video 10 - blueprint sequencer
7:43
2 жыл бұрын
video 9 - level change
6:16
2 жыл бұрын
video 2 - nav mesh teleport collision
10:49
video 8 - playing media button assign
10:12
video 7 - blueprint material change
6:42
video 6 -lights collision text
7:21
2 жыл бұрын
video 5 - lights collision
9:45
2 жыл бұрын
video 4 -vr spectator
6:23
2 жыл бұрын
video 1 - intro picking up objects_vr
14:11
blending surfaces in solidworks
22:23
materials from rhino to unreal
15:34
4 жыл бұрын
displacement material _ unreal engine
24:48
modo doors windows
28:43
4 жыл бұрын
modo snapping bridging windows doors
10:57
she said chair modeling -part 1
21:34
modo intro part 2
54:42
4 жыл бұрын
sequencer part 1
33:12
4 жыл бұрын
he said she said part2
26:46
4 жыл бұрын
fall off modeling
56:37
4 жыл бұрын
curve modeling
39:33
4 жыл бұрын
movie in movie
9:26
4 жыл бұрын
fusion modeling
51:10
4 жыл бұрын
stand alone project creation
27:56
4 жыл бұрын
Пікірлер
@willardwhite3796
@willardwhite3796 2 ай бұрын
always nice to hear someone with experience briefly explain why they use a particular command or sub-command, and/or under what circumstances they use one design approach vs another, etc.
@VinceFrangipane
@VinceFrangipane 2 ай бұрын
Hello, how does he have spline points already on after making the spline? Is this an option I have to select?
@sierraecho884
@sierraecho884 3 ай бұрын
At ca. min. 14 why lofting in segments ? Why not use the complete profile instead with a tangent relation all in one go ? That´s how i would do it in CATIA for instance. Doesn´t SolidWorks have a "blend" function like in CATIA ?
@Quimber100
@Quimber100 4 ай бұрын
Yes, you are right. 😉 Higher point of curve has to be exactly in midle of arm chair and the straigt line in that point to be tangent.
@scottweinberg3268
@scottweinberg3268 4 ай бұрын
sorry for a dumb question, but at 3:06 you say " IN this view, and projected curve" I am afraid you lost me here? in what view is this, and did we do anything or just observe the view? If the latter, then I will just proceed.
@NielsHarkes
@NielsHarkes 5 ай бұрын
Use colinear instead of tangent for the splines to make them meet perfectly. I like the cutout idea for the blend 👍👍
@johanngevner6913
@johanngevner6913 6 ай бұрын
Amazing tutorial, thanks for sharing John, You're a great Master! Hours of surface tutorials and I think I finally found what I needed.
@ГлубинаКосмоса
@ГлубинаКосмоса 7 ай бұрын
Thanks 🙏 Very nice
@Sampson2012bot
@Sampson2012bot 8 ай бұрын
Thank you! Hours of surface tutorials and I think I finally found what I needed.
@al-ibntasin202
@al-ibntasin202 8 ай бұрын
Masterfully done. Wow❤️
@chasegordon2539
@chasegordon2539 9 ай бұрын
Your note about Datasmith meshes coming in with collisions turned off FINALLY helped my VR teleport problems! Thanks so much!
@elcasa6587
@elcasa6587 9 ай бұрын
LOVE THIS!!! Thanks John. You're a great instructor! Looking forward to seeing more of your tutorials.
@umiturgutaswwsa
@umiturgutaswwsa 10 ай бұрын
thx
@sunaryosadi5513
@sunaryosadi5513 11 ай бұрын
awesome tutorial. thanks John
@Mecheng617
@Mecheng617 11 ай бұрын
Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
@trexinvert
@trexinvert Жыл бұрын
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
@Quimber100
@Quimber100 4 ай бұрын
Its better colinear betwen handles.
@trexinvert
@trexinvert Жыл бұрын
If you "lowered" the sketch a little at 13:23, would that eliminate the bulge that was an issue at 18:07?
@vinzig5036
@vinzig5036 Жыл бұрын
Great video, would love to see a video for the rest of the chair
@davidbaumgartner146
@davidbaumgartner146 Жыл бұрын
great! a very good practice for surface for free
@critical_snail
@critical_snail Жыл бұрын
thank you John, it helped a lot😍
@karandhiman3787
@karandhiman3787 Жыл бұрын
Bro i m not able to find those arrows in my spline wht should i do
@capetown6018
@capetown6018 Жыл бұрын
No Datasmith showing up in Unreal 5.3... tried on 2 machines
@trevormcdonald7956
@trevormcdonald7956 Жыл бұрын
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
@trexinvert
@trexinvert Жыл бұрын
Use [insert][curve][composite] command to turn two line/curve segments into one. That should help if I understand your issue. Good luck.
