Пікірлер
@lylepascoe7243
@lylepascoe7243 9 сағат бұрын
Hi, Can you do this in Arnold or is it only available in Redshift?
@Aparato_Branding
@Aparato_Branding 12 күн бұрын
really helpful bro! xanks a lot!!!!!
@gamaexplica
@gamaexplica 21 күн бұрын
damn, if i tried this on blender woudl take me 5 days to finish the tutorial
@ivanlrodriguez
@ivanlrodriguez 23 күн бұрын
thanks!! ♥
@GxAxMxExOxVx3xR
@GxAxMxExOxVx3xR 27 күн бұрын
wsup, very useful
@citlallilagunas5994
@citlallilagunas5994 Ай бұрын
An easy tutorial, thaks :D
@robrt312
@robrt312 2 ай бұрын
Hey man, great tutorial, how did you added environment by default, I didn't see any rs environment in your scene so I was wondering how did you create that foggy effect by default :0
@StudiodeRaaf
@StudiodeRaaf 2 ай бұрын
Good basic lightning tips!
@leepowers1316
@leepowers1316 2 ай бұрын
Great tutorial, thanks dude.
@paragakluj
@paragakluj 2 ай бұрын
Thank you I was looking for light falloff . This is useful trick
@TheMcBobbles
@TheMcBobbles 2 ай бұрын
Can you do a laser bouncing off a mirror? :)
@tenteykov4061
@tenteykov4061 2 ай бұрын
How fix this?did you find a solution?
@user-sb5pz
@user-sb5pz 2 ай бұрын
what is the font did you use on your computer? :)
@VDOFX_SG
@VDOFX_SG Ай бұрын
Hi. Sorry, i didnt see this comment earlier. I used Archivo for the interface font. I like the rounded look of it.
@robmapp2475
@robmapp2475 2 ай бұрын
Maxon updated Redshift awhile when it came to units. Go to Redshift Settings > System, Units > Uncheck Legacy units. Old scenes will have legacy units on. New scenes will have it off
@tenteykov4061
@tenteykov4061 2 ай бұрын
it doesn't work.
@robmapp2475
@robmapp2475 2 ай бұрын
@@tenteykov4061 after unchecking it, the scene units would still need to be converted. On a scene I worked on, after unchecking legacy units, I set it to centimeters and then had to go to every Maxon noise and multiply the scale by 100. It does work
@tbrtbrtzr
@tbrtbrtzr 4 ай бұрын
Good to know. Thanks a lot!
@user-hy4ze5kx1e
@user-hy4ze5kx1e 4 ай бұрын
Great!!
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thanks!
@jasonjbvisuals
@jasonjbvisuals 4 ай бұрын
ace turorial, thankyou!
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thanks!
@bigrods
@bigrods 4 ай бұрын
I tried it and it did not work
@muruzabal
@muruzabal 4 ай бұрын
Didn’t know about this, so useful, thanks and subscribed
@antonycornell6284
@antonycornell6284 4 ай бұрын
Wish more tutorials were this focused.
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thanks! glad you like it
@edwintan281
@edwintan281 4 ай бұрын
love this!
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thanks!!!
@Rimbaure
@Rimbaure 4 ай бұрын
Tile breaker bought, thanks and hoping in the future a version with displace. 🤞 best
@Vg-me3sx
@Vg-me3sx 4 ай бұрын
Can you pls start a beginner course who not touching c4d so I can learn c4d and watch your cool videos please
@roswell851
@roswell851 4 ай бұрын
helps. thank you. good channel. got a sub
@filippopellegrini2970
@filippopellegrini2970 4 ай бұрын
Hi Man! I have one question is it possible changing the type of projection stpace of the voronoi noise ? it thing that by default is in 3d space like normal maxon noise is.
@acexsketches
@acexsketches 4 ай бұрын
Wow this is very helpful
@jhndavidjnr2996
@jhndavidjnr2996 4 ай бұрын
Love this! Can we use this with a vertex map to create a transformation?
@antoniopepe
@antoniopepe 4 ай бұрын
i have the same issue + 1. during my work on nodegraph for building the shader, at certain point the selection of the node get stuck, and i have to deselect with CTRL + SHIFT +A otherwise i cant select the node i want to work on... is really annoying bug that is present from almost all 2023 build.
