OldWorld PC Game Sample of Play
14:55
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@battlefield_briefings
@battlefield_briefings 12 сағат бұрын
Hi Marc, having recently bought the game and playing through scenario 2 - thanks for the video, I like the way you describe, it's good for verifying my own interpretation/learning of the rules. Thank you. Am enjoying the game and looking forward to progressing to the bigger maps!
@marchanna
@marchanna 6 сағат бұрын
That's really good the vid is of use! Enjoy the game and thanks for commenting.
@StewsReplay
@StewsReplay 11 күн бұрын
Where the hell is your combat Commander series of games? Egads
@marchanna
@marchanna 11 күн бұрын
Got rid of them. No vehicles = no play besides card driven tactical games are iffy
@StewsReplay
@StewsReplay 11 күн бұрын
5:11. Holy Jesus, someone needs a Derek Ritter storage Raaco center.
@marchanna
@marchanna 11 күн бұрын
too damn expensive. they are nice but then I also have to have them shipped to UK and pay 20% VAT. Forget it. Those stackable cubes are great. I should do a separate video on them.
@StewsReplay
@StewsReplay 11 күн бұрын
Tell me you didn’t eviscerate those counters with that sharp edge knife, instead of the delicate counter clipper from Oregon laminations
@marchanna
@marchanna 11 күн бұрын
what are you talking about I use one of these www.espo.org/supercut-a3-guillotine-x152438.html
@StewsReplay
@StewsReplay 11 күн бұрын
Setting the world on Fiyaaaarrre
@StewsReplay
@StewsReplay 13 күн бұрын
Did you roll a 11 on manhandling?
@marchanna
@marchanna 13 күн бұрын
+1 TEM, +4 MF Cost, -4 max additional pushers. You think i needed an 11 to fail, huh? :) - for this scenario, the attacker may as well put a low ammo marker on the gun. Even then, hard to assure it will be used for much of anything. It's a strange scenario.
@ASL-Spotting_Round
@ASL-Spotting_Round 14 күн бұрын
When I was a young’un I picked the ostentatious pseudonym Ahriman because reasons. Now that I’m older I don’t give a shit about that kind of thing, but out of habit will continue to use it as required. After a while it becomes moot anyways because people will get your real name eventually. There is a very real threat of doxing out there but as I said now a days don’t really care. I think the real issue is people hiding behind pseudonyms and then acting like jackasses and trolls. Unfortunately I do not see that changing for the better but then I’m a cynic.
@marchanna
@marchanna 13 күн бұрын
You whippersnapper :) Yes of course we all like a bit of drama, I don't mind the screen names as a personification tool, like a brand name. The issue is, as you say, unidentified people who behave unpleasantly when they otherwise wouldn't in real life. On the other hand, maybe they do! LOL. thanks for the reply.
@StewsReplay
@StewsReplay 16 күн бұрын
‘Say me name….Heisenberg…you’re goddamn right”
@StewsReplay
@StewsReplay 16 күн бұрын
ROFL It's Crazy out there
@marchanna
@marchanna 15 күн бұрын
He's your chum -- pretty sure
@StewsReplay
@StewsReplay 15 күн бұрын
@@marchanna but not his handler
@marchanna
@marchanna 15 күн бұрын
@@StewsReplay of course not. Nobody can "handle" anyone. Since you clearly know of whom I speak (he could not help but brag to others about this "achievement" of his) you can chose - give him good advice, or snigger along with the sliminess. I'm psychologically immune, either way :) Good luck with your buddy, have fun :)
@StewsReplay
@StewsReplay 15 күн бұрын
@@marchanna No one ever takes my advice. That's why I do my own thing. I'm not sniggering with anyone....Skulking is a bitch move along with Sleaze Freeze. One you can't really change, but the other CAN be modified. It's too bad to have a difficult game "ruined" by a troll mechanic.
@marchanna
@marchanna 15 күн бұрын
@@StewsReplay haha, stopped trying have you? He's a persistent little nozzle, probably would be a waste of time. He tried to comment again under phony name, and got deleted immediately of course. Seems to have a learning malfunction!
