Glad someone is working on this! Can’t wait to prompt. my own fix!
@jrettetsohyt1Ай бұрын
FX
@graciefagan9375Ай бұрын
Late to the party here, but the vectorField patch to create the object I downloaded isn't recognizing the mouseForce argument... any ideas?
@topemalheiroАй бұрын
Did it gonna head on with this.
@topemalheiroАй бұрын
Can it modify current patchers?
@maxjitterbug2666Ай бұрын
@@topemalheiro Yep!
@RecluseStudiosАй бұрын
Great stuff, thanks for posting!!! I'm running into some kind of API bug, but I should be able to figure it out after some sleep, hopefully.
@topemalheiroАй бұрын
Been trying to get another patch to work with the API but wasnt able. Either way the new canvas looks promising.
@maxjitterbug2666Ай бұрын
Let me know if you need any help (:
@sunkyungryu8229Ай бұрын
Thanks a lot for sharing! This is SUPER amazing, and exactly what I wanted to implement!
@maxjitterbug2666Ай бұрын
Thanks! Glad you found it helpful (:
@Lettucemode2 ай бұрын
so cool!
@rogeraslop2 ай бұрын
This is amazing, should it work the same on a Mac M!
@maxjitterbug26662 ай бұрын
Yep should be fine (:
@randallpacker4 ай бұрын
Is it possible to get a copy of the patch?
@brunorosalesvillarreal93394 ай бұрын
Hi! I have a question. In my codebox the output node dissapears when i set the codes. I don't know why. Is there some sort of solution about it?
@frankyredente41525 ай бұрын
amazing stuff. Do you know if this uses the Timo Hoogland example? It would be amazing to see how you instruct Max to execute the output from the prompt
@llamadream975 ай бұрын
Wow that’s wild!
@swimdubz38405 ай бұрын
oooooo! I just did a similar thing in python a couple weeks ago. I've been trying to teach a gpt how to implement basic process for me but its been a struggle D: Im working on making a set of training data for it to use
@gjb79666 ай бұрын
nice one! would be nice to see how you've implemented this :D
@maxjitterbug26666 ай бұрын
@@gjb7966 I’ll be uploading a tutorial very soon(:
@chrisgmail51215 ай бұрын
@@maxjitterbug2666 thank you. it would be very helpful. Im looking forward to see the tutorial
@midinerd6 ай бұрын
Call the President of Television!!!!
@simit2226 ай бұрын
Boneyard
@EdwardStumpp_Music7 ай бұрын
This is a great tutorial! I had a quick question: I was experimenting with the 2D model and mapped the texture onto a [jit.gl.gridshape] object. How exactly would you be able to change the color of the from the final [jit.matrix current] object? It shows as red and even when I place it through a [jit.gl.texture] object I can only take that red color and multiply it by the erase_color and the gl_color of the [jit.gl.texture] and [jit.gl.grideshape] objects. (hopefully that all make sense)
@Sevetamryn10 ай бұрын
Great video. Good explanation. Thanks a lot ... unfortunately, now i have ideas to do things ... wasting time ... ;)
@lukas_13711 ай бұрын
first of all this looks amazing! i've followed your tutorial closely yesterday and i got the patch working, pretty much as intended. however, my fluid looks a lot less smooth than yours and the mouse seems to leave a residue where it is clicked. is there any way i can troubleshoot this? do you have an idea what could be the reason? i'm working on max 8.6 using an m1 mac
@maxjitterbug266611 ай бұрын
Hey Lukas, I've heard people get issues using m1 however I haven't tried it on a mac personally. Check that the matrix dimensions are squared (i.e 400x400, 512x512) otherwise the algorithm tends to bug out
@lukas_13711 ай бұрын
@@maxjitterbug2666 thanks! i‘ll check on that 😊
@MrW3iss Жыл бұрын
The initial way I would think this could "control music" is to define the pitch spectrum starting from middle to edges, with midpoint having lowest bass, edges highest treble (ie. radial sonic spectum from center low hz to outer high hz). Upon clicking any point on the surface... it determines the pitch based on radial distance from center. The propogation and volume of the note would be relative to the force of the hit. That is pretty simple/straightforward. Ideally it would utilize a 2D input pad for it, that could encompass the entire X-Y plane (something like a Kaoss pad or similar to input X/Y coordinate), with an associated force. I think that's how the Kaoss pad effects work anyway ;) Aside from that, I would think modulation could come from other inputs/stimuli (ie. modulating with left hand on something else, while tapping with right). Don't know if that's too interesting, though... if I have any cooler ideas I'll lyk. Or holding any point on the surface "builds up" a wave/force... then when letting go, releases it at that pitch (radial distance) and given force relative to length of hold, causing the visual impulse then, possibly sonic too if you want then. Or both ways... something like "pushing and pulling water" ... maybe it detects taps vs. holds... would be a nice line... a tap causes immediate impulse with some force. A hold just builds up the impulse and then releases, similarly. Alright I'll go think of something else...
