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@thecommentermaker
@thecommentermaker 2 күн бұрын
Can you include a link to your addon
@oimoyu
@oimoyu 2 күн бұрын
blendermarket.com/products/easy-envelope
@user-cd1sb4dx5o
@user-cd1sb4dx5o 5 күн бұрын
@alvinakmalimam2262
@alvinakmalimam2262 18 күн бұрын
Amazing add on, i have trouble when i use the add on the script after "click Right" not showing "Rectify Hair UV" can u solved about my trouble? thanksyou
@oimoyu
@oimoyu 16 күн бұрын
only work for the polygon like in the video, and also to notice that this is a toy. After practice, I think this is the wrong way to unwrap the hair.
@alvinakmalimam2262
@alvinakmalimam2262 16 күн бұрын
@@oimoyu can you give me link about unwrap hair or instalation about add on please?
@oimoyu
@oimoyu 16 күн бұрын
@@alvinakmalimam2262 just install like normal addon, activate it , you will find the button on context menu of the uv interface. still not recommend to use this, this is not a good practice to unwrap things
@r4yn0r35
@r4yn0r35 21 күн бұрын
So cute
@vanphuc8281
@vanphuc8281 21 күн бұрын
love your vid so much
@LorHangChuan
@LorHangChuan 23 күн бұрын
Hi, is it possible to use this in Riggify add-on setup?
@oimoyu
@oimoyu 23 күн бұрын
should be work, this addon drive bone movement, then the bone drive mesh movement. And my demo video character is using rigify
@LorHangChuan
@LorHangChuan 23 күн бұрын
@@oimoyu Thanks for the reply, in Rigify which 'Rigify Type' should I use to drive? or there are other way to do it?
@oimoyu
@oimoyu 23 күн бұрын
@@LorHangChuan any type you like, just make sure the bones can drive the mesh.
@TanukiRael
@TanukiRael 24 күн бұрын
Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper
@oimoyu
@oimoyu 24 күн бұрын
select the "plane" option when creating soft connection
@sankyu3950
@sankyu3950 Ай бұрын
Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature
@oimoyu
@oimoyu Ай бұрын
the rigidbody are saved in armatrue, if you use new armature you need to reassign it
@sankyu3950
@sankyu3950 Ай бұрын
​@@oimoyuAhhh ok thank you
@KancolleBunBun
@KancolleBunBun Ай бұрын
im stuck at 4:10 on rigidbody group and collision group when doing the skirt also the skirt tend to start floating up and away from the rig itself
@KancolleBunBun
@KancolleBunBun Ай бұрын
ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?
@oimoyu
@oimoyu Ай бұрын
@@KancolleBunBun don't understand whait "freezes along with the log" means, is it raises errors?
@KancolleBunBun
@KancolleBunBun Ай бұрын
@@oimoyu yes it raises errors and so far it works just sometime the skirt freezes and i gotta reset the animation
@oimoyu
@oimoyu Ай бұрын
@@KancolleBunBun cloud you send me the detail by mail? I will check it out
@KancolleBunBun
@KancolleBunBun Ай бұрын
@@oimoyu ill try
@renzometalwolf
@renzometalwolf Ай бұрын
looks nice :D good job
@sankyu3950
@sankyu3950 Ай бұрын
I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models
@oimoyu
@oimoyu Ай бұрын
there is no silver bullet, for rigging you have so many choices ,each has its pros and cons
@sankyu3950
@sankyu3950 Ай бұрын
​@@oimoyu I see, anyways thank you for responding back i might have to come back to ask any questions relating to the addon itself
@piupau5582
@piupau5582 Ай бұрын
Is it possible with this addon to pin the chain of bones on both sides? To make something like wires.
@oimoyu
@oimoyu Ай бұрын
you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object. but I'm very not recommend this, this addon is not for this
@piupau5582
@piupau5582 Ай бұрын
​@@oimoyu Thanks for the reply!
@aragakisama170
@aragakisama170 Ай бұрын
is the simulation affected by armature scale ? because i try it with scaling the armature by x100 the simulation got exploded or movement become slow
@oimoyu
@oimoyu Ай бұрын
affected by the length of your bone. please use this in standard length. bone length mainly affect part is the moment arm, large bone length will cause a large moment of force but it wil not matter with the "scale" property of the armatrue. just focus on the bone length.