@stevehall9333
@stevehall9333 18 күн бұрын
Really interesting discussion/topic Marc, thank you. More like this if that's possible please 🙏
@marchanna
@marchanna 18 күн бұрын
Hi, glad you liked it. Yes, indeed, I think this kind of topic can be very interesting. combined with short playthrough videoes.... cheers appreciate the input!
@caslocalgary8278
@caslocalgary8278 19 күн бұрын
What other things do you whine about? You should find another actual rule to complain about like wire being in more that one hex at at time but not really really in more than 1 hex. I am pretty sure that the Skulking horse is dead
@marchanna
@marchanna 19 күн бұрын
My favorite whine about is dumb-azz donkeys who hide behind fake screen names thinking their silly rude opinions matter to anyone. You should come in with an actual real name to complain about this channel -- that means acting like an adult human. So, go check with your mom and ask her if you can say your real name as verifiable on asl-ratings.org. thanks.
@marchanna
@marchanna 18 күн бұрын
I had to delete your last comment because you came back in without mentioning your real name. It looks like I need to do another video about why I am intolerant about rude people who hide behind fake screen names. Stay tuned I will do it and link it here. Cheerio!
@marchanna
@marchanna 15 күн бұрын
Here's that video as promised: kzbin.info/www/bejne/pWbUc5J_gNefnKs
@StewsReplay
@StewsReplay 21 күн бұрын
Fire Marshall Stew. And yes blaze up the brush, another clue to use 🔥 if PTO. I'd even torch the orchard as well. EC will apply to the connected orchard but not to any not connected (-2DRM) buildings (EC na)
@michaelhastrup-leth7928
@michaelhastrup-leth7928 23 күн бұрын
Interesting discussion Marc. You didn't mention the VC - which in this scenario has an important detail. You might have skipped it because you think it is a basic thing, but many players will not have given it a thought before they start the scenario. Hex control makes it considerably easier for the Italians, as they only need to enter and Control the Ground Level Locations of the Two Story House. I like Doug's version of the defense the most, but I don't like the MMG and the Commissar so far forward. He should stay further back in the Wood, ready to Rally the broken squads from the Woodsline defense. I prefer the MMG in the Steeple; it covers the open ground on the hill, and it will not be left behind by a broken unit in the Woods Line. Furthermore it can skulk down and up without becoming CX My main focus would be to minimize the possibility of an Italian tank in 19 M1 on turn 1, thereby imposing Failure to Rout to possible broken units in 19; L1, L0. I would have set up the 447's in these two front Woods-Line hexes, as they have the largest chance of being Rallied by the Commissar - if they were to be broken by Advance Fire. And I have set up the two Guns almost like you Dough, but have moved one hex down. From here it can fire on the P1, Q1 Woodline and the Church and support the Two Story Building a bit better - I think. Just my thoughts Michael hastrup-Leth
@marchanna
@marchanna 22 күн бұрын
Thanks Michael, great comments, it's true the VC should be the first item on the plate for discussion more thoroughly. Doug was confident about his forward positioning, whereas my defense was a bit porous in comparison. I may take your defense and so a solo run for a video as this scenario continues to intrigue me indeed!
@StewsReplay
@StewsReplay 27 күн бұрын
38:00 very true, in this case scenarios shouldn’t have 6 VC obj as it actually is just 1 or 2, so the VC should reflect that to prevent avg players to fall for the DEFEND all of the buildings fiasco, and screw up the balance of the scenario. This is a shortcoming of ROAR and is why player skill NEEDED to be incorporated into the record…but the ship sailed a long fucking time ago…when it should’ve been obvious. You could (long shot) try to troll the scenario by firing the guns at the buildings to remove them as VC locations. Need a 1,1 but hey, better than nothing
@StewsReplay
@StewsReplay 27 күн бұрын
34:00 Not an Alamo probably since pressure is needed to get your reinforcements to get through
@marchanna
@marchanna 26 күн бұрын
yes, it was not the best idea for a defense as discussed. A withdrawal defense giving space for time let's the reinforcments make it to the objective, or gives them a chance not to be defeated in detail at least.
