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@francescofichera3323
@francescofichera3323 2 күн бұрын
I mean mixu seamed not to have any plan, he stomped vs the same strategy 3 time in a row
@velensk1261
@velensk1261 4 күн бұрын
Infernals definitely have the best mirror match at the moment
@GreenZerg
@GreenZerg 4 күн бұрын
VvC is so tough at the moment for Vangaurd. I find myself making dogs with the upgrade to cover for the hedgehogs. I don't suggest I know better than Mana but clearly something different has to be tried as hedgehogs since the nerf to them vs non-heavy units are totally useless vs Kri
@Querkel
@Querkel 4 күн бұрын
good game by the protoss player
@daPawlak
@daPawlak 6 күн бұрын
"so what is this hexan doing she can't creep that all by herself" - algorithm0r "hold my beer" - hexan as her adept training finishes :D
@daPawlak
@daPawlak 6 күн бұрын
so the wall with purifier is cos it's best HP for $, right? I am always surprised with this choice, why not a production structure instead, after all it's not that cheap...
@francescofichera3323
@francescofichera3323 6 күн бұрын
Was this a best of 1?
@algorithm0r
@algorithm0r 6 күн бұрын
@@francescofichera3323 yup!
@OlivierBHazen
@OlivierBHazen 7 күн бұрын
Great games, great cast! Good Job!
@beatdown_kai1534
@beatdown_kai1534 11 күн бұрын
nerf cel
@daPawlak
@daPawlak 14 күн бұрын
I love updated hexan strat v Van
@hungmarin
@hungmarin 18 күн бұрын
Graphic is unexpectedly good with this video, is it any update?
@aviFlashbacks
@aviFlashbacks 17 күн бұрын
There were some graphical improvements in 0.2. I didn't notice it at first my self, but there definitely are some.
@algorithm0r
@algorithm0r 17 күн бұрын
@@hungmarin They update graphic every patch. This game was before the most recent patch.
@tuhaggis
@tuhaggis 18 күн бұрын
Healing cabbage should not be in the game! I agree so much. It's one of the more elegant ways of starting to address the horribly imbalanced scouting in IvV. I could rant for an hour about how unfair and frustrating the scouting asymmetry is and why scouting as a whole needs to be looked at for Inf and Cel. The eco ramps up too quickly for the amount of time you get to reliably scout your opponents opener. If the scout catches your hexen on the map you must teleport away and rely on a timed-life skull to scout, which is bad enough on a 2 player map let alone 4 player. Vanguard players seem to think that because the winrates slightly favour Inf it's fine, but that doesn't make the scouting issue ok, It means there are other issues in the game that also need to be looked at. Inf should start with a Shadowflyer and the Hexen should no longer require a Ritual Chamber.
@5etz3r
@5etz3r 20 күн бұрын
I get matched with KR_bob sometimes despite my mmr being in the 1600's, shows how few players are playing. He slaughters me so bad as infernals it feels like the game is broken, seriously.
@GoDiMoNsTeR
@GoDiMoNsTeR 17 күн бұрын
There roughly only 70 suckers playing this game dude
@ObstructedBowels
@ObstructedBowels 22 күн бұрын
I appreciate the casts, but I can't tell if it's youtube, or if your computer struggles at maintaining relatively high fps. All of the casted games I have watched seem to be quite choppy and laggy, rather taking away from the experience. Does Frank have better PC performance? Maybe you can get him to record and send you over the files to publish to youtube? Thanks for the casts, and keep it up. Looking forward to all that will be coming to this game.
@chrismarriott-CS
@chrismarriott-CS 21 күн бұрын
I have a pretty good PC and to be honest I'm not sure what has been causing the FPS spikes. In this case I was streaming to Frank in Korea at the same time, so this may have contributed to the issues. I appreciate your comments. I will continue to try to improve the FPS.