@dragonsamurai559
@dragonsamurai559 Ай бұрын
What does this "easy envelope" do for collision?
@oimoyu
@oimoyu Ай бұрын
nothing, this is just for weighting mesh
@dragonsamurai559
@dragonsamurai559 Ай бұрын
@@oimoyu thanks. I've been looking everywhere for a way to keep the bone chains from sliding past the collision object.
@oimoyu
@oimoyu Ай бұрын
@@dragonsamurai559 my two addon do this one free one paid
@dragonsamurai559
@dragonsamurai559 Ай бұрын
@@oimoyu ooh really?
@geneticallygamer
@geneticallygamer Ай бұрын
Can you please make a video doing this process for hu tao? Her hair are hard to manage
@oimoyu
@oimoyu Ай бұрын
I think there are no special for that character, and this video has included most usage, you can use the same trick to do that.
@thecommentermaker
@thecommentermaker Ай бұрын
Great tutorial, I am saving it, and going to watch it again later, a lot to learn.
@Sibilyan
@Sibilyan Ай бұрын
is there a version that works on blender 3.6?
@oimoyu
@oimoyu Ай бұрын
realtime simulation need 3.6.7
@thecommentermaker
@thecommentermaker Ай бұрын
Useable for hair animation?
@oimoyu
@oimoyu Ай бұрын
this addon is used for bone animation, if your hair is mesh and bind with bones, the answer is yes
@gesh_talt
@gesh_talt Ай бұрын
oimoyuさんの作ったAddonどれも便利で使わせてもらってます。谢谢。
@DJP_3d
@DJP_3d 2 ай бұрын
will this be only for blender models or can this be exported to the MMD pmx format and have it work in MMD?
@oimoyu
@oimoyu 2 ай бұрын
Only inside the Blender, MMD physics engine is no need to use this, it is useful enough.
@DJP_3d
@DJP_3d 2 ай бұрын
@@oimoyu just got it, so i will be testing it out, crossing my fingers that's its better than using a proxy mesh with cloth physics
@rabiatul_emma
@rabiatul_emma 2 ай бұрын
This would absolutely helpful in Maya as well 😫😫😫😫
@Sibilyan
@Sibilyan 2 ай бұрын
tried using this on a model with skirt. doesnt work well :<
@oimoyu
@oimoyu 2 ай бұрын
blender rigidbody engine is not updated for a long time. to get a good result, you need many adjustment and long time simularion.
@user-dh1tm9ml1m
@user-dh1tm9ml1m 2 ай бұрын
감사합니다.
@philbyahn7614
@philbyahn7614 2 ай бұрын
Really practical physical simulation addon. almost no jitter! and much more stable than other similar simulation addons. when it comes to hair simulation, it's almost perfect. as to a tube style skirt obejct, it's not perfect. no matter how I configure the settings including sub-step number, sometimes bone penerates the skirt. But It's not the defect of this addon but blender's limitation, I think. Anyway It would be better if there is a parameter setting preset save and load function. thanks for making this fantastic addon
@oimoyu
@oimoyu 2 ай бұрын
Did you scale the rigidbody until it covers the skirt, like in the documentation? the skirt simulation should be ok if velocity is not high. willing to see the detail, you can send detail by mail.
@lostinthehyperverse
@lostinthehyperverse 2 ай бұрын
Super helpful add on! Will you do more in depth videos on this add on? ⭐️
@oimoyu
@oimoyu 2 ай бұрын
The parameters are set according to your needs. The document contains an introduction to each parameter. The specific cases may be discussed later.
@lostinthehyperverse
@lostinthehyperverse 2 ай бұрын
@@oimoyu gotcha Thank you so much for this amazing add on I can’t wait for more examples!
@LaLGul-hp7wx
@LaLGul-hp7wx 2 ай бұрын
Where is the plugin?
@oimoyu
@oimoyu 2 ай бұрын
blendermarket
@dbx13du60
@dbx13du60 2 ай бұрын
it is realtime simulition?
@oimoyu
@oimoyu 2 ай бұрын
It depends on the number of bones to be simulated. If there are only a few hundred bones like in the video, then the speed of real-time playback is acceptable. Too many simulations will cause real-time playback to lag.
@Mo-fu5oi
@Mo-fu5oi 2 ай бұрын
Nice memes SFX
@weeaboocat9413
@weeaboocat9413 3 ай бұрын
I'll definitely buy this, seems really cool!