@StewsReplay
@StewsReplay 27 күн бұрын
You guys are the fuckin’ bomb!
@StewsReplay
@StewsReplay 27 күн бұрын
17:00 pro Russian probably so many players can’t adapt to Italian weaknesses, might be a bit more timid. And as you said, the game is preventing the reinforcements from the top board.
@marchanna
@marchanna 26 күн бұрын
Yes and my opponent made very much sure of that, totally surprised as his commitment of 4/5s of his tanks to that end!
@StewsReplay
@StewsReplay 27 күн бұрын
Not a big fan of the revealing of the hip at the penultimate turn of the game I figured it doesn’t really matter at that point anyway so it’s kind of a moot point, but people have to understand that that bullshit tactic exists and have to deal with the recording just like they have to deal with skulking you know send more troops out do more searching so you don’t have to move into all the situations and spend that last moment. Factor to search 5 to 6 exes to make sure nobody’s therefar earlier in the game than having to deal with it at the end
@marchanna
@marchanna 26 күн бұрын
It's a tournament tactic for sure! The defense tactics proposed in the LFT article are designed to win games, not support ASL as a simulation. Not likely the ATG crew would pick a precise moment to abandon their gun to run across and take the farmhouse for a win irl.
@douglasleslie400
@douglasleslie400 26 күн бұрын
Another (and perhaps better option) would be to give the TotR treatment to gun crews in addition to vehicle crews and treat them as SMC for building control purposes (with a possible exception being when they actually set up in that building hex).
@marchanna
@marchanna 26 күн бұрын
@@douglasleslie400 I think you also mentioned more SSRs are popping up lately that reveal all HIP (under concealment) on the penultimate turn of a scenario. But that's a gamey fix to a gamey situation -- I like the idea of crews not being able to control unless they are manning a Gun, for example -- whether or not they set up with it.
@douglasleslie400
@douglasleslie400 26 күн бұрын
@@marchanna Yes, that would certainly work.
@StewsReplay
@StewsReplay 26 күн бұрын
@@douglasleslie400 maybe have them only control if in possession of a gun .. Force them to manhandle (risk) into the terrain
@ASL-Spotting_Round
@ASL-Spotting_Round Ай бұрын
I do really like the Civ games especially 5 & 6, this game definitely gives that same kind of feel at a glance. Throw in a little "RPG" with dynasty and political scheming, ala Crusader Kings.
@marchanna
@marchanna Ай бұрын
I've seen a few reviews that claim Civ 4 was the best, but Civ 6 is outplays other games -- by far -- in anything in the genre.
@MarshalDavout-o7r
@MarshalDavout-o7r Ай бұрын
Really enjoyed the use of a paint program to show us information on the maps. Great video, very informative
@marchanna
@marchanna Ай бұрын
great glad you enjoyed that -- that graphics program is part of the video editing program.
@StewsReplay
@StewsReplay 2 ай бұрын
If you hunkered down to get the +2 dice modifier, does your fire in the ensuing advanced fireplace become reduced also if you could you hunker down as well?
@StewsReplay
@StewsReplay 2 ай бұрын
Opp fire get the same benefit?
@marchanna
@marchanna 2 ай бұрын
@@StewsReplay No, Opp fire does not get the benefit to hunker down. They are preparing to fire and on overwatch, not hiding. I'll have to add that, good catch. This is not to gum up the game, but to stop the undesirable practice of sneaking around avoiding fire by skulking. Otherwise, my experience is that if you are not going to hunker down, you'd prep fire or maybe Opp fire.. why wait until your fire is halved later if you can shoot in prep fire at full strength? Hunkering is going to be generally done by concealed units who would otherwise skulk but now can't. .
@StewsReplay
@StewsReplay 2 ай бұрын
Skulking tough to enforce. 2 units can skulk to the same hex then advance back to each others starting hexes.
@marchanna
@marchanna 2 ай бұрын
Not with my rules. Skulked locations are marked, not skulking units. Once a hex is skulked from, no advance back in by any unit is allowed in the advance phase. No switcheroos. The rules are tricky to write and skulking is so ingrained into play that it can be tough to remember what you suggested cannot be done.