@Red-wb5jj
@Red-wb5jj 22 күн бұрын
Stormgate’s art direction can change as often as the developers desire, but without significant gameplay innovations, the game risks feeling stagnant. To truly captivate players, it needs deeper mechanics and features that enhance replayability and excitement. Procedurally Generated Maps Introducing procedurally generated maps would revolutionize the scouting, making it more dynamic and engaging. This approach would also vastly increase replayability, as each match would present unique challenges and opportunities. Players enjoy adapting to fresh conditions rather than memorizing static, handcrafted maps. Age of Empires 2 serves as a perfect example: its map diversity, ranging from Arabia to Nomad or Gold Rush to Black Forest or Team Islands to Arena, requires entirely different strategies and skills, keeping gameplay fresh and exciting across thousand of matches. Evolving Economy and Resources A more diverse economy system could further enrich gameplay. Imagine resources with distinct mechanics: one tied to fixed points on the map, like gold or minerals, and another that players can harvest or generate anywhere, turning the entire map into potential strategic hotspots. Such a design would shift the focus dynamically during matches, ensuring that battles and critical moments happen in varying locations. Art-wise, resources should also stand out visually, adding aesthetic appeal and aiding gameplay readability. This diversity would make every match unique and create opportunities for more complex strategies, enhancing both player experience and spectator enjoyment. Buildable Walls for Strategy and Comebacks Walls are essential for creating strategic depth in RTS games. Cheap, high-HP walls allow for defensive maneuvers, buying time, and enabling dramatic comebacks-especially in team games, where protecting allies becomes vital. Walls also influence the flow of battles, shaping chokepoints and forcing creative unit compositions. The destruction of walls can spark tense, exciting moments across the map, keeping viewers and players alike engaged. Without such a tool, gameplay risks losing variability and tactical nuance. Aiming Beyond SC2: Learning from Age of Empires 2 Stormgate aspires to be a next-generation RTS, but to surpass Starcraft 2’s appeal, it must broaden its scope. While SC2 excels in fast-paced 1v1 matches, Age of Empires 2 boasts the highest active player base in RTS history due to its unmatched gameplay diversity and robust multiplayer modes (1v1 through 4v4). Even if one personally prefers SC2, the numbers don’t lie: Age of Empires 2 has found a formula that resonates with a wider audience. Stormgate can benefit from adopting and improving upon these mechanics without losing its identity. Procedural maps, diverse resources, and walls would not make Stormgate a clone of Age of Empires, but rather a richer game that combines the best elements of various RTS titles. Embracing Innovation The success of RTS games lies in openness to innovation. Just as Stormgate borrows successful elements like early scouting from Age of Empires and player abilities from C&C Generals and AOM, it should embrace new features that foster replayability, strategic variety, and accessibility. Procedural maps, walls, and an evolved economy are not constraints-they are opportunities to craft an RTS that stands out in the modern gaming landscape. By combining the best ideas from across the genre, Stormgate can deliver the diversity, excitement, and depth that players crave. To limit its scope would be to limit its audience, ensuring it remains a niche game rather than a genre-defining masterpiece. A broader, more adaptable vision will unlock Stormgate’s true potential. Listen to the nay-sayers who like Starcraft 2 will not improve Stormgate much. They want a game like Starcraft 2 and how successful this was and is we can see. It has less active players than SC 1 and Age of Empires 2. So they have to think about if they want to build a game for a niche or they really want to build the best next gen rts possible. There are still plenty of things that differentiate Stormgate from Age of Empires. Not only the futuristic setting but also the look and feel of the units, the better technical execution, and the improved unit responsiveness make the game still feel like a Blizzard RTS. By the way, Age of Empires, like Warcraft 3, features units with higher HP, which is one reason Age of Empires has a larger player base as Starcraft 2 and why Starcraft 2 is beyond its potential. Even the developers of Stormgate knows that and that is the reason why they increase the life of all units and structures compared to Starcraft 2. But here the good parts of Age of Empires doesn't stop. There is more like the benefits of procedural generated maps, walls and a bit more different economy. There are also good things for the economy in other games like C&C. The concept of power plants that work a bit like Pylons have a big potential to create interesting mechanics and decisions during one match. Don't just think about the mechanics in other games one by one, but also be creative. Change something in a new direction to the things you take from other games. To be successful, a game needs casual players, not just professional ones. The pros will come on their own if the game is successful with the broader audience-if players not only enjoy playing it themselves but also watching others play. Seeing the same revealed maps repeatedly, already knowing how they will be played (as is typical in Blizzard RTS games), becomes very boring for viewers. It lacks the variety and surprises that make for exciting spectator experiences. Everyone opposed to these changes should carefully consider their effects: fewer players, longer queue times in ranked matches, fewer tournaments, less support, and ultimately a less developed game. Is that what you really want? Then continue to be endlessly enthusiastic about Blizzard RTS games and ignore everything other RTS games have to offer. You can dislike Age of Empires, but you can't dislike walls or procedural-generated maps, because they offer to much for the exciting gameplay and the replayability and from which game these ideas come doesn't matter. There are lot of other games with procedural generated maps and buildable walls.
@daPawlak
@daPawlak 22 күн бұрын
i really like how infernal army works at this high level, f.e. hellbourne with attack on air finally have some value before molten touch so they show up more quickly, spriggins are mainstay from nearly nonexistent couple months ago, it really comes together
@FrankSriracha-Stormgate
@FrankSriracha-Stormgate 23 күн бұрын
"two is more than one.... STILL. they need to nerf two" How did I not catch that during the cast 🤣🤣🤣
@daPawlak
@daPawlak 24 күн бұрын
game nr 1 was amazing!
@GreenZerg
@GreenZerg 28 күн бұрын
Very difficult to stop this vector build
@sealboy1211
@sealboy1211 Ай бұрын
First?
@velensk1261
@velensk1261 Ай бұрын
You can't soak sovereigns watch with your arcship (it's still technically a building) but you can possibly distract some argents
@algorithm0r
@algorithm0r Ай бұрын
@@velensk1261 in the last patch sov watch his buildings now
@daPawlak
@daPawlak Ай бұрын
great game, I really liked vanguard compositions in these games, cel had really good strategic plays but hardly really got a chance to get out of celestial 'gateway man' composition.
