The Logging Camp only produces 12cars (36 logs) of logs per siding per day, your train is 8cars, so max 1.5 trains per day. Once the Saw Mill is running tier 3 or higher, you need to start using the other supply sidings - I've found that 4 cars to L1 is sufficient for tier 3, you can run 3 trains (12 cars) there per day... and it keeps up the daily supply. While L3 is longer (about 6 cars), since you're pushing up, it's less convenient, as a trailing siding.
@fredpryde85553 күн бұрын
great series
@ianharvey23954 күн бұрын
Good episode thanks!
@aaronhill83154 күн бұрын
Just curious why mix freight with passenger.
@Rocka54384 күн бұрын
will you ever play trainz again?
@bluewizard4 күн бұрын
I think about it sometimes but it's not on the immediate cards. A build series would have to be for the enjoyment of playing as views for the last series weren't great. It didn't even have an end episode and no one seemed to care. It's very difficult to get motivated to do it if no one watches. I don't have very much time at the moment either. Lots of things irl to deal with. I was thinking of maybe driving some routes. That might happen. We'll see.
@onecleangti4 күн бұрын
Do what everyone else does, get the modded coal yard with 4 drop lanes haha
@aaronhill83154 күн бұрын
I've got the Darley Haverson mod. It's interesting with the loop line.
@onecleangti3 күн бұрын
In all seriousness I deal with the coal train at Alaska jct so I can just back the empties up the hill, uncouple, and go to the bottom to gravity feed the fulls on. Works a treat
@bluewizard3 күн бұрын
I've use loads of modded track but the one type of track I haven't used is anything that rolling stock might park on. My worry is that the game has an update which stops the track mod working and the rolling stock on it is gone. Mods thus far when needed have been updated pretty fast and the worst outage has only been a few hours but if the game has a large update it could happen. A lot of these larger tack mods adding sidings or loops look great and have good feedback on Discord. But losing progress on the series would be a shame. That said I have thought about doing a single video looking at these track mods and what would happen to rolling stock if the mod broke. But as usual time is the factor stopping me so this kind of video. Too many things irl.
@onecleangti3 күн бұрын
So the good thing about this game is your cars go into a “lost and found” which makes you place the entire consist on a good piece of track. While playing with mods to figure out what ones I wanted to use and which ones I wanted to take away this happened a bunch. The only time the game got weird was when it decided cars that needed delivered had to go back to the interchange, but they just came again on the next roll over.
@bluewizard3 күн бұрын
I've lost wagons in a past update which is in a video somewhere. Some were still there in the consist on the next game load and some weren't. Hose pipes were still open letting out air for the remaining cars. This wasn't modded track or cars it should be said, things just disappeared after an update. I can go into god mode just replace them of course but being a series I try to keep consistency. That said I was very tempted to try the double (duel) track mod the other day. That would solve many issues.
@neilharbott83945 күн бұрын
Best place for the passenger train is Bryson.... or maybe Alarka. But Bryson has enough room for the locomotive and 3 passenger cars in one repair track, so you can fix them all every night. I'm still trying to figure out how to maintain the log cars... and the coal cars!
@neilharbott83945 күн бұрын
So how long before another log train, you're seriously exceeding the production capacity of the logging camp?!
@ianharvey23956 күн бұрын
Great episode thanks! No mistakes and a bonus plan that came together!
@neilharbott83946 күн бұрын
Colour good - coal cars (and repair supply cars) need more blue too!!!
@neilharbott83946 күн бұрын
Be very careful in the Alarka yard - it has a low speed limit, and it's very easy to derail... ask me how I know this!!
@davidrowe73046 күн бұрын
PUJPLPWOOD: 4 cars Barkers. 4 cars P1 Connely. 6 cars on both tracks upper connely P3&4 total 20 cars/ That takes care of your pulpwood for awhile;
@aaronhill83156 күн бұрын
'In 2024 there is a man you can rely on for making no plans but it still made sense. When you need him just call Blue Wizard'
@bluewizard6 күн бұрын
The A team of winging it lol
@franckzippo7 күн бұрын
Any of these simulator allows interconnects with other players and their tracks ? or connect with train controller games ? (I don't know if this kind of world train simulator exist.
@bluewizard7 күн бұрын
The closest I can think of is Trainz has multiplayer building support so multiple people can help to build a single map at the same time. I'd suggest to visit their site forum for more info and chat with other players to see how well that works as I've not tried it. The latest version of the game as if writing this is Trainz 22 platinum.
@franckzippo7 күн бұрын
@@bluewizard searching a little, I find simrail that has this approach.
@bluewizard7 күн бұрын
As far as I understand you can't build or edit the maps on Simrail. It does have multiplayer which I believe you can drive or work the signals on. If you're looking for a multiplayer experience where you actually do jobs Railroader might be something worth looking at. I have many solo player videos on the channel. It's not really a train driving SIM but more of a railway SIM with driving
@ianharvey23959 күн бұрын
Oh dear oh dear!! That was a difficult episode!