@phuongcot7533
@phuongcot7533 Жыл бұрын
Amazing tutorial, thank you so much for sharing John!
@techchinabr
@techchinabr Жыл бұрын
Ohh my God... Very very thanks... Save me!!!🙏👏👏👏👍
@Udayparichowkwale
@Udayparichowkwale Жыл бұрын
Good
@LingyiLiu
@LingyiLiu Жыл бұрын
thanks for sharing
@Boom_Tuber
@Boom_Tuber Жыл бұрын
Awesome way to swap materials. I was looking for a replacement method because what I had was great but overly complicated. Thanks for sharing!
@aniksarder2156
@aniksarder2156 Жыл бұрын
Thanks
@Gichanasa
@Gichanasa Жыл бұрын
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.
@SturgillSpearfishingkillfish
@SturgillSpearfishingkillfish Жыл бұрын
Great example of Boundary +loft tools to reach beautiful sculpted surfaces. don't be afraid to add some split lines to gain more control when needed
@putriafrizhaa3087
@putriafrizhaa3087 Жыл бұрын
helo john, this is amazing tutorial. but i got an error in boundary-surface dir2, how to solve it? TFA
@navyugengineeringmechanica5407
@navyugengineeringmechanica5407 Жыл бұрын
Good exercise, but I can't execute trim the chair leg by line segment. Please elaborate me... regards Abhinav
@TheMrRatzz
@TheMrRatzz Жыл бұрын
Couldn't listen to.your voice anymore.
@reket777pvl
@reket777pvl 2 жыл бұрын
One more great example of a great video with a such value this times, when it's so hard to find any information about VR projects in UE. Thanks a lot. Keep it up, I'm sure this videos will save a ton of time for people getting started with VR. I'm sure you remember how long did it take for you to aquire this particular set of skills in UE. XD
@reket777pvl
@reket777pvl 2 жыл бұрын
I cannot believe how this kind of video with such valuable information gets so small number of views. Thank you very much keep it up
@JohnDoe-gv9jv
@JohnDoe-gv9jv 2 жыл бұрын
oh thank you for the video, I liked it.
@JohnDoe-gv9jv
@JohnDoe-gv9jv 2 жыл бұрын
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
@TomiLynch
@TomiLynch 7 ай бұрын
I know exactly what you mean and it's really frustrating. Unfortunately, the only way to visualize what you need before even starting is through practice. My recommendation is watching tutorials such as this one and actually doing it yourself as well. After doing it a few times, you incorporate the logic behind each case, and the next time you encounter a similar scenario, you'll be able to see what you need because you've done it before.
@said1095
@said1095 2 жыл бұрын
I Reactivated my account just to thank you man!! your video should be more relevant and viral! been having troubles with the navmesh collision for weeks now, i knew it's a collision issue and was searching for this particular option!! Many Thanks keep it up
@GiuseppeVoscarelli-xd5lu
@GiuseppeVoscarelli-xd5lu 2 жыл бұрын
a thousand thanks
@tianxia7359
@tianxia7359 2 жыл бұрын
Thanks John,your videos helps a lot
@my-days-co
@my-days-co 2 жыл бұрын
Hey John, this tutorial is amazing, and just realize you're also from ArtCenter!
@travisnguyen1475
@travisnguyen1475 2 жыл бұрын
could you please make video about creating fabric material in UE. thank
@travisnguyen1475
@travisnguyen1475 2 жыл бұрын
oh welcome back John, your video is useful
@johnrio7416
@johnrio7416 2 жыл бұрын
Im subscribe you sir.
@1979Beyond
@1979Beyond 2 жыл бұрын
So question. Where do you find displacement and tescelatiin maps. Most materials I down load only have the (main, normals and rouchnness)
@watadesignstudio448
@watadesignstudio448 2 жыл бұрын
John , amazing tutorial, thanks for sharing
@BradASchreiber
@BradASchreiber 2 жыл бұрын
Note- tessellation is removed from UE5 so you will not be able to complete this tutorial using UE5.
@ElectricLoft
@ElectricLoft 2 жыл бұрын
whats the replacement in UE5? There has to be something..
@beabradschreiber1570
@beabradschreiber1570 2 жыл бұрын
@@ElectricLoft There is not. They expect you to add detail to the model before importing into UE5
@JorgeRodriguez-wt4gu
@JorgeRodriguez-wt4gu 2 жыл бұрын
Great great vídeo, it is possible to share the divided mesh Surface ? Since i don't have 3dmax or rhino to do so 😔
@SirPaulMuaddib
@SirPaulMuaddib 2 жыл бұрын
There were other videos, but none of them showed how to create the dense mesh properly. thx.