@aaronsibley39
@aaronsibley39 2 ай бұрын
I enjoyed watching the Allied perspective. Like the use of arrows and circles to show targets etc.
@marchanna
@marchanna 2 ай бұрын
Glad you enjoyed! That feature is imbedded in the recording platform I use for these videos.
@anthonypierson6790
@anthonypierson6790 2 ай бұрын
I am working on a house rule for solitaire play and would like some feedback from the hive mind. Option A: During the prep fire phase I usually declare all my preps ahead of time so that I commit to a plan and create a support by fire. I execute the fires and if there is a no effect I place a residual fire marker the target hex, which I resolved if the defender attempts first, and final fire. This creates a a form of suppression and a descision point for the defender to shoot or keep your head down. Residual is removed at the end of the phase and allows the defender a full defensive fire phase. Option B: Same concept but requires a side note. Prep fire is recorded to a target hex and executed when the defender attempts their first fire. Residual is applied to final fire only. This creates a descision point for the attacker since you do not know the effect of your prep fire until movement has started. I’ve also thought of allowing the defender to react to the prepr fire by assault moving out of the target hex but then being marked as final fire in their hex they moved into. Any feedback or ideas would be appreciated. This is just solo play as a way to create some tension and uncertainty during movement. I think it allows for prep fires to be used in a bit more realistic manner to.
@marchanna
@marchanna 2 ай бұрын
Hive mind, eh? Yes my brain is unto itself a hive of neurons, I suppose :) I like your idea of Prep suppressive fire but that effect is embedded in the IFT already. Defending units could not possibly evade ranged fire by crawling away first and becoming immune, I don't like that one. These ideas don't help the skulking problem in any way so aren't on topic for the video, btw. Maybe try on BGG forum directly, good luck.
@RobertLane-ry7wv
@RobertLane-ry7wv 2 ай бұрын
What software did you use to turn out that map?
@marchanna
@marchanna 2 ай бұрын
I made the video, not the map. The map was made by MMP, who produced the module. I don't know their process for this map design.
@RobertLane-ry7wv
@RobertLane-ry7wv 2 ай бұрын
@@marchanna - I recall about 25 years ago there was a generator that used command-line postscript to turn out maps. That MMP map has a uniformity to it that is reminiscent of that tool.
@marchanna
@marchanna 2 ай бұрын
@@RobertLane-ry7wv I do agree that this map looks procedurally made, not hand-drawn like many of the other HASL were. It takes slightly away from the aesthetic. This is very noticeable on the actual large-scale map in comparison the shrunk-down one on VASL.
@RobertLane-ry7wv
@RobertLane-ry7wv 2 ай бұрын
@@marchanna - And yet I find it strangely attractive at the same time. Best of luck with your playtest. I've never played ASL, but I have the full SL series. For me the fun of SL is in the base set, and I get really impatient with the rules bloat that the expansions bring. It's kind of like D&D - I started with red box Basic Set as a kid, then went on to AD&D 2nd edition as a teenager. Now that I'm older, I realize how much more fun I had with basic D&D since I didn't have to look up a ruleset or roll dice every time my character wanted to blow his nose or jump over a rain puddle. But one of the best things about tabletop games is we can tailor the rules to our liking. Skulking sounds like an exceptionally gamey exploit.
@jeffanderson5406
@jeffanderson5406 2 ай бұрын
Not an ASL player but your rules seem reasonable. Good luck with the experiment.
@StewsReplay
@StewsReplay 2 ай бұрын
Was thinking some more after watching the IR latest I think EVERY game relied on the freeze to swarm over the enemy… VERY BORING tactic. I think if you want to vbm freeze, you don’t get the MOTION DRM vs IN hex CC attacks. I can see the motion applying for jumping a tank in street fighting in another hex, but not IN your own hex…tank will be moving slower and FAR harder to point its armaments at you. Just step aside. Weak ass tactic. Amend the stupid rule,cowards
@marchanna
@marchanna 2 ай бұрын
Yes. There are clearly many tactics in ASL which are contrary to actual on-the-ground military thinking due to the omnipresent player awareness, but none of them are so gamey as VBM freeze in ASL. And it is boring. "Ho ho, here he comes again with VBM freeze, do I splay out residual firepower or wait and go for a lucky CC while the tank is in motion in my hex?" When, of course, such tactics were NOT used or even doctrine for tanks approaching buildings, especially in built up areas. Maybe a shack in the middle of nowhere. But generally tanks approached with infantry escort on the flanks or in hex (armored assault) and stayed well clear if they could fire from a distance -- especially without infantry cover -- buttoned up -- visually the tankers could see very little, highly vulnerable to close assault, and if CE, vulnerable to close range small arms. Very dangerous for a tank -- yet -- ASL encourages this silliness -- I'm sick of it.
