thanks its amazing, only way, which works easily with animated pscale as well
@khomatech642810 күн бұрын
Just bought this, the VEXpression snippet has been removed from the Falloff Control wrangle for some reason. Any idea what's going on there?
@emilsvfx10 күн бұрын
You can make screenshot of the node setup and send me.
@khomatech642810 күн бұрын
@@emilsvfx E-mailed it.
@angelous4x11 күн бұрын
very cool!!!
@be9em0t11 күн бұрын
vector a seems completely redundant?
@emilsvfx11 күн бұрын
better use this @N = normalize(@P)
@user-hl5zx1qh7s17 күн бұрын
Nice
@vfxskull620818 күн бұрын
omg, this is fantastic!
@imsatoboi29 күн бұрын
This is soo good!!! <3 Could you share how it was made?
@emilsvfx28 күн бұрын
check tutorial
@andrewpol441529 күн бұрын
buddy, that's awesome, thank you.
@attilamolnar2499Ай бұрын
Impressive
@sleepingonthecouch95Ай бұрын
OMG. You just saved my day.
@emilsvfxАй бұрын
Cool
@rooveriАй бұрын
whohooo I made it :) But now I dont know how to change de colours :(
@zdspider6778Ай бұрын
You could have just written: @N = normalize(@P);
@emilsvfxАй бұрын
yes i know in 5ys i have learn something :D
@yesdadbut960Ай бұрын
I love small fast tutorials thx
@travislrogers2 ай бұрын
Great technique! Thanks for this! Also love the short vid format 👍
@user-hl5zx1qh7s2 ай бұрын
Were can i use this in advance?
@emilsvfx2 ай бұрын
This all depends from you. Every project is unique. Maybe for dbug or effect where is text involved. It's your call.
@juampasa2 ай бұрын
nice approach!
@sleeper60002 ай бұрын
Would there be a way to do this inside of Houdini?
@emilsvfx2 ай бұрын
yes, only you need to make in shader. probably all depends what render engine you will use.
@massimobaita71782 ай бұрын
Fantastic, Emīls!
@LucasBarbuzzi3 ай бұрын
Can please someone explain me why is this working? what is exactly happening inside the point VOP? (I'm new to houdini)
@emilsvfx3 ай бұрын
VDB have positive and negative voxels in they negative a hey attribute -1 and this way I say to points move them until they are 1. 1(Outside)/ -1(inside)
@raineraway3 ай бұрын
awesome
@alvinchao14493 ай бұрын
cool
@lactualumuffin3 ай бұрын
i remember how i tried to make morph between two procedural objects and there were no possible in c4d or blender way to make it, and houdini... i am sooo new to it like, i just start to learn like windows and menu but like half year and there is, the updates and its possible to morph two objects with different amount of tris/polys/verts but yet in blender its hard love it, this is so smooth
@emilsvfx3 ай бұрын
instagram.com/reel/CpearK1gqAW/ instagram.com/reel/CpearK1gqAW/ check tutorials about VDB shapemorph
@lactualumuffin3 ай бұрын
@@emilsvfx THANK YOU
@lmmffn3 ай бұрын
YOOOOOOOOO SO COOOL
@wh1chkraft4 ай бұрын
I have a feeling I'll be using the tricks I learned from this video many times. Thank you so much
@emilsvfx4 ай бұрын
Happy for you. And make more fantastic stuff with houdini.
@Vladishit_Putler4 ай бұрын
you can do this without the ray node... just scatter and copy to points
@emilsvfx4 ай бұрын
Tnx never know that.
@MrMacApps4 ай бұрын
Would love a tuturoial on this!
@emilsvfx4 ай бұрын
no tut only project file available emilsvfx.gumroad.com/l/rqovw
@webyangyi4 ай бұрын
god`~ edu full video?
@emilsvfx4 ай бұрын
?
@webyangyi4 ай бұрын
@@emilsvfx Any full version videos that made this?
@webyangyi4 ай бұрын
@@emilsvfx I want to learn, too
@RomboutVersluijs5 ай бұрын
You also have a tio for agx to Photoshop?