@daPawlak
@daPawlak Ай бұрын
really cool game, thx for posting
@daPawlak
@daPawlak Ай бұрын
if you had shroud for infest it could have gone better it was a close one as long as hellbourns were alive
@aviFlashbacks
@aviFlashbacks Ай бұрын
This second match was great to watch and I think shows the best of stormgate's early game. Favorite part of mine had to be the initial lancer push.
@SpeedyBozar
@SpeedyBozar Ай бұрын
Hexen seems to be designed after the SC2 streamer Neuro.
@MRApht
@MRApht Ай бұрын
Around 5:45 when the harbinger died with the gaunts inside, all the infected gaunts spawned a fiend. Pretty funny mechanic that I wasn't aware of
@algorithm0r
@algorithm0r Ай бұрын
It's even crazier if a dragon is nearby. I've seen 10 fiends pop out before!
@wazukyan7696
@wazukyan7696 Ай бұрын
what is this game ?
@algorithm0r
@algorithm0r Ай бұрын
This is Stormgate. It's in early access and free to play on Steam.
@GaetanoEvangelista
@GaetanoEvangelista Ай бұрын
Hey, that's me (Play Weird)! lol, that was a fun game. Thanks for the cast.
@algorithm0r
@algorithm0r Ай бұрын
Thanks for coming by!
@MarcoNonMerrino
@MarcoNonMerrino Ай бұрын
Either Mixu is God or game is not balance yet
@algorithm0r
@algorithm0r Ай бұрын
Mixu is a God
@2macki332
@2macki332 Ай бұрын
GG
@dutchy6237
@dutchy6237 Ай бұрын
Damn these games were good
@ppgButtercup300
@ppgButtercup300 Ай бұрын
Game 3 was especially good.
@dutchy6237
@dutchy6237 Ай бұрын
@ppgButtercup300 i agree! They were all good but man game 3 so high level. Fights in many places all game, so good
@GreenZerg
@GreenZerg Ай бұрын
Master MedTech training for System Shock could be a good way to chase down the drops perhaps
@GreenZerg
@GreenZerg Ай бұрын
I play Vanguard and I pretty much always lose to well executed Harbringer drops. I find that to consistently win in VvI I need to take a very early third and doing so just leaves you so open to the drop. I think the only real solution is to go hornets or you need to put up 3-6 sentry posts and sacrifice 3-6 exos which can be tough.
@adiozerg117
@adiozerg117 Ай бұрын
Wow gaunt drop super strong
@idontgetit2195
@idontgetit2195 Ай бұрын
The Vanguard race feels so weak...
@GreenZerg
@GreenZerg Ай бұрын
SPOILER Disappointing games from Percival. Hopefully he can train hard and bring it back for the next tournament
@GreenZerg
@GreenZerg Ай бұрын
At the start you are wondering how percival knew the arcship was there. Dogs show you little red markings in the fog of war for units outside of your immediate vision range (like a sensor tower in sc2) so he would have been able to see there was a unit there.
@GreenZerg
@GreenZerg Ай бұрын
Cool games, Mixu was playing a really fun style in this tournament. How come you didnt upload the rest of the series in this video?
@algorithm0r
@algorithm0r Ай бұрын
@@GreenZerg I got disconnected from the last game unfortunately.
@velensk1261
@velensk1261 Ай бұрын
The 6 hexes worker snipe squad was pretty funny. I think against a more active opponent it's asking to lose a ton of therium heavy units to lancers or scouts but as a concept it's trading energy for resources and the attention required to execute it isn't that heavy.
@바보작곡가바보작사가
@바보작곡가바보작사가 Ай бұрын
Infernal's ID is Kim Goeun(김고은), Kim Go-eun is a famous Korean actor. That user seems to be a fan of the actor. en.wikipedia.org/wiki/Kim_Go-eun
@dingoo1971
@dingoo1971 Ай бұрын
i would have quit way earlier
@diamenciarz1711
@diamenciarz1711 Ай бұрын
It's nice that people are doing commentary on Stormgate :) Unfortunately, the video lags from time to time, for example at 8:23. See, if you can change graphics settings to improve it. I had that issue, when I wanted to record some Heroes of the Storm videos. Lowering the graphics helped x3
@algorithm0r
@algorithm0r Ай бұрын
@@diamenciarz1711 Thanks for the tip. This was the first tournament I had this issue and I have been experimenting with ways to fix it.
@daPawlak
@daPawlak Ай бұрын
cool game
@TheLunatic4281
@TheLunatic4281 2 ай бұрын
Love the content, just jamdle the lag, and reduce the usage of uh ......uh.....and uhaa.... Lol. Doing great otherwise keep it up
@MRApht
@MRApht 2 ай бұрын
Look how the supply turns from 13:30 to 13:50 as Andreas army gets turned to fiends, InfVInf can be funny like that :P
@kevincampbell7588
@kevincampbell7588 2 ай бұрын
Best celestial play I’ve seen so far
@DartNoobo
@DartNoobo 2 ай бұрын
Ah, 67 views of the Grand Finale! Perfect
@heyblackduck
@heyblackduck 2 ай бұрын
Celestial are still so confusing to me, inf v van is easier to watch personally
@sealboy1211
@sealboy1211 2 ай бұрын
Second