@simple3d326
@simple3d326 3 ай бұрын
Why can’t the devs put something like this in blender?
@oimoyu
@oimoyu 3 ай бұрын
They have already done this, blender uses the bullet physics engine
@mutsumn
@mutsumn 3 ай бұрын
購入しました。ありがとうございます。 Macのキーボードのenterキー(MacはNumパッドのenterのみ)では、使用できないようです。 キーマップを変更して使用しています。 Num enter→enter
@oimoyu
@oimoyu 3 ай бұрын
I will check it out, sorry for the inconvinent
@oimoyu
@oimoyu 3 ай бұрын
updated, now it should be work for numpad enter
@mutsumn
@mutsumn 3 ай бұрын
@@oimoyu 早い!!!!!!!ありがとうございます!!!
@user-il1fr9zl1p
@user-il1fr9zl1p 3 ай бұрын
안녕하세요 애니메이션이 들어간 트릭컬 캐릭터 메쉬를 찾고 있습니다 혹시 개인적으로 연락드릴 방법이 있을까요? Hello, I am looking for a trickcal character mesh with animation. Is there a way to contact you personally?
@oimoyu
@oimoyu 3 ай бұрын
my mesh is only for testing, I do not think is useful for animation or something else here you can download sketchfab.com/3d-models/kommy-is-worry-you-trickcal-revive-623614993950446a8f549e25300e79b3
@user-ub6er4on6f
@user-ub6er4on6f 4 ай бұрын
귀엽당
@azuretooth
@azuretooth 4 ай бұрын
Nice addon
@jesaroartist1622
@jesaroartist1622 5 ай бұрын
Hi, i bought the plugin but isn't working for me, the solver solution always say: not even number edges.
@oimoyu
@oimoyu 5 ай бұрын
Hover mouse on a edge, using (ctrl + mouse wheel) to change edge number, cuase odd number edges can not form a quad mesh. More detail checking the document.
@user-ss8yi5op3w
@user-ss8yi5op3w 5 ай бұрын
👍👍👍👍👍
@user-ss8yi5op3w
@user-ss8yi5op3w 5 ай бұрын
👍👍👍✨️
@apraxas
@apraxas 6 ай бұрын
It'd be so much cooler if it added a button like those of other modeling tools instead if in the N panel. it would make it feel so much more integrated into a standard modeling workflow.
@oimoyu
@oimoyu 6 ай бұрын
which will be many conflict issues and user should memorize key map. I hope it is easy to use. Even after user have not used it for a long time, they can still get started quickly.
@A.Shek_
@A.Shek_ 6 ай бұрын
Although This Tool is for retopolgy but I think this tool can branch out into a new mesh editing tool as grid fill because grid fill or bridge only works for edges with equal vertices. they way this tool works it can automatically fill the loop of uneven edges into a topology fill.
@mauri4912
@mauri4912 6 ай бұрын
That's amazing, finally!! I guess this is based on Kenshi Takayama's sketch retopo paper. Is there also a way to keep all the peaches editable like in sketch retopo? Do you know if that feature is coming?
@oimoyu
@oimoyu 6 ай бұрын
yeah, it is base on his method, I give the reference below what is another way you talking about?
@mauri4912
@mauri4912 6 ай бұрын
@@oimoyu you know how in sketch retopo you can retopo the whole mesh with a web of patches and every single patch keeps being editable. You can move every junction, change the edge amounts and so on. Is this the case for this add-on too?
@oimoyu
@oimoyu 6 ай бұрын
​@@mauri4912 I not sure if I understand your meaning. The features are shown in the description and video demo already. yes the pole can be move by changing the "Padding" of a bounday, you can change the "Rotation" of the pattern, you can change the pattern, theses are the constraint for the solver, which means there is not always a solution for your constraints. but the addon will "guess" a feasible solution in the guide mode ,althogh it may not you want, but it is one of solution for your given constraints these are the editable features of this addon. if not I would like to check the new method if you can give me the paper
@oimoyu
@oimoyu 6 ай бұрын
​@@mauri4912 I know what you are talking about. this addon is not strong like Takayama's sketch retopo. The features of sketch retopo is a big project to achieve for me
@hide_ch
@hide_ch 7 ай бұрын
これはすごい!髪の毛のチュートリアル動画も観たいです!