Max MSP ChatGPT AI Assistant
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Cloth Simulation Max MSP
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Жыл бұрын
Max MSP Tutorial: Fluid Simulation
31:32
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@jrettetsohyt1
@jrettetsohyt1 Ай бұрын
Glad someone is working on this! Can’t wait to prompt. my own fix!
@jrettetsohyt1
@jrettetsohyt1 Ай бұрын
FX
@graciefagan9375
@graciefagan9375 Ай бұрын
Late to the party here, but the vectorField patch to create the object I downloaded isn't recognizing the mouseForce argument... any ideas?
@topemalheiro
@topemalheiro Ай бұрын
Did it gonna head on with this.
@topemalheiro
@topemalheiro Ай бұрын
Can it modify current patchers?
@maxjitterbug2666
@maxjitterbug2666 Ай бұрын
@@topemalheiro Yep!
@RecluseStudios
@RecluseStudios Ай бұрын
Great stuff, thanks for posting!!! I'm running into some kind of API bug, but I should be able to figure it out after some sleep, hopefully.
@topemalheiro
@topemalheiro Ай бұрын
Been trying to get another patch to work with the API but wasnt able. Either way the new canvas looks promising.
@maxjitterbug2666
@maxjitterbug2666 Ай бұрын
Let me know if you need any help (:
@sunkyungryu8229
@sunkyungryu8229 Ай бұрын
Thanks a lot for sharing! This is SUPER amazing, and exactly what I wanted to implement!
@maxjitterbug2666
@maxjitterbug2666 Ай бұрын
Thanks! Glad you found it helpful (:
@Lettucemode
@Lettucemode 2 ай бұрын
so cool!
@rogeraslop
@rogeraslop 2 ай бұрын
This is amazing, should it work the same on a Mac M!
@maxjitterbug2666
@maxjitterbug2666 2 ай бұрын
Yep should be fine (:
@randallpacker
@randallpacker 4 ай бұрын
Is it possible to get a copy of the patch?
@brunorosalesvillarreal9339
@brunorosalesvillarreal9339 4 ай бұрын
Hi! I have a question. In my codebox the output node dissapears when i set the codes. I don't know why. Is there some sort of solution about it?
@frankyredente4152
@frankyredente4152 5 ай бұрын
amazing stuff. Do you know if this uses the Timo Hoogland example? It would be amazing to see how you instruct Max to execute the output from the prompt
@llamadream97
@llamadream97 5 ай бұрын
Wow that’s wild!
@swimdubz3840
@swimdubz3840 5 ай бұрын
oooooo! I just did a similar thing in python a couple weeks ago. I've been trying to teach a gpt how to implement basic process for me but its been a struggle D: Im working on making a set of training data for it to use
@gjb7966
@gjb7966 6 ай бұрын
nice one! would be nice to see how you've implemented this :D
@maxjitterbug2666
@maxjitterbug2666 6 ай бұрын
@@gjb7966 I’ll be uploading a tutorial very soon(:
@chrisgmail5121
@chrisgmail5121 5 ай бұрын
@@maxjitterbug2666 thank you. it would be very helpful. Im looking forward to see the tutorial
@midinerd
@midinerd 6 ай бұрын
Call the President of Television!!!!
@simit222
@simit222 6 ай бұрын
Boneyard
@EdwardStumpp_Music
@EdwardStumpp_Music 7 ай бұрын
This is a great tutorial! I had a quick question: I was experimenting with the 2D model and mapped the texture onto a [jit.gl.gridshape] object. How exactly would you be able to change the color of the from the final [jit.matrix current] object? It shows as red and even when I place it through a [jit.gl.texture] object I can only take that red color and multiply it by the erase_color and the gl_color of the [jit.gl.texture] and [jit.gl.grideshape] objects. (hopefully that all make sense)
@Sevetamryn
@Sevetamryn 10 ай бұрын
Great video. Good explanation. Thanks a lot ... unfortunately, now i have ideas to do things ... wasting time ... ;)
@lukas_137
@lukas_137 11 ай бұрын
first of all this looks amazing! i've followed your tutorial closely yesterday and i got the patch working, pretty much as intended. however, my fluid looks a lot less smooth than yours and the mouse seems to leave a residue where it is clicked. is there any way i can troubleshoot this? do you have an idea what could be the reason? i'm working on max 8.6 using an m1 mac
@maxjitterbug2666
@maxjitterbug2666 11 ай бұрын
Hey Lukas, I've heard people get issues using m1 however I haven't tried it on a mac personally. Check that the matrix dimensions are squared (i.e 400x400, 512x512) otherwise the algorithm tends to bug out
@lukas_137
@lukas_137 11 ай бұрын
@@maxjitterbug2666 thanks! i‘ll check on that 😊
@MrW3iss
@MrW3iss Жыл бұрын
The initial way I would think this could "control music" is to define the pitch spectrum starting from middle to edges, with midpoint having lowest bass, edges highest treble (ie. radial sonic spectum from center low hz to outer high hz). Upon clicking any point on the surface... it determines the pitch based on radial distance from center. The propogation and volume of the note would be relative to the force of the hit. That is pretty simple/straightforward. Ideally it would utilize a 2D input pad for it, that could encompass the entire X-Y plane (something like a Kaoss pad or similar to input X/Y coordinate), with an associated force. I think that's how the Kaoss pad effects work anyway ;) Aside from that, I would think modulation could come from other inputs/stimuli (ie. modulating with left hand on something else, while tapping with right). Don't know if that's too interesting, though... if I have any cooler ideas I'll lyk. Or holding any point on the surface "builds up" a wave/force... then when letting go, releases it at that pitch (radial distance) and given force relative to length of hold, causing the visual impulse then, possibly sonic too if you want then. Or both ways... something like "pushing and pulling water" ... maybe it detects taps vs. holds... would be a nice line... a tap causes immediate impulse with some force. A hold just builds up the impulse and then releases, similarly. Alright I'll go think of something else...
