын
Awesome looking character! There's definitely something special about seeing you're own assets moving around in a game engine. Keep it up!
@NuttyDavid
@NuttyDavid 3 күн бұрын
Thank you friend.
@ZiggityZeke
@ZiggityZeke 4 күн бұрын
Nut
@PretendCoding
@PretendCoding 4 күн бұрын
11:00 around about, the circle is a "perfect" circle, but because of the camera perspective it looks like an oval. The game really is 3D, as in all of the objects exist in 3D space, but all of the assets are 2D. Some of them are on a flat plane laying down, others are standing up, others are facing the camera, etc. Edit: There's two types of cameras you can use, Perspective (which is how our eyes see the world) where things in the distance are smaller than the same object up close, and Orthographic (where things stay the same size regardless of distance).
@Xerg12
@Xerg12 5 күн бұрын
I wish you the best of your journey man
@Devonaxx
@Devonaxx 5 күн бұрын
Another message got deleted, tried it again and got deleted again.. so this time I will try a new message and not a reply. Art wise you can go 2 routes: route 1: Hire someone to do the art for you, but remember that if you cannot do a little bit of art yourself then you need art for a lot of things like menus, loading screens, objects, characters, dialog, portrets, special FX like attacks or abilities, worldbuilding (ground, skybox, water etc.). Finding someone who can do all that for you for free is almost impossible. Finding someone that will make that for you for a price is going to become either expensive or of low quality. Now you could go into the back alley of route 1 and go with premade game assets.. they are cheaper and can be of good quality, even in 2D.. but you will have some trouble finding everything you need with a matching style and color pallete. Route 2: make it yourself.. Art is hard, it is a little rhyme worth a dime (wisdom of my grandfather when he taught me to draw when I was 9 years old). But is the most rewarding of everything that has to do with game development imho. It is THE thing that people see and have to look at for most of the gameplay. It is what sells your story and makes the music you choose come together. now the tip I can give you; there are 3 art style best suited for indie developers that just started their journey, you can always branch out once you have more experience in art. style 1: Pixel art.. You can create decent art with minimal knowledge and the learning curve is doable in a "I'm going to become a game developer" journey. I love to use Aseprite for this. Style 2: Voxel art (yes, can also be used for 2D) and makes the making of isometric images much easier. I would recommend Magickavoxel (free) or Qubicle (paid and on Steam). This is how I started and eventually made stunning landscapes and diorammas. If you don't know it, look for a game called stonehearth, it's cute and its voxel. Style 3: This is my favorite of the 3 and I moved to this shortly after I was "done" making things with voxels; 3D pixel art.. Think of games like minecraft, Hytale, Octopath traveler, Triangle Strategy, CASSETTE BEASTS etc. a good tool to use 3D models for your pixel art textures is Blockbench (my choice), Crocotile 3d, Blender or PicoCAD. A big positive for making your own art is that YOU control the style of your game. You need a special tree for this particular location that looks creepy. You cans tart making it the way you want, instead of explaining your vision to someone and waiting (and hoping) till you recieve it.. A big downside though is that it takes time to learn and time to make. IMHO it is the choice you/they/we make when going on the game development path. I tried to give links to voxel art and 3D pixel art but that didn't work.. So I'll just say that on sketchfab you can look up "Blockbench" for nice examples of 3D pixel art. Likewise you can search for "voxel art" to see how cool (or cute) this can look.. lets hope THIS time my message will go through or else I give up XD
@imraan_alam
@imraan_alam 5 күн бұрын
You have short term memory? how you can forget things which is just 2 years old?
@NuttyDavid
@NuttyDavid 5 күн бұрын
Don't use it you lose it. Its the problem of having to remember too many things.
@Devonaxx
@Devonaxx 5 күн бұрын
So I wrote a helpful comment yesterday. told you about the different art styles there was for 3D and 2D.. told you the difficulty of some.. Talked about the perspective the game you showed used.. only to find out right now that my comment has been removed? Edit: seems youtube is messing things up.. I will try to rewrite my message later today..
@NuttyDavid
@NuttyDavid 5 күн бұрын
Hi Devonaxx. I didn't remove any comments. I did see a few comments pop up in my email feed from others but for some reason they are not showing up. When I search for Held for Review or comments I haven't responded to. Nothing pops up. So I am not sure if this is a KZbin glitching out thing or not. I do see this comment though. Sorry if you thought I was ignoring you. I was not. Thank you for taking the time to help me out though :).