@mkuban7227
@mkuban7227 4 ай бұрын
amazing and simple, i need this tutorial for octane
@jhndavidjnr2996
@jhndavidjnr2996 5 ай бұрын
Thanks so much for this ❤
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thank you!
@MirkoMancini
@MirkoMancini 5 ай бұрын
Thank you so much, liked && subscribed ❤
@Tigersharkkillercontent
@Tigersharkkillercontent 5 ай бұрын
Is there any way of doing this where the light being emitted from a point? So you end up with a flat triangle of light?
@jakejakejakejakejakejake
@jakejakejakejakejakejake 5 ай бұрын
The concise nature of your tutorials is WONDERFUL! ❤❤❤❤❤❤ X
@jakejakejakejakejakejake
@jakejakejakejakejakejake 5 ай бұрын
SO GOOD!!! #SUB X
@jakejakejakejakejakejake
@jakejakejakejakejakejake 5 ай бұрын
That was awesome, dude!!! X
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thanks!
@moonamigi
@moonamigi 5 ай бұрын
Thank you for making it so easy!
@kurtisbenson9955
@kurtisbenson9955 5 ай бұрын
All of your tutorials are awesome. They are quick and well explained, thank you! Subbed.
@VDOFX_SG
@VDOFX_SG 4 ай бұрын
thank you so much! i have more on the way!
@danila0000
@danila0000 5 ай бұрын
Great tut, thanks!
@VDOFX_SG
@VDOFX_SG 5 ай бұрын
thank you!
@unltDe
@unltDe 5 ай бұрын
Awesome tutorial, straight to the point and super useful. +1 sub :)
@VDOFX_SG
@VDOFX_SG 5 ай бұрын
thank you very much!
@maksimli7630
@maksimli7630 5 ай бұрын
Nice tut! How did you import this model in glb to c4d? I tried converting it, but phong and edges seems quite wrong. As I see, ur model is quite clean in comparison with mine haha
@VDOFX_SG
@VDOFX_SG 5 ай бұрын
hi! i don't have any issues with mine though. it was all fine when I imported the GLB file for this model. I'm using C4D 2024 and GLB import settings at default. what about you?
@bretkline4633
@bretkline4633 5 ай бұрын
I'm using the stock "Metal Brushed 001" RS texture that came with my Cinema 2024.2.0. I have not found a way to rotate the brush pattern direction when this texture is placed inside of an alpha channel logo texture map. The "Metal Brushed 001" texture uses "TriPlanar" node to modify the Base Color, Roughness, Anisotropy, and Normal nodes. Will your Tile Breaker node solve my problem? Thanks for your work on this!!!!!!
@VDOFX_SG
@VDOFX_SG 5 ай бұрын
Hi! I have not thought of this use case. maybe you can try take the Rotate output of my Tile Breaker node and put into the rotation input for all the triplanar nodes. see if that helps?
@bretkline4633
@bretkline4633 5 ай бұрын
I figured it out. You have to Rotate (and in my case Scale) every texture Node independent of the alpha texture Node@@VDOFX_SG I found it best to leave the scaling of the texture tag on the object alone.
@romuk3092
@romuk3092 6 ай бұрын
thank you for the tutorial 👌
@VDOFX_SG
@VDOFX_SG 5 ай бұрын
thank you!
@namtrung1738
@namtrung1738 6 ай бұрын
I hope to see more videos in the future.
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
yes. i have more videos planned out!
@namtrung1738
@namtrung1738 6 ай бұрын
Cool!
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
thank you!
@bharat5194
@bharat5194 6 ай бұрын
Cool! Now show how to add glass on any object?
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
that one will require material blending instead of just blending maps. though i don't think the result will look natural if done that way.
@multiplier205
@multiplier205 6 ай бұрын
Great and to the point, thanks!!
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
thank you!
@hillbomb808
@hillbomb808 6 ай бұрын
this is fire thank you
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
thank you!
@draugmith
@draugmith 6 ай бұрын
Hi Manfred.. i sent you an email yesterday ;-) 😉
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
Hi! I have just sent a reply.
@kostyabogach8805
@kostyabogach8805 6 ай бұрын
Thank you! I also have this problem(
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
yeah, its quite an annoying issue. so this is my workaround for now. hopefully it will be fixed in a future update!
@bharat5194
@bharat5194 6 ай бұрын
Very cool!
@VDOFX_SG
@VDOFX_SG 6 ай бұрын
thank you!