@bluewizard9 күн бұрын
I was glad to have that day done lol
@fredpryde85559 күн бұрын
you were the first lol great video i like the different runs you do
@aaronhill83159 күн бұрын
Where's the comments at. Or am I the first?
@bluewizard9 күн бұрын
First... maybe only.... who knows lol
@neilharbott83949 күн бұрын
Good choice - this is America, where freight gets priority over passengers!!
@captainvladmir753510 күн бұрын
I finally gave this one a real try, a run on Trans-Pennine to Leeds. Compared to almost every other train I've tried, the 101 is a real attention hog, but I do have to say I don't hate driving it. It's...charmingly quirky?
@bluewizard9 күн бұрын
My only issue is that I am too used driving similar locos on Diesel Railcar Sim and so find it hard to transfer braking distances over. Other than that... maybe because I've done 100+ Diesel Railcar Vids I find driving this era of loco fairly easy. I'm not good at it but I can do it and enjoy the experience. Glad to hear you don't hate driving it lol
@captainvladmir75359 күн бұрын
@@bluewizard It'll never replace the rattling, smoke-spewing joy that is the Class 45. Bought the game for the US trains, but that thing has some real charisma. Also, God help me, I like driving the Pacer.
@ImpulsDrapiezny10 күн бұрын
thanks bro you really helped
@neilharbott839410 күн бұрын
There was a bit of a signal bug, basically any point switched against the main through route past the signal could result in a red - So, if you'd left the Alarka Junction switched for the works train the Bryson West signal would be red. At this time you could alleviate the problem, by installing the signals down to Alaka Junction - this adds a split at the Alarka Junction entrance, so the Bryson West signal is only indicating as far as mid-point to Hemmingway.
@ianharvey239511 күн бұрын
Another great video, thanks. I miss seeing those long loads of coal trains running on UK's railways! But at least I saw them once upon a time!
@bluewizard11 күн бұрын
I've always lived in the South East so never saw any long train loads of anything really. Have only ever seen UK coal trains on TV. Something I'll never see now lol.
@trevorstein460311 күн бұрын
I would love to see some additional milestones be added to the game to help with Switching at Stenzel and Robinson, at least set an additional lead to be built at each location, so fresh deliveries can be sent to the open lead and old cars can be pulled from the secondary lead that was filled first.
@bluewizard11 күн бұрын
Extra tracks are always useful. Who knows if they'll add them though. I found one mod that adds a single extra spur www.nexusmods.com/railroader/mods/154?tab=images There's another that adds more industries near there but it looks like from the screenshots that it adds some extra tracks also which might make manoeuvres a little easier. www.nexusmods.com/railroader/mods/52
@trevorstein460311 күн бұрын
@@bluewizard yeah I've been seeing a lot of modded playthrough on Hyce's and Angry Ragtimer's channel, which are really helpful. But it would be neat to see if the developers could pick up on some of those and implement in a patch. So some of those can be stable to the core game upon further game updates.
@bluewizard11 күн бұрын
I'm running quite a few mods on this play through but I'm certainly careful adding modded track in. I do have extra crossovers here and there which helps with movements but not much else. I'm weary what would happen if an update breaks a track mod and you have locos or wagons parked on that modded track? So far broken mods have been fixed within hours of updates and game saves have continued to load even if a mod is broken so it's likely fine. So I do agree I would prefer an in-game method to add this kind of track in. Either a milestone as you say or an in game editor or something. Something that can't be broken.
@Hermit211 күн бұрын
Knowing what I know, watching you fumble around learning how to play this game is downright painful.
@bluewizard11 күн бұрын
I was doing it right then ;-)
@ianharvey239512 күн бұрын
Good driving. But where in UK is Stepper Sundon? Is it real!?
@bluewizard11 күн бұрын
It's the fictitious North Landen map
@ianharvey239511 күн бұрын
@@bluewizard OK thanks! I didn't pick that up!
@cowboy_civ12 күн бұрын
I really am enjoying this series. It is helping me figure out my layout and how to work with the mechanics of the game.
@bluewizard11 күн бұрын
Glad you're enjoying it. Was fun to do
@neilharbott839412 күн бұрын
Most steam trains don't have a speedometer - it's usually a retrofit on heritage locomotives which run on mainline services. However, LNER fitted them to their P2 and A4 locomotives... and to their first class restaurant cars, for the benefit of passengers who were interested in that sort of thing. While this game is based in 1950's, the starter locomotives, and others up to about 20klb tractive effort, would have been built way prior to this date.
@stumpusMaximus12 күн бұрын
That’s seriously bad rendering…. Like it’s ‘drawing’ the rails as it’s going along!