@aaronsibley39
@aaronsibley39 3 ай бұрын
One of the main reasons I stopped playing ASL
@marchanna
@marchanna 3 ай бұрын
Yeah I've dropped out of tournaments when I've realized a scenario victory or loss is dependent on abuse of VBM freeze. Horrid when scenarios are designed for it!
@StewsReplay
@StewsReplay 3 ай бұрын
Yeah that's the most annoying thing about VBM freeze. It takes one simple boneheaded rule to really show how unsophisticated ASL really is. The Achilles heel. Such complexity to be exposed by something so unrealistic.... Where are the historians condemning this move??? They must've been brow beaten by the GS "Welcoming Crew" Afv rules have always sucked​@marchanna
@marchanna
@marchanna 3 ай бұрын
These guys glom onto the rules sometimes as if they are biblical. It's a bad rule leading to a bad mechanic that is overused and abused. They got it right with that SSR in Dinant! But are they adopting it for new modules? Nope. two grudge rules I think are necessary -- DN11 to prevent VBM freeze, and mandatory repair of malf guns etc -- one could debate if recall should still apply if main gun is disabled.... but it would make sense. Vehicles don't have any good mechanism for retreats, panics, etc.
@StewsReplay
@StewsReplay 3 ай бұрын
Maybe allow fire outside of hex if the units pass TC. Elite units with leadership are less likely to cower especially if the hoards are coming from the north and the tank is bypassing behind the building in the south side
@marchanna
@marchanna 3 ай бұрын
good suggestions but the elegance of simply not allowing such frantic and unrealistic tank tactics is also good as per DN11!
@StewsReplay
@StewsReplay 3 ай бұрын
Motion vehicles should not freeze, that would solve the problem
@igycrctl
@igycrctl 3 ай бұрын
Here is an idea for what you should cover next: Try Star Fleet Battles! ASL is the SFB of WW2 squad level combat.
@marchanna
@marchanna 3 ай бұрын
Interesting idea but it's way out of print and not my cup of tea, tracking all those hits.
@igycrctl
@igycrctl 3 ай бұрын
@@marchanna The PDF is never out of print and SFB Online tracks all movement and does damage allocation.
@StewsReplay
@StewsReplay 3 ай бұрын
Vbm freeze is for players that can't beat you with skill Vehicle takes to long to hit enemy in cover, so let's completely neutralize by going through the drive through
@marchanna
@marchanna 3 ай бұрын
@@StewsReplay well, that would work if designers didn't build into the game that they expect VBM freeze tactics in order for the attacker to win!
@igycrctl
@igycrctl 3 ай бұрын
@@StewsReplay I’m going to disagree with you. Ask the consistently best players if they use VBM freeze and skulking. They do if they want to be competitive. If you’re playing a friendly game and have an agreement with your opponent, that’s fine, but don’t use “skill” as a way to denigrate those who use this perfectly valid tactic.
@igycrctl
@igycrctl 3 ай бұрын
It’s not just vehicles. Anytime there is an enemy unit in your hex you may not shoot out of it. Admittedly, this happens much less frequently than VBM sleeze freeze, but it can happen when berserkers are around.
@marchanna
@marchanna 3 ай бұрын
This isn't an issue worth going on about, though. VBM Freeze is something under player control, only rarely can infantry enter the enemy hex and are quite vulnerable when they do. Nobody complains about how unrealistic and gamey it is when that happens.