@emilsvfx4 ай бұрын
Sorry no. But probably somthing same. try to check it out
@RomboutVersluijs4 ай бұрын
@@emilsvfx okay I'll test it. Really baffled how everyone else puts out there images from blender and then on the web. Since the web is mostly srgb
@RomboutVersluijs4 ай бұрын
@@emilsvfx it didn't work, blender uses colorio V2 and the ps plugin is still V1. Photoshop even crashes when it tried it. The filmic transform action I made comes close, but it's not the same. I cAn use override in the save menu and force sRGB. But than we loose data I believe
@emilsvfx4 ай бұрын
@@RomboutVersluijs the workflow is the same only you can use only the base color preset, if you want to use Punchy you need make custom curve for that
@anujraghav5 ай бұрын
Oh come on , how is this even possible...
@emilsvfx5 ай бұрын
Say tnx to SDF
@austinbisnar91405 ай бұрын
Could be what I’ve been looking for for hours, I’ll report back if I’m successful
@rickedeckard20065 ай бұрын
That helped me out.... thank you!
@puiguia83725 ай бұрын
so good!!
@ahcontent.12006 ай бұрын
brilliant!
@martinblaszczyk10716 ай бұрын
I see you can change the Epsilon to change the FoV, but how do I change the FoV to be exactly 90 deg, or 45 deg?
@emilsvfx6 ай бұрын
you can make your own logic how to delete mesh, for example try to use gradient node and then compare it
@martinblaszczyk10716 ай бұрын
Thank you. I'm new to blender but I'll give it a try@@emilsvfx
@zdzczx76606 ай бұрын
got it on gumroad, a bit upset that I can't see the actual geometry node tree.
@emilsvfx6 ай бұрын
Hi.Open geometry node view to see node tree.
@zdzczx76606 ай бұрын
thanks, the geometry nodes tab is empty, even when I select the right object in the panel. Anyway I got it to work for my application. Thanks@@emilsvfx
@emilsvfx6 ай бұрын
But you select object who contains geometry node modifire?
@zdzczx76606 ай бұрын
yep, selected the object with the geo nodes. @@emilsvfx
@canplxl65636 ай бұрын
how
@davidredfern8367 ай бұрын
Why 😂 ???
@emilsvfx7 ай бұрын
Eastern Europe
@0x0abb7 ай бұрын
great tutorial, thank you!
@0x0abb7 ай бұрын
How are you picking the head? I tried the blast node and the edit but I only get single quads....?
@0x0abb7 ай бұрын
...never mind, I see at the bottom of the screen says to hold H to select hierarchy
@afkar977 ай бұрын
Amazing! May God reward you with kindness. Thanks
@emilsvfx7 ай бұрын
thank you
@JuAleph8 ай бұрын
Thx for the tip ! I've created a python snippet that automatized the whole process, and gives you all the necessary lines in the console, that you just have to copy/paste in the wrangle : import hou # Obtenez le nœud courant (peut être un nœud Wrangle ou tout autre nœud où vous souhaitez exécuter ce script) node = hou.pwd() # Obtenez l'objet attribut de détail geo = node.geometry() # Parcourez les attributs de détail for attrib in geo.globalAttribs(): if attrib.name().startswith("Exp_"): # every shape key must begin with the string between "", change it to your needs attrib_name = attrib.name() code_line = 'f@{} = chf("{}");'.format(attrib_name, attrib_name) print(code_line) # Imprimez la ligne de code (facultatif)
@Rombododecaedron9 ай бұрын
This is so smart. Thanks!
@user-du4je8id7h9 ай бұрын
in cycles, i don't get the colors, you know why this is?
@ramcga9 ай бұрын
wow...looking for something to resolve interpenetrations..will try this and see!
@dekonstrukcija9 ай бұрын
Thanks. This method also works with the new AgX without the need to delete those lines in the OCIO config file.
@dvl9737 ай бұрын
how does it work? when I convert it the second time it just goes back to what it was :(
@dvl9737 ай бұрын
nevermind I was doing it wrong lol
@spiderjerusalem85056 ай бұрын
Doesn't really work for me, colors are wrong compared to what I have in Blender. Only works with Filmic
@karolinasereikaite9 ай бұрын
thank you this was very helpful!
@fleaspoon10 ай бұрын
I love you, thanks for this!!!
@emilsvfx9 ай бұрын
You're so welcome!
@Bandik00t_11 ай бұрын
Many thanks for this addon! Good luck in your work!:)