@bluewizard12 күн бұрын
I don't think it's that bad. There is a compromise in order to hit 60fps. You can lengthen the render distance some more. I think Ive for it set for 120% for the track with the scenery a little lower but FPS does die the longer you have it.
@aaronhill831512 күн бұрын
Locomotive: Well that went pear shaped fast.
@bluewizard11 күн бұрын
I don't think any of the locomotives will be happy over the next couple of eps. That recording session did not go well lol.
@aaronhill831511 күн бұрын
@@bluewizard would it be coincidental that after I watched your video I had a car jumping back against the switch that was set to connect with the rest of the train.
@bluewizard11 күн бұрын
By watching you inherited some of my bad luck. You need someone to watch you play now so you can offload it to them lol
@aaronhill831511 күн бұрын
@@bluewizard I guess we can call it the blue wizard curse
@modeus782912 күн бұрын
the reason the lines at Grovane is fenced off is because the standard gauge line doesn't serve it anymore and the trains pass through at speed, the heritage line has an agreement with the operator where they block the mainline with magnets showing the block as occupied setting signals to red before they allow pasenger onto Setedalsbanens platforms to avoid putting people in danger off being hit by a speeding train.
@bluewizard12 күн бұрын
Oh... I see. I didn't realise the mainline didn't stop there and simply presumed when any train stopped at the station the gates were opened and people were let on. Interesting they use magnets to set the signals. Great info. Cheers.
@AryaTirtaPutra13 күн бұрын
How to add derail valley to games, when I have installed the extension there is no derail valley in the game tab
@fredpryde855513 күн бұрын
that is going to be expensive repair lol great video watching
@bluewizard11 күн бұрын
I recorded all this week videos in one session and Weds and Fri videos don't get much better. Oh well lol
@ianharvey239513 күн бұрын
Oh dear! At least the game allows a pretty quick fix for your problems!
@bluewizard11 күн бұрын
That is lucky as there'll be more crashes this week to fix lol
@ianharvey239511 күн бұрын
@@bluewizard Oh dear, oh dear!
@neilharbott839413 күн бұрын
I'm surprised the Atlantic made it up the hill - it's only got 2 driving axles, and that wheel config was generally used for passenger workings (big wheels = speed) - freight workings tend to rely on 4 or 5 driving axles
@bluewizard11 күн бұрын
The Atlantic's one of my fav locos. It does things it shouldn't do
@neilharbott839413 күн бұрын
At least there's a water crane build at Alarka Junction - first time I played this bit, no water at Alarka Junction, and I foolishly took both Alarka and Fontana Bridge at the same time - that climb out of Bryson resulted in more than one locomotive out of water!! Did I mention no water at Alarka Junction?!?!
@neilharbott839413 күн бұрын
Ah yes, back in the day when the last signal on the block was bugged and would not turn yellow. Alarka Signals fixed that, but then since Alarka Branch doesn't have signals, when the branch was unlocked, that sector was still bugged. Thankfully all fixed now.
@neilharbott839413 күн бұрын
A few nice drops there - I think part of the challenge is that you're running the locomotive with the reverser at 100%, which limits top speed to about 15mph. You release the cars at around 12-13mph, so the locomotive doesn't have the steam to get a good lead. Options would be to cut the cars at 7mph or reduce the reverser to give you more time to open a lead and throw the switch.
@robertbalazslorincz821813 күн бұрын
Time to wonder who will be the first to mention H-6s.
@bluewizard13 күн бұрын
?
@09JDCTrainMan11 күн бұрын
@@bluewizard The new locomotive mod by RCrockin, a 2-6-6-2 mallet steam locomotive. Available on Nexus Mods. Amazing puller and would be great for Robinson Gap Coal.
@techmanicx13 күн бұрын
Early :)
@mamarc2413 күн бұрын
Great ! 👍
@neilharbott839414 күн бұрын
At this stage - there is no yard call on signal at Whittier, so if the line is not clear through the main route you get a red (this is/was annoying), since you've got it switched to the alternate platform and into the passing loop from there, it's not going to show clear.
@fredpryde855515 күн бұрын
heaps of work to do looks great well worth watching
@ianharvey239516 күн бұрын
Good episode. One small heavy landing!
@neilharbott839416 күн бұрын
Low telegraph poles, so the train crew can reach them. They used to have a portable phone that they could connect to the telegraph wires and call the adjacent stations, if there was a problem.
@bluewizard15 күн бұрын
Good info
@neilharbott839416 күн бұрын
Now that was a really smart exchange at Ela - I'd totally forgotten there were a couple of cars for Ela House on the main freight.
@neilharbott839416 күн бұрын
I'm hoping you learn to read the train paperdoll!! The prime ones - Purple blip = handbrake is on; yellow warning triangle between cars = airpipe not connected/taps closed; varying shades of yellow thru red = brakes applied. I suspect a lot of folks doing Italian impressions, telling the screen what is wrong 😁