@StewsReplay
@StewsReplay 3 ай бұрын
Hill looks vacant, thoughts on the map. Designed for fortifications mostly?
@marchanna
@marchanna 3 ай бұрын
I heard somewhere that the BFP designer doesn't feel comfortable unless designing maps for city battles. However, this is serviceable as a barren hill and could be used in Korea I imagine.
@StewsReplay
@StewsReplay 3 ай бұрын
Yes Repairs of MA should be mandated or move the vehicle out of los to enemy units. Funny how IF is automatic will the same breakdown as a repair…and that is fully accepted…yet the lemmings just follow what a few “noted” players. They don’t realize that the repaired gun makes up for many of their basic mistakes. Btw I’m not intelligent enough to use the IIFT (Ignominiously Inflammatory Fire Table, butthurt glasses on )
@marchanna
@marchanna 3 ай бұрын
great idea, regrouping out of LOS for tank platoons could be a good SSR... I do not like the automatic -- "I won't repair these weapons so I can use VBM freeze and MGs. I think also VBM freeze should be disallowed if any weapons are broken/disabled!
@ASL-Spotting_Round
@ASL-Spotting_Round 3 ай бұрын
I agree with the mandatory repair attempt as well.
@danando2
@danando2 3 ай бұрын
Keep up the vids
@marchanna
@marchanna 3 ай бұрын
hard to say if I will the second of this series did not get so many views...
@danando2
@danando2 3 ай бұрын
Got 4000+ hours in this game, really awesome!
@marchanna
@marchanna 3 ай бұрын
4000 hours -- now that's awesome! d you have a favorite scenario or campaign?
@danando2
@danando2 3 ай бұрын
​@marchanna Europe39' Pacific 41' , Eastern front, stalingrad (my own unhistorical stalingrad) as well as my own dday​@@marchanna
@marchanna
@marchanna 3 ай бұрын
@@danando2 yes, the thing about this game is that the scenarios are so massive. I might give '39 Europe a try next.
@fedefedediego3266
@fedefedediego3266 3 ай бұрын
I saw you play, realy bad player! hahaha Still that i gave you my like because you have one of the TOP TEN GAMES OF WW2 STRATEGIC
@marchanna
@marchanna 3 ай бұрын
Because I'm bad, I'm bad...(bad, bad, really, really bad) You know I'm bad, I'm bad (bad, bad) You know it (really, really bad) You know I'm bad, I'm bad (bad, bad)...you know (really, really bad And the whole world has to answer right now Just to tell you once again Who's bad?
@aaronsibley39
@aaronsibley39 3 ай бұрын
Absolutely fascinating analysis of the activation system. Well done.
@fedefedediego3266
@fedefedediego3266 3 ай бұрын
Play panzer corp 1 the old, and use mods is like this better graphics but low strategics.
@marchanna
@marchanna 3 ай бұрын
Are you saying that this game can't have mods as good at those for Panzercorps? I don't see why not.
@syy8313
@syy8313 3 ай бұрын
Thank you for this overview. The qcl of steps seems concerning. Do you think going for india would be a better strategy overall?
@marchanna
@marchanna 3 ай бұрын
We've been having discussions about the number of Japanese steps and a rumored trend the Japanese are having difficulty winning games. My take at this point is that when facing the two Chinas, North Wind Cloudy might be a bit difficult since Japan can't field a large land army as can Germany, even though the population differences for the two societies wasn't that much different.
@StewsReplay
@StewsReplay 3 ай бұрын
40:30 and previous Gurkha turn, Routs from AA4(the carrier hex) have to designate the jungle in CC5 right?
@marchanna
@marchanna 3 ай бұрын
you mean IBB4 and IDD5? BB4 is bamboo so no rout necessary -- haven't checked lately, bamboo is treated as dense jungle for all purposes other than exceptions, I don't think units must rout from there. Anyway most of the time I used low crawl.
@StewsReplay
@StewsReplay 3 ай бұрын
⁠@@marchannaTheAA4 units in 2 rout phases. The closest cover is CC5, but you can LC into the bamboo. Some PTO terrain prevents LC, bamboo isn’t one of them. Adv fire from AA4 should be a FG? Mand FG apply, pretty sure.
