you have so many good games bro where you get these ?
@tictactoe541011 күн бұрын
It's just years of collecting
@AMARPREETSINGHGILL-q1d15 күн бұрын
hard work bro good
@AMARPREETSINGHGILL-q1d15 күн бұрын
hello brother keep it up you will be a great youtuber one day i am also started my channel Odon Yesterday and dont use pirated games its distroyed your pc
@tictactoe541015 күн бұрын
Thanks for the support! Good luck with your channel, I hope it takes off like a rocket! 🚀
@AMARPREETSINGHGILL-q1d11 күн бұрын
@@tictactoe5410 yes its like space x blast some time but at the end zoom zoom gooo
@jeanlafayette715226 күн бұрын
8:51 Well, why climax with a boss fight when you can close a door instead? 9:22 Now, _that_ was lucky.
@tictactoe541026 күн бұрын
Closing doors is quite hard to do
@jeanlafayette7152Ай бұрын
9:01 How hard could it have been for the designers to put the receptacle for the Southern Shaft Key on a wall facing the one for the Northern Shaft Key rather than right next to it?
@tictactoe5410Ай бұрын
It must have been extremely difficult
@jeanlafayette7152Ай бұрын
10:45 Death by Giant Jenga - not the best way to go. 26:14 How long do you think it would have taken you to realise what you had to do here without the guide to help?
@tictactoe5410Ай бұрын
Ideally, it wouldn't have taken us very long
@jeanlafayette7152Ай бұрын
28:40 You ever get the impression that some of the devs misheard the title of the game, and thought it was Tomb Raider: Lots of Repetition?
@tictactoe5410Ай бұрын
That's the only thing that would make sense
@Adino1Ай бұрын
This looks like it would have been pretty fun in 1994. My introduction was Daggerfall. I loved that game and the atmosphere.
@jeanlafayette7152Ай бұрын
7:07 That guy was doomed the moment you started playing the game.
@tictactoe5410Ай бұрын
He never stood a chance
@RubDdhdАй бұрын
good stuff man, keep going
@tictactoe5410Ай бұрын
Thank you
@jeanlafayette7152Ай бұрын
28:30 Imagine how much fun the underwater maze would be if you weren't using a guide, and had to figure out the correct sequence on your own.
@tictactoe5410Ай бұрын
It would probably be super annoying
@jeanlafayette7152Ай бұрын
9:26 Lara Croft’s oldest and most persistent enemy is gravity.
@tictactoe5410Ай бұрын
That's how it always goes
@jeanlafayette7152Ай бұрын
8:43 "Oh, non-Pierre French NPC, it's so good to see you 'again'. I made another friend, but he was a bit too foreign, so he had to make a noble self-sacrifice. Now, hurry up with the exposition before the real-world archaeologist you're based on takes legal action against the game's publishers and causes you to disappear forever." 10:18 Knights of the Living Dead.
@tictactoe5410Ай бұрын
That sounds about right
@jeanlafayette7152Ай бұрын
9:22 Computer games shouldn't respond to reverse psychology, but sometimes they do. 13:27 I guess you didn't want or need the Medi Pack _that_ much after all. 14:12 I imagine speedrunners would prefer the standing jump, as it's quicker. But the walkthrough would have done better to list the safer route first, and then given the quicker, riskier one as an alternative. Speedrunners can better afford the time to read an extra sentence, since they cut down so much on time spent actually playing the games.
@tictactoe5410Ай бұрын
Yeah that makes sense
@jeanlafayette7152Ай бұрын
3:44 When you scrolled through your inventory for a Medi Pack, it showed that you have 158 flares.
@tictactoe5410Ай бұрын
That's not enough, we need more
@jeanlafayette71522 ай бұрын
16:15 Paying attention during that cutscene would only highlight one of the more questionable choices made by the game designers. Up until now, Lara and the troops have been trying to kill each other despite having a common enemy, but now she's actually cooperating with the army, so when she next encounters some of his buddies... they just carry on trying to kill each other. It's not even like with the monks in II, where they'll turn hostile the moment you shoot one of them: even though you are now allies, the soldiers will still shoot you on sight. Cheers, devs.
