Jajajaj 0:07 is epic this 😂part is epic smash remix ❤
@francisco64614 күн бұрын
Bro, you’re a Zoomer and you got a chance to play this game as a kid? That’s honestly so dang awesome. I’m glad that some of your generation had the opportunity to enjoy some classics.
@ninguart1927Ай бұрын
Si le cambiaran la voz fuera perfecto
@francoriveraflorez99502 ай бұрын
It would have been nice if they had played the music from Mushroom Gorge.
@bobbywalden98182 ай бұрын
Pinbi with the Toad voice 😭
@MrMick5603 ай бұрын
Many thanks, I hoping for that.
@MrMick5603 ай бұрын
Hi, I saw something that said "hack made mod" can anyone tell me what this means please ?
@goofydudeguya3 ай бұрын
That depends. Is the game stored digitally or physically? Does it modify the read-only memory of the game, or does it change something else? Look at these criteria and do some research. You'll find out. :)
@MrMick5603 ай бұрын
@@goofydudeguya Many thanks for the reply, I only want to know because I'm always looking for cool ideas for t-shirts, I have a good visual image which looks like old fashioned led's and wondered if the words would make sense to anyone, I know, I'm nuts.
@goofydudeguya3 ай бұрын
@@MrMick560 The common person might scratch their head but it's a great expression for those who are knowledgeable in modding. XD
@dirge3413 ай бұрын
This is the battle theme. Not the name sake in the title. You hear cry if gaia during the temple if the ancients. Two totally different themes.
@goofydudeguya3 ай бұрын
I am aware that this is a medley of the battle theme and Jenova Absolute. The one you seem to be referring to is called "Forested Temple". If you want to get technical, the closest song name to Cry of Gaia is one called "Listen to the Cries of the Planet", which plays during the Forgotten City level. The name Gaia is never actually used in the original game. Instead, the characters simply called it "the planet". This took some research to answer. I hope you enjoyed the music either way. 👍
@dirge3413 ай бұрын
@goofydudeguya My dude, thank you. I don't run into many that would take the time to answer and do research. I've seen a lot of soundtracks based on ff7, and sometimes names of tracks do get messed up. I appreciate you taking the time to reply and of course, I enjoyed the music!!
@goofydudeguya3 ай бұрын
@@dirge341 No problem! I understand your concerns and I'm glad that you called me out so I could double check. There's always the fear of people taking things the wrong way, but I'm always open to constructive criticism. It helps me build more integrity as a creator after all. I hope a community can be built with conversations like these. Thanks for watching and stay goofy out there!
@santiagoadhemarmamanipinto45383 ай бұрын
Muy genial, me ayudó en la 3ra estrella, antes te tirar la bomba después de agarrarla y volverla a tirar, no sabía que era a+b al mismo tiempo. ❤
@goofydudeguya3 ай бұрын
Estoy feliz de poder ayudar. Sé que esto puede ser difícil de jugar.
@BuggzyBX3 ай бұрын
Someone pick this game up
@DSoulless3 ай бұрын
Something that's always ticked me off is when gamers and companies but mainly gamers get mad at game studios for taking to long to develop game it's a long, painful, and tiring process to right code and constantly have to test over and over each time you add a new line of code to make sure it works and didn't break any of your previous lines of code it sucks because most studios are given deadlines they have to meet and most of the time they can't meet them and sometimes they can but they didn't have the time to test, fix bugs, and perfect the code and mechanics and they end up disappointing their community's because they just don't have the time especially with the requirements of games now adays and that's why indie devs thrive as thy don't have those absurd requirements and deadlines as they are their own bosses
@DSoulless3 ай бұрын
Man it's been like 2 years but I swear I'm not trying to be hurtful here but every time I see your face the first thing that comes to mind is sasquatch
@Axisok3 ай бұрын
It's much easier to get direction inputs by using var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_back"), which combines all directions and limits the magnitude to 1 all in a single line. To translate it into world coordinates, I think all you have to do is var input_v = input_dir.x * transform.basis.x + input_dir.y * transform.basis.z, different variable because that's a Vector3 and the other was a Vector2. I'd also avoid using speed for acceleration and instead have a velocity variable, since speed is a float variable with no sense of direction. To accelerate, we add input_v * acceleration * delta, keeping in mind that acceleration is expressed in m/s². If you don't plan on ever letting the player move faster than move speed, all you need to do is limit the velocity magnitude (with Vector3.limit_length(float)) to move speed after adding acceleration. For friction/deceleration, add an opposing force at the beginning of the frame that tries to bring velocity closer to 0 if the player is in contact with the ground. CharacterBody3D already has a velocity variable, which is what you should use for moving around (along with move_and_slide()). Not sure if it's the best way to do it, I only played with Godot very casually so I wouldn't know. Still, movement is easy, at least for simple stuff like that.