@StewsReplay
@StewsReplay 3 ай бұрын
Makes those mg carriers very potent with leaders etc
@marchanna
@marchanna 3 ай бұрын
@@StewsReplay Hi Stew, yeah I went to the bamboo. the task of scaling this hill is difficult for the attacker if you rout too far away down the hill you may not ever get back into the battle. as for mandatory FG, yes, if a carrier is stack with an infantry unit in the same hex. I've no doubt made a few mistakes here and there as I was playing quickly. I play too many games that are stultifyingly slow and may be error-free, but take tooooooooo loooooooooooonnnnnnnnnnggg :)
@mikeheckman925
@mikeheckman925 3 ай бұрын
Definitely on the right track here…ASL has excellent foundational elements with many areas of ‘that’s the best I’m going to do’ mixed in, for example: 1- skulking is an artificial exploitation of an oversight …full effect fire into a move origin hex is completely logical 2- ‘Design intent’ is very often actually ‘limit of the current designer’s commitment/imagination/patience/developmemt timeline, etc’ (the IFT was not some subtle creation, but a product of the # & size of player aids to be included in the box…the IIFT is superior) 3- the entire Movement-Def Fire-Off Fire IGo-UGo structure should be a single phase variable initiative impulse system 4-Dispersal of squad members was doctrinally mandatory in WW2, thus HS’s are entirely logical and there should be more counters for them 5-the idea that a mob of squads runs around outside of Platoon/Company structure is fundamentally mistaken & a very shallow implementation (the squads are ID’d and should be operating as groups of Platoon’ed squads w individual leaders assigned to specific Platoons) 6-the idea that an entire Plt of 3 US squads (36 men) can occupy a single hex building while simultaneously enjoying its full cover benefit & exerting their full FP thru the 4-6 openings in a given building facing is just broken beyond words…a HS + 1 SW is the most that could fire thru that facing and enjoy full cover 7-there should be no loss of FP/Range/etc for HS operating with (within 1 hex) the other HS of its squad, someone still has the BAR/LMG/etc…this was a weak ‘design for effect’ to discourage the historical use of the units in order to limit the need for more countersheets (this will not be a popular take but goes back to SL & the justifiable uncertainty of future success imo) 8-as former infantry, the concept of the ‘rubber rout’ is perhaps the most egregious…rout at the individual level are the ELR/KIA reduction effects, the concept of squad rout & rally by junior officers/ncos behind the lines is so grossly counter to doctrine (junior officer casualties were very high in the ETO, as they were leading from the front) *this section was edited out of respect for John Hill's memory*…in 40yrs+ of WW2 reading & active service this is simply not a thing, squads simply did not run away helpless and 2-4 minutes later have their diapers changed by a butter bar Lt and get back in the fight…a squad is pinned down by fire & either returns fire & maneuvers to eliminate the firer, falls back to covered terrain while maintaining fire, or is rendered combat ineffective due to casualties sustained in the above…at no time does it run pell mell and out of control to the solace of a SSgt/Lt/Capt 80-120yds in the rear to be told ‘it’sgonna be alright little bucky…’ Contrary to the above strongly expressed opinions, I love the game (began playing SL Christmas 1983), I’ve just matured and desire the game to do the same and do better 😊
@marchanna
@marchanna 3 ай бұрын
1. agree 2. debatable but I prefer IIFT 3. ugg such games are awful to play I don't like impulse boredom 4. disagree/don't care these are 40 meter hexes 5. agree 6. no we can't assume what the buildings look like although there are some sheds out there :) 7. no makes the game too hard to play at scale who wants to be tracking positions of HS for God's sake 8. TL:DR 9: you love it eh? lol great :) thanks for the comments.
@douglasleslie400
@douglasleslie400 3 ай бұрын
Man, these boards are tough for those of us who are red/green colour blind! Hedge? What hedge?
@marchanna
@marchanna 3 ай бұрын
Huh! I know I'm not fully aware about this since I don't have the condition, but it crops up in wargaming all the time. I just saw a video about Axis and Allies (new anniversary release) in which the producer indicated his color blindedness could make it hard to distinguish regions.