@tictactoe54102 ай бұрын
That sure makes sense 🤦♂️
@jeanlafayette71522 ай бұрын
3:48 Oh, they do eventually provide a sight for players who miss the one provided by your unknown kidnapped friend. Well, that should make parts of the game a little less intolerable. 20:49 You think the shotgun is excessive force here? I know one fan who keeps trying to get other players to use _explosive crossbow bolts_ on bats.
@tictactoe54102 ай бұрын
I feel like we'd run out of ammo pretty quick if we did that
@jeanlafayette71522 ай бұрын
2:55 Maybe you more readily lock on to the statue because it’s a larger target. Definitely annoying, though. 15:59 So, now the villain has kidnapped the old friend you never met because you never tried opening the door that led to his home. More seriously, you’ve now missed the last opportunity of getting the laser sight from there, and while that might not be a game-breaker, it will add to the difficulty and frustration level of some of what lies ahead. You may have seen the recent announcement that this game and the two which follow it are being remastered. That won’t help you with this game, but could give you the option of playing less buggy versions of Chronicles and Angel of Darkness.
@tictactoe54102 ай бұрын
But the bugs are part of the experience
@jeanlafayette71522 ай бұрын
The last two games in this timeline are pretty buggy in places (I've seen a Let's Play of the final level of Chronicles that enters 'no choice but to go back to an older save, because this attempt is irreparably broken' territory around half a dozen times), but I personally find them more entertaining than this one. 28:34 The golden bird was attacking duplicate Lara, and real Lara experiences any damage inflicted on the duplicate. Which the game did not make as obvious as would have been helpful, so thanks devs.
@tictactoe54102 ай бұрын
Yeah that took us a minute to figure out
@jeanlafayette71522 ай бұрын
14:49 Yeah, whether or not the beetles are cannibalistic is irrelevant. What matters is that they're anthropophagous. Audio gets a bit choppy towards the end.
@tictactoe54102 ай бұрын
Well that's not good
@jeanlafayette71522 ай бұрын
30:37 You still haven’t been back to near the start of the level to find Monsieur Info-Dump’s chambers.
@tictactoe54102 ай бұрын
Maybe someday
@jeanlafayette71522 ай бұрын
9:07 Congratulations. You found a hint for the solution of a puzzle you easily beat without assistance in the previous video. 25:39 I wonder how differently this episode would have turned out if you hadn’t had a fire sprite on your tail the first time you stepped onto one of the ‘light a pedestal’ gratings.
@tictactoe54102 ай бұрын
Yeah that fire sprite slowed us down quite a bit
@jeanlafayette71522 ай бұрын
14:53 With this and a lot of similar puzzles, the trap is the temptation to overcomplicate things. I’ve seen other Let’s Players get confused looking for a more elaborate solution, and wind up having to repeatedly reset the thing because they never twigged that the systematic approach works just as well as any fancy pattern they might figure out. 33:46 That time you picked up a used flare instead of pulling the chain. It takes a moment for a discarded flare to fade away, and if you hit the action button just after dropping one, the game sometimes prioritises grabbing the about-to-become-non-existent item. It’s wacky like that.
@tictactoe54102 ай бұрын
Yeah most of the game seems pretty wacky
@jeanlafayette71522 ай бұрын
9:43 That’s okay - the ancient Egyptians had their own misunderstandings regarding the solar system, as is shown by this puzzle. There is a hint provided somewhere in the level, but as you go on to demonstrate, it’s not essential. 11:08 Handy hint for remembering the three outermost planets of our solar system in order: the initials spell out the word ‘sun’. 21:09 Oh, there’s something back there. You just haven’t found it because the game designers couldn’t be bothered to tell you about the new ability that needs using there.
@tictactoe54102 ай бұрын
They are always hiding things from the players
@jeanlafayette71523 ай бұрын
2:10 Progress! 2:33 ...or not. Shoulda saved when you unhorsed him. Pretty sure the shotgun is the best weapon to use, at least while he's on the horse, but you've already demonstrated that pistols do eventually do the trick, so... 13:46 I've seen Let's Players forget that sort of thing without the excuse of having taken a break. Like, 5 minutes into the stream they go, "I wonder where that ladder leads," then by the 8-minute mark they have no clue where to go, and ten minutes after that they're all, "Oh, wow, I can't believe I never noticed that ladder before!" 18:34 Ah, yes, opening trapdoors is another of Lara's new abilities that they didn't bother to mention in the tutorial. And later in the game the devs add even more potential for getting stuck by camouflaging the trapdoors, so even though you'll have learned what to do by then, you'll have a hard time spotting that you need to do it. Thanks, guys.