@Devonaxx
@Devonaxx 5 күн бұрын
@@NuttyDavid That is strange indeed.. I never had this happen, but I will change my original message and give this the benefit of the doubt. It was not just a short message like most people do, it was a longer message with useful information. Just weird the other messages (that I am writing now) DO come through fine. I will try to rewrite my original message, that did not come through, again on a later time.
@NuttyDavid
@NuttyDavid 5 күн бұрын
I've seen it happen a few times on this channel before. I am not sure if its a moderation thing or a global moderation thing KZbin does. There are lots of times where I will see 3 comments on a video in my analytics page but when i go to see them. Nothing appears and nothing is held for review. So I have no clue. Once again sorry about your message not being seen. The only time i delete a message on this channel is when the content of the message is incredibly hateful and malevolent in nature. I will never delete anything that is of a helpful and supportive. I want to see more love in the world not less of it. Thank you for taking the time to retype your message. I look forward to reading it. :)
@Devonaxx
@Devonaxx 5 күн бұрын
@@NuttyDavid I have some time right now to rewrite the message (for the most part); Hi David, So there are a few different art styles used in game development and I will name a few used by indie devs. Handpainted style (this is the one used by the game you talked about "Cat Quest") There are multiple versions of this. Another version of Handpainted style is used in World of Warcraft. It is one of the hardest styles to do right unless you have a painting or drawing/color background (or hobby). The hardest style to pull off right is realistic 2D/3D. Then there is also Voxel art, Pixel art (comes in various styles like 8bit, 16bit etc.), 3D Pixel art, Low poly stylized, Hand drawn style (don't starve or cuphead), Vector art (which can be done in isometric vector), manga art style and comic art style. to name a few.. The viewport of the game you mentioned is 2.5D isometric. It is not 3D, but the ground is on a 3D plane. the art however (rocks, houses, trees etc.) is all 2D. It's important to note that if you want to start your journey as an indie dev you start with what you know and not what you do not know. If you are better at art then coding, start making art. If you are better at programming then art, start writing code. If you take on something like this it will feel massive and seem like a long dark tunnel full of unknown things. So when you start something you are not good at, you will trigger the part in your brain that says; "see! it's hard, you cannot do it!" "if it's THIS hard in the beginning, how hard is it going to be!!" "I suck at this and there is so much to make, I can't do this!". So, my tip is to make it piece by piece.. small pieces together become something big.. it's like building with cobblestones. 1 brick is useless and doesn't seem that amazing.. but a 1000 of them can build a wall to keep things out or can become a road that allows people to go to other places. You just have to start placing 1 stone at a time. So, yeah. Do not pick the hardest art style or design your game with 50 game mechanics and sub-systems. start with the basics of that genre you want to make first, THEN start building on top of that. If you want to make a 2.5D RPG-like game then start with a single map (house, tree, stone, water and cave.) then the character and the movement. then the interaction of the player with stone and wood. then add swimmning, then add the transition so player can enter/leave the house, then add a new map for the interior of the cave. Done? Ok now add a new character, the enemy, populate the cave. now a damage system etc. before you know it you have the basics of your game and you can think about adding other things, like fishing, cooking, crafting, companion/grouping system etc. Anyway.. this message is now slightly longer then my original one. XD I will follow your progress and help out if you need it. I also wish you good luck on this journey. May the rubber ducky be with you.
@NuttyDavid
@NuttyDavid 5 күн бұрын
Thank you @devonaxx for retyping this out. Okay so that makes sense of what the viewport is. It is a 2.5D isometric view but the ground is on a 3D plane and is handpainted. I think we are going to avoid the handpaint stuff because that is a skill i currently do not have. I am going to have to get really good at art or find some dedicated artists who want to help out. Part of this journey is I really want to take things in small bite sized chunks. It might be really slow and annoying for others to watch my progress, but I want to make sure I develop really small goals for myself, so I can stay true to my original vision, but also so I can make progress without getting too overwhelmed. I found in the past when I tried making things my scope was wayyy too big and i got too discouraged when looking at the big picture. I plan on having a very simple scope because I want this game to be cute and easy to pick up for people that are not big gamers. So minimal moves, minimal items, minimal things to learn. So part of this journey will be me having to identify what can be broken down into a small and manageable chunk and that might be some of the value I can offer when making these game dev vlogs xd. Reading through some comments I already have people questioning my decisions and attempts at learning haha. So thank you for being my rubber ducky to help guide my thought process.