@douglasleslie400
@douglasleslie400 3 ай бұрын
@@marchanna It’s usually not a problem (I can tell red from green with no difficulty at all) but anything with green on brown is a bit of a nightmare! For example, I can just about distinguish some blobs on the hill that I think are orchards, but they just blend into the hill to the point that they are almost invisible. If you like scenarios set in Burma, the forthcoming “Roads to Rangoon” action pack might be worth a look.
@StewsReplay
@StewsReplay 3 ай бұрын
Burn baby burn Dense jungle? Hmm maybe only to make a little easier to block los on approaches.
@marchanna
@marchanna 3 ай бұрын
It definitely does that, along with the bamboo, but I don't like gimmicky terrain rules that are just used to create a gimmick. It's very doubtful at all that dense jungle would be growing in patches like that, along with spotty clusters of full terrain filling bamboo. I think those boards were designed for steppe battles and someone crowbarred them into a Pacific scenario :) Anyway, doesn't make it any less fun, Mr. Barnburner heh
@StewsReplay
@StewsReplay 3 ай бұрын
@@marchanna agreed This send to need a couple of nice overlays
@StewsReplay
@StewsReplay 3 ай бұрын
The Original not some cheap imitation. You need to start the episode with the butt hurt glasses
@syy8313
@syy8313 3 ай бұрын
Too bad you didn't get enough traction to stick around with AE. I love the game enjoyed your content! Thank you so much! I would be really curious if you would be up for an AAR Style match up against a human opponent? What I mean is something like John Steidl did for Empire of the sun. Anyway, I really appreciate the work you put in there. Can't thank you enough.
@marchanna
@marchanna 3 ай бұрын
Thanks for the comment. I was just thinking about reviving this series. At the time I started this there wasn't a VASSAL module available and I didn't have space for a full TK/DS campaign on my table. It's a big commitment to do an AAR for a full campaign for all parties involved.
@syy8313
@syy8313 3 ай бұрын
It would be a big commitment for sure. But the other party wouldn't need an AAR, I think your side would be enough. With vassel it might be easier to reconstruct what was happening since last turn since you can compare savegame situations/screenshots. Anyway, just letting you know that there are people very interested in your AE content. You have a very deep knowledge about the game and and a very nice presentation skill. Would be very interesting to see you up against another human.
@marchanna
@marchanna 3 ай бұрын
@@syy8313 Thanks for that -- heh -- I got the impression you desired to be that other human?! thanks for the compliments. I agree it would be good, I do have a game just starting with my longtime opponent, if it should kick off properly, I'll ask him if it would be okay to broadcast. cheers.
@syy8313
@syy8313 3 ай бұрын
@@marchanna i would absolutely not be a worthy opponent! NO :) Good to hear! cant wait!!
@VictusChannelHistoryWargaming
@VictusChannelHistoryWargaming 3 ай бұрын
I love how much scenarios you can enjoy with this wargame, is vast and awesome. This scenario looks interesting to say the least! awesome video Hanna!
@marchanna
@marchanna 3 ай бұрын
hi Victus! thanks for having a look. I can't keep up with your production level on this game, though. I've just started vidoes on computer games.
@commandosolo_193
@commandosolo_193 4 ай бұрын
good job, keep them coming!
@WallStreetCroaker
@WallStreetCroaker 4 ай бұрын
Thanks for the vid! Amount of victory points is showing the correct information You do own 13 of the 19 major victory points Belgorod etc are major VPs and are under your control If you lose these, you will lose the scenario :) If you are planning on making more video, I suggest turning the in game sound way lower (both UI and other effects), same as you did for musics, just maybe not off entirely as they are currently very loud :)
@marchanna
@marchanna 4 ай бұрын
thanks for the tips. I'll look for the other major VPs and adjust the sound as needed
@WallStreetCroaker
@WallStreetCroaker 4 ай бұрын
@@marchanna one thing that also you may not have found out is that you can hold down SHIFT to bring up the damage breakdown when you hover with your mouse over an enemy unit, this will break down all damage modifier for the player and you will have a better understanding of the damage result