@tictactoe54103 ай бұрын
They are just so thoughtful
@jeanlafayette71523 ай бұрын
Looking forward to seeing how you fare with the Thief games when you get around to playing them. 24:40 As you’ve seen during previous fights against these metal automata, the majority of them are on foot. This one enemy gets to ride a horse, and because of that, they are _all_ consistently referred to as ‘Mechanical Horsemen’. Sometimes I don’t understand fandom. 27:45 One other Let’s Player I’ve seen playing this game ran into a bug in this area, and could not get that door to open despite spending something like 20 minutes trying every conceivable method. And you fluked it while trying to do something else entirely.
@tictactoe54103 ай бұрын
I look forward to seeing the thief games as well. Sometimes, we get lucky. Other times, we are very unlucky
@jeanlafayette71523 ай бұрын
In an earlier level (but one you can still go back to) you missed a laser sight pick-up (plus a cutscene introducing a character who becomes more significant later on). Not sure if that's game-breaking stuff, but if you haven't passed a point of no return by now, it might be worth heading back and checking an untried door or two when you get the opportunity.
@tictactoe54103 ай бұрын
We might be too far gone
@jeanlafayette71523 ай бұрын
6:12 Progress, and without having to redo a ton of material just to figure out where you are in the walkthrough. Yay! 18:00 Epic!
@jeanlafayette71523 ай бұрын
12:04 You should be able to get back. The designer error in Tomb Raider III that could make certain key items inaccessible in one level was notorious because the devs usually took steps to minimise the risk of softlocks. I’m not aware of any such bug in this game - yes, it has its flaws, but ‘enabling the players to hose themselves by entering the Temple of Poseidon without all the tridents’ is not one I’ve ever heard complaints about in the fandom.
@tictactoe54103 ай бұрын
We just didn't look very hard
@jeanlafayette71523 ай бұрын
11:19 IIRC, blasting a skeleton with the shotgun while it’s jumping causes it to fall down, potentially trapping or destroying it, depending on what’s down below.
@tictactoe54103 ай бұрын
It's convenient
@utah7103 ай бұрын
Ride a bike? That sounds like preventing diabetes and I’m on track atm
@jeanlafayette71523 ай бұрын
3:36 And thank you for making the videos. I zone out a bit during the MTG discussions, but other than that they’re generally entertaining. 4:31 The PlayStation version of Tomb Raider III is even harsher than the PC variant. Limited saves, less healing, and significantly worse lighting. There are probably some console-using fans who still have PTSD from it to this day. 6:43 If you have the Laser Sight and a weapon that takes it, you can also destroy a skeleton with a precision shot to the skull, but lining the shot up can be tricky when the skeleton is running and jumping or hacking at Lara with its sword. Besides, blowing enemies up is more fun. 10:01 The torch is for setting light to the rope so the boulder falls down without harming Lara, but you found a non-lethal way to trigger the boulder, so the torch became redundant. 16:30 I am not Bill Gates. Nor am I former Eidos chairman Ian Livingstone, which some other KZbinrs once suspected me of being. 18:23 There is a big crack in the wall by the hook you can remove, so it’s not completely arbitrary that you can only get that one. 29:35 IIRC, those gates can only be opened from one side, and you’re on the wrong side of this one. Some of them are just there as short cuts, so once you’ve carried out whatever tediously convoluted process is required to access an area, you don’t _have_ to do it all again when you have to go back there with a new key item later on.