@stephenkamenar
@stephenkamenar 6 күн бұрын
i always thought it was gah dow but i like go dot
@NuttyDavid
@NuttyDavid 6 күн бұрын
I think its guh dow from multiple sources who have told me the pronounciation since releasing this vid. Go Dot seems to be easier to google upon hearing the word haha.
@tomasalves3462
@tomasalves3462 6 күн бұрын
I started godot 4 mouths ago with 0 knowledge of programing. I jsut watched the cs50 and jump right into it. I am loving it, very intuitive big cummunity and its free. Never played around with the other engines soo i dont know.
@NuttyDavid
@NuttyDavid 6 күн бұрын
Oh nice it sounds easy to pick up. I know C/C++, Java and Python so I'm hoping it will be easy to get use to the syntax and concepts. Also you had me at big cum-munity LOL
@BurakSaruhan
@BurakSaruhan 5 күн бұрын
@@NuttyDavid If you want to get big, don't make inappropriate jokes like this one :)
@tomasalves3462
@tomasalves3462 5 күн бұрын
@@NuttyDavid ahahha i was on phone so i didnt speel it right. But funny joke!
@NuttyDavid
@NuttyDavid 5 күн бұрын
Making what BIG??? >;p
@ZiggityZeke
@ZiggityZeke 6 күн бұрын
I think the cat game looks like a cardboard cutout storybook style
@NuttyDavid
@NuttyDavid 6 күн бұрын
Yeah im curious if that is called billboarding. Reading up on billboard sprites.
@Duab-dw8cz
@Duab-dw8cz 6 күн бұрын
the 2d but looks like 3d perspective is called 2d isometric, I tried to make a project with it but could never get the assets rightly made and layered. If you decide to do it good luck, can't wait to see what you'll do
@NuttyDavid
@NuttyDavid 5 күн бұрын
i'm hoping to utilize some pre made dungeon textures and assets until i feel confident enough to make my own or atleast modify what i have.
@gtaverse6333
@gtaverse6333 6 күн бұрын
Just subscribed because I'm about to go into game dev as well. Good luck to the both of us!
@NuttyDavid
@NuttyDavid 5 күн бұрын
Good luck brother. Let me know your progress.
@techramancer
@techramancer 7 күн бұрын
I believe that is isometric perspective.
@NuttyDavid
@NuttyDavid 7 күн бұрын
I have had some ppl say its 3D... some say isometric or 3/4 perspectives. whatever they did is confusing to me.
@ZiggityZeke
@ZiggityZeke 7 күн бұрын
Bro I gotta say that hat is fresh af
@NuttyDavid
@NuttyDavid 7 күн бұрын
My red hat natches my red shirt drip and my blue hat natches my blue shirt drip. I get compliments irl when i match em up.
@ChaseWBenson
@ChaseWBenson 7 күн бұрын
Keep it up brother! I look forward to playing your video games. :)
@NuttyDavid
@NuttyDavid 7 күн бұрын
Thank you brother. I'm going to learn as much as i can and try to make really awesome games.
@Rloibl1
@Rloibl1 7 күн бұрын
This is so awesome David, best of luck of following your dreams. It's worth it!
@NuttyDavid
@NuttyDavid 7 күн бұрын
Thank you Robert. I feel like life can become very painful if you don't actively work towards your dreams.
@techramancer
@techramancer 7 күн бұрын
I'm intrigued with the peanut game. Subscribederino, let's go!
@NuttyDavid
@NuttyDavid 7 күн бұрын
I am hoping to make something absolutely nutty. Thank you very much for the subscriberino broder.
@justarandomguy-gn2tu
@justarandomguy-gn2tu 7 күн бұрын
Just started the journey since new year. Looking for a team to learn together. Much appreciated if you have a spot ✌
@NuttyDavid
@NuttyDavid 7 күн бұрын
What game engine are you currently using? I am thinking of using Godot. We could always help each other out. Join the discord anyway so we can chat!