@maxjitterbug2666
@maxjitterbug2666 11 ай бұрын
@MrW3iss I was thinking similarly re: pitch spectrum. Or possibly the polar plane could represent sonic distance and orientation from the listener as a 3D spatial sound project (:
@agustinecheverria3699
@agustinecheverria3699 Жыл бұрын
I'm recreating this patch but in the codebox it has a function call mising.
@maxjitterbug2666
@maxjitterbug2666 11 ай бұрын
Hey @agustinecheverria3699. The code in codebox is not encapsulated in a function therefore it does not need to be called.
@Lettucemode
@Lettucemode Жыл бұрын
brilliant tutorial
@maxjitterbug2666
@maxjitterbug2666 Жыл бұрын
Thanks lettucemode! Love your RNBO tutorials(:
@brianbuchanan57
@brianbuchanan57 Жыл бұрын
This is excellent!
@HearingGlass
@HearingGlass Жыл бұрын
Great tutorial!
@maxjitterbug2666
@maxjitterbug2666 Жыл бұрын
Thanks Umut! Love your tutorials (:
@rominar.8958
@rominar.8958 Жыл бұрын
Can you add a video explaining your process? It looks great, thanks
@maxjitterbug2666
@maxjitterbug2666 Жыл бұрын
If you look through my channel there is a Fluid Simulation tutorial(:
@rominar.8958
@rominar.8958 Жыл бұрын
Thanks!@@maxjitterbug2666
@vladbach8605
@vladbach8605 Жыл бұрын
Thanks for this tutorial! One small question though: @24:20 don't you need to swiz x and y before putting them together into vec2?
@maxjitterbug2666
@maxjitterbug2666 11 ай бұрын
Hey Vlad. The inputs into the vec2 are technically one plane each (input1 = x, input2 = y). Even though the inputs are vec2's both planes in each input have the same value so swizzing would not make any difference. The only reason they are vec2's is that they need to be in order to do matrix/vector operations with the rest of the patch. Hope that makes sense!
@AmazingMaxStuff
@AmazingMaxStuff Жыл бұрын
Such an awesome tutorial!! Also appreciate that you included the source articles. Thank you so much!
@maxjitterbug2666
@maxjitterbug2666 Жыл бұрын
Thanks AMS! Learnt alot from watching your tutorials(:
@AmazingMaxStuff
@AmazingMaxStuff Жыл бұрын
@@maxjitterbug2666 ❤
@bizarrocebola
@bizarrocebola Жыл бұрын
Bonjour, beaucoup d’erreurs, dommage.
@MrJnmill12345
@MrJnmill12345 Жыл бұрын
New dub siren 🤔
@Hmmmmmnmmmmmmmmmmmmmmmm
@Hmmmmmnmmmmmmmmmmmmmmmm 2 жыл бұрын
One of the best jitter videos i have seen. Would love to see more vector based physics simulation tutorials from you! Cheers
@raymondnils2293
@raymondnils2293 2 жыл бұрын
Great tutorial man, thanks a lot ! Has anyone managed to get this working on macOS ?
@jasontbuchanan
@jasontbuchanan 2 жыл бұрын
I'm also attempting now -- something about the vector_field.jxs file seems to be incompatible with macOS but I am not sure why.
@jakespurgeon7285
@jakespurgeon7285 Жыл бұрын
@@jasontbuchanan Did you ever reslove this on MacOS?
@zoljol
@zoljol 2 жыл бұрын
Wow
2 жыл бұрын
Thanks for this!
@guillaumequet5856
@guillaumequet5856 2 жыл бұрын
that's great, I would love to use the resulting vector field to drive a gpu particle system :) Or also inject some real pictures inside the simulation... so much possibilities, thank you for sharing that
@henriquematias1986
@henriquematias1986 2 жыл бұрын
this is amazing, thanks for sharing.
@simit222
@simit222 2 жыл бұрын
Siiiiiiick