@loseControlGD3 ай бұрын
What? I already have one, handmade.
@RoyaltyInTraining.3 ай бұрын
The linear algebra courses in college genuinely helped me get a really good intuition for all this stuff Edit: I would encourage you to look into building quaternions from euler angles. Quaternions themselves are actually quite often constructed from them in games, since using their four axes directrly is so utterly unintuitive. As long as you limit yourself to standard FPS camera controls in two axes and never attempt to concatenate euler rotations without converting to quaternions first, you will never run into gimbal lock issues. You need to look out for the order of operations your engine uses, and you might have to choose that on a case by case basis.
@necoluga79503 ай бұрын
Yeh lol i studdy math and once i started programing games and concepts such as vectors are intuitively aplyed in alot of places.
@goofydudeguya3 ай бұрын
Thanks for the input! I understand that it would be very beneficial to eventually utilize quaternions in 3D games. The idea of converting eulers to quats sound like a much better way of using them then trying to understand their application directly. 😅 P.S. Please bear with me since I don't have any formal education in these higher math concepts. I'm running off of self-taught experience and stuff from high school LOL.
@tubanami3 ай бұрын
wow I never knew godot was such a pain I'm already a developer but decided to go with unity a few days ago because it abstracts (most of) those pain points. It's being great so far 🥰 Gamedev is so much fun great video! +1 subscribed :)
@MoJaKF3 ай бұрын
why does this video not have more views?!
@zotechgaming10953 ай бұрын
Algorithm
@deleted_handle3 ай бұрын
It was 1 day old when u commented this...
@bobbywalden98183 ай бұрын
Genuinely impressed with how much detail is never really considered in game dev, even for the simple concept of movement. REALLY makes you appreciate the tools that those other programs provide. Great video!
@kayleighmcclain38884 ай бұрын
It’s not melee
@AmNaZaaa5 ай бұрын
It looks really cool!
@losadeon24325 ай бұрын
nice job 👌
@SleepyIceman64725 ай бұрын
1:31 This one makes 0 sense
@jeice22265 ай бұрын
Lame.
@troycrawford35696 ай бұрын
All hail wapeach yeah because she is hot and sexy and beautiful and the best and the greatest and amazing and always wicked and funny and fun and happy and always angry and super strong and super strength and super hardcore and adorable and adorable and cuddley and good and bad and dark and evil 😈 😇!!!!!!!!.
@auto-nomadic13266 ай бұрын
FYI Rouge is a color and her name is Rogue. Dyslexia is a thing.
@goofydudeguya6 ай бұрын
Moments like that are times when you wish you could take out your brain and throw it in the trash. Sorry for the botchery! 😅
@GarzaTheFather6 ай бұрын
Battles are not long in this game 😂
@mrmayo82636 ай бұрын
cant decide whether mvc3 is better
@jw816876 ай бұрын
Mvc2 is much better in every aspect.
