what a disgusting beard and stash combo! looks like you have your nostril hair growing out of your nose and just growing into your facial beard. you probably have bugs growing in that jungle.
@MM-cn1wkАй бұрын
Hi, Please show the result as an introduction in your next videos
@shameelsha2 ай бұрын
Bro where is Tutorial
@AjaySingh-bl4bx2 ай бұрын
Can you make to some Houdini videos Hindi language
@BhargavGraphicTuts2 ай бұрын
Boss.. can you tell how move that sphere like fluid falling object with animation.. like while the fluid falls downward on pig head.. top of sphere with move with animation.. while falling fluid..?
@BhargavGraphicTuts2 ай бұрын
I want that sphere has been moving side.. and that fluid will falling continuously..
@olegandrianov94933 ай бұрын
Man, this is amazing! But I use Blender for render. Can you render this scene (or another) in Houdini and explain to us?
@sugarchop43413 ай бұрын
Thanks for the tutorial.
@user-zc7fj7ls4q3 ай бұрын
thank u so much
@user-dt3yv9gk8b4 ай бұрын
where the video is cut out, did you configure the path curve node somehow? This node gives a different result by default. Particles fly off the curve
@JimiJames4 ай бұрын
What would you put into the DOP IO to mesh this resulting particles?
@JimiJames4 ай бұрын
I solved: you would input the "flipsolver" as the DOP node.
@JimiJames4 ай бұрын
great tut. question. after the m esh is made and played through-- should this be cached and playback at normal speed? mine is playing back as a slow rate still?
@burakdag49314 ай бұрын
What if it is a skeletal mesh?? I would really appreciate an answer
@user-to1bo3sx3p5 ай бұрын
TYSM
@catalinaparada4506 ай бұрын
good tutorial 😄
@KnowledgeHut76 ай бұрын
Hi sir, Is there any one on session available?
@mxgn07 ай бұрын
Ok?
@mrinalsenvamadevan19658 ай бұрын
You are a good teacher. Excellent tutorial bro.
@petera.di.salvatore44938 ай бұрын
very nice video thank you. I have done the same tutorial but how i am going to export to 3dsmax alembic or fbx not exporting rigid animation
@tavernadosbrodi9 ай бұрын
Hi! i have added a custom file geometry but the colission isnt working, you have any idea of how i can figure it out to work?
@yvettelin72718 ай бұрын
same here
@raysopal610 ай бұрын
Sweet. Thanks! I'm a beginner and I was able to follow.
@animator-Prince10 ай бұрын
Can you make similar tutorial on ☀️ Sun?
@rendered_useless209311 ай бұрын
hello please how do you make materials for each piece of the cloth?
@rendered_useless209311 ай бұрын
hi please can you help, when I try to use the bounding box as a group so that the force only affects that group it does not work. How can I make it so that I can affect only a certain part of ribbon with the pop wind force? I think this is because I can only put the group node BEFORE the solver, so how can I make a group with the pop force so that pop force only affects a certain area
@MightyZeusXo Жыл бұрын
can I do this effect on an animated character imported as geo cache ??
@massimobaita7178 Жыл бұрын
Thank You very much!
@Kayden007 Жыл бұрын
How do I stop my simulation from swirling onto it's self repeatedly?
@ranzhang5660 Жыл бұрын
fantastic!
@Sebas99hernandez Жыл бұрын
How can I export this project in alembic format
@juancarlosgzrz Жыл бұрын
Hello, is it there a tutorial yet? if not could you share the hip? thanks
@MarioDiazDelgado Жыл бұрын
Thanks!
@MrButafor1 Жыл бұрын
doesnt work dop IO fail
@koni-video Жыл бұрын
There are 340 balls in the composition that fall into the glass (there are no textures) - the simulation slows down very much! 🤦🏻♂ Each frame is 3-6 seconds long. And it's not a render, it's just a simulation of falling objects. It's awful. I think it's not about my PC. In C4D (R19) I made 1080 balls and they fall in realtime, without any delay. Even when I made 3200 balls, they are still not badly calculated. But the Blender can't even count 300 balls!? How is it? Maybe I need some special settings or maybe an addon? 😢 It's a shame. Because of this circumstance (if it fails to solve it) I will have to quit Blender training and switch completely to C4D. Eh... I will be very grateful if you can help me!!!
@RMAFIRE Жыл бұрын
Very interesting !!🙂✌
@littlecurrybread Жыл бұрын
You're a great teacher <3
@whoosh3744 Жыл бұрын
I don't even speak Hindi but this is the best tutorial on volume displacement.
@fahim618 Жыл бұрын
Houdini is best for simulations. Love it.
@yassermedjamia8848 Жыл бұрын
+1 sub (Your chanel is gold) thanx for ur efforts
@GUYX10 Жыл бұрын
thank you i am a complete beginner in houdini and was able to follow the tutorial clearly, and im going to play around with it and make this effect my own :)
@midnight0nion Жыл бұрын
Same story H 19.5 I'm unable to get fluids to collide with anything
@rewis3d Жыл бұрын
Excellent!
@MrPositive3D Жыл бұрын
Hi, when I render in Maya the colors look perfect, but when I bring the exr's into After Effects or Photoshop they appear very washed out. Please help! :)
@vanyakapetanovic4018 Жыл бұрын
Yes Particle Fluid Surface is pretty much always the way to go for meshing. Rebelway courses suggest VDB From Particles but my professional experience showed me that that's a waste of time for a way worse result. You lose all the detail with VDB from particles node. Fluid Particle Surface is THE NODE for any particles to mesh conversion even if it's POPs or any points not just flip. That's probably one of the best nodes in Houdini in the way it was made. it is SOLID. I mean look how much more detail you get from Particle Fluid node even in this example versus VDB nodes. VDB nodes can't touch Particle Fluid sop in the level of detail and efficiency. And yes I know they are inside it as an HDA but just saying, for no individual VDB nodes can even touch Particle Fluid Surface because if you ever look inside you will se the level of complexity that this Fluid Surface SOP contains. It's uncomparable. VDB from particles will kill all of the detail no good.
@muinasjutumees6 ай бұрын
I used PFS with quite low res vellum grains (around 1mil particles) and it gave me very flickering meshes, maybe I missed something there regarding this issue (any tips?). With this approach, I got immediately smooth-looking mesh without flickering....
@NithishVS6663 ай бұрын
Meshing itself is an art. If you can’t do it manually you have to work harder. Particle Fluid Surface is not great if you’re doing high end water FX.
@ThomasThemistokleous Жыл бұрын
That’s a great tutorial !! Thanks for sharing..any tips on how to add subsurface scattering to it ?
@giljinhyung Жыл бұрын
It's really cool!
@apflexin223 Жыл бұрын
Great one, thank you
@justporrelliing Жыл бұрын
I'm completely new to Houdini. How are we supposed to render this out and put it all together?