@tictactoe54103 ай бұрын
I'm glad that our videos entertain you enough to keep watching. The ps3 verson of the 3rd games sounds like a nightmare
@jeanlafayette71523 ай бұрын
17:17 In this game, walking through spikes _will_ kill Lara. And the game designers alert long-standing players to this change by… wait for it… making Lara die if she tries to walk through spikes. Nice clue, guys! 20:53 Well, that’s one way of doing it. Good work. 23:20 Early-to-mid-twenties? 24:31 Well, you haven’t yet dropped in on Monsieur Info-Dump, but I don’t think any of his cutscenes explain the last detail you have yet to figure out to finish with Egypt’s most lethal tourist attraction. 27:35 This is another area where there’s a lot of back-and-forth between levels, so try to keep track of what you’ve achieved, and then if you get stuck you might be able to find the relevant part of the walkthrough without having to go back through everything all over again like you did around half a dozen videos back. As regards other games, if you can get the Thief trilogy (The Dark Project, The Metal Age and Deadly Shadows), that would interest me. I hesitate to mention Nightmare Creatures, as it outdoes the worst aspects of early Tomb Raider games in terms of jankiness, but if you’re up for near-endless battling monsters and occasionally having to do some really poorly-handled platforming in Victorian London…
@tictactoe54103 ай бұрын
You guest our ages pretty good we're 23 almost 24. We appreciate your input as to what games, we'll definitely look into those and see how we feel about them
@jeanlafayette71524 ай бұрын
2:23 Maybe Lara can sense that there are no pick-ups in here, and kicks the door to express her frustration about being forced to waste time checking.
@tictactoe54104 ай бұрын
I can see that
@jeanlafayette71524 ай бұрын
9:41 This room reminds me of a troll move the devs pull at one point in this game. It’s another room containing three pick-ups in different places - but as soon as you take one pick-up, the other two are set on fire, and you can’t collect them without burning to death. So when there’s a choice, make sure to start by grabbing whichever pick-up you want most.
@tictactoe54104 ай бұрын
That makes sense
@jeanlafayette71524 ай бұрын
5:45 Congratulations. The path you’d have had to follow if you’d lost the board game includes one part where you‘d have to jump from a rope to another rope, and from that rope to a third rope, which can cause frustration, headaches and occasionally homicidal mania. 6:11 There can be a little strategy in deciding which piece to move - there were probably times when you could have sent one of your opponent’s pieces back to the start if you’d moved something other than red, but since you didn’t look at the board that often, you made it luck-based rather than a combination of chance and tactics. You were lucky, so it worked out okay in the end, but it could have been more interesting for you if you’d approached it differently. 22:53 Those blades get practically everyone the first time. I mean, they are visible on the underside of the walkway while you're pulling on the wheel, so there is a subtle hint about the trap, but it's easy to miss.
@tictactoe54104 ай бұрын
Sometimes luck is the only way
@jeanlafayette71524 ай бұрын
17:24 It is possible to shimmy round corners in this game, but going straight from a shimmy to a ladder-hold is not an option. 30:22 On the positive side, you only need to _play_ the game to its conclusion. Whether you win or lose merely determines whether you take the easy route or the more dangerous one out of here (and whether or not you get a chance to collect certain secrets, but since you’re not going for 100%, that aspect is pretty much irrelevant for this playthrough).
@tictactoe54104 ай бұрын
Are there multiple endings?
@jeanlafayette71524 ай бұрын
@@tictactoe5410 Tomb Raider: The Last Revelation only has the one ending. The board game Lara is currently playing within the video game you are playing is what I was referring to in my second paragraph above: win the game-within-a-game and you get to take the easy path, lose it and you get some extra 'fun' swinging on ropes and other deathtrappy shenanigans before the two exits from the gaming chamber converge.
@tictactoe54104 ай бұрын
Oh okay that makes more sense
@TruePaciFrisk4 ай бұрын
how are u at final trial on day 17 im on distant springs on day 18
@tictactoe54104 ай бұрын
We're just have a lot of practice
@TruePaciFrisk4 ай бұрын
@@tictactoe5410 ok
@jeanlafayette71524 ай бұрын
4:29 Progress! Yay! 15:10 At last you remember not to just jump down. 32:21 Cutscene Lara's capabilities improve or deteriorate as required by the plot.
@tictactoe54104 ай бұрын
How silly
@jeanlafayette71524 ай бұрын
12:41 The ‘returning to levels’ aspect does make it a lot easier to get lost or confused in this game. Some players do take advantage of it to gain extra healing, since Lara’s health is automatically maxed out whenever she starts or goes back to a level, but that exploit isn’t much help when you don’t know what you need to do and there’s a long list of stuff you have already done to get through before you finally get to find out (for example) that you should have crouched down to shoot a bit of scenery two videos ago. 31:44 Well, this episode of informed backtracking and running around in circles does hold more promise of progress than the previous episode of uninformed backtracking and running around in circles… There are more back-and-forth-between-levels shenanigans at later stages of the game, so you might want to figure out a way of keeping track of what you’ve achieved, and then if you get stuck again, you can say “I’m back at [wherever] for the third time, and now I have [key items X and Y]: where am I supposed to take them?” rather than having to repeat everything like you did here.