@justarandomguy-gn2tu
@justarandomguy-gn2tu 7 күн бұрын
@@NuttyDavid currently using Unity, but i also did a couple of tutorial in godot
@BirdEgg123
@BirdEgg123 7 күн бұрын
Tip about development: deadlines mean nothing. You will keep adding more stuff than you expect to make the game better, encounter unpredictable problems which will make development longer. My 6-month project with 3 others is 2.5 years and running now, but thankfully we're reaching the end (though this has been said for 1 year now 😅)
@NuttyDavid
@NuttyDavid 7 күн бұрын
Yeah i could easily see things taking longer than expected. I am reading up on Godot at the moment and trying to figure out how to even start a project and get an object on screen. So that ill probably take 2 weeks of reading before I can record my Day 2 of Game Dev video haha.
@naughtymachinegun
@naughtymachinegun 7 күн бұрын
I started this journey about 7-8 years ago. I could not draw nor code. Now skip forward to today and I still cant code nor draw, I still have infuriating bugs that frustrate the living poop out of me, Do I regret ever starting? Hell no ! its been one of the most satisfying and fun things I have ever done! I wish you all the luck and frustrations . Its Worth it!
@NuttyDavid
@NuttyDavid 7 күн бұрын
I am trying to stay in the mindset of not necessarily completing my goal but at least attempting the journey. I would love if I could finish something but I think its the journey that matters most. I am hoping to be adequately challenged and frustrated so I can experience that relief when I finally figure it out.
@Andrew-sr1gy
@Andrew-sr1gy 8 күн бұрын
According to my quick AI search, Godot seems like the better option, unless you want to prioritize advanced graphics
@NuttyDavid
@NuttyDavid 8 күн бұрын
Godot seems to be a much simpler engine to both use and seems to be recommended for smaller 2D games. Unreal Engine seems to be a bit overkill for want to accomplish.
@romulino
@romulino 6 күн бұрын
Ia is not search, please don't do that.
@Andrew-sr1gy
@Andrew-sr1gy 8 күн бұрын
sign me up for the automatic DLC subscription
@NuttyDavid
@NuttyDavid 8 күн бұрын
You are now subscribed to the automatic DLC updates that cost $40 a week which offer you one half finished cosmetic and no actual changes to gameplay.
@BilboBaggMan
@BilboBaggMan 8 күн бұрын
Hell yeah. I'm a day late but still here for it!
@NuttyDavid
@NuttyDavid 8 күн бұрын
Time is just a social construct anyway, right? Happy to have you whenever you arrive!
@chaserubin
@chaserubin 8 күн бұрын
Godot
@NuttyDavid
@NuttyDavid 8 күн бұрын
Maybe Godot will show up in the next video!
@ALSPEHEIR
@ALSPEHEIR 8 күн бұрын
Good luck brother.
@NuttyDavid
@NuttyDavid 8 күн бұрын
Thank you I will need the support :)
@mouwastaken
@mouwastaken 8 күн бұрын
Good luck!
@NuttyDavid
@NuttyDavid 8 күн бұрын
Thank you I will need the support :)
@S590573
@S590573 8 күн бұрын
Following along! best of luck
@NuttyDavid
@NuttyDavid 8 күн бұрын
Thank you very much Matthew. Fingers crossed I learn enough to make something great... or at least passable hahaha
@ZiggityZeke
@ZiggityZeke 9 күн бұрын
I personally grade game engines based on how they handle jiggle physics
@NuttyDavid
@NuttyDavid 8 күн бұрын
I see you are a man of culture as well.
@razztastic
@razztastic 8 күн бұрын
Balls, of course. Big smooth jiggly femboy balls
@NuttyDavid
@NuttyDavid 8 күн бұрын
I see you are a man of... culture?... as well.
@blackenedx2776
@blackenedx2776 9 күн бұрын
Good Luck with your investigation of G-o'doT
@NuttyDavid
@NuttyDavid 8 күн бұрын
Blackened my old friend. How are you doing buddy. If you understand the pronunciation of how to say that game engine let me know. Asking my community and I got three different answers so it looks like nobody knows.