@OceanGroupGamer6 ай бұрын
I was 5 when this game first came out the feeling I first felt has never been topped since
@JediMaster007 ай бұрын
I was just playing this game a couple days ago , love the remix pretty good work
@JediMaster007 ай бұрын
Simply amazing…
@bobbywalden98187 ай бұрын
It's dangerous to go alone, take this f'n banger-
@NoahM217 ай бұрын
Pointless video, I thought it was a tutorial
@Jkid1010907 ай бұрын
How'd you make the lights on Gerudo Road semi-transparent? I was under the impression we couldn't do that on N64.
@goofydudeguya7 ай бұрын
You can, it's most commonly used for either lighting meshes or water surface textures. Think Hazy Maze Cave in Super Mario 64.
@milodraco7 ай бұрын
Are you planning to change the voices of characters?
@cravdraa7 ай бұрын
aww, sorry to hear it.
@kalasatwater22247 ай бұрын
When will it be complete?
@GSBS1237 ай бұрын
It would be interesting if someone created a mod that adds the smash ball and creates animations for the Final Smash, these could be Mario: fireballs Dk:Bongos Link: the Triforce Strike from Brawl and Smash 4 Samus: Lazer Beam Yoshi: the stampede Kirby:the chef Fox: the Landmaster (I think it's spelled like that but the point is the tank) Pikachu:Volt Tackle (although this move appears since the 3rd generation but I can't think of another smash ending for it) Luigi: the negative zone of Brawl although it can also be, for example, that he runs over opponents with his Kart Ness:Pk Starstorm C Falcon:Blue Falcon Jigglypuff: it could be the one she has had since Brawl but it occurs to me that she puts all the opponents to sleep like the one Peach has had since Brawl
@iplayhacker17 ай бұрын
this goes hard
@MrDonCoyote8 ай бұрын
Is the download in your description the latest release?
@goofydudeguya8 ай бұрын
Not here no. For the latest hotfix, check this video: kzbin.info/www/bejne/eXXEdaaZZ72AmKM
@MrDonCoyote8 ай бұрын
@@goofydudeguya Thank you. I know you said you're done with this project. But how about redoing it as addons for the game Super Tux Kart? This should be a lot easier as it's a free and open source game. Or are you using the assets in your own upcoming game?
@goofydudeguya7 ай бұрын
@@MrDonCoyote There won't be carrying over any assets. I appreciate the idea, but I, or should I say we have a different plan. :)
@KLGB768 ай бұрын
Nice.
@IvoOFC-fp7kg8 ай бұрын
Wish you all the best for your future man, can't wait to see your new projects
@dragooncroft8 ай бұрын
Kirby: Yahoo! Me: fitting 😅❤
@StodOneR8 ай бұрын
I believe that attack thing is for when holding z to jump attack . As for Navi idk i never found her annoying i honestly dont even see whats so annoying about her . Also I totally made a green hoodie a shield and a wooden sword as a kid and fought invisible monsters too.
@JerrardJDDavis-gy9hh8 ай бұрын
How You Download This Rom
@goofydudeguya8 ай бұрын
Click the mod link in the description. You can download the patch and the instructions from there. You will have to obtain your own copy of the regular Mario Kart 64 rom. You can check out this video's description for a hotfix of the demo: kzbin.info/www/bejne/eXXEdaaZZ72AmKMsi=KTYl-SB7TQG69xci I hope this helps!
@TanookiNoKintama9 ай бұрын
My grandpa got me an N64 and this game when I was little. He knew I liked the series a lot and was so amazed by the fresh 3D graphics. I’m forever grateful to him. Thanks for the fun video and trip down memory lane
@evanw55949 ай бұрын
"I wasn't a kid in the 90s, because I wasn't born yet" this made me feel old and lame
@goofydudeguya9 ай бұрын
You shouldn't. If anything, I envy you getting to experience this game when it first came out. The 90's was arguably one of the best times to be a gamer because of all of the banger releases over the decade. You should be proud of your age. Peace and prosperity to you good sir.