@maxjitterbug266611 ай бұрын
@MrW3iss I was thinking similarly re: pitch spectrum. Or possibly the polar plane could represent sonic distance and orientation from the listener as a 3D spatial sound project (:
@agustinecheverria3699 Жыл бұрын
I'm recreating this patch but in the codebox it has a function call mising.
@maxjitterbug266611 ай бұрын
Hey @agustinecheverria3699. The code in codebox is not encapsulated in a function therefore it does not need to be called.
@Lettucemode Жыл бұрын
brilliant tutorial
@maxjitterbug2666 Жыл бұрын
Thanks lettucemode! Love your RNBO tutorials(:
@brianbuchanan57 Жыл бұрын
This is excellent!
@HearingGlass Жыл бұрын
Great tutorial!
@maxjitterbug2666 Жыл бұрын
Thanks Umut! Love your tutorials (:
@rominar.8958 Жыл бұрын
Can you add a video explaining your process? It looks great, thanks
@maxjitterbug2666 Жыл бұрын
If you look through my channel there is a Fluid Simulation tutorial(:
@rominar.8958 Жыл бұрын
Thanks!@@maxjitterbug2666
@vladbach8605 Жыл бұрын
Thanks for this tutorial! One small question though: @24:20 don't you need to swiz x and y before putting them together into vec2?
@maxjitterbug266611 ай бұрын
Hey Vlad. The inputs into the vec2 are technically one plane each (input1 = x, input2 = y). Even though the inputs are vec2's both planes in each input have the same value so swizzing would not make any difference. The only reason they are vec2's is that they need to be in order to do matrix/vector operations with the rest of the patch. Hope that makes sense!
@AmazingMaxStuff Жыл бұрын
Such an awesome tutorial!! Also appreciate that you included the source articles. Thank you so much!
@maxjitterbug2666 Жыл бұрын
Thanks AMS! Learnt alot from watching your tutorials(:
@AmazingMaxStuff Жыл бұрын
@@maxjitterbug2666 ❤
@bizarrocebola Жыл бұрын
Bonjour, beaucoup d’erreurs, dommage.
@MrJnmill12345 Жыл бұрын
New dub siren 🤔
@Hmmmmmnmmmmmmmmmmmmmmmm2 жыл бұрын
One of the best jitter videos i have seen. Would love to see more vector based physics simulation tutorials from you! Cheers
@raymondnils22932 жыл бұрын
Great tutorial man, thanks a lot ! Has anyone managed to get this working on macOS ?
@jasontbuchanan2 жыл бұрын
I'm also attempting now -- something about the vector_field.jxs file seems to be incompatible with macOS but I am not sure why.
@jakespurgeon7285 Жыл бұрын
@@jasontbuchanan Did you ever reslove this on MacOS?
@zoljol2 жыл бұрын
Wow
2 жыл бұрын
Thanks for this!
@guillaumequet58562 жыл бұрын
that's great, I would love to use the resulting vector field to drive a gpu particle system :) Or also inject some real pictures inside the simulation... so much possibilities, thank you for sharing that