@blackenedx2776
@blackenedx2776 8 күн бұрын
@@NuttyDavid I personally pronounce it as "Guh-Dough". The name comes from a French play that is pronounced "Go-Dough" in French
@NuttyDavid
@NuttyDavid 8 күн бұрын
Yeah i think going forward I am going to call it Guh-dough. What a trip it was trying to establish an acceptable pronunciation haha
@Duab-dw8cz
@Duab-dw8cz 9 күн бұрын
Thats my Annihilatte!!
@NuttyDavid
@NuttyDavid 8 күн бұрын
That's my latte enjoyer.
@Andrew-sr1gy
@Andrew-sr1gy 10 күн бұрын
Forgot to tell us where you got your comp sci degree from!
@NuttyDavid
@NuttyDavid 8 күн бұрын
Deep in the land of the boreal forest resides a place of higher enlightenment from which I was granted access from the nobles to enter. Upon entering, I transformed from a lowly goo spawn to.... well... a slightly less lowly goo spawn. With a new found mission of making people play with my nuts...
@spl3xus
@spl3xus 10 күн бұрын
this is going to be the nuttiest game on earth 🔥🥜
@Duab-dw8cz
@Duab-dw8cz 9 күн бұрын
Game is gonna make everyone go nuts
@NuttyDavid
@NuttyDavid 8 күн бұрын
I'm already going nuts.
@ZiggityZeke
@ZiggityZeke 10 күн бұрын
YESSSSSSSSSSS GAME DEV IS THE BEST WOOOOOOOOOOOOOOOOOO
@NuttyDavid
@NuttyDavid 8 күн бұрын
Day 145 I finally figure out how to make my sprite move on the screen hahahaha
@ACF_Real
@ACF_Real 10 күн бұрын
damn man, alot changed i've also started getting back into game dev gl man! love you king!
@NuttyDavid
@NuttyDavid 8 күн бұрын
Oh hell yeah ACF. What game are you trying to make?
@ACF_Real
@ACF_Real 7 күн бұрын
@@NuttyDavid I'm still prototyping but i'm trying to make a story based platformer, it's in prototyping but i will document my progress overtime.
@Aftercops276
@Aftercops276 10 күн бұрын
Holy, What a video! Well done on finding what you want to do and I have here to give moral support throughout this journey!❤
@NuttyDavid
@NuttyDavid 8 күн бұрын
Thank you Aftercops. I'm hoping I learn all kinds of things I can share with everyone on this journey. Thank you for your support.
@Techtalk2030
@Techtalk2030 11 күн бұрын
Me when i roleplay as a Sassanid Persian:
@NuttyDavid
@NuttyDavid 11 күн бұрын
XD
@Techtalk2030
@Techtalk2030 11 күн бұрын
@@NuttyDavid XD
@QueenMeridia
@QueenMeridia 14 күн бұрын
Get pegged
@NuttyDavid
@NuttyDavid 8 күн бұрын
LOL
@ZiggityZeke
@ZiggityZeke 14 күн бұрын
cmon, either you use your prostate or you lose it
@NuttyDavid
@NuttyDavid 8 күн бұрын
0.o
@Ratking_Actual
@Ratking_Actual 15 күн бұрын
Well, hello.
@NuttyDavid
@NuttyDavid 14 күн бұрын
Well, hello
@swordblack6901
@swordblack6901 16 күн бұрын
Que juego es?
@NuttyDavid
@NuttyDavid 14 күн бұрын
Mordhau
@DaveDexterMusic
@DaveDexterMusic 16 күн бұрын
so... what? you fight them? it's a fighting game, I didn't expect much else
@xaninuax
@xaninuax 17 күн бұрын
Saw Hitler get his head cut off by a knight with a bard(me) playing the U.S National Anthem in the background.
@NuttyDavid
@NuttyDavid 17 күн бұрын
That's bad ass. Thanks for playing bard.
@Bigboy_smooth
@Bigboy_smooth 18 күн бұрын
Wait till Biggus Dickus hears about this
@NuttyDavid
@NuttyDavid 18 күн бұрын
UH OH
@QueenMeridia
@QueenMeridia 22 күн бұрын
Evil mines lol
@ZiggityZeke
@ZiggityZeke 22 күн бұрын
REVIVAL MEEEEE
@NuttyDavid
@NuttyDavid 22 күн бұрын
RELEASE MEEEEE