@tictactoe54104 ай бұрын
Yeah it definitely took a minute to figure out where we and then where we were going
@jeanlafayette71524 ай бұрын
The lengthiest stretch of non-progress I’ve seen in a series of Let’s Plays was between 2½ and 3 hours (4 and a bit videos with a slightly longer average run time than yours) spent failing to realise what the player had missed, so you're nowhere near the record.
@tictactoe54104 ай бұрын
That's reassuring in a sad way, but we still have a chance
@jeanlafayette71524 ай бұрын
19:00 Close, but you’re aiming a bit too high.
@tictactoe54104 ай бұрын
That mistake will cost us dearly
@jeanlafayette71525 ай бұрын
2:45 Yes, magic is actually the most logical explanation, since canopic jars were used for storing the entrails of mummified bodies, and I’m pretty sure ‘adding ancient human innards to water makes it solid enough to walk on’ is not scientific fact. 11:30 On the other hand, ‘swan-diving onto solid surfaces can break your neck’ is realistic. And can be hilarious. 16:12 Reminds me of the time a friend was playing Doom without a memory card, reached the final level, and then his cat walked over the console and trod on the reset button.
@jeanlafayette71525 ай бұрын
20:32 Well spotted. You might have noticed it sooner if the tutorial had let you know that ceiling-based underwater levers are now a thing, but I guess the devs figured ‘why teach the players anything they don’t already know?’ 22:20 And here’s another ‘let’s not give the players any clues that this action exists or how to do it, because f*** them’ new feature.
@tictactoe54105 ай бұрын
It's a never ending series of having to learning new things without any help
@jeanlafayette71525 ай бұрын
3:09 I think this might be one of the places where you need to use a new move that the tutorial never let you know was now possible. Thanks, devs.
@tictactoe54105 ай бұрын
That seems to be a theme with these games
@jeanlafayette71525 ай бұрын
7:18 Slander is specifically the spoken word. In printed (or broadcast) media it’s libel.[/pedant] 12:39 As car chases go, this one seems to lack urgency.
@tictactoe54105 ай бұрын
That's how it goes sometimes
@jeanlafayette71525 ай бұрын
7:30 This reminds me about one trollish change to the way things work in the Tomb Raider-verse. Remember how in games I-III you could walk through spikes, broken glass, razor wire etc and not take damage? For this game they got rid of that feature without any warning. 29:09 Death by fender-bender! That’s so pathetic it’s brilliant!
@tictactoe54105 ай бұрын
It was so silly
@jeanlafayette71525 ай бұрын
6:12 You can get back up where you entered the room. 12:28 This is a slight backward step compared to the previous games. It's almost always been the case that if you already have a specific weapon, any further pick-ups of that weapon just give you extra ammunition, but in the older games, the graphic of the pick-up would change to show that you're getting ammo. Here they don't change the graphics, so you appear to pick up a second shotgun (or whatever), but still only gain shells for the one you already had. 29:54 The rage-inducing moments will come.
@tictactoe54105 ай бұрын
I expect much rage from this game.
@jeanlafayette71525 ай бұрын
21:13 Almost got it right on the first try, then blew it one jump from success. 25:41 Yep, centaurs were in the first game. The animated jade warriors with swords or spears were in II, and the walking statues with multiple arms and a scimitar in every hand were III.
@tictactoe54105 ай бұрын
We always whiff it last second
@jeanlafayette71525 ай бұрын
4:37 Not just a forced tutorial, but an egregiously poor one, which focuses on stuff that most players will already know, while saying next to nothing about new features, so at times the game can grind to a halt because you don’t know that Lara can even do what she has to do to make progress, and only a walkthrough or random button-mashing will help you get past the obstacle. 15:20 You missed an Easter egg (a pretty mean-spirited one, IMO). Close by the skeleton in the spikes are a fedora and bullwhip, implying that the bones are the remains of Indiana Jones. 26:20 The path you take here is determined by how many of the secrets you found in the previous level. IIRC, the challenge is greater for anyone who collected them all.
@tictactoe54105 ай бұрын
Darn, does that mean we dont have